#!/usr/bin/python
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# -*- coding: GBK -*-
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#---------------------------------------------------------------------
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#
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#---------------------------------------------------------------------
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##@package PlayerFB
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# @todo: Íæ¼Ò¸±±¾
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#
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# @author: hxp
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# @date 2013-08-23
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# @version 1.5
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#
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# @note
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# @change: "2014-04-16 18:00" hxp Ôö¼Ó¼Ò×åboss¸±±¾½øÈëÅжÏ
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# @change: "2015-01-09 10:30" hxp ¸ÄΪGetRouteServerIndex
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# @change: "2015-03-20 15:00" hxp Ìõ¼þÅжÏÐÞ¸Ä
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# @change: "2015-10-22 23:00" hxp Ôö¼Ó¿ç·þPK
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# @change: "2017-01-04 12:00" hxp Ôö¼ÓÒì½çÈëÇÖ
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#---------------------------------------------------------------------
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#"""Version = 2017-01-04 12:00"""
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#---------------------------------------------------------------------
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import GameWorldBoss
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import PlayerFamilyBoss
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import PlayerHorsePetBoss
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import GameWorldFamilyWar
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import PlayerControl
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import PyGameData
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import IpyGameDataPY
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import PlayerDBGSEvent
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import PlayerTeam
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import GameWorld
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import ChConfig
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import IPY_PlayerDefine
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import CrossRealmPlayer
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import CrossRealmMsg
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import ShareDefine
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import CrossBoss
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#---------------------------------------------------------------------
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## ¿ç·þµØÍ¼¶¯Ì¬·ÖÅäµÄ¹¦ÄÜÏß·£¬Èç¹ûÓÐÈËÊýÉÏÏ޵ģ¬Ôòͬ·ÖÇøÍ¬µØÍ¼Íæ·¨µÄ¿ÉÄÜͬʱ´æÔÚ¶à¸öÏàͬ¹¦ÄÜÏß·µÄÊý¾Ý
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class CrossFuncLineInfo():
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def __init__(self):
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self.realMapID = 0
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self.copyMapID = 0
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self.funcLineDataCache = None # ¹¦ÄÜÏß·×Ô¶¨Ò建´æÊý¾Ý
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return
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def OnCopyMapClose(self):
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self.realMapID = 0
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self.copyMapID = 0
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return
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## ¿ç·þµØÍ¼¶¯Ì¬·ÖÅäµÄÐéÄâÏß·ÐÅÏ¢
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class CrossCopyMapInfo():
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def __init__(self, zoneID, funcLineID):
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self.zoneID = zoneID
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self.funcLineID = funcLineID
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self.openState = IPY_PlayerDefine.fbosClosed
