hxp
2021-11-17 ffa8a645ed6a92a3c723bbf5c7f1eb4d5425c826
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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package PlayerFB
# @todo: Íæ¼Ò¸±±¾
#
# @author: hxp
# @date 2013-08-23
# @version 1.5
#
# @note
# @change: "2014-04-16 18:00" hxp Ôö¼Ó¼Ò×åboss¸±±¾½øÈëÅжÏ
# @change: "2015-01-09 10:30" hxp ¸ÄΪGetRouteServerIndex
# @change: "2015-03-20 15:00" hxp Ìõ¼þÅжÏÐÞ¸Ä
# @change: "2015-10-22 23:00" hxp Ôö¼Ó¿ç·þPK
# @change: "2017-01-04 12:00" hxp Ôö¼ÓÒì½çÈëÇÖ
#---------------------------------------------------------------------
#"""Version = 2017-01-04 12:00"""
#---------------------------------------------------------------------
import GameWorldBoss
import PlayerFamilyBoss
import PlayerHorsePetBoss
import GameWorldFamilyWar
import PlayerControl
import PyGameData
import IpyGameDataPY
import PlayerDBGSEvent
import PlayerTeam
import GameWorld
import ChConfig
import IPY_PlayerDefine
import CrossRealmPlayer
import CrossRealmMsg
import ShareDefine
import CrossBoss
 
#---------------------------------------------------------------------
 
## ¿ç·þµØÍ¼¶¯Ì¬·ÖÅäµÄ¹¦ÄÜÏß·£¬Èç¹ûÓÐÈËÊýÉÏÏ޵ģ¬Ôòͬ·ÖÇøÍ¬µØÍ¼Íæ·¨µÄ¿ÉÄÜͬʱ´æÔÚ¶à¸öÏàͬ¹¦ÄÜÏß·µÄÊý¾Ý
class CrossFuncLineInfo():
    
    def __init__(self):
        self.realMapID = 0
        self.copyMapID = 0
        self.funcLineDataCache = None # ¹¦ÄÜÏß·×Ô¶¨Ò建´æÊý¾Ý
        return
    
    def OnCopyMapClose(self):
        self.realMapID = 0
        self.copyMapID = 0
        return
 
## ¿ç·þµØÍ¼¶¯Ì¬·ÖÅäµÄÐéÄâÏß·ÐÅÏ¢
class CrossCopyMapInfo():
    
    def __init__(self, zoneID, funcLineID):
        self.zoneID = zoneID
        self.funcLineID = funcLineID
        self.openState = IPY_PlayerDefine.fbosClosed
        self.fbPlayerDict = {} # ¸±±¾ÖеÄÍæ¼ÒÐÅÏ¢ {playerID:serverGroupID, ...}
        self.waitPlayerDict = {} # µÈ´ý½øÈëµÄÍæ¼ÒÐÅÏ¢ {playerID:[serverGroupID, tick], ...}
        self.offlinePlayerDict = {} # µôÏßµÄÍæ¼ÒÐÅÏ¢£¬·ÇÖ÷¶¯Í˳öµÄ {playerID:serverGroupID, ...}
        return
    
    def OnRequestEnterCrossCopyMap(self, playerID, serverGroupID, tick, copyMapPlayerMax):
        # ÒѾ­ÔÚÇëÇó¶ÓÁÐÀ¿É½øÈë
        if playerID in self.waitPlayerDict or not copyMapPlayerMax:
            self.waitPlayerDict[playerID] = [serverGroupID, tick]
            return True
        
        # ÒƳýÇëÇó½øÈ볬ʱµÄÍæ¼Ò
        for waitPlayerID, playerInfo in self.waitPlayerDict.items():
            serverGroupID, requestTick = playerInfo
            if tick - requestTick > 60000: # ÇëÇó½øÈëʱ¼ä±£Áô1·ÖÖÓ
                self.waitPlayerDict.pop(waitPlayerID)
                
