| # This file was automatically generated by SWIG (http://www.swig.org).  | 
| # Version 2.0.4  | 
| #  | 
| # Do not make changes to this file unless you know what you are doing--modify  | 
| # the SWIG interface file instead.  | 
|   | 
|   | 
|   | 
| from sys import version_info  | 
| if version_info >= (2,6,0):  | 
|     def swig_import_helper():  | 
|         from os.path import dirname  | 
|         import imp  | 
|         fp = None  | 
|         try:  | 
|             fp, pathname, description = imp.find_module('_IPY_GameMap', [dirname(__file__)])  | 
|         except ImportError:  | 
|             import _IPY_GameMap  | 
|             return _IPY_GameMap  | 
|         if fp is not None:  | 
|             try:  | 
|                 _mod = imp.load_module('_IPY_GameMap', fp, pathname, description)  | 
|             finally:  | 
|                 fp.close()  | 
|             return _mod  | 
|     _IPY_GameMap = swig_import_helper()  | 
|     del swig_import_helper  | 
| else:  | 
|     import _IPY_GameMap  | 
| del version_info  | 
| try:  | 
|     _swig_property = property  | 
| except NameError:  | 
|     pass # Python < 2.2 doesn't have 'property'.  | 
| def _swig_setattr_nondynamic(self,class_type,name,value,static=1):  | 
|     if (name == "thisown"): return self.this.own(value)  | 
|     if (name == "this"):  | 
|         if type(value).__name__ == 'SwigPyObject':  | 
|             self.__dict__[name] = value  | 
|             return  | 
|     method = class_type.__swig_setmethods__.get(name,None)  | 
|     if method: return method(self,value)  | 
|     if (not static):  | 
|         self.__dict__[name] = value  | 
|     else:  | 
|         raise AttributeError("You cannot add attributes to %s" % self)  | 
|   | 
| def _swig_setattr(self,class_type,name,value):  | 
|     return _swig_setattr_nondynamic(self,class_type,name,value,0)  | 
|   | 
| def _swig_getattr(self,class_type,name):  | 
|     if (name == "thisown"): return self.this.own()  | 
|     method = class_type.__swig_getmethods__.get(name,None)  | 
|     if method: return method(self)  | 
|     raise AttributeError(name)  | 
|   | 
| def _swig_repr(self):  | 
|     try: strthis = "proxy of " + self.this.__repr__()  | 
|     except: strthis = ""  | 
|     return "<%s.%s; %s >" % (self.__class__.__module__, self.__class__.__name__, strthis,)  | 
|   | 
| try:  | 
|     _object = object  | 
|     _newclass = 1  | 
| except AttributeError:  | 
|     class _object : pass  | 
|     _newclass = 0  | 
|   | 
|   | 
| class SwigPyIterator(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, SwigPyIterator, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, SwigPyIterator, name)  | 
|     def __init__(self, *args, **kwargs): raise AttributeError("No constructor defined - class is abstract")  | 
|     __repr__ = _swig_repr  | 
|     __swig_destroy__ = _IPY_GameMap.delete_SwigPyIterator  | 
|     __del__ = lambda self : None;  | 
|     def value(self): return _IPY_GameMap.SwigPyIterator_value(self)  | 
|     def incr(self, n = 1): return _IPY_GameMap.SwigPyIterator_incr(self, n)  | 
|     def decr(self, n = 1): return _IPY_GameMap.SwigPyIterator_decr(self, n)  | 
|     def distance(self, *args): return _IPY_GameMap.SwigPyIterator_distance(self, *args)  | 
|     def equal(self, *args): return _IPY_GameMap.SwigPyIterator_equal(self, *args)  | 
|     def copy(self): return _IPY_GameMap.SwigPyIterator_copy(self)  | 
|     def next(self): return _IPY_GameMap.SwigPyIterator_next(self)  | 
|     def __next__(self): return _IPY_GameMap.SwigPyIterator___next__(self)  | 
|     def previous(self): return _IPY_GameMap.SwigPyIterator_previous(self)  | 
