hxp
2021-11-17 ffa8a645ed6a92a3c723bbf5c7f1eb4d5425c826
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#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package E:/GameSVN/U3DGame/ProjectSServer/ServerPython/CoreServerGroup/GameServer/Script/PyDataManager.py
# @todo: 
#
# @author: Alee
# @date 2017-8-21 ÏÂÎç02:06:00
# @version 1.0
#
# @note: pyÊý¾Ý±£´æuser¿â£¬ÏÈÔÚRegistPySaveDataÖÐ×¢²á£¬±£´æÊ±µ÷ÓöÔÓ¦º¯Êý£¬mongo½ÓÊÕ´¦Àí
#
#---------------------------------------------------------------------
 
import GameWorld
import PlayerSocial
import CrossBillboard
import PlayerFamilyStore
import PlayerCompensation
import PlayerBourse
import GameWorldBoss
import PlayerSealDemon
import PlayerXMZZ
import binascii
import PyGameData
import CrossRealmPK
import AuctionHouse
import PlayerAssist
import PyGameDataStruct
import IpyGameDataPY
import PlayerCharm
import PlayerLove
import CommFunc
import time
 
def GetSavePyData():
    pyGameDataMgr = GetPyGameDataManager()
    result = pyGameDataMgr.GetSaveData()
    GameWorld.Log("GetSavePyData!! id = %s-%s"%(id(pyGameDataMgr), len(result)))
    result = binascii.b2a_hex(result)
    #GameWorld.DebugLog("GetSavePyData!! result = %s-%s"%(result, len(result)))
    # ×Ö½ÚÂëÔÚC++ת»¯»á·¢Éú´íÎómust be string without null bytes, not str£¬µ«ÊÇ¿ÉÒÔÕý³£±£´æ£¬´íÎó»áÔÚÏ´ε÷ÓñãÒ˽ӿڲŻᴥ·¢
    # ÔÝʱ¸Ä³É×Ö·û´®·µ»Ø£¬ÔÝÎÞ½â¾ö·½°¸
    return str(len(result)) + "|" + result
 
 
def LoadPyGameData(gameBuffer, pos):
    pyGameDataMgr = GetPyGameDataManager()
    GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
    return pyGameDataMgr.LoadGameData(gameBuffer, pos)
 
#ЭÖú¸Ðл±í
class PlayerAssistThanksPyManager(object):
    
    def __init__(self):
        self.allAssistThanksList = [] # ËùÓиÐл [tagDBAssistThanks, ...]
        self.playerThanksDict = {} # Íæ¼Òδ¸ÐлµÄ {playerID:[tagDBAssistThanks, ...], ...}
        self.assistPlayerThanksDict = {} # Ð­ÖúÍæ¼Òδ½ÓÊܸÐлµÄЭÖú {assistPlayerID:[tagDBAssistThanks, ...], ...}
        return
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        
        for dbData in self.allAssistThanksList:
            cnt += 1
            PlayerAssist.OnSaveAssistThanksData(dbData)
            savaData += dbData.getBuffer()
            
        GameWorld.Log("Save DBAssistThanks count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load DBAssistThanks count :%s" % cnt)
        
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagDBAssistThanks()
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            PlayerAssist.OnInitAssistThanksData(self, dbData)
            
        return pos
    
#ЭÖú±í
class PlayerAssistPyManager(object):
    
    def __init__(self):
        self.allAssistDict = {} # ËùÓÐЭÖú {GUID:tagDBAssist, ...}
        self.familyAssistDict = {} # ÏÉÃËЭÖú»º´æ {familyID:[tagDBAssist, ...], ...}
        
        self.playerNoSaveDBAssistDict = {} # Íæ¼Ò·¢²¼µÄ²»´æ¿âЭÖú {playerID:[tagDBAssist, ...], ...}
        self.playerAssistingDict = {} # Íæ¼ÒÕýÔÚЭÖúÖеÄЭÖú£¬Ö»ÄÜ´æÔÚÒ»Ìõ {playerID:tagDBAssist, ...}
        return
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        
        for dbData in self.allAssistDict.values():
            if not dbData.IsSaveDB:
                continue
            cnt += 1
            savaData += dbData.getBuffer()
            
        GameWorld.Log("Save DBAssist count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load DBAssist count :%s" % cnt)
        
