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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package UseItem.Item_TreeLVUPTime
#
# @todo:¼õÉÙÏÉÊ÷Éý¼¶Ê±¼ä
# @author hxp
# @date 2023-12-13
# @version 1.0
#
# ÏêϸÃèÊö: ¼õÉÙÏÉÊ÷Éý¼¶Ê±¼ä
#
#-------------------------------------------------------------------------------
#"""Version = 2023-12-13 11:00"""
#-------------------------------------------------------------------------------
 
import ItemCommon
import IpyGameDataPY
import PlayerCutTree
import ChConfig
 
##ÅúÁ¿Ê¹ÓÃÎïÆ·
# @param curPlayer: Íæ¼ÒʵÀý
# @param curRoleItem: ÎïÆ·ÊµÀý
# @param tick: Ê±¼ä´Á
# @param useCnt: Ê¹ÓøöÊý
# @return: 
def BatchUseItem(curPlayer, curRoleItem, tick, useCnt, exData):
    reduceSeconds = IpyGameDataPY.GetFuncEvalCfg("TreeLVUP", 2)[1]
    reduceTime = reduceSeconds * useCnt
    
    TreeLVBefore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
    LVUPRemainTimeBefore = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
    
    if not PlayerCutTree.ReduceTreeLVUPTime(curPlayer, reduceTime):
        return
    
    succCnt = useCnt
    TreeLVAfter = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
    LVUPRemainTimeAfter = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLVUPRemainTime)
    
    drDict = {"TreeLVBefore":TreeLVBefore, "LVUPRemainTimeBefore":LVUPRemainTimeBefore, 
              "TreeLVAfter":TreeLVAfter, "LVUPRemainTimeAfter":LVUPRemainTimeAfter}
    ItemCommon.DelItem(curPlayer, curRoleItem, succCnt, saveDataDict=drDict)
    return True, succCnt