|     def advance(self, *args): return _IPY_GameMap.SwigPyIterator_advance(self, *args)  | 
|     def __eq__(self, *args): return _IPY_GameMap.SwigPyIterator___eq__(self, *args)  | 
|     def __ne__(self, *args): return _IPY_GameMap.SwigPyIterator___ne__(self, *args)  | 
|     def __iadd__(self, *args): return _IPY_GameMap.SwigPyIterator___iadd__(self, *args)  | 
|     def __isub__(self, *args): return _IPY_GameMap.SwigPyIterator___isub__(self, *args)  | 
|     def __add__(self, *args): return _IPY_GameMap.SwigPyIterator___add__(self, *args)  | 
|     def __sub__(self, *args): return _IPY_GameMap.SwigPyIterator___sub__(self, *args)  | 
|     def __iter__(self): return self  | 
| SwigPyIterator_swigregister = _IPY_GameMap.SwigPyIterator_swigregister  | 
| SwigPyIterator_swigregister(SwigPyIterator)  | 
|   | 
| class IntVector(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IntVector, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IntVector, name)  | 
|     __repr__ = _swig_repr  | 
|     def iterator(self): return _IPY_GameMap.IntVector_iterator(self)  | 
|     def __iter__(self): return self.iterator()  | 
|     def __nonzero__(self): return _IPY_GameMap.IntVector___nonzero__(self)  | 
|     def __bool__(self): return _IPY_GameMap.IntVector___bool__(self)  | 
|     def __len__(self): return _IPY_GameMap.IntVector___len__(self)  | 
|     def pop(self): return _IPY_GameMap.IntVector_pop(self)  | 
|     def __getslice__(self, *args): return _IPY_GameMap.IntVector___getslice__(self, *args)  | 
|     def __setslice__(self, *args): return _IPY_GameMap.IntVector___setslice__(self, *args)  | 
|     def __delslice__(self, *args): return _IPY_GameMap.IntVector___delslice__(self, *args)  | 
|     def __delitem__(self, *args): return _IPY_GameMap.IntVector___delitem__(self, *args)  | 
|     def __getitem__(self, *args): return _IPY_GameMap.IntVector___getitem__(self, *args)  | 
|     def __setitem__(self, *args): return _IPY_GameMap.IntVector___setitem__(self, *args)  | 
|     def append(self, *args): return _IPY_GameMap.IntVector_append(self, *args)  | 
|     def empty(self): return _IPY_GameMap.IntVector_empty(self)  | 
|     def size(self): return _IPY_GameMap.IntVector_size(self)  | 
|     def clear(self): return _IPY_GameMap.IntVector_clear(self)  | 
|     def swap(self, *args): return _IPY_GameMap.IntVector_swap(self, *args)  | 
|     def get_allocator(self): return _IPY_GameMap.IntVector_get_allocator(self)  | 
|     def begin(self): return _IPY_GameMap.IntVector_begin(self)  | 
|     def end(self): return _IPY_GameMap.IntVector_end(self)  | 
|     def rbegin(self): return _IPY_GameMap.IntVector_rbegin(self)  | 
|     def rend(self): return _IPY_GameMap.IntVector_rend(self)  | 
|     def pop_back(self): return _IPY_GameMap.IntVector_pop_back(self)  | 
|     def erase(self, *args): return _IPY_GameMap.IntVector_erase(self, *args)  | 
|     def __init__(self, *args):   | 
|         this = _IPY_GameMap.new_IntVector(*args)  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     def push_back(self, *args): return _IPY_GameMap.IntVector_push_back(self, *args)  | 
|     def front(self): return _IPY_GameMap.IntVector_front(self)  | 
|     def back(self): return _IPY_GameMap.IntVector_back(self)  | 
|     def assign(self, *args): return _IPY_GameMap.IntVector_assign(self, *args)  | 
|     def resize(self, *args): return _IPY_GameMap.IntVector_resize(self, *args)  | 
|     def insert(self, *args): return _IPY_GameMap.IntVector_insert(self, *args)  | 
|     def reserve(self, *args): return _IPY_GameMap.IntVector_reserve(self, *args)  | 
|     def capacity(self): return _IPY_GameMap.IntVector_capacity(self)  | 