        # ÅжÏÊÇ·ñ³¬¹ýÈËÊýÉÏÏÞ
        fbPlayerCount, waitPlayerCount = len(self.fbPlayerDict), len(self.waitPlayerDict)
        if fbPlayerCount + waitPlayerCount >= copyMapPlayerMax:
            return False
        
        self.waitPlayerDict[playerID] = [serverGroupID, tick]
        return True
    
#---------------------------------------------------------------------
def GetFBLineIpyData(mapID, lineID, isDefaultLine=True):
    mapID = GetRecordMapID(mapID)
    fbLineIpyData = IpyGameDataPY.GetIpyGameDataNotLog("FBLine", mapID, lineID)
    if not fbLineIpyData and isDefaultLine:
        #GameWorld.DebugLog("ûÓÐÖ¸¶¨¹¦ÄÜÏß·µÄÔòĬÈÏÈ¡0£¬ÔÙûÓеϰ¾ÍÊDz»ÐèÒªµÄmapID=%s, lineID=%s" % (mapID, lineID))
        fbLineIpyData = IpyGameDataPY.GetIpyGameDataNotLog("FBLine", mapID, 0)
    return fbLineIpyData
 
## »ñÈ¡¼Ç¼ֵµÄmapID
#  @param mapID ËùÒª²éµÄmapID
#  @return
#  @remarks Ò»°ãÓÃÓÚ¼¸ÕŵØÍ¼¹«ÓÃÒ»·Ý´æ´¢¼Ç¼£¬Èç×é¶Ó¸±±¾½øÈë´ÎÊý£¬CDʱ¼äµÈÊý¾ÝÐè¹²Ïí
def GetRecordMapID(mapID):
    DataMapIDDict = IpyGameDataPY.GetConfigEx("DataMapIDDict")
    if not DataMapIDDict:
        dMapIDDict = {}
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyDataMgr.GetFBLineCount()):
            ipyData = ipyDataMgr.GetFBLineByIndex(i)
            dMapID = ipyData.GetDataMapID()
            mID = ipyData.GetMapID()
            dMapIDList= dMapIDDict.get(dMapID, [])
            if mID not in dMapIDList:
                dMapIDList.append(mID)
                dMapIDDict[dMapID] = dMapIDList
            
        for dMapID in dMapIDDict.keys():
            if len(dMapIDDict[dMapID]) == 1:
                dMapIDDict.pop(dMapID)
        DataMapIDDict = IpyGameDataPY.SetConfigEx("DataMapIDDict", dMapIDDict)
        #GameWorld.Log("¼ÓÔØDataMapIDDict=%s" % DataMapIDDict)
        
    for dataMapID, mapIDList in DataMapIDDict.items():
        if mapID in mapIDList:
            return dataMapID
    return mapID
 
def ClientServerMsg_EnterFB(serverGroupID, msgData, tick):
    ## ÊÕµ½×Ó·þÇëÇó½øÈ붯̬·ÖÅäµÄ¿ç·þ¸±±¾
    playerID = msgData["PlayerID"]
    mapID = msgData["MapID"]
    funcLineID = msgData["FuncLineID"]
    
    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
    if not zoneIpyData:
        return
    zoneID = zoneIpyData.GetZoneID()
    
    dynamicLineMaxPlayerCountDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 2)
    copyMapPlayerMax = dynamicLineMaxPlayerCountDict.get(mapID, 0) # 0Ϊ²»ÏÞÖÆÈËÊý£¬Ä¬Èϲ»ÏÞÖÆ
    if mapID == ChConfig.Def_FBMapID_CrossDemonKing:
        bossID = msgData["BossID"]
        if not CrossBoss.GetCrossBossIsAliveOrCanReborn(zoneID, bossID):
            GameWorld.DebugLog("µ±Ç°¿ç·þÑýÍõËÀÍö״̬£¬²»¿É½øÈë! serverGroupID=%s,funcLineID=%s,zoneID=%s,bossID=%s" % (serverGroupID, funcLineID, zoneID, bossID))
            return
        