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self.fbPlayerDict = {} # ¸±±¾ÖеÄÍæ¼ÒÐÅÏ¢ {playerID:serverGroupID, ...}
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self.waitPlayerDict = {} # µÈ´ý½øÈëµÄÍæ¼ÒÐÅÏ¢ {playerID:[serverGroupID, tick], ...}
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self.offlinePlayerDict = {} # µôÏßµÄÍæ¼ÒÐÅÏ¢£¬·ÇÖ÷¶¯Í˳öµÄ {playerID:serverGroupID, ...}
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return
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def OnRequestEnterCrossCopyMap(self, playerID, serverGroupID, tick, copyMapPlayerMax):
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# ÒѾÔÚÇëÇó¶ÓÁÐÀ¿É½øÈë
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if playerID in self.waitPlayerDict or not copyMapPlayerMax:
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self.waitPlayerDict[playerID] = [serverGroupID, tick]
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return True
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# ÒÆ³ýÇëÇó½øÈ볬ʱµÄÍæ¼Ò
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for waitPlayerID, playerInfo in self.waitPlayerDict.items():
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serverGroupID, requestTick = playerInfo
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if tick - requestTick > 60000: # ÇëÇó½øÈëʱ¼ä±£Áô1·ÖÖÓ
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self.waitPlayerDict.pop(waitPlayerID)
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# ÅжÏÊÇ·ñ³¬¹ýÈËÊýÉÏÏÞ
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fbPlayerCount, waitPlayerCount = len(self.fbPlayerDict), len(self.waitPlayerDict)
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if fbPlayerCount + waitPlayerCount >= copyMapPlayerMax:
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return False
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self.waitPlayerDict[playerID] = [serverGroupID, tick]
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return True
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#---------------------------------------------------------------------
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def GetFBLineIpyData(mapID, lineID, isDefaultLine=True):
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mapID = GetRecordMapID(mapID)
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fbLineIpyData = IpyGameDataPY.GetIpyGameDataNotLog("FBLine", mapID, lineID)
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if not fbLineIpyData and isDefaultLine:
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#GameWorld.DebugLog("ûÓÐÖ¸¶¨¹¦ÄÜÏß·µÄÔòĬÈÏÈ¡0£¬ÔÙûÓеϰ¾ÍÊDz»ÐèÒªµÄmapID=%s, lineID=%s" % (mapID, lineID))
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fbLineIpyData = IpyGameDataPY.GetIpyGameDataNotLog("FBLine", mapID, 0)
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return fbLineIpyData
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## »ñÈ¡¼Ç¼ֵµÄmapID
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# @param mapID ËùÒª²éµÄmapID
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# @return
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# @remarks Ò»°ãÓÃÓÚ¼¸ÕŵØÍ¼¹«ÓÃÒ»·Ý´æ´¢¼Ç¼£¬Èç×é¶Ó¸±±¾½øÈë´ÎÊý£¬CDʱ¼äµÈÊý¾ÝÐè¹²Ïí
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def GetRecordMapID(mapID):
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DataMapIDDict = IpyGameDataPY.GetConfigEx("DataMapIDDict")
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if not DataMapIDDict:
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dMapIDDict = {}
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ipyDataMgr = IpyGameDataPY.IPY_Data()
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for i in xrange(ipyDataMgr.GetFBLineCount()):
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ipyData = ipyDataMgr.GetFBLineByIndex(i)
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dMapID = ipyData.GetDataMapID()
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mID = ipyData.GetMapID()
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dMapIDList= dMapIDDict.get(dMapID, [])
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if mID not in dMapIDList:
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dMapIDList.append(mID)
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dMapIDDict[dMapID] = dMapIDList
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for dMapID in dMapIDDict.keys():
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if len(dMapIDDict[dMapID]) == 1:
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dMapIDDict.pop(dMapID)
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DataMapIDDict = IpyGameDataPY.SetConfigEx("DataMapIDDict", dMapIDDict)
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#GameWorld.Log("¼ÓÔØDataMapIDDict=%s" % DataMapIDDict)
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for dataMapID, mapIDList in DataMapIDDict.items():
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if mapID in mapIDList:
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return dataMapID
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return mapID
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def ClientServerMsg_EnterFB(serverGroupID, msgData, tick):
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## ÊÕµ½×Ó·þÇëÇó½øÈ붯̬·ÖÅäµÄ¿ç·þ¸±±¾
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playerID = msgData["PlayerID"]
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mapID = msgData["MapID"]
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funcLineID = msgData["FuncLineID"]
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zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID)
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if not zoneIpyData:
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return
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zoneID = zoneIpyData.GetZoneID()
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dynamicLineMaxPlayerCountDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 2)
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copyMapPlayerMax = dynamicLineMaxPlayerCountDict.get(mapID, 0) # 0Ϊ²»ÏÞÖÆÈËÊý£¬Ä¬Èϲ»ÏÞÖÆ
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if mapID == ChConfig.Def_FBMapID_CrossDemonKing:
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bossID = msgData["BossID"]
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if not CrossBoss.GetCrossBossIsAliveOrCanReborn(zoneID, bossID):
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GameWorld.DebugLog("µ±Ç°¿ç·þÑýÍõËÀÍö״̬£¬²»¿É½øÈë! serverGroupID=%s,funcLineID=%s,zoneID=%s,bossID=%s" % (serverGroupID, funcLineID, zoneID, bossID))
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return
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elif mapID in [ChConfig.Def_FBMapID_CrossGrasslandLing, ChConfig.Def_FBMapID_CrossGrasslandXian]:
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pass
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else:
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return
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mapCopyLineInfo = __GetCrossDynamicLineInfo(playerID, serverGroupID, mapID, funcLineID, zoneID, copyMapPlayerMax, tick)
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if not mapCopyLineInfo:
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return
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realMapID, copyMapID, openState = mapCopyLineInfo
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if openState != IPY_PlayerDefine.fbosOpen:
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return
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playerIDList = [playerID]
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retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
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CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
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return
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def CrossServerMsg_EnterFBRet(msgData, tick):
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## ÊÕµ½¿ç·þ·þÎñÆ÷¶¯Ì¬·ÖÅäµÄ¿ç·þ¸±±¾½øÈëÐÅÏ¢
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playerIDList, dataMapID, mapID, copyMapID, funcLineID = msgData
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for playerID in playerIDList:
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curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
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if not curPlayer:
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continue
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CrossRealmPlayer.SendCrossRealmReg(curPlayer, dataMapID, mapID, dataMapID, copyMapID, lineID=funcLineID)
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return
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def __GetCrossDynamicLineInfo(playerID, serverGroupID, mapID, funcLineID, zoneID, copyMapPlayerMax, tick):