|     __swig_destroy__ = _IPY_GameMap.delete_IntVector  | 
|     __del__ = lambda self : None;  | 
| IntVector_swigregister = _IPY_GameMap.IntVector_swigregister  | 
| IntVector_swigregister(IntVector)  | 
|   | 
| class DoubleVector(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, DoubleVector, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, DoubleVector, name)  | 
|     __repr__ = _swig_repr  | 
|     def iterator(self): return _IPY_GameMap.DoubleVector_iterator(self)  | 
|     def __iter__(self): return self.iterator()  | 
|     def __nonzero__(self): return _IPY_GameMap.DoubleVector___nonzero__(self)  | 
|     def __bool__(self): return _IPY_GameMap.DoubleVector___bool__(self)  | 
|     def __len__(self): return _IPY_GameMap.DoubleVector___len__(self)  | 
|     def pop(self): return _IPY_GameMap.DoubleVector_pop(self)  | 
|     def __getslice__(self, *args): return _IPY_GameMap.DoubleVector___getslice__(self, *args)  | 
|     def __setslice__(self, *args): return _IPY_GameMap.DoubleVector___setslice__(self, *args)  | 
|     def __delslice__(self, *args): return _IPY_GameMap.DoubleVector___delslice__(self, *args)  | 
|     def __delitem__(self, *args): return _IPY_GameMap.DoubleVector___delitem__(self, *args)  | 
|     def __getitem__(self, *args): return _IPY_GameMap.DoubleVector___getitem__(self, *args)  | 
|     def __setitem__(self, *args): return _IPY_GameMap.DoubleVector___setitem__(self, *args)  | 
|     def append(self, *args): return _IPY_GameMap.DoubleVector_append(self, *args)  | 
|     def empty(self): return _IPY_GameMap.DoubleVector_empty(self)  | 
|     def size(self): return _IPY_GameMap.DoubleVector_size(self)  | 
|     def clear(self): return _IPY_GameMap.DoubleVector_clear(self)  | 
|     def swap(self, *args): return _IPY_GameMap.DoubleVector_swap(self, *args)  | 
|     def get_allocator(self): return _IPY_GameMap.DoubleVector_get_allocator(self)  | 
|     def begin(self): return _IPY_GameMap.DoubleVector_begin(self)  | 
|     def end(self): return _IPY_GameMap.DoubleVector_end(self)  | 
|     def rbegin(self): return _IPY_GameMap.DoubleVector_rbegin(self)  | 
|     def rend(self): return _IPY_GameMap.DoubleVector_rend(self)  | 
|     def pop_back(self): return _IPY_GameMap.DoubleVector_pop_back(self)  | 
|     def erase(self, *args): return _IPY_GameMap.DoubleVector_erase(self, *args)  | 
|     def __init__(self, *args):   | 
|         this = _IPY_GameMap.new_DoubleVector(*args)  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     def push_back(self, *args): return _IPY_GameMap.DoubleVector_push_back(self, *args)  | 
|     def front(self): return _IPY_GameMap.DoubleVector_front(self)  | 
|     def back(self): return _IPY_GameMap.DoubleVector_back(self)  | 
|     def assign(self, *args): return _IPY_GameMap.DoubleVector_assign(self, *args)  | 
|     def resize(self, *args): return _IPY_GameMap.DoubleVector_resize(self, *args)  | 
|     def insert(self, *args): return _IPY_GameMap.DoubleVector_insert(self, *args)  | 
|     def reserve(self, *args): return _IPY_GameMap.DoubleVector_reserve(self, *args)  | 
|     def capacity(self): return _IPY_GameMap.DoubleVector_capacity(self)  | 
|     __swig_destroy__ = _IPY_GameMap.delete_DoubleVector  | 
|     __del__ = lambda self : None;  | 
| DoubleVector_swigregister = _IPY_GameMap.DoubleVector_swigregister  | 
| DoubleVector_swigregister(DoubleVector)  | 
|   | 
| class PairInt(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, PairInt, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, PairInt, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self, *args):   | 
