#!/usr/bin/python
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# -*- coding: GBK -*-
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#-------------------------------------------------------------------------------
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#
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##@package GameWorldLogic.FBProcess.GameLogic_ZhuXianBoss
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#
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# @todo:ÖïÏÉboss/À×·£BOSS
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# @author xdh
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# @date 2019-01-18
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# @version 1.0
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#
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# ÏêϸÃèÊö: ÖïÏÉboss
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#
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#-------------------------------------------------------------------------------
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#"""Version = 2019-01-18 14:30"""
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#-------------------------------------------------------------------------------
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import FBCommon
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import GameWorld
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import IPY_GameWorld
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import PlayerActivity
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import IpyGameDataPY
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import ChConfig
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import PyGameData
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import PlayerControl
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import NPCCommon
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import ItemCommon
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import ChPyNetSendPack
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import ShareDefine
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import PlayerSuccess
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import GameObj
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import NetPackCommon
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import ItemControler
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import PlayerActLogin
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import EventReport
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FBPlayerDict_EncourageLV = 'FBPlayerDict_EncourageLV' # ¹ÄÎèµÈ¼¶
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FBDict_IsOver = 'FBDict_IsOver' #ÊÇ·ñÒѽáËã, ½áËãʱµÄtick
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FBPlayerDict_Rank = "FBPlayerDict_Rank" # Íæ¼ÒÅÅÃû
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g_heroHurtDict = {} #{playerID:hurt}
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def OnFBPlayerOnLogin(curPlayer):
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NotifyZXHelpCnt(curPlayer)
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return
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def OnFBPlayerOnDay(curPlayer):
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhuXianBossHelpCnt, IpyGameDataPY.GetFuncCfg('ZhuXianBossCntCfg', 3))
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NotifyZXHelpCnt(curPlayer)
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return
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def NotifyZXHelpCnt(curPlayer):
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##֪ͨÐÖú´ÎÊý
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packData = ChPyNetSendPack.tagMCZhuXianBossCnt()
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packData.Cnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt)
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NetPackCommon.SendFakePack(curPlayer, packData)
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return
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## ÊÇ·ñÄܹ»Í¨¹ý»î¶¯²éѯ½øÈë
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# @param curPlayer Íæ¼ÒʵÀý
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# @param mapID µØÍ¼ID
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# @param lineID Ïß·id
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# @param tick ʱ¼ä´Á
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# @return ²¼¶ûÖµ
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def OnEnterFBEvent(curPlayer, mapID, lineID, tick):
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#¾³½çÒªÇó¡¢ÖïÏÉ×ÜÆÀ·Ö¡¢Íæ¼ÒµÈ¼¶¡¢¹éÊô´ÎÊý²»Îª0»òÓÐͬÃËÍæ¼ÒÔÚ¸±±¾ÀïÐÖú´ÎÊý²»Îª0
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ipyData = IpyGameDataPY.GetIpyGameData('ZhuXianBoss', lineID)
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if not ipyData:
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return
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if curPlayer.GetOfficialRank() < ipyData.GetRealmLV():
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return
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enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
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if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
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if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt):
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return
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if not curPlayer.GetFamilyID():
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GameWorld.DebugLog(" ÓйéÊô´ÎÊýΪµ«Ã»ÓнøÏÉÃË!", curPlayer.GetPlayerID())
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return
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return True
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def GetHasSameFamilyMerber(curFamilyID, playerManager):
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##¸±±¾ÀïÊÇ·ñÓÐͬÃ˳ÉÔ±
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GameWorld.Log('¼ì²é¸±±¾ÀïÊÇ·ñÓÐͬÃ˳ÉÔ± curFamilyID=%s'%curFamilyID)