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'''»ñÈ¡¿ç·þ·ÖÇø¶ÔÓ¦¶¯Ì¬·ÖÅäµÄ¸±±¾µØÍ¼ÐéÄâÏß·ÐÅÏ¢, ÓÉÓÚÐèÒªÖ§³Ö¶àµØÍ¼·ÖÁ÷£¬ËùÒÔÖ±½ÓÓÉGameServer¹ÜÀí·ÖÅä
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ÿ¸ö¹¦ÄÜÏß·֧³Ö°´ÈËÊý·ÖÁ÷£¬³¬¹ý×î´óÈËÊýºó¿É¿ªÆôÒ»ÌõÏàͬ¹¦ÄÜÏß·µÄÐéÄâÏß·½øÐзÖÁ÷£¬ËùÒÔͬһ·ÖÇøÍ¬Ò»µØÍ¼µÄ¹¦ÄÜÏß·ID¿ÉÄܶÔÓ¦¶àÌõÐéÄâÏß·
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'''
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zoneLineKey = (zoneID, funcLineID)
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if mapID not in PyGameData.g_crossDynamicLineInfo:
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PyGameData.g_crossDynamicLineInfo[mapID] = {}
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zoneLineDict = PyGameData.g_crossDynamicLineInfo[mapID] # ¿ç·þ¶¯Ì¬Ïß·ÐÅÏ¢ {dataMapID:{(zoneID, funcLineID):[CrossFuncLineInfo, CrossFuncLineInfo, ...], ...}, ...}
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if zoneLineKey not in zoneLineDict:
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zoneLineDict[zoneLineKey] = []
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funcLineObjList = zoneLineDict[zoneLineKey]
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newFuncLineNum = None
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newFuncLineObj = None
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for index, funcLineObj in enumerate(funcLineObjList, 1):
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realMapID, copyMapID = funcLineObj.realMapID, funcLineObj.copyMapID
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if not realMapID:
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if not newFuncLineObj:
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newFuncLineNum, newFuncLineObj = index, funcLineObj
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continue
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key = (realMapID, copyMapID)
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if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
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GameWorld.ErrLog("ÒѾ·ÖÅäµÄÐéÄâÏß·²»´æÔÚ»º´æ¶ÔÓ¦¹ØÏµÀzoneID=%s,funcLineID=%s,realMapID=%s,copyMapID=%s"
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% (zoneID, funcLineID, realMapID, copyMapID))
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continue
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copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
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openState = copyMapObj.openState
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if openState == IPY_PlayerDefine.fbosWaitForClose:
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if not copyMapPlayerMax:
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PlayerControl.CrossNotifyCode(serverGroupID, playerID, "HazyRegionClose")
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return
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#GameWorld.DebugLog(" ÐéÄâÏß·µÈ´ý¹Ø±ÕÖÐ! index=%s,realMapID=%s,copyMapID=%s" % (index, realMapID, copyMapID))
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continue
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canEnter = copyMapObj.OnRequestEnterCrossCopyMap(playerID, serverGroupID, tick, copyMapPlayerMax)
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if canEnter:
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#GameWorld.DebugLog("¿É½øÈ붯̬·Ö²¼µÄÐéÄâÏß·! realMapID=%s,copyMapID=%s,openState=%s" % (realMapID, copyMapID, openState))
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#GameWorld.DebugLog(" ¸±±¾ÖеÄÍæ¼ÒID: %s" % copyMapObj.fbPlayerDict)
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#GameWorld.DebugLog(" µÈ´ýÖеÄÍæ¼ÒID: %s" % copyMapObj.waitPlayerDict)
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return realMapID, copyMapID, openState
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dynamicLineMapDict = IpyGameDataPY.GetFuncEvalCfg("CrossDynamicLineMap", 1)
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dynamicMapIDList = dynamicLineMapDict.get(mapID, [mapID])
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openMapID, openCopyMapID = 0, 0
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for realMapID in dynamicMapIDList:
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maxCopyMapCount = PyGameData.g_crossMapCopyMapCountDict.get(realMapID, 0)
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for copyMapID in xrange(maxCopyMapCount):