|         this = _IPY_GameMap.new_PairInt(*args)  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_setmethods__["first"] = _IPY_GameMap.PairInt_first_set  | 
|     __swig_getmethods__["first"] = _IPY_GameMap.PairInt_first_get  | 
|     if _newclass:first = _swig_property(_IPY_GameMap.PairInt_first_get, _IPY_GameMap.PairInt_first_set)  | 
|     __swig_setmethods__["second"] = _IPY_GameMap.PairInt_second_set  | 
|     __swig_getmethods__["second"] = _IPY_GameMap.PairInt_second_get  | 
|     if _newclass:second = _swig_property(_IPY_GameMap.PairInt_second_get, _IPY_GameMap.PairInt_second_set)  | 
|     def __len__(self): return 2  | 
|     def __repr__(self): return str((self.first, self.second))  | 
|     def __getitem__(self, index):   | 
|       if not (index % 2):   | 
|         return self.first  | 
|       else:  | 
|         return self.second  | 
|     def __setitem__(self, index, val):  | 
|       if not (index % 2):   | 
|         self.first = val  | 
|       else:  | 
|         self.second = val  | 
|     __swig_destroy__ = _IPY_GameMap.delete_PairInt  | 
|     __del__ = lambda self : None;  | 
| PairInt_swigregister = _IPY_GameMap.PairInt_swigregister  | 
| PairInt_swigregister(PairInt)  | 
|   | 
| import IPY_PlayerDefine  | 
| import IPY_ServerDefine  | 
| class IPY_GameMapObj(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameMapObj, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameMapObj, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameMap.new_IPY_GameMapObj()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameMap.delete_IPY_GameMapObj  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameMap.IPY_GameMapObj_SetInstance(self, *args)  | 
|     def GetObjByIndex(self, *args): return _IPY_GameMap.IPY_GameMapObj_GetObjByIndex(self, *args)  | 
|     def GetObjCount(self): return _IPY_GameMap.IPY_GameMapObj_GetObjCount(self)  | 
|     def GetEffectID(self, *args): return _IPY_GameMap.IPY_GameMapObj_GetEffectID(self, *args)  | 
|     def GetEffectCount(self): return _IPY_GameMap.IPY_GameMapObj_GetEffectCount(self)  | 
|     def HaveEffect(self, *args): return _IPY_GameMap.IPY_GameMapObj_HaveEffect(self, *args)  | 
| IPY_GameMapObj_swigregister = _IPY_GameMap.IPY_GameMapObj_swigregister  | 
| IPY_GameMapObj_swigregister(IPY_GameMapObj)  | 
|   | 
| class IPY_TPoint(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_TPoint, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_TPoint, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameMap.new_IPY_TPoint()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameMap.delete_IPY_TPoint  | 
|     __del__ = lambda self : None;  | 
|     def GetPosX(self): return _IPY_GameMap.IPY_TPoint_GetPosX(self)  | 
|     def GetPosY(self): return _IPY_GameMap.IPY_TPoint_GetPosY(self)  | 
|     def SetPosX(self, *args): return _IPY_GameMap.IPY_TPoint_SetPosX(self, *args)  | 
|     def SetPosY(self, *args): return _IPY_GameMap.IPY_TPoint_SetPosY(self, *args)  | 
| IPY_TPoint_swigregister = _IPY_GameMap.IPY_TPoint_swigregister  | 
| IPY_TPoint_swigregister(IPY_TPoint)  | 
|   | 
| class IPY_GameMap(_object):  | 
|     __swig_setmethods__ = {}  | 
|     __setattr__ = lambda self, name, value: _swig_setattr(self, IPY_GameMap, name, value)  | 
|     __swig_getmethods__ = {}  | 
|     __getattr__ = lambda self, name: _swig_getattr(self, IPY_GameMap, name)  | 
|     __repr__ = _swig_repr  | 
|     def __init__(self):   | 
|         this = _IPY_GameMap.new_IPY_GameMap()  | 
|         try: self.this.append(this)  | 
|         except: self.this = this  | 
|     __swig_destroy__ = _IPY_GameMap.delete_IPY_GameMap  | 
