// AC 01 ֪ͨÁìµØÕù¶áÕ¼ÁìÇé¿ö #tagGCManorWarInfo
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struct tagGCManorInfo
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{
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tagHead Head;
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DWORD MapID; // ÁìµØµØÍ¼id
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DWORD FamilyID; // Õ¼ÁìÕ½ÃËid
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BYTE FNameLen; // Õ½ÃËÃû×Ö³¤¶È
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char FamilyName[FNameLen]; // Õ½ÃËÃû size = FNameLen
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BYTE LNameLen; // ÃËÖ÷Ãû×Ö³¤¶È
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char LeaderName[LNameLen]; // ÃËÖ÷Ãû size = LNameLen
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WORD OccupyDays; // Á¬ÐøÕ¼ÁìÌìÊý
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DWORD LastFamilyID; // ÉÏ´ÎÕ¼ÁìµÄÕ½ÃËid
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};
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struct tagGCManorWarInfo
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{
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tagHead Head;
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BYTE ManorCnt; //ÁìµØ¸öÊý
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tagGCManorInfo ManorInfoList[ManorCnt]; //ÁìµØÐÅÏ¢Áбí
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};
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