    elif mapID in [ChConfig.Def_FBMapID_CrossGrasslandLing, ChConfig.Def_FBMapID_CrossGrasslandXian]:
        pass
        
    else:
        return
    
    mapCopyLineInfo = __GetCrossDynamicLineInfo(playerID, serverGroupID, mapID, funcLineID, zoneID, copyMapPlayerMax, tick)
    if not mapCopyLineInfo:
        return
    realMapID, copyMapID, openState = mapCopyLineInfo
    if openState != IPY_PlayerDefine.fbosOpen:
        return
    
    playerIDList = [playerID]
    retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
    return
 
def CrossServerMsg_EnterFBRet(msgData, tick):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷¶¯Ì¬·ÖÅäµÄ¿ç·þ¸±±¾½øÈëÐÅÏ¢
    
    playerIDList, dataMapID, mapID, copyMapID, funcLineID = msgData
    
    for playerID in playerIDList:
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
        if not curPlayer:
            continue
        CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, lineID=funcLineID)
        
    return
 
def __GetCrossDynamicLineInfo(playerID, serverGroupID, mapID, funcLineID, zoneID, copyMapPlayerMax, tick):
    '''»ñÈ¡¿ç·þ·ÖÇø¶ÔÓ¦¶¯Ì¬·ÖÅäµÄ¸±±¾µØÍ¼ÐéÄâÏß·ÐÅÏ¢, ÓÉÓÚÐèÒªÖ§³Ö¶àµØÍ¼·ÖÁ÷£¬ËùÒÔÖ±½ÓÓÉGameServer¹ÜÀí·ÖÅä
            Ã¿¸ö¹¦ÄÜÏß·֧³Ö°´ÈËÊý·ÖÁ÷£¬³¬¹ý×î´óÈËÊýºó¿É¿ªÆôÒ»ÌõÏàͬ¹¦ÄÜÏß·µÄÐéÄâÏß·½øÐзÖÁ÷£¬ËùÒÔͬһ·ÖÇøÍ¬Ò»µØÍ¼µÄ¹¦ÄÜÏß·ID¿ÉÄܶÔÓ¦¶àÌõÐéÄâÏß·
    '''
    
    zoneLineKey = (zoneID, funcLineID)
    if mapID not in PyGameData.g_crossDynamicLineInfo:
        PyGameData.g_crossDynamicLineInfo[mapID] = {}
    zoneLineDict = PyGameData.g_crossDynamicLineInfo[mapID] # ¿ç·þ¶¯Ì¬Ïß·ÐÅÏ¢ {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...}
    if zoneLineKey not in zoneLineDict:
        zoneLineDict[zoneLineKey] = []
    funcLineObjList = zoneLineDict[zoneLineKey]
    
    newFuncLineNum = None
    newFuncLineObj = None
    for index, funcLineObj in enumerate(funcLineObjList, 1):
        realMapID, copyMapID = funcLineObj.realMapID, funcLineObj.copyMapID
        if not realMapID:
            if not newFuncLineObj:
                newFuncLineNum, newFuncLineObj = index, funcLineObj
            continue
        
        key = (realMapID, copyMapID)
        if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
            GameWorld.ErrLog("ÒѾ­·ÖÅäµÄÐéÄâÏß·²»´æÔÚ»º´æ¶ÔÓ¦¹ØÏµÀzoneID=%s,funcLineID=%s,realMapID=%s,copyMapID=%s" 
                             % (zoneID, funcLineID, realMapID, copyMapID))
            continue
        
        copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
        openState = copyMapObj.openState
        if openState == IPY_PlayerDefine.fbosWaitForClose:
            if not copyMapPlayerMax:
                PlayerControl.CrossNotifyCode(serverGroupID, playerID, "HazyRegionClose")
                return
            #GameWorld.DebugLog("    ÐéÄâÏß·µÈ´ý¹Ø±ÕÖÐ! index=%s,realMapID=%s,copyMapID=%s" % (index, realMapID, copyMapID))
            continue
        