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagDBAssist()
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            
            PlayerAssist.OnInitAssistData(dbData, 1)
            
            self.allAssistDict[dbData.GUID] = dbData
            familyID = dbData.FamilyID
            if familyID not in self.familyAssistDict:
                self.familyAssistDict[familyID] = []
            familyAssistList = self.familyAssistDict[familyID]
            familyAssistList.append(dbData)
            
        return pos
    
#Íæ¼Ò»º´æ¹ÜÀí£¬¸ÃÀàÖ»×öÊý¾Ý»º´æ´æÈ¡£¬²»Ð´¹¦ÄÜÂß¼­£¬·ÀÖ¹ÖØ¶Á½Å±¾Ê±¹¦ÄÜÂß¼­½Å±¾²»ÉúЧ
class PlayerViewCachePyManager(object):
    
    def __init__(self):
        self.playerViewCachePyDict = {} # Íæ¼Ò»º´æ {playerID:tagPlayerViewCachePy, ...}
        return
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        
        for dbData in self.playerViewCachePyDict.values():
            cnt += 1
            savaData += dbData.getBuffer()
            
        GameWorld.Log("Save PlayerViewCachePy count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load PlayerViewCachePy count :%s" % cnt)
        
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagPlayerViewCachePy()
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            
            self.playerViewCachePyDict[dbData.PlayerID] = dbData
            
        return pos
    
#ÅÄÂô¼Ç¼¹ÜÀí£¬¸ÃÀàÖ»×öÊý¾Ý»º´æ´æÈ¡£¬²»Ð´¹¦ÄÜÂß¼­£¬·ÀÖ¹ÖØ¶Á½Å±¾Ê±¹¦ÄÜÂß¼­½Å±¾²»ÉúЧ
class AuctionRecordManager(object):
    
    def __init__(self):
        self.myAuctionItemRecordDict = {} # ÎÒµÄÅÄÆ·¼Ç¼ {playerID:[tagDBAuctionRecord, ...], ...}
        self.myBidItemRecordDict = {} # ÎҵľºÅļǼ {playerID:[tagDBAuctionRecord, ...], ...}
        self.familyAuctionItemRecordDict = {} # ÏÉÃËÅÄÆ·¼Ç¼ {familyID:[tagDBAuctionRecord, ...], ...}
        return
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        
        unSaveCnt = 0
        curTime = int(time.time())
        vaildSeconds = IpyGameDataPY.GetFuncCfg("AuctionHouse", 1) * 3600 * 24
        for recordDict in [self.myAuctionItemRecordDict, self.myBidItemRecordDict, self.familyAuctionItemRecordDict]:
            for recordList in recordDict.values():
                for dbData in recordList:
                    if vaildSeconds:
                        recordTime = GameWorld.ChangeTimeStrToNum(dbData.RecordTime)
                        if curTime - recordTime > vaildSeconds:
                            unSaveCnt += 1
                            continue
                    cnt += 1
                    savaData += dbData.getBuffer()
                    
        GameWorld.Log("Save AuctionRecord count :%s len=%s unSaveCnt=%s" % (cnt, len(savaData), unSaveCnt))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load AuctionRecord count :%s" % cnt)
        
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagDBAuctionRecord()
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            
            AuctionHouse.AddNewAuctionRecord(dbData)
            
        return pos
    
#ÅÄÂô¹Ø×¢¹ÜÀí£¬¸ÃÀàÖ»×öÊý¾Ý»º´æ´æÈ¡£¬²»Ð´¹¦ÄÜÂß¼­£¬·ÀÖ¹ÖØ¶Á½Å±¾Ê±¹¦ÄÜÂß¼­½Å±¾²»ÉúЧ
class AuctionAttentionManager(object):
    
    def __init__(self):
        self.playerAttentionDict = {} # Íæ¼Ò¹Ø×¢ÅÄÂôÆ·ID {playerID:tagDBAuctionAttention, ...}
        return
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        
        for dbData in self.playerAttentionDict.values():
            cnt += 1
            savaData += dbData.getBuffer()
            
        GameWorld.Log("Save AuctionAttention count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load AuctionAttention count :%s" % cnt)
        
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagDBAuctionAttention()
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            
            self.playerAttentionDict[dbData.PlayerID] = dbData
            AuctionHouse.OnLoadAuctionAttentionDataEx(dbData)
            
        return pos
    
    def __InitAuctionAttentionAttrEx(self, attentionData):
        ## ³õʼ»¯ÅÄÂô¹Ø×¢ÊµÀý¸½¼ÓÊôÐÔ
        setattr(attentionData, "AttentionItemIDList", [])
        if attentionData.AttentionInfo.startswith("[") and attentionData.AttentionInfo.endswith("]"):
            attentionData.AttentionItemIDList = eval(attentionData.AttentionInfo)
        return
    
