#!/usr/bin/python
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# -*- coding: GBK -*-
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#---------------------------------------------------------------------
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#
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#---------------------------------------------------------------------
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##@package NormalNPC_Attack_Pet
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# @todo: ÆÕͨNPC¹¥»÷³èÎï
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#
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# @author chenxuewei
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# @date 2010-06-26
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# @version 1.3
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#
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# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½
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# @change: "2010-11-17 19:00" adaws ¼ÓÈëNPCÕóÈÝÅж¨
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# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬
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#------------------------------------------------------------------------------
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"""Version = 2012-02-10 20:20"""
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#---------------------------------------------------------------------
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import PlayerControl
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import AttackCommon
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import ChConfig
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import ChEquip
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import BaseAttack
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import PetControl
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import NPCCommon
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import SkillShell
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import GameObj
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#---------------------------------------------------------------------
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## ÊÇ·ñ¿ÉÒÔ¹¥»÷
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# @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
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# @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param tick µ±Ç°Ê±¼ä
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# @return True or False
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# @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷
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def GetCanAttack(curNormalNPC, curTagPet, skill, tick):
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return False
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#===========================================================================
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# if not AttackCommon.CheckNPCCanAttackTag(curNormalNPC, curTagPet, skill):
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# return False
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#
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# return True
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#===========================================================================
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#---------------------------------------------------------------------
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## »ñµÃ¹ØÏµ
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# @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
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# @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param tick µ±Ç°Ê±¼ä
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# @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def GetTagRelation(curNormalNPC, curTagPet, skill, tick):
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return ChConfig.Type_Relation_None , ChConfig.Def_PASysMessage_None
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defenderCampType = NPCCommon.GetFaction(curNormalNPC)
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#ÕýÒåµÄ ²»¹¥»÷Íæ¼Ò ³èÎïÒÔ¼°Íæ¼ÒµÄÕÙ»½ÊÞ
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if defenderCampType == ChConfig.CampType_Justice:
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return ChConfig.Type_Relation_Friend, ChConfig.Def_PASysMessage_None
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return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
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#---------------------------------------------------------------------
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## ¹¥»÷
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# @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
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# @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param skillValue