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if not curFamilyID:
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return
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for index in range(0 , playerManager.GetPlayerCount()):
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player = playerManager.GetPlayerByIndex(index)
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if not player.GetPlayerID():
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continue
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if player.GetFamilyID() == curFamilyID:
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return True
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return
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##¸±±¾Íæ¼Ò½øÈëµã
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# @param curPlayer Íæ¼ÒʵÀý
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# @param mapID µØÍ¼ID
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# @param lineId ·ÖÏßID
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# @param ipyEnterPosInfo ¹¦ÄÜÏß·IPYÅäÖÃ×ø±êÐÅÏ¢
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# @param tick ʱ¼ä´Á
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# @return posX, posY, Ëæ»ú°ë¾¶(¿ÉÑ¡)
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def OnGetFBEnterPos(curPlayer, mapID, lineId, ipyEnterPosInfo, tick):
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return ipyEnterPosInfo
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### ²éѯµØÍ¼ÊÇ·ñ¿ªÆô
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## @param tick ʱ¼ä´Á
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## @return ²¼¶ûÖµ
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#def OnCanOpen(tick):
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# return True
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##²éѯÊÇ·ñ¿ÉÒÔ½øÈëµØÍ¼
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# @param ask:ÇëÇó½á¹¹Ìå(IPY_BMChangeMapAsk)
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# @param tick:ʱ¼ä´Á
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# @return IPY_GameWorld.cme ö¾Ù
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def OnChangeMapAsk(ask, tick):
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return IPY_GameWorld.cmeAccept
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##¿ªÆô¸±±¾
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# @param tick ʱ¼ä´Á
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# @return ·µ»ØÖµÎÞÒâÒå
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# @remarks ¿ªÆô¸±±¾
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def OnOpenFB(tick):
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return
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## ½ø¸±±¾
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# @param curPlayer
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# @param tick
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# @return None
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def DoEnterFB(curPlayer, tick):
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global g_heroHurtDict
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playerID = curPlayer.GetPlayerID()
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lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
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gameFB = GameWorld.GetGameFB()
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playerCnt = GameWorld.GetGameWorld().GetMapCopyPlayerManager().GetPlayerCount()
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GameWorld.DebugLog("DoEnterFB...playerCnt=%s,lineID=%s" % (playerCnt, lineID), playerID)
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overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
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if lineID < 0 or overTick:
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PlayerControl.PlayerLeaveFB(curPlayer)
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return
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hadDelTicket = FBCommon.GetHadDelTicket(curPlayer)
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if not hadDelTicket:
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FBCommon.SetHadDelTicket(curPlayer)
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PyGameData.g_fbPickUpItemDict.pop(playerID, 0)
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g_heroHurtDict.pop(playerID, 0)
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# if playerCnt == 1:
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# posX, posY = IpyGameDataPY.GetFuncEvalCfg('ZhuXianBossFirstPos')
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# GameWorld.ResetPlayerPos(curPlayer, posX, posY)
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EventReport.WriteEvent_FB(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, 0, ChConfig.CME_Log_Start)
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UpdateHurtInfo(curPlayer, 0, True)
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# ÉϹÄÎèbuff
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encourageLV = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_EncourageLV)
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if encourageLV > 0:
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FBCommon.AddFbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, tick)
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else:
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FBCommon.SendFBEncourageInfo(curPlayer, encourageLV)
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DoFBHelp(curPlayer, tick)
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return
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##¹Ø±Õ¸±±¾
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# @param tick ʱ¼ä´Á
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# @return ÎÞÒâÒå
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# @remarks
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def OnCloseFB(tick):
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gameWorld = GameWorld.GetGameWorld()