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if (realMapID, copyMapID) not in PyGameData.g_crossDynamicLineCopyMapInfo:
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openMapID, openCopyMapID = realMapID, copyMapID
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break
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if openMapID:
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break
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if not openMapID:
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GameWorld.ErrLog("ûÓпÕÓàµÄÐéÄâÏß·£¬ÎÞ·¨¶¯Ì¬¿ªÆô¿ç·þ¸±±¾!mapID=%s, funcLineID=%s, zoneID=%s, dynamicMapIDList=%s"
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% (mapID, funcLineID, zoneID, dynamicMapIDList))
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return
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if newFuncLineObj == None:
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newFuncLineObj = CrossFuncLineInfo()
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funcLineObjList.append(newFuncLineObj)
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newFuncLineNum = len(funcLineObjList)
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realMapID, copyMapID = openMapID, openCopyMapID
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newFuncLineObj.realMapID = realMapID
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newFuncLineObj.copyMapID = copyMapID
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funcLineDataCache = newFuncLineObj.funcLineDataCache
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key = (realMapID, copyMapID)
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copyMapObj = CrossCopyMapInfo(zoneID, funcLineID)
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PyGameData.g_crossDynamicLineCopyMapInfo[key] = copyMapObj
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copyMapObj.waitPlayerDict[playerID] = [serverGroupID, tick]
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openState = copyMapObj.openState
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propertyID = int("%d%03d%d" % (zoneID, funcLineID, newFuncLineNum))
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GameWorld.DebugLog("²»´æÔڸ÷ÖÇø¹¦ÄÜÏß·ID£¬ÖØÐ·ÖÅä: zoneID=%s,funcLineID=%s,realMapID=%s,copyMapID=%s,propertyID=%s"
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% (zoneID, funcLineID, realMapID, copyMapID, propertyID))
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# ֪ͨµØÍ¼¿ªÆôеĵØÍ¼ÐéÄâ·ÖÏß
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msgInfo = str([copyMapID, propertyID, funcLineDataCache])
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GameWorld.GetPlayerManager().MapServer_QueryPlayer(0, 0, 0, realMapID, "OpenFB", msgInfo, len(msgInfo))
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return realMapID, copyMapID, openState
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def GetCrossDynamicLineZoneID(mapID, realMapID, copyMapID):
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## »ñÈ¡¿ç·þ¶¯Ì¬·ÖÅäµÄÐéÄâÏß·¶ÔÓ¦·ÖÇøID
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zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})
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for key, funcLineObjList in zoneLineDict.items():
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for funcLineObj in funcLineObjList:
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if funcLineObj.realMapID == realMapID and funcLineObj.copyMapID == copyMapID:
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zoneID = key[0]
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return zoneID
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return 0
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def OnCrossDynamicLineStateChange(msgList):
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realMapID, copyMapID, state = msgList[:3]
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if state == IPY_PlayerDefine.fbosWaitForClose:
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funcLineDataCache = msgList[3]
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OnCrossDynamicLineWaitForClose(realMapID, copyMapID, funcLineDataCache)
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elif state == IPY_PlayerDefine.fbosClosed:
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OnCrossDynamicLineClose(realMapID, copyMapID)
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elif state == IPY_PlayerDefine.fbosOpen:
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OnCrossDynamicLineOpen(realMapID, copyMapID)