|     __del__ = lambda self : None;  | 
|     def SetInstance(self, *args): return _IPY_GameMap.IPY_GameMap_SetInstance(self, *args)  | 
|     def GetMapID(self): return _IPY_GameMap.IPY_GameMap_GetMapID(self)  | 
|     def GetPosObj(self, *args): return _IPY_GameMap.IPY_GameMap_GetPosObj(self, *args)  | 
|     def IsValidPos(self, *args): return _IPY_GameMap.IPY_GameMap_IsValidPos(self, *args)  | 
|     def CanMove(self, *args): return _IPY_GameMap.IPY_GameMap_CanMove(self, *args)  | 
|     def CanLineTo(self, *args): return _IPY_GameMap.IPY_GameMap_CanLineTo(self, *args)  | 
|     def CanJump(self, *args): return _IPY_GameMap.IPY_GameMap_CanJump(self, *args)  | 
|     def CanJumpTo(self, *args): return _IPY_GameMap.IPY_GameMap_CanJumpTo(self, *args)  | 
|     def GetExtendPos(self, *args): return _IPY_GameMap.IPY_GameMap_GetExtendPos(self, *args)  | 
|     def LineNearToPos(self, *args): return _IPY_GameMap.IPY_GameMap_LineNearToPos(self, *args)  | 
|     def GetCountry(self): return _IPY_GameMap.IPY_GameMap_GetCountry(self)  | 
|     def GetCountryByMapID(self, *args): return _IPY_GameMap.IPY_GameMap_GetCountryByMapID(self, *args)  | 
|     def GetMapFBTypeByMapID(self, *args): return _IPY_GameMap.IPY_GameMap_GetMapFBTypeByMapID(self, *args)  | 
|     def IsMapIDExist(self, *args): return _IPY_GameMap.IPY_GameMap_IsMapIDExist(self, *args)  | 
|     def GetExistTime(self): return _IPY_GameMap.IPY_GameMap_GetExistTime(self)  | 
|     def GetMapFBType(self): return _IPY_GameMap.IPY_GameMap_GetMapFBType(self)  | 
|     def GetMaxFbCount(self): return _IPY_GameMap.IPY_GameMap_GetMaxFbCount(self)  | 
|     def GetAutoSize(self): return _IPY_GameMap.IPY_GameMap_GetAutoSize(self)  | 
|     def GetPeriod(self): return _IPY_GameMap.IPY_GameMap_GetPeriod(self)  | 
|     def GetPeriodValue1(self): return _IPY_GameMap.IPY_GameMap_GetPeriodValue1(self)  | 
|     def GetPeriodHour1(self): return _IPY_GameMap.IPY_GameMap_GetPeriodHour1(self)  | 
|     def GetPeriodMinute1(self): return _IPY_GameMap.IPY_GameMap_GetPeriodMinute1(self)  | 
|     def GetPeriodValue2(self): return _IPY_GameMap.IPY_GameMap_GetPeriodValue2(self)  | 
|     def GetPeriodHour2(self): return _IPY_GameMap.IPY_GameMap_GetPeriodHour2(self)  | 
|     def GetPeriodMinute2(self): return _IPY_GameMap.IPY_GameMap_GetPeriodMinute2(self)  | 
|     def GetLocalReborn(self): return _IPY_GameMap.IPY_GameMap_GetLocalReborn(self)  | 
|     def GetSkillReborn(self): return _IPY_GameMap.IPY_GameMap_GetSkillReborn(self)  | 
|     def GetRebornMapID(self): return _IPY_GameMap.IPY_GameMap_GetRebornMapID(self)  | 
|     def GetRebornMapX(self): return _IPY_GameMap.IPY_GameMap_GetRebornMapX(self)  | 
|     def GetRebornMapY(self): return _IPY_GameMap.IPY_GameMap_GetRebornMapY(self)  | 
|     def GetMapLV(self): return _IPY_GameMap.IPY_GameMap_GetMapLV(self)  | 
|     def GetMapCanRide(self): return _IPY_GameMap.IPY_GameMap_GetMapCanRide(self)  | 
|     def GetMapCanOutPet(self): return _IPY_GameMap.IPY_GameMap_GetMapCanOutPet(self)  | 
|     def GetMapTreasureID(self): return _IPY_GameMap.IPY_GameMap_GetMapTreasureID(self)  | 
|     def GetInitAttackModel(self): return _IPY_GameMap.IPY_GameMap_GetInitAttackModel(self)  | 
|     def GetAttackModels(self): return _IPY_GameMap.IPY_GameMap_GetAttackModels(self)  | 
|     def GetWidth(self): return _IPY_GameMap.IPY_GameMap_GetWidth(self)  | 
|     def GetHeight(self): return _IPY_GameMap.IPY_GameMap_GetHeight(self)  | 
| IPY_GameMap_swigregister = _IPY_GameMap.IPY_GameMap_swigregister  | 
| IPY_GameMap_swigregister(IPY_GameMap)  | 
|   | 
| # This file is compatible with both classic and new-style classes.  | 
|   | 
|   |