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lineID = gameWorld.GetPropertyID() - 1
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PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = {}
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gameWorld.SetPropertyID(0)
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return
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##Íæ¼ÒÍ˳ö¸±±¾
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# @param curPlayer Íæ¼ÒʵÀý
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# @param tick ʱ¼ä´Á
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# @return ÎÞÒâÒå
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def DoExitFB(curPlayer, tick):
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gameWorld = GameWorld.GetGameWorld()
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# Çå³ý¹ÄÎèbuff
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FBCommon.ClearEncourageBuff(curPlayer, tick)
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return
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##Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
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# @param curPlayer Íæ¼ÒʵÀý
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# @param tick ʱ¼ä´Á
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# @return ·µ»ØÖµÎÞÒâÒå
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def DoPlayerLeaveFB(curPlayer, tick):
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FBCommon.SetHadDelTicket(curPlayer, 0)
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#Ö÷¶¯Í˳öµÄÈ¥µôÅÅÐаñÐÅÏ¢
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lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
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playerHurtDict = PyGameData.g_ZhuXianBossPlayerHurtDict.get(lineID, {})
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playerHurtDict.pop(curPlayer.GetPlayerID(), 0)
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PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = playerHurtDict
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return
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##Íæ¼ÒÇл»µØÍ¼
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def DoPlayerChangeMapLogic(curPlayer):
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FBCommon.SetHadDelTicket(curPlayer, 0)
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return
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## ÊÇ·ñ¸±±¾¸´»î
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# @param None
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# @return ÊÇ·ñ¸±±¾¸´»î
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def OnPlayerReborn():
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return True
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## »ñµÃ¸±±¾°ïÖúÐÅÏ¢
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# @param curPlayer µ±Ç°Íæ¼Ò£¨±»Í¨Öª¶ÔÏó£©
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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def DoFBHelp(curPlayer, tick):
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#É˺¦ÅÅÐÐÐÅÏ¢
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if GameWorld.GetGameFB().GetGameFBDictByKey(FBDict_IsOver):
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return
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hurtInfo = []
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lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
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playerHurtList = PyGameData.g_ZhuXianBossPlayerHurtDict.get(lineID, {}).items()
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syncHurtList = playerHurtList[:5]
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syncHurtList.sort(key=lambda asd:asd[1][1], reverse=True)
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for i, info in enumerate(syncHurtList, 1):
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playerName, hurt = info[1][:2]
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hurtDict = {}
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hurtDict["rank"] = i
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hurtDict["playerName"] = playerName
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hurtDict["hurt"] = hurt % ChConfig.Def_PerPointValue
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hurtDict["hurtEx"] = hurt / ChConfig.Def_PerPointValue
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hurtInfo.append(hurtDict)
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myHurt = g_heroHurtDict.get(curPlayer.GetID(), 0)
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fbHelpDict = {FBCommon.Help_lineID:lineID, "hurtInfo":hurtInfo,
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'myHurt':myHurt % ChConfig.Def_PerPointValue,
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'myHurtEx':myHurt / ChConfig.Def_PerPointValue
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}
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GameWorld.DebugLog("DoFBHelp: %s" % fbHelpDict, curPlayer.GetPlayerID())
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FBCommon.Notify_FBHelp(curPlayer, fbHelpDict)
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return
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def __GetSelfHurtRank(curPlayer):
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#»ñÈ¡×Ô¼ºµÄÅÅÃû
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playerName = curPlayer.GetName()
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lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
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playerHurtList = __GetSortHurtList(lineID)
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myRank = 0
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for i, info in enumerate(playerHurtList):
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if playerName == info[1][0]:
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myRank = i + 1
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break