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return
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def OnCrossDynamicLineOpen(realMapID, copyMapID):
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## ¶¯Ì¬·ÖÅäÏß·µÄµØÍ¼ÐéÄâÏß·Æô¶¯³É¹¦
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key = (realMapID, copyMapID)
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if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
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return
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copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
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copyMapObj.openState = IPY_PlayerDefine.fbosOpen
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funcLineID = copyMapObj.funcLineID
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# ֪ͨ×Ó·þµÈ´ýÖеÄÍæ¼Ò¿ÉÒÔ½øÈ븱±¾
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serverPlayerIDListDict = {}
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for playerID, playerInfo in copyMapObj.waitPlayerDict.items():
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serverGroupID = playerInfo[0]
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if serverGroupID not in serverPlayerIDListDict:
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serverPlayerIDListDict[serverGroupID] = []
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playerIDList = serverPlayerIDListDict[serverGroupID]
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playerIDList.append(playerID)
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mapID = GetRecordMapID(realMapID)
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GameWorld.Log("¶¯Ì¬·ÖÅäÐéÄâÏß·Æô¶¯³É¹¦£¬Í¨Öª×Ó·þµÈ´ýÍæ¼Ò¿É½øÈë: mapID=%s,realMapID=%s,copyMapID=%s,serverPlayerIDListDict=%s"
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% (mapID, realMapID, copyMapID, serverPlayerIDListDict))
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for serverGroupID, playerIDList in serverPlayerIDListDict.items():
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retInfo = [playerIDList, mapID, realMapID, copyMapID, funcLineID]
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CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_EnterFBRet, retInfo, [serverGroupID])
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#GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
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#GameWorld.DebugLog(" PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
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return
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def OnCrossDynamicLineWaitForClose(realMapID, copyMapID, funcLineDataCache):
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## ¶¯Ì¬·ÖÅäÏß·µÄµØÍ¼ÐéÄâÏß·¹Ø±Õ
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mapID = GetRecordMapID(realMapID)
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GameWorld.Log("¶¯Ì¬·ÖÅäÐéÄâÏß·µÈ´ý¹Ø±Õ mapID=%s,realMapID=%s,copyMapID=%s,funcLineDataCache=%s" % (mapID, realMapID, copyMapID, funcLineDataCache))
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zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})
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for key, funcLineObjList in zoneLineDict.items():
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for funcLineObj in funcLineObjList:
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if funcLineObj.realMapID == realMapID and funcLineObj.copyMapID == copyMapID:
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funcLineObj.funcLineDataCache = funcLineDataCache
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zoneID, funcLineID = key
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GameWorld.Log(" ·ÖÇø¶ÔÓ¦¹¦ÄÜÏß·ÐéÄâ·ÖÏߵȴý¹Ø±Õ: zoneID=%s,mapID=%s,funcLineID=%s" % (zoneID, mapID, funcLineID))
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break
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key = (realMapID, copyMapID)
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if key in PyGameData.g_crossDynamicLineCopyMapInfo:
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copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
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copyMapObj.openState = IPY_PlayerDefine.fbosWaitForClose
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#GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