        canEnter = copyMapObj.OnRequestEnterCrossCopyMap(playerID, serverGroupID, tick, copyMapPlayerMax)
        if canEnter:
            #GameWorld.DebugLog("¿É½øÈ붯̬·Ö²¼µÄÐéÄâÏß·! realMapID=%s,copyMapID=%s,openState=%s" % (realMapID, copyMapID, openState))
            #GameWorld.DebugLog("    ¸±±¾ÖеÄÍæ¼ÒID: %s" % copyMapObj.fbPlayerDict)
            #GameWorld.DebugLog("    µÈ´ýÖеÄÍæ¼ÒID: %s" % copyMapObj.waitPlayerDict)
            return realMapID, copyMapID, openState
        
    dynamicLineMapDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 1)
    dynamicMapIDList = dynamicLineMapDict.get(mapID, [mapID])
    
    openMapID, openCopyMapID = 0, 0
    for realMapID in dynamicMapIDList:
        maxCopyMapCount = PyGameData.g_crossMapCopyMapCountDict.get(realMapID, 0)
        for copyMapID in xrange(maxCopyMapCount):
            if (realMapID, copyMapID) not in PyGameData.g_crossDynamicLineCopyMapInfo:
                openMapID, openCopyMapID = realMapID, copyMapID
                break
        if openMapID:
            break
    if not openMapID:
        GameWorld.ErrLog("ûÓпÕÓàµÄÐéÄâÏß·£¬ÎÞ·¨¶¯Ì¬¿ªÆô¿ç·þ¸±±¾!mapID=%s, funcLineID=%s, zoneID=%s, dynamicMapIDList=%s" 
                         % (mapID, funcLineID, zoneID, dynamicMapIDList))
        return
    
    if newFuncLineObj == None:
        newFuncLineObj = CrossFuncLineInfo()
        funcLineObjList.append(newFuncLineObj)
        newFuncLineNum = len(funcLineObjList)
    realMapID, copyMapID = openMapID, openCopyMapID
    newFuncLineObj.realMapID = realMapID
    newFuncLineObj.copyMapID = copyMapID
    funcLineDataCache = newFuncLineObj.funcLineDataCache
    
    key = (realMapID, copyMapID)
    copyMapObj = CrossCopyMapInfo(zoneID, funcLineID)
    PyGameData.g_crossDynamicLineCopyMapInfo[key] = copyMapObj
    copyMapObj.waitPlayerDict[playerID] = [serverGroupID, tick]
    openState = copyMapObj.openState
    
    propertyID = int("%d%03d%d" % (zoneID, funcLineID, newFuncLineNum))
    GameWorld.DebugLog("²»´æÔڸ÷ÖÇø¹¦ÄÜÏß·ID£¬ÖØÐ·ÖÅä: zoneID=%s,funcLineID=%s,realMapID=%s,copyMapID=%s,propertyID=%s" 
                       % (zoneID, funcLineID, realMapID, copyMapID, propertyID))
    
    # Í¨ÖªµØÍ¼¿ªÆôеĵØÍ¼ÐéÄâ·ÖÏß
    msgInfo = str([copyMapID, propertyID, funcLineDataCache])
    GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, realMapID, "OpenFB", msgInfo, len(msgInfo))
    return realMapID, copyMapID, openState
 
def GetCrossDynamicLineZoneID(mapID, realMapID, copyMapID):
    ## »ñÈ¡¿ç·þ¶¯Ì¬·ÖÅäµÄÐéÄâÏß·¶ÔÓ¦·ÖÇøID
    zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})
    for key, funcLineObjList in zoneLineDict.items():
        for funcLineObj in funcLineObjList:
            if funcLineObj.realMapID == realMapID and funcLineObj.copyMapID == copyMapID:
                zoneID = key[0]
                return zoneID
    return 0
 
def OnCrossDynamicLineStateChange(msgList):
    realMapID, copyMapID, state = msgList[:3]
    