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return myRank
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## ¸±±¾ÐÐΪ
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# @param curPlayer Íæ¼Ò
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# @param actionType ÐÐΪÀàÐÍ
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# @param actionInfo ÐÐΪÐÅÏ¢
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# @param tick µ±Ç°Ê±¼ä
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# @return None
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def DoFBAction(curPlayer, actionType, actionInfo, tick):
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if actionType == 0:
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FBCommon.FbEncourageBuff(curPlayer, FBPlayerDict_EncourageLV, actionInfo, tick)
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return
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## Íæ¼Ò¶ÔNPCÔì³ÉÉ˺¦
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# @param curPlayer µ±Ç°Íæ¼Ò
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# @param curNPC
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# @param hurtHP
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# @return None
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def DoFB_Player_HurtNPC(curPlayer, curNPC, hurtHP):
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UpdateHurtInfo(curPlayer, hurtHP)
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return
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#
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def UpdateHurtInfo(curPlayer, hurtHP, isAdd=False):
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global g_heroHurtDict
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playerID = curPlayer.GetPlayerID()
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g_heroHurtDict[playerID] = g_heroHurtDict.get(playerID, 0) + hurtHP
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enterCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_EnterFbCntDay % ChConfig.Def_FBMapID_ZhuXianBoss)
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if enterCnt >= FBCommon.GetEnterFBMaxCnt(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss):
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#û¹éÊôµÄ²»½øÉ˺¦°ñ
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return
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lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
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playerName = curPlayer.GetName()
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familyID = curPlayer.GetFamilyID()
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playerHurtDict = PyGameData.g_ZhuXianBossPlayerHurtDict.get(lineID, {})
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if playerID not in playerHurtDict:
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if not isAdd:
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return
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playerHurtDict[playerID] = [playerName, hurtHP, familyID]
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else:
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playerHurtDict[playerID][1] += hurtHP
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PyGameData.g_ZhuXianBossPlayerHurtDict[lineID] = playerHurtDict
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return
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##---¸±±¾×ÜÂß¼¼ÆÊ±Æ÷---
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# @param tick:ʱ¼ä´Á
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# @return ÎÞÒâÒå
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# @remarks ¸±±¾×ÜÂß¼¼ÆÊ±Æ÷
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def OnProcess(tick):
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gameFB = GameWorld.GetGameFB()
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overTick = gameFB.GetGameFBDictByKey(FBDict_IsOver)
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# ½áËã20ÃëºóÇ¿ÖÆ¹Ø±Õ¸±±¾, ·ÀÖ¹Íæ¼Ò²»¼ñ¶«Î÷µ¼Ö²»½áË㣬ǿ¹ØºóµØ°åÉϵĶ«Î÷»áÓʼþ·¢·Å¸øÍæ¼Ò
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if overTick and tick - overTick >= ChConfig.Def_FBPickupItemTime:
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GameWorld.Log("Ç¿ÖÆÌß³öÍæ¼Ò¹Ø±Õ¸±±¾: overTick=%s,tick=%s" % (overTick, tick))
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FBCommon.DoLogic_FBKickAllPlayer()
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return
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lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
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if lineID <0:
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return
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if overTick:
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return
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FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 5000)
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return
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def __GetSortHurtList(lineID):
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playerHurtDict = PyGameData.g_ZhuXianBossPlayerHurtDict.get(lineID, {})
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playerHurtList = sorted(playerHurtDict.iteritems(), key=lambda asd:asd[1][1], reverse=True)
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return playerHurtList
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def GetFirstOwnerName(lineID):
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##»ñÈ¡¹éÊôÕßÃû×Ö
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playerHurtList = __GetSortHurtList(lineID)
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if not playerHurtList:
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return ''
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return playerHurtList[0][1][0]
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def __DoLogicZhuXianBossOver(isPass, tick, dropPosX, dropPosY):
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#½áËã
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gameFB = GameWorld.GetGameFB()