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#GameWorld.DebugLog(" PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
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return
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def OnCrossDynamicLineClose(mapID, copyMapID):
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## ¶¯Ì¬·ÖÅäÏß·µÄµØÍ¼ÐéÄâÏß·¹Ø±Õ
|
|
dataMapID = GetRecordMapID(mapID)
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GameWorld.Log("¶¯Ì¬·ÖÅäÐéÄâÏß·¹Ø±Õ dataMapID=%s,mapID=%s,copyMapID=%s" % (dataMapID, mapID, copyMapID))
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zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(dataMapID, {})
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for key, funcLineObjList in zoneLineDict.items():
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for funcLineObj in funcLineObjList:
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if funcLineObj.realMapID == mapID and funcLineObj.copyMapID == copyMapID:
|
funcLineObj.OnCopyMapClose()
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zoneID, funcLineID = key
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GameWorld.Log(" ·ÖÇø¶ÔÓ¦¹¦ÄÜÏß·ÐéÄâ·ÖÏ߹رÕ: zoneID=%s,dataMapID%s,funcLineID=%s" % (zoneID, dataMapID, funcLineID))
|
break
|
|
key = (mapID, copyMapID)
|
copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo.pop(key, None)
|
if not copyMapObj:
|
return
|
#GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
|
#GameWorld.DebugLog(" PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
|
|
playerCount = 0
|
zoneID = copyMapObj.zoneID
|
funcLineID = copyMapObj.funcLineID
|
playerCountInfo = [playerCount]
|
SyncClientServerCrossFBFuncLinePlayerCount(zoneID, mapID, funcLineID, playerCountInfo)
|
|
#Èç¹ûÐéÄâ·ÖÏ߹رÕʱ£¬ÓеôÏßµÄÍæ¼Ò£¬Ôò֪ͨ×Ó·þÖØÖÃÕâÐ©Íæ¼ÒµÄ¿ç·þ״̬
|
for playerID, serverGroupID in copyMapObj.offlinePlayerDict.items():
|
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
|
|
return
|
|
def OnCrossDynamicMapReset(msgList):
|
## ¶¯Ì¬·ÖÅäÏß·µÄµØÍ¼ÖØÖÃ
|
realMapID, copyMapCount = msgList
|
mapID = GetRecordMapID(realMapID)
|
GameWorld.Log("¶¯Ì¬·ÖÅäÐéÄâÏß·µØÍ¼ÖØÖà mapID=%s,realMapID=%s,copyMapCount=%s" % (mapID, realMapID, copyMapCount))
|
PyGameData.g_crossMapCopyMapCountDict[realMapID] = copyMapCount
|
|
zoneLineDict = PyGameData.g_crossDynamicLineInfo.get(mapID, {})
|
for key, funcLineObjList in zoneLineDict.items():
|
for funcLineObj in funcLineObjList:
|
if funcLineObj.realMapID == realMapID:
|
funcLineObj.OnCopyMapClose()
|
|
for key in PyGameData.g_crossDynamicLineCopyMapInfo.keys():
|
if key[0] == realMapID:
|
PyGameData.g_crossDynamicLineCopyMapInfo.pop(key)
|
|
#GameWorld.DebugLog(" PyGameData.g_crossDynamicLineInfo=%s" % PyGameData.g_crossDynamicLineInfo)
|
#GameWorld.DebugLog(" PyGameData.g_crossDynamicLineCopyMapInfo=%s" % PyGameData.g_crossDynamicLineCopyMapInfo)
|
return
|
|
def PlayerLoginLoadCrossMapOK(curPlayer):
|
## Íæ¼ÒµÇ¼¿ç·þµØÍ¼
|
|
mapID, copyMapID = curPlayer.GetRealMapID(), curPlayer.GetFBID()
|
key = (mapID, copyMapID)
|
if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
|
return
|
copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
|
|
playerID = curPlayer.GetPlayerID()
|
serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
|
copyMapObj.waitPlayerDict.pop(playerID, None)
|
copyMapObj.offlinePlayerDict.pop(playerID, None)
|
copyMapObj.fbPlayerDict[playerID] = serverGroupID
|
|
#GameWorld.DebugLog("Íæ¼ÒµÇ¼¶¯Ì¬·ÖÅäµÄ¿ç·þµØÍ¼: GetMapID=%s,GetRealMapID=%s,GetFBID()=%s,serverGroupID=%s"
|
# % (curPlayer.GetMapID(), mapID, copyMapID, serverGroupID), playerID)
|
#GameWorld.DebugLog(" ¸±±¾ÖеÄÍæ¼ÒID: %s" % copyMapObj.fbPlayerDict)
|
#GameWorld.DebugLog(" µÈ´ýÖеÄÍæ¼ÒID: %s" % copyMapObj.waitPlayerDict)
|
#GameWorld.DebugLog(" ÀëÏßÖеÄÍæ¼ÒID: %s" % copyMapObj.offlinePlayerDict)
|
|
playerCount = len(copyMapObj.fbPlayerDict) # µÈ´ý½øÈëµÄÔÝʱ²»Ëã
|
zoneID = copyMapObj.zoneID
|
funcLineID = copyMapObj.funcLineID
|
playerCountInfo = [playerCount]
|
SyncClientServerCrossFBFuncLinePlayerCount(zoneID, mapID, funcLineID, playerCountInfo)
|
return
|
|
def SyncClientServerCrossFBFuncLinePlayerCount(zoneID, mapID, funcLineID, playerCountInfo):
|
## ͬ²½×Ó·þ¿ç·þ¸±±¾¹¦ÄÜÏß·ÈËÊý
|
## ×¢Ò⣺ ´ËÈËÊý²»ÊÇÒ»¸ö¾«È·ÈËÊýÖµ£¬Ö»ÊÇÒ»¸ö´ó¸ÅÈËÊýÖµ£¬²»Óúܾ«È·£¬ÔÝÊ±Ö»Íæ¼Ò½øÈëʱͬ²½ÈËÊýÐÅÏ¢£¬Íæ¼ÒÍ˳öÔݲ»´¦Àí
|
mapID = GetRecordMapID(mapID)
|
if mapID not in ChConfig.Def_NeedCountFBFuncLinePlayerCrossMap:
|
return
|
zoneIpyData = CrossRealmPlayer.GetCrossZoneIpyDataByZoneID(mapID, zoneID)
|
if not zoneIpyData:
|
return
|