    if state == IPY_PlayerDefine.fbosWaitForClose:
        funcLineDataCache = msgList[3]
        OnCrossDynamicLineWaitForClose(realMapID, copyMapID, funcLineDataCache)
    elif state == IPY_PlayerDefine.fbosClosed:
        OnCrossDynamicLineClose(realMapID, copyMapID)
    elif state == IPY_PlayerDefine.fbosOpen:
        OnCrossDynamicLineOpen(realMapID, copyMapID)
        
    return
 
def OnCrossDynamicLineOpen(realMapID, copyMapID):
    ## ¶¯Ì¬·ÖÅäÏß·µÄµØÍ¼ÐéÄâÏß·Æô¶¯³É¹¦
    
    key = (realMapID, copyMapID)
    if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
        return
    copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
    copyMapObj.openState = IPY_PlayerDefine.fbosOpen
    funcLineID = copyMapObj.funcLineID
    
    # Í¨Öª×Ó·þµÈ´ýÖеÄÍæ¼Ò¿ÉÒÔ½øÈ븱±¾
    serverPlayerIDListDict = {}
    for playerID, playerInfo in copyMapObj.waitPlayerDict.items():
        serverGroupID = playerInfo[0]
        if serverGroupID not in serverPlayerIDListDict:
            serverPlayerIDListDict[serverGroupID] = []
        playerIDList = serverPlayerIDListDict[serverGroupID]
        playerIDList.append(playerID)
        
    mapID = GetRecordMapID(realMapID)
    GameWorld.Log("¶¯Ì¬·ÖÅäÐéÄâÏß·Æô¶¯³É¹¦£¬Í¨Öª×Ó·þµÈ´ýÍæ¼Ò¿É½øÈë: mapID=%s,realMapID=%s,copyMapID=%s,serverPlayerIDListDict=%s" 
                  % (mapID, realMapID, copyMapID, serverPlayerIDListDict))
    for serverGroupID, playerIDList in serverPlayerIDListDict.items():
        retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
        
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
    return
 
def OnCrossDynamicLineWaitForClose(realMapID, copyMapID, funcLineDataCache):
    ## ¶¯Ì¬·ÖÅäÏß·µÄµØÍ¼ÐéÄâÏß·¹Ø±Õ
        
    mapID = GetRecordMapID(realMapID)
    GameWorld.Log("¶¯Ì¬·ÖÅäÐéÄâÏß·µÈ´ý¹Ø±Õ mapID=%s,realMapID=%s,copyMapID=%s,funcLineDataCache=%s" % (mapID, realMapID, copyMapID, funcLineDataCache))
    zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {}) 
    for key, funcLineObjList in zoneLineDict.items():
        for funcLineObj in funcLineObjList:
            if funcLineObj.realMapID == realMapID and funcLineObj.copyMapID == copyMapID:
                funcLineObj.funcLineDataCache = funcLineDataCache
                zoneID, funcLineID = key
                GameWorld.Log("    ·ÖÇø¶ÔÓ¦¹¦ÄÜÏß·ÐéÄâ·ÖÏߵȴý¹Ø±Õ: zoneID=%s,mapID=%s,funcLineID=%s" % (zoneID, mapID, funcLineID))
                break
    
    key = (realMapID, copyMapID)
    if key in PyGameData.g_crossDynamicLineCopyMapInfo:
        copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
        copyMapObj.openState = IPY_PlayerDefine.fbosWaitForClose
        
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
    return
 
def OnCrossDynamicLineClose(mapID, copyMapID):
    ## ¶¯Ì¬·ÖÅäÏß·µÄµØÍ¼ÐéÄâÏß·¹Ø±Õ
    
    dataMapID = GetRecordMapID(mapID)
    GameWorld.Log("¶¯Ì¬·ÖÅäÐéÄâÏß·¹Ø±Õ dataMapID=%s,mapID=%s,copyMapID=%s" % (dataMapID, mapID, copyMapID))
    zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {}) 
    for key, funcLineObjList in zoneLineDict.items():
        for funcLineObj in funcLineObjList:
            if funcLineObj.realMapID == mapID and funcLineObj.copyMapID == copyMapID:
                funcLineObj.OnCopyMapClose()
                zoneID, funcLineID = key
                GameWorld.Log("    ·ÖÇø¶ÔÓ¦¹¦ÄÜÏß·ÐéÄâ·ÖÏ߹رÕ: zoneID=%s,dataMapID%s,funcLineID=%s" % (zoneID, dataMapID, funcLineID))
                break
    