#ÅÄÂôÎïÆ·Êý¾Ý»º´æ£¬¸ÃÀàÖ»×öÊý¾Ý»º´æ´æÈ¡£¬²»Ð´¹¦ÄÜÂß¼­£¬·ÀÖ¹ÖØ¶Á½Å±¾Ê±¹¦ÄÜÂß¼­½Å±¾²»ÉúЧ
class AuctionItemManager():
    
    def __init__(self):
        self.allAuctionItemDict = {} # ËùÓÐÅÄÆ·×ֵ仺´æ {ItemGUID:tagDBAuctionItem, ...}
        self.allAuctionItemByEndTimeList = [] # ¸ù¾Ý½áÊøÊ±¼äÅÅÐòµÄËùÓÐÅÄÆ·»º´æ [tagDBAuctionItem, ...]
        self.worldAuctionItemList = [] # È«·þÅÄÆ·ÁÐ±í»º´æ [tagDBAuctionItem, ...]
        self.worldAuctionItemQueryDict = {} # È«·þÅÄÆ·¹ýÂ˲éѯ»º´æ£¬Ìí¼ÓÅÄÆ·Ê±ÖØÖà{(job, (itemType, ...), itemClassLV, (itemID, ...)):[tagDBAuctionItem, ...], ...}
        self.familyAuctionItemDict = {} # ÏÉÃËÅÄÆ·ÁÐ±í»º´æ£¬°üº¬×ªÒƵ½È«·þµÄÏÉÃËÅÄÆ· {familyID:[tagDBAuctionItem, ...], ...}
        self.sysBuyoutItemByTimeList = [] # ÏµÍ³Ò»¿Ú¼ÛÅÄÆ·°´Ê±¼äÅÅÐò»º´æ [tagDBAuctionItem, ...]
        
        self.nowBiddingAuctionItemDict = {} # Íæ¼Òµ±Ç°ÊÇ×î¸ß¾º¼ÛµÄÅÄÆ·£¬º¬ËùÓÐÅÄÆ· {playerID:[tagDBAuctionItem, ...], ...}
        self.hisBiddingAuctionItemDict = {} # Íæ¼ÒÔø¾­²ÎÓë¹ý¾º¼ÛµÄÅÄÆ·£¬º¬ËùÓÐÅÄÆ· {playerID:[tagDBAuctionItem, ...], ...}
        self.myAuctionItemDict = {} # Íæ¼ÒÅÄÂôÖеÄÎïÆ· £¬²»°üº¬ÏÉÃËÅÄÆ·£¬ÓÉǰ¶Ë½çÃæ×ÔÐÐÕûºÏÊý¾Ý {playerID:[tagDBAuctionItem, ...], ...}
        self.myAttentionItemDict = {} # Íæ¼Ò¹Ø×¢ÖеÄÎïÆ· £¬²»°üº¬ÏÉÃËÅÄÆ·£¬ÓÉǰ¶Ë½çÃæ×ÔÐÐÕûºÏÊý¾Ý£¬Ö»±£´æÔÚÏßµÄÍæ¼Ò£¬ÀëÏßÇå³ý£¬ÉÏÏß²»Í¬²½£¬ÓÉǰ¶Ë²éѯ {playerID:[tagDBAuctionItem, ...], ...}
        
        self.worldAuctionItemCountDict = {} # È«·þÅÄÆ·ÎïÆ·ID¶ÔÓ¦¼þÊýͳ¼Æ {itemID:¼þÊý, ...}
        self.worldAuctionJobEquipCountDict = {} # È«·þÅÄÆ·Ö°Òµ×°±¸¶ÔÓ¦¼þÊýͳ¼Æ {(Ö°Òµ,½×,ÑÕÉ«,ÊÇ·ñÌ××°):¼þÊý, ...}
        self.worldAuctionReplenishTimeDict = {} # È«·þÅÄÆ·¶¯Ì¬ÉϼÜÀúÊ·´¦Àíʱ¼ä {cfgID:time, ...}
        return
    
    # ±£´æÊý¾Ý ´æÊý¾Ý¿âºÍrealtimebackup
    def GetSaveData(self):
        savaData = ""
        cntData = ""
        cnt = 0
        
        for dbData in self.allAuctionItemDict.values():
            cnt += 1
            savaData += dbData.getBuffer()
            
        GameWorld.Log("Save AuctionItem count :%s len=%s" % (cnt, len(savaData)))
        return CommFunc.WriteDWORD(cntData, cnt) + savaData
    
    # ´ÓÊý¾Ý¿âÔØÈëÊý¾Ý
    def LoadPyGameData(self, datas, pos, dataslen):
        cnt, pos = CommFunc.ReadDWORD(datas, pos)
        GameWorld.Log("Load AuctionItem count :%s" % cnt)
        
        for _ in xrange(cnt):
            dbData = PyGameDataStruct.tagDBAuctionItem()
            dbData.clear()
            pos += dbData.readData(datas, pos, dataslen)
            
            self.allAuctionItemDict[dbData.ItemGUID] = dbData
            AuctionHouse.OnLoadAuctionItemDataEx(dbData)
            
        AuctionHouse.OnLoadAuctionItemDataOK()
        return pos
    
# ¸öÈËÉç½»Ïà¹Ø±í
# ºÃÓÑ±í£¬³ðÈË±í£¬×î½üÁªÏµÈË£¬ºÚÃûµ¥£¬ËÄÕÅ±í¹«ÓõÄÉç½»ÐÅÏ¢±í
 
class PyGameDataManager(object):
    def __init__(self):
        self.DBPyCoupleManager = PlayerLove.DBPyCoupleManager()
        self.DBPyUnNotifyLoveGiftRecManager = PlayerLove.DBPyUnNotifyLoveGiftRecManager()
        self.DBPyCharmValueRecManager = PlayerCharm.DBPyCharmValueRecManager()
        self.IntimacyManager = PlayerSocial.IntimacyManager()
        self.CrossPersonalCompensationManager = PlayerCompensation.CrossPersonalCompensationManager()
        self.CrossBillboardManager = CrossBillboard.CrossBillboardManager()
        self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager()
        self.PlayerAssistPyManager = PlayerAssistPyManager()
        self.PlayerViewCachePyManager = PlayerViewCachePyManager()
        self.AuctionAttentionManager = AuctionAttentionManager()
        self.AuctionRecordManager = AuctionRecordManager()
        self.AuctionItemManager = AuctionItemManager()
        self.crossPKUnNotifyOverInfo = CrossRealmPK.CrossPKUnNotifyOverInfoManager()
        self.crossPKBillboard = CrossRealmPK.CrossPKBillboardManager()
        self.XMZZManager = PlayerXMZZ.XMZZManager()
        self.sealDemonManager = PlayerSealDemon.SealDemonManager()
        self.bossAttentionManager = GameWorldBoss.BossAttentionManager()
        self.bourseItemLastPriceManager = PlayerBourse.BourseItemLastPriceManager()
        self.bourseRecordManager = PlayerBourse.BourseRecordManager()
        self.familyStoreItemManager = PlayerFamilyStore.FamilyStoreItemManager()
        self.friendManager = PlayerSocial.FriendManager()
        self.enemyManager = PlayerSocial.EnemyManager()
        self.contactsManager = PlayerSocial.ContactsManager()
        self.blacklistManager = PlayerSocial.BlacklistManager()
        self.socialInfoManager = PlayerSocial.SocialInfoManager()
        return
 
    def GetSaveData(self):
        buff = ""
        buff += self.DBPyCoupleManager.GetSaveData()
        buff += self.DBPyUnNotifyLoveGiftRecManager.GetSaveData()
        buff += self.DBPyCharmValueRecManager.GetSaveData()
        buff += self.IntimacyManager.GetSaveData()
        buff += self.CrossPersonalCompensationManager.GetSaveData()
        buff += self.CrossBillboardManager.GetSaveData()
        buff += self.PlayerAssistThanksPyManager.GetSaveData()
        buff += self.PlayerAssistPyManager.GetSaveData()
        buff += self.PlayerViewCachePyManager.GetSaveData()
        buff += self.AuctionAttentionManager.GetSaveData()
        buff += self.AuctionRecordManager.GetSaveData()
        buff += self.AuctionItemManager.GetSaveData()
        buff += self.crossPKUnNotifyOverInfo.GetSaveData()
        buff += self.crossPKBillboard.GetSaveData()
        buff += self.XMZZManager.GetSaveData()
        buff += self.sealDemonManager.GetSaveData()
        buff += self.bossAttentionManager.GetSaveData()
        buff += self.bourseItemLastPriceManager.GetSaveData()
        buff += self.bourseRecordManager.GetSaveData()
        buff += self.familyStoreItemManager.GetSaveData()
        buff += self.friendManager.GetSaveData()
        buff += self.enemyManager.GetSaveData()
        buff += self.contactsManager.GetSaveData()
        buff += self.blacklistManager.GetSaveData()
        buff += self.socialInfoManager.GetSaveData()
        return buff
    
    def LoadGameData(self, gameBuffer, pos):
        pos = self.DBPyCoupleManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.DBPyUnNotifyLoveGiftRecManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.DBPyCharmValueRecManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.IntimacyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.CrossPersonalCompensationManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.CrossBillboardManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.AuctionItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.crossPKUnNotifyOverInfo.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.crossPKBillboard.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.XMZZManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.sealDemonManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.bossAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.bourseItemLastPriceManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.bourseRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.familyStoreItemManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.friendManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.enemyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.contactsManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.blacklistManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        pos = self.socialInfoManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
        return pos
    
def GetPyGameDataManager():
    ## pyÊý¾Ý¿â±íÊý¾Ý¹ÜÀíÆ÷
    pyGameDataMgr = PyGameData.g_pyGameDataManager
    if not pyGameDataMgr:
        pyGameDataMgr = PyGameDataManager()
        PyGameData.g_pyGameDataManager = pyGameDataMgr
    return pyGameDataMgr
 
def GetCrossPersonalCompensationManager():
    # ¿ç·þ¸öÈ˲¹³¥Óʼþ¹ÜÀí
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.CrossPersonalCompensationManager
 
def GetCrossBillboardManager():
    # ¿ç·þÅÅÐаñ¹ÜÀí
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.CrossBillboardManager
 
def GetPlayerAssistThanksPyManager():
    # Ð­Öú¸Ðл±í
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.PlayerAssistThanksPyManager
 
def GetPlayerAssistPyManager():
    # Ð­Öú±í
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.PlayerAssistPyManager
 
def GetPlayerViewCachePyManager():
    # ÅÄÂô¼Ç¼±í
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.PlayerViewCachePyManager
 
def GetAuctionItemManager():
    ## ÅÄÂôÎïÆ·»º´æÊý¾Ý¹ÜÀí
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.AuctionItemManager
 
def GetAuctionAttentionManager():
    # ÅÄÂô¼Ç¼±í
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.AuctionAttentionManager
 
def GetAuctionRecordManager():
    # ÅÄÂô¼Ç¼±í
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.AuctionRecordManager
 
# ¿ç·þ¾º¼¼³¡Î´Í¨ÖªÍæ¼ÒµÄ±ÈÈü½á¹û
def GetCrossPKUnNotifyOverInfoManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.crossPKUnNotifyOverInfo
 
# ¿ç·þ¾º¼¼³¡ÅÅÐаñ¹ÜÀí
def GetCrossPKBillboardManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.crossPKBillboard
 
# ÏÉħ֮Õù¹ÜÀí
def GetXMZZManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.XMZZManager
 
# ·âħ̳½á¹û¹ÜÀí
def GetSealDemonRecordManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.sealDemonManager
 
# Boss¹Ø×¢¼Ç¼¹ÜÀí
def GetBossAttentionManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.bossAttentionManager
 
# ½»Ò×ËùÎïÆ·×î½ü³É½»µ¥¼Û¹ÜÀí
def GetBourseItemLastPriceManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.bourseItemLastPriceManager
 
# ½»Ò×Ëù¼Ç¼¹ÜÀí
def GetBourseRecordManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.bourseRecordManager
 
# Õ½Ã˲ֿâÎïÆ·¹ÜÀí
def GetFamilyStoreItemManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.familyStoreItemManager
 
def GetDBPyCoupleManager():
    # °é¹ÜÀí
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.DBPyCoupleManager
 
def GetDBPyUnNotifyLoveGiftRecManager():
    # Î´Í¨ÖªµÄÔùËÍÀñÎï¼Ç¼
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.DBPyUnNotifyLoveGiftRecManager
 
def GetDBPyCharmValueRecManager():
    # ÷ÈÁ¦¹ÜÀí
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.DBPyCharmValueRecManager
 
def GetIntimacyManager():
    # Ç×ÃܹÜÀí
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.IntimacyManager
 
# ºÃÓÑϵͳ
def GetFriendManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.friendManager
 
# Éç½»ÐÅÏ¢¹ÜÀí
def GetPersonalSocialManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.socialInfoManager
 
# ³ðÈËϵͳ
def GetEnemyManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.enemyManager
 
# ×î½üÁªÏµÈËϵͳ
def GetContactsManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.contactsManager
 
# ºÚÃûµ¥ÏµÍ³
def GetBlacklistManager():
    pyGameDataMgr = GetPyGameDataManager()
    return pyGameDataMgr.blacklistManager