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mapID = GameWorld.GetMap().GetMapID()
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lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
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leaveTick = FBCommon.GetFBLineStepTime(mapID, lineID) * 1000
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playerHurtList = __GetSortHurtList(lineID)
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if not playerHurtList:
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GameWorld.Log(' __DoLogicZhuXianBossOver£¬ É˺¦°ñÉÏûÓÐÈË£¡£¡lineID=%s'%lineID)
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return
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firsthurtInfo = playerHurtList[0]
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firstPlayerID = firsthurtInfo[0]
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firstPlayerFamilyID = firsthurtInfo[1][2]
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playerManager = GameWorld.GetMapCopyPlayerManager()#GameWorld.GetPlayerManager()
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firstPlayer = playerManager.FindPlayerByID(firstPlayerID)
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if firstPlayer:
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gameFB.SetPlayerGameFBDict(firstPlayerID, FBPlayerDict_Rank, 1)
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if not dropPosX or not dropPosY:
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dropPosX, dropPosY = firstPlayer.GetPosX(), firstPlayer.GetPosY()
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prizeItemList = GiveZhuXianBossAward(firstPlayer, lineID, dropItemMapInfo=[dropPosX, dropPosY, True, True])
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if not prizeItemList:
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# ûÓеôÂäʱֱ½Ó֪ͨ½áË㣬·ÀÖ¹¿¨¸±±¾
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firstPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
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overDict = {FBCommon.Over_rank:1, FBCommon.Over_itemInfo:prizeItemList}
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FBCommon.NotifyFBOver(firstPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
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else:
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firstPlayer.Sync_TimeTick(ChConfig.tttPickupItem, 0, ChConfig.Def_FBPickupItemTime, True)
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else:
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leaveServerTick = PlayerControl.GetPlayerLeaveServerTick(firstPlayerID)
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if leaveServerTick and tick - leaveServerTick < ChConfig.Def_PlayerOfflineProtectTime:
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#ÀëÏß³¬¹ý3·ÖÖӵIJ»¸ø½±Àø
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msgStr = str([ShareDefine.Def_UniversalGameRecType_ZhuXianBossRecord, [firstPlayerID, lineID], [], 0, 0])
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GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddUniversalGameRec', msgStr, len(msgStr))
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helpItemList = FBCommon.GetFBLineReward(mapID, lineID)
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if helpItemList: #ͬÃËÐÖú½±Àø
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jsonItemList = FBCommon.GetJsonItemList(helpItemList)
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for index in range(0 , playerManager.GetPlayerCount()):
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curPlayer = playerManager.GetPlayerByIndex(index)
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curPlayerID = curPlayer.GetPlayerID()
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if not curPlayerID:
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continue
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if curPlayerID == firstPlayerID:
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continue
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curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
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remainCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ZhuXianBossHelpCnt)
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if curPlayer.GetFamilyID() == firstPlayerFamilyID and remainCnt:
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PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ZhuXianBossHelpCnt, remainCnt-1)
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NotifyZXHelpCnt(curPlayer)
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ItemControler.GivePlayerItemOrMail(curPlayer, helpItemList, 'ZXBossHelperReward')
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overDict = {FBCommon.Over_rank:0, FBCommon.Over_itemInfo:jsonItemList}
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FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
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PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_LeiFaBoss, 1)
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else:
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overDict = {FBCommon.Over_rank:0}
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FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, 0, overDict)
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return
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def GiveZhuXianBossAward(curPlayer, lineID, isMail=False, dropItemMapInfo=[]):
|
##¸ø¹éÊôÕß½±Àø
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addCnt = 1
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equipList = []
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prizeItemDict ={}
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bossID = CurFBLineBOSSID(lineID)
|
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jsonItemList, totalExp, totalMoney = NPCCommon.GiveKillNPCDropPrize(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, {bossID:addCnt},
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mailTypeKey="ZXBossBelongerReward", isMail=isMail,