serverGroupIDList = zoneIpyData.GetServerGroupIDList()
|
playerCountInfo = [mapID, funcLineID, playerCountInfo]
|
CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_FBPlayerCount, playerCountInfo, serverGroupIDList)
|
return
|
|
def OnPlayerDisconnectCrossServer(curPlayer):
|
## Íæ¼ÒÀ뿪¿ç·þ·þÎñÆ÷
|
|
mapID, copyMapID = curPlayer.GetRealMapID(), curPlayer.GetFBID()
|
key = (mapID, copyMapID)
|
if key not in PyGameData.g_crossDynamicLineCopyMapInfo:
|
return
|
copyMapObj = PyGameData.g_crossDynamicLineCopyMapInfo[key]
|
|
playerID = curPlayer.GetPlayerID()
|
copyMapObj.waitPlayerDict.pop(playerID, None)
|
copyMapObj.fbPlayerDict.pop(playerID, None)
|
|
crossMapID = PlayerControl.GetCrossMapID(curPlayer)
|
# ²»ÊÇÖ÷¶¯Í˳öµÄ
|
if crossMapID:
|
copyMapObj.offlinePlayerDict[playerID] = PlayerControl.GetPlayerServerGroupID(curPlayer)
|
|
#GameWorld.DebugLog("Íæ¼ÒÍ˳ö¶¯Ì¬·ÖÅäµÄ¿ç·þµØÍ¼: GetMapID=%s,GetRealMapID=%s,GetFBID()=%s,crossMapID=%s"
|
# % (curPlayer.GetMapID(), mapID, copyMapID, crossMapID), playerID)
|
#GameWorld.DebugLog(" ¸±±¾ÖеÄÍæ¼ÒID: %s" % copyMapObj.fbPlayerDict)
|
#GameWorld.DebugLog(" µÈ´ýÖеÄÍæ¼ÒID: %s" % copyMapObj.waitPlayerDict)
|
#GameWorld.DebugLog(" ÀëÏßÖеÄÍæ¼ÒID: %s" % copyMapObj.offlinePlayerDict)
|
return
|
|
def CrossServerMsg_FBPlayerCount(msgData):
|
## ÊÕµ½¿ç·þ·þÎñÆ÷ͬ²½µÄ¸±±¾¹¦ÄÜÏß·ÈËÊýÐÅÏ¢
|
|
mapID, funcLineID, playerCountInfo = msgData
|
if mapID not in PyGameData.g_crossFBFuncLinePlayerCountInfo:
|
PyGameData.g_crossFBFuncLinePlayerCountInfo[mapID] = {}
|
fbLinePlayerInfoDict = PyGameData.g_crossFBFuncLinePlayerCountInfo[mapID]
|
fbLinePlayerInfoDict[funcLineID] = playerCountInfo
|
return
|
|
##--------------------------------------------------------------------------------------------------
|
|
## ÇëÇó½øÈ븱±¾·ÖÏß
|
# @param curPlayer: ÇëÇóÍæ¼Ò
|
# @param queryCallName: ÇëÇ󻨵÷Ãû
|
# @param sendCMD: ÇëÇóµÄÃüÁî ¸ù¾ÝÇëÇóÀàÐͺÍÇëÇóÃüÁîÀ´¾ö¶¨×îÖÕ²Ù×÷
|
# @return None
|
def EnterFBLine(curPlayer, queryCallName, sendCMD, tick):
|
GameWorld.Log("EnterFBLine()...queryCallName=%s,sendCMD=%s" % (queryCallName, sendCMD), curPlayer.GetPlayerID())
|
playerManager = GameWorld.GetPlayerManager()
|
try:
|
mapInfo = eval(sendCMD)
|
except Exception, e:
|
GameWorld.ErrLog("EnterFBLine() sendCMD=%s error" % sendCMD)
|
return
|
|
if not mapInfo or len(mapInfo) < 2:
|
GameWorld.ErrLog("EnterFBLine() sendCMD=%s error!" % sendCMD)
|
return
|
|
#if mapInfo and len(mapInfo) == 2:
|
tagMapID = mapInfo[0]
|
tagLineID = mapInfo[1]
|
|
fbLineIpyData = GetFBLineIpyData(tagMapID, tagLineID)
|
sceneMapID = tagMapID if not fbLineIpyData else fbLineIpyData.GetMapID()
|
gameMap = GameWorld.GetMap(sceneMapID)
|
if not gameMap:
|
GameWorld.ErrLog("Ä¿±ê¸±±¾µØÍ¼²»´æÔÚ!tagMapID=%s,sceneMapID=%s" % (tagMapID, sceneMapID), curPlayer.GetPlayerID())
|
return
|
|
# ×é¶Ó¸±±¾, ÓжÓÎéµÄÇé¿ö²ÅÑéÖ¤ÆäËû¶ÓÔ±¿É·ñ½øÈ룬·ñÔò´ú±íµ¥È˽øÈë
|
if gameMap.GetMapFBType() == ChConfig.fbtTeam:
|
PlayerTeam.OnEnterFBTeamAsk(curPlayer, PlayerTeam.TeamFBAskType_Enter, tagMapID, tagLineID, tick)
|
return
|
|
#·âħ̳¸±±¾ÅжÏÀïÃæµÄBOSSÊÇ·ñµ½ÁËË¢ÐÂʱ¼ä
|
if tagMapID in ChConfig.WorldBossFBMapIDList:
|
bossID = mapInfo[2]
|
if not GameWorldBoss.GetBossIsAliveOrCanReborn(bossID):
|
return
|
|
elif tagMapID == ChConfig.Def_FBMapID_FamilyWar:
|
if not GameWorldFamilyWar.CheckPlayerCanEnterFamilyWarFBMap(curPlayer):
|
return
|
|
elif tagMapID == ChConfig.Def_FBMapID_FamilyBossMap:
|
if not PlayerFamilyBoss.CheckIsFamilyBossFBOpen(curPlayer.GetFamilyID(), tagMapID):
|
GameWorld.Log("EnterFBLine mapID=%s is familyBossFB, but is not open!" % tagMapID)
|
return
|
#ÊØÎÀÈË»Ê ÊÇ·ñÒѲμÓ
|
elif tagMapID == ChConfig.Def_FBMapID_FamilyInvade:
|
if curPlayer.GetFamilyID() in PyGameData.g_swrhJoinRecord:
|
PlayerControl.NotifyCode(curPlayer, "TheEmperor1")
|
return
|
#¶àÏÉÃËBOSS ÊÇ·ñÒѽáÊø
|
elif tagMapID == ChConfig.Def_FBMapID_AllFamilyBoss:
|
if not PlayerFamilyBoss.IsInAllFamilyBoss(tagLineID):
|
#»î¶¯Î´¿ªÆô
|
return
|
if PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_AllFamilyBossTime):
|
#BOSSÒѱ»»÷ɱ
|
return
|
#Æï³èBOSS ÊÇ·ñÒѽáÊø
|
elif tagMapID == ChConfig.Def_FBMapID_HorsePetBoss:
|
if not PlayerHorsePetBoss.IsInHorsePetBoss():
|
#»î¶¯Î´¿ªÆô
|
return
|
if PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_HorsePetBossTime % tagLineID):
|
#BOSSÒѱ»»÷ɱ
|
return
|
# MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex)
|
playerManager.MapServer_QueryPlayer(curPlayer.GetPlayerID(), ChConfig.queryType_EnterFB, 0, tagMapID,
|
queryCallName, sendCMD, len(sendCMD), curPlayer.GetRouteServerIndex())
|
return
|