    key = (mapID, copyMapID)
    copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo.pop(key, None)
    if not copyMapObj:
        return
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
    
    playerCount = 0
    zoneID = copyMapObj.zoneID
    funcLineID = copyMapObj.funcLineID
    playerCountInfo = [playerCount]
    SyncClientServerCrossFBFuncLinePlayerCount(zoneID, mapID, funcLineID, playerCountInfo)
    
    #Èç¹ûÐéÄâ·ÖÏ߹رÕʱ£¬ÓеôÏßµÄÍæ¼Ò£¬Ôò֪ͨ×Ó·þÖØÖÃÕâÐ©Íæ¼ÒµÄ¿ç·þ״̬
    for playerID, serverGroupID in copyMapObj.offlinePlayerDict.items():
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
        
    return
 
def OnCrossDynamicMapReset(msgList):
    ## ¶¯Ì¬·ÖÅäÏß·µÄµØÍ¼ÖØÖÃ
    realMapID, copyMapCount = msgList
    mapID = GetRecordMapID(realMapID)
    GameWorld.Log("¶¯Ì¬·ÖÅäÐéÄâÏß·µØÍ¼ÖØÖàmapID=%s,realMapID=%s,copyMapCount=%s" % (mapID, realMapID, copyMapCount))
    PyGameData.g_crossMapCopyMapCountDict[realMapID] = copyMapCount
    
    zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})
    for key, funcLineObjList in zoneLineDict.items():
        for funcLineObj in funcLineObjList:
            if funcLineObj.realMapID == realMapID:
                funcLineObj.OnCopyMapClose()
            
    for key in PyGameData.g_crossDynamicLineCopyMapInfo.keys():
        if key[0] == realMapID:
            PyGameData.g_crossDynamicLineCopyMapInfo.pop(key)
            
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
    #GameWorld.DebugLog("    PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo) 
    return
 
def PlayerLoginLoadCrossMapOK(curPlayer):
    ## Íæ¼ÒµÇ¼¿ç·þµØÍ¼
    
    mapID, copyMapID = curPlayer.GetRealMapID(), curPlayer.GetFBID()
    key = (mapID, copyMapID)
    if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
        return
    copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
    
    playerID = curPlayer.GetPlayerID()
    serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
    copyMapObj.waitPlayerDict.pop(playerID, None)
    copyMapObj.offlinePlayerDict.pop(playerID, None)
    copyMapObj.fbPlayerDict[playerID] = serverGroupID
    
    #GameWorld.DebugLog("Íæ¼ÒµÇ¼¶¯Ì¬·ÖÅäµÄ¿ç·þµØÍ¼: GetMapID=%s,GetRealMapID=%s,GetFBID()=%s,serverGroupID=%s" 
    #                   % (curPlayer.GetMapID(), mapID, copyMapID, serverGroupID), playerID)
    #GameWorld.DebugLog("    ¸±±¾ÖеÄÍæ¼ÒID: %s" % copyMapObj.fbPlayerDict)
    #GameWorld.DebugLog("    µÈ´ýÖеÄÍæ¼ÒID: %s" % copyMapObj.waitPlayerDict)
    #GameWorld.DebugLog("    ÀëÏßÖеÄÍæ¼ÒID: %s" % copyMapObj.offlinePlayerDict)
    
    playerCount = len(copyMapObj.fbPlayerDict) # µÈ´ý½øÈëµÄÔÝʱ²»Ëã
    zoneID = copyMapObj.zoneID
    funcLineID = copyMapObj.funcLineID
    playerCountInfo = [playerCount]
    SyncClientServerCrossFBFuncLinePlayerCount(zoneID, mapID, funcLineID, playerCountInfo)
    return
 
def SyncClientServerCrossFBFuncLinePlayerCount(zoneID, mapID, funcLineID, playerCountInfo):
    ## Í¬²½×Ó·þ¿ç·þ¸±±¾¹¦ÄÜÏß·ÈËÊý
    ## ×¢Ò⣺ ´ËÈËÊý²»ÊÇÒ»¸ö¾«È·ÈËÊýÖµ£¬Ö»ÊÇÒ»¸ö´ó¸ÅÈËÊýÖµ£¬²»Óúܾ«È·£¬ÔÝÊ±Ö»Íæ¼Ò½øÈëʱͬ²½ÈËÊýÐÅÏ¢£¬Íæ¼ÒÍ˳öÔݲ»´¦Àí 
    mapID = GetRecordMapID(mapID)
    if mapID not in ChConfig.Def_NeedCountFBFuncLinePlayerCrossMap:
        return
    zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByZoneID(mapID, zoneID)
    if not zoneIpyData:
        return
    serverGroupIDList = zoneIpyData.GetServerGroupIDList()
    playerCountInfo = [mapID, funcLineID, playerCountInfo]
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FBPlayerCount, playerCountInfo, serverGroupIDList)
    return
 
def OnPlayerDisconnectCrossServer(curPlayer):
    ## Íæ¼ÒÀ뿪¿ç·þ·þÎñÆ÷
    
    mapID, copyMapID = curPlayer.GetRealMapID(), curPlayer.GetFBID()
    key = (mapID, copyMapID)
    if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
        return
    copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
    
    playerID = curPlayer.GetPlayerID()
    copyMapObj.waitPlayerDict.pop(playerID, None)
    copyMapObj.fbPlayerDict.pop(playerID, None)
    
    crossMapID = PlayerControl.GetCrossMapID(curPlayer)
    # ²»ÊÇÖ÷¶¯Í˳öµÄ
    if crossMapID:
        copyMapObj.offlinePlayerDict[playerID] = PlayerControl.GetPlayerServerGroupID(curPlayer)
    
    #GameWorld.DebugLog("Íæ¼ÒÍ˳ö¶¯Ì¬·ÖÅäµÄ¿ç·þµØÍ¼: GetMapID=%s,GetRealMapID=%s,GetFBID()=%s,crossMapID=%s" 
    #                   % (curPlayer.GetMapID(), mapID, copyMapID, crossMapID), playerID)
    #GameWorld.DebugLog("    ¸±±¾ÖеÄÍæ¼ÒID: %s" % copyMapObj.fbPlayerDict)
    #GameWorld.DebugLog("    µÈ´ýÖеÄÍæ¼ÒID: %s" % copyMapObj.waitPlayerDict)
    #GameWorld.DebugLog("    ÀëÏßÖеÄÍæ¼ÒID: %s" % copyMapObj.offlinePlayerDict)
    return
 
def CrossServerMsg_FBPlayerCount(msgData):
    ## ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½µÄ¸±±¾¹¦ÄÜÏß·ÈËÊýÐÅÏ¢
    
    mapID, funcLineID, playerCountInfo = msgData
    if mapID not in PyGameData.g_crossFBFuncLinePlayerCountInfo:
        PyGameData.g_crossFBFuncLinePlayerCountInfo[mapID] = {}
    fbLinePlayerInfoDict = PyGameData.g_crossFBFuncLinePlayerCountInfo[mapID]
    fbLinePlayerInfoDict[funcLineID] = playerCountInfo
    return
 
##--------------------------------------------------------------------------------------------------
 
## ÇëÇó½øÈ븱±¾·ÖÏß
#  @param curPlayer: ÇëÇóÍæ¼Ò
#  @param queryCallName: ÇëÇ󻨵÷Ãû
#  @param sendCMD: ÇëÇóµÄÃüÁî ¸ù¾ÝÇëÇóÀàÐͺÍÇëÇóÃüÁîÀ´¾ö¶¨×îÖÕ²Ù×÷
#  @return None
def EnterFBLine(curPlayer, queryCallName, sendCMD, tick):
    GameWorld.Log("EnterFBLine()...queryCallName=%s,sendCMD=%s" % (queryCallName, sendCMD), curPlayer.GetPlayerID())
    playerManager = GameWorld.GetPlayerManager()
    try:
        mapInfo = eval(sendCMD)
    except Exception, e:
        GameWorld.ErrLog("EnterFBLine() sendCMD=%s error" % sendCMD)
        return
    
    if not mapInfo or len(mapInfo) < 2:
        GameWorld.ErrLog("EnterFBLine() sendCMD=%s error!" % sendCMD)
        return
    
    #if mapInfo and len(mapInfo) == 2:
    tagMapID = mapInfo[0]
    tagLineID = mapInfo[1]
    
    fbLineIpyData = GetFBLineIpyData(tagMapID, tagLineID)
    sceneMapID = tagMapID if not fbLineIpyData else fbLineIpyData.GetMapID()
    gameMap = GameWorld.GetMap(sceneMapID)
    if not gameMap:
        GameWorld.ErrLog("Ä¿±ê¸±±¾µØÍ¼²»´æÔÚ!tagMapID=%s,sceneMapID=%s" % (tagMapID, sceneMapID), curPlayer.GetPlayerID())
        return
    
    # ×é¶Ó¸±±¾, ÓжÓÎéµÄÇé¿ö²ÅÑéÖ¤ÆäËû¶ÓÔ±¿É·ñ½øÈ룬·ñÔò´ú±íµ¥È˽øÈë
    if gameMap.GetMapFBType() == ChConfig.fbtTeam:
        PlayerTeam.OnEnterFBTeamAsk(curPlayer, PlayerTeam.TeamFBAskType_Enter, tagMapID, tagLineID, tick)
        return
    
    #·âħ̳¸±±¾ÅжÏÀïÃæµÄBOSSÊÇ·ñµ½ÁËË¢ÐÂʱ¼ä
    if tagMapID in ChConfig.WorldBossFBMapIDList:
        bossID = mapInfo[2]
        if not GameWorldBoss.GetBossIsAliveOrCanReborn(bossID):
            return
        
    elif tagMapID == ChConfig.Def_FBMapID_FamilyWar:
        if not GameWorldFamilyWar.CheckPlayerCanEnterFamilyWarFBMap(curPlayer):
            return
        
    elif tagMapID == ChConfig.Def_FBMapID_FamilyBossMap:
        if not PlayerFamilyBoss.CheckIsFamilyBossFBOpen(curPlayer.GetFamilyID(), tagMapID):
            GameWorld.Log("EnterFBLine mapID=%s is familyBossFB, but is not open!" % tagMapID)
            return
    #ÊØÎÀÈ˻ʠÊÇ·ñÒѲμÓ
    elif tagMapID == ChConfig.Def_FBMapID_FamilyInvade:
        if curPlayer.GetFamilyID() in PyGameData.g_swrhJoinRecord:
            PlayerControl.NotifyCode(curPlayer, "TheEmperor1")
            return
    #¶àÏÉÃËBOSS ÊÇ·ñÒѽáÊø
    elif tagMapID == ChConfig.Def_FBMapID_AllFamilyBoss:
        if not PlayerFamilyBoss.IsInAllFamilyBoss(tagLineID):
            #»î¶¯Î´¿ªÆô
            return
        if PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_AllFamilyBossTime):
            #BOSSÒѱ»»÷ɱ
            return
    #Æï³èBOSS ÊÇ·ñÒѽáÊø
    elif tagMapID == ChConfig.Def_FBMapID_HorsePetBoss:
        if not PlayerHorsePetBoss.IsInHorsePetBoss():
            #»î¶¯Î´¿ªÆô
            return
        if PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_HorsePetBossTime % tagLineID):
            #BOSSÒѱ»»÷ɱ
            return
    # MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex)
    playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), ChConfig.queryType_EnterFB, 0, tagMapID,
                queryCallName, sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())
    return