// A7 04 ֪ͨÊÀ½çBossÉËѪÁбí #tagMCBossHurtList
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struct tagMCHurtPlayer
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{
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tagHead Head;
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DWORD PlayerID; // ÉËÑªÍæ¼ÒID
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BYTE NameLen;
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char PlayerName[NameLen];
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DWORD HurtValue; // ÀÛ¼ÆÉËѪ
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};
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struct tagMCBossHurtList
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{
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tagHead Head;
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DWORD ObjID;
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DWORD BossID;
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BYTE IsSort; // ÊÇ·ñÅÅÐò¹ýµÄ£¬Ò»°ãboss±»»÷ɱºó»áͳһͬ²½Ò»´ÎÅÅÐò¹ýµÄ×îÖÕ½á¹û£¬ÆäËûÇé¿öÏ¿ͻ§¶Ë×Ô¼ºÅÅÐò
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WORD HurtCnt; // ÉËÑªÍæ¼Ò¸öÊý
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tagMCHurtPlayer HurtPlayerList[HurtCnt]; // ÉËÑªÍæ¼ÒÁбí
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};
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