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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package NormalNPC_Attack_Pet
# @todo: ÆÕͨNPC¹¥»÷³èÎï
#
# @author chenxuewei
# @date 2010-06-26
# @version 1.3
#
# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½
# @change: "2010-11-17 19:00" adaws ¼ÓÈëNPCÕóÈÝÅж¨
# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬
#------------------------------------------------------------------------------ 
"""Version = 2012-02-10 20:20"""
#---------------------------------------------------------------------
import PlayerControl
import AttackCommon
import ChConfig
import ChEquip
import BaseAttack
import PetControl
import NPCCommon
import SkillShell
import GameObj
#---------------------------------------------------------------------
 
## ÊÇ·ñ¿ÉÒÔ¹¥»÷ 
#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
#  @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True or False
#  @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷
def GetCanAttack(curNormalNPC, curTagPet, skill, tick):
    return False
    #===========================================================================
    # if not AttackCommon.CheckNPCCanAttackTag(curNormalNPC, curTagPet, skill):
    #    return False
    # 
    # return True
    #===========================================================================
 
#---------------------------------------------------------------------
## »ñµÃ¹ØÏµ
#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
#  @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetTagRelation(curNormalNPC, curTagPet, skill, tick):
    return ChConfig.Type_Relation_None , ChConfig.Def_PASysMessage_None
    defenderCampType = NPCCommon.GetFaction(curNormalNPC)
    #ÕýÒåµÄ ²»¹¥»÷Íæ¼Ò ³èÎïÒÔ¼°Íæ¼ÒµÄÕÙ»½ÊÞ
    if defenderCampType == ChConfig.CampType_Justice:
        return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
    
    return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
 
#---------------------------------------------------------------------
## ¹¥»÷
#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
#  @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param skillValue ¼¼ÄÜÔöÇ¿
#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
#  @param tick µ±Ç°Ê±¼ä
#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà 
#  @remarks ¹¥»÷
def DoAttack(curNormalNPC, curTagPet, skill, skillValue, skillPercent, skillHurtList, tick):
    #¼ÆËã·´µ¯,Ìí¼ÓÉËѪ
    curNPCBeHP = GameObj.GetHP(curNormalNPC)
    hurtType = AttackCommon.GetHurtHP(curNormalNPC, curTagPet, skill, skillValue, skillPercent, tick)
    hurtHP = hurtType.HurtHP
    
    #Ìí¼Ó³ðºÞ
    petControl = NPCCommon.NPCControl(curTagPet)
    petControl.AddObjDetelToAngryList_ByAttack(curNormalNPC, hurtHP, skill)
    
    #ÅжÏNPCÊÇ·ñÉËѪ,Èç¹ûÉËѪ,˵Ã÷·´µ¯É˺¦,Òª¼ÓÉËѪÁбí
    lastHP = curNPCBeHP - GameObj.GetHP(curNormalNPC)
    
    curTagPlayer = PetControl.GetPetOwner(curTagPet)  # ³èÎïÖ÷ÈË
    
    if curTagPlayer != None:
        if lastHP > 0:
            #Ìí¼ÓÉËѪÁбí
            AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP)
        
        #¸øÕâ¸öÍæ¼ÒµÄÆäËûÕÙ»½ÊÞÔö¼Ó³ðºÞ(´òÖ÷ÈËÓÅÏÈ->ÕâÀïÖ»Ìí¼Ó1µã³ðºÞ)
        AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, 1)
    
    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
    AttackCommon.AddHurt(curTagPet, skillHurtList, hurtType.HurtType, hurtHP)
    return hurtType
#---------------------------------------------------------------------
## ´¦Àí¹¥»÷ºóµÄ½á¹û
#  @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
#  @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True
#  @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û
def AttackResult(curNormalNPC, curTagPet, skill, tick):
    curTagPlayer = PetControl.GetPetOwner(curTagPet)  # ³èÎïÖ÷ÈË
    
    if curTagPlayer != None and GameObj.GetHP(curTagPlayer) > 0:
        #½øÈëÕ½¶·×´Ì¬
        AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
    
    #³èÎïËÀÍö
    if GameObj.GetHP(curTagPet) <= 0:
        curTagPetNPCControl = NPCCommon.NPCControl(curTagPet)
        curTagPetNPCControl.SetKilled()
    
    return True