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dropItemMapInfo=dropItemMapInfo)
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for jsonItem in jsonItemList:
|
if 'UserData' in jsonItem:
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equipList.append(jsonItem)
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else:
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itemID, itemCnt = jsonItem['ItemID'], jsonItem.get('Count',1)
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prizeItemDict[itemID] = prizeItemDict.get(itemID,0)+itemCnt
|
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GameWorld.DebugLog("ÖïÏÉboss½áËã½±Àø: lineID=%s,bossID=%s,totalExp=%s,totalMoney=%s,jsonItemList=%s"
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% (lineID, bossID, totalExp, totalMoney, jsonItemList), curPlayer.GetPlayerID())
|
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prizeItemList = equipList + FBCommon.GetJsonItemList(prizeItemDict.items())
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#PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_ZhuXianBoss, addCnt)
|
|
#»÷É±ÌØ¶¨NPC³É¾Í
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PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, addCnt, [bossID])
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FBCommon.AddEnterFBCount(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, addCnt)
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# ÿÈջ
|
PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_LeiFaBoss, addCnt)
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PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_ZhuXianBOSS, addCnt)
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return prizeItemList
|
|
def OnPickUpItem(curPlayer, curItem, tick):
|
mapItemType = curItem.GetType()
|
if mapItemType == ChConfig.Def_ItemType_Money:
|
return
|
playerID = curPlayer.GetID()
|
isEquip = ItemCommon.CheckItemIsEquip(curItem)
|
jsonItem = ItemCommon.GetJsonItem(curItem)
|
if playerID in PyGameData.g_fbPickUpItemDict:
|
if isEquip:
|
PyGameData.g_fbPickUpItemDict[playerID].append(jsonItem)
|
else:
|
isIn = False
|
for itemInfo in PyGameData.g_fbPickUpItemDict[playerID]:
|
if itemInfo["ItemID"] == jsonItem["ItemID"] and itemInfo.get("IsBind") == jsonItem.get("IsBind"):
|
itemInfo["Count"] = itemInfo.get("Count", 1)+ jsonItem.get("Count", 1)
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isIn = True
|
break
|
if not isIn:
|
PyGameData.g_fbPickUpItemDict[playerID].append(jsonItem)
|
else:
|
PyGameData.g_fbPickUpItemDict[playerID] = [jsonItem]
|
|
playerItemCount = 0
|
mapItemManager = GameWorld.GetMapItemManager()
|
for index in xrange(mapItemManager.GetMapItemCount()):
|
mapItem = mapItemManager.GetMapItemByIndex(index)
|
if not mapItem or mapItem.IsEmpty():
|
continue
|
|
# »¹ÓÐÊôÓÚ×Ô¼ºµÄ¶«Î÷û¼ñ²»Í¨Öª½áÊø
|
if mapItem.GetOwnerID() == curPlayer.GetPlayerID():
|
playerItemCount += 1
|
|
isItemAllPickUp = (playerItemCount <= 1)
|
if not isItemAllPickUp:
|
return
|
|
isPass = 1
|
lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
leaveTick = FBCommon.GetFBLineStepTime(ChConfig.Def_FBMapID_ZhuXianBoss, lineID) * 1000
|
gameFB = GameWorld.GetGameFB()
|
rank = gameFB.GetPlayerGameFBDictByKey(playerID, FBPlayerDict_Rank)
|
|
jsonItemList = PyGameData.g_fbPickUpItemDict.get(playerID, [])
|
curPlayer.Sync_TimeTick(IPY_GameWorld.tttLeaveMap, 0, leaveTick, True)
|
overDict = {FBCommon.Over_rank:rank, FBCommon.Over_itemInfo:jsonItemList}
|
FBCommon.NotifyFBOver(curPlayer, ChConfig.Def_FBMapID_ZhuXianBoss, lineID, isPass, overDict)
|
return
|
|
def DoFB_Npc_KillNPC(attacker, curNPC, tick):
|
__FBNPCOnKilled(curNPC, tick)
|
return
|
def DoFB_Player_KillNPC(curPlayer, curNPC, tick):
|
__FBNPCOnKilled(curNPC, tick)
|
return
|
|
## Ö´Ðи±±¾É±¹ÖÂß¼
|
def __FBNPCOnKilled(curNPC, tick):
|
lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
bossID = CurFBLineBOSSID(lineID)
|
if curNPC.GetNPCID() != bossID:
|
return
|
|
dropPosX, dropPosY = curNPC.GetPosX(), curNPC.GetPosY()
|
|
#½áÊø ÉèÖÃBOSSËÀÍö
|
FBCommon.NotifyCopyMapPlayerFBHelp(tick, DoFBHelp, 0)
|
GameWorld.DebugLog('½áÊø ÉèÖÃBOSSËÀÍö lineID=%s' % lineID)
|
playerHurtList = __GetSortHurtList(lineID)
|
|
if playerHurtList:
|
killerName, hurtValue = playerHurtList[0][1][:2]
|
NPCCommon.GameServer_KillGameWorldBoss(bossID, killerName, hurtValue)
|
|
NPCCommon.GameServe_GameWorldBossState(bossID, 0)
|
|
__DoLogicZhuXianBossOver(1, tick, dropPosX, dropPosY)
|
GameWorld.GetGameFB().SetGameFBDict(FBDict_IsOver, tick)
|
return
|
|
def GetBossRemainHPPer(copyMapID, funcLineID, tick):
|
bossID = CurFBLineBOSSID(funcLineID)
|
curBoss = GameWorld.FindNPCByNPCIDEx(copyMapID, bossID)
|
if not curBoss:
|
return 100
|
return GameObj.GetHP(curBoss) * 100 / GameObj.GetMaxHP(curBoss)
|
|
def CurFBLineBOSSID(lineID= -1):
|
#¸Ã·ÖÏßË¢µÄBOSSID
|
if lineID == -1:
|
lineID = GameWorld.GetGameWorld().GetPropertyID() - 1
|
if lineID == -1:
|
return 0
|
ipyData = IpyGameDataPY.GetIpyGameData('ZhuXianBoss', lineID)
|
if not ipyData:
|
return 0
|
bossID = ipyData.GetNPCID()
|
return bossID
|
|
##Íæ¼ÒËÀÍö.
|
# @param curPlayer:ËÀÍöµÄÍæ¼Ò
|
# @param tick ʱ¼ä´Á
|
# @return ·µ»ØÖµÎÞÒâÒå
|
# @remarks Íæ¼ÒÖ÷¶¯À뿪¸±±¾.
|
def DoPlayerDead(curPlayer):
|
return
|
|
## ¼ì²éÊÇ·ñ¿É¹¥»÷£¬ Ö÷Åж¨²»¿É¹¥»÷µÄÇé¿ö£¬ÆäËûÂß¼ÓÉÍâ²ã¾ö¶¨
|
# @param attacker ¹¥»÷·½
|
# @param defender ·ÀÊØ·½
|
# @return bool
|
def CheckCanAttackTagObjInFB(attacker, defender):
|
atkObjType = attacker.GetGameObjType()
|
defObjType = defender.GetGameObjType()
|
gameWorld = GameWorld.GetGameWorld()
|
lineID = gameWorld.GetPropertyID() - 1
|
if defObjType == IPY_GameWorld.gotNPC and defender.GetNPCID() == CurFBLineBOSSID(lineID):
|
if not PyGameData.g_ZhuXianBossPlayerHurtDict.get(lineID, {}):
|
if atkObjType == IPY_GameWorld.gotPlayer:
|
PlayerControl.NotifyCode(attacker, 'TryEnterJadeDynastyBossError_7')
|
return False
|
return True
|
|
##´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼
|
# @param curPlayer Íæ¼ÒʵÀý
|
# @param defender ·ÀÊØÕß
|
# @param tick ʱ¼ä´Á
|
# @return ²¼¶ûÖµ
|
# @remarks ´¦Àí¸±±¾ÖÐɱËÀÍæ¼ÒÂß¼
|
def DoFBOnKill_Player(atkobj, defender, tick):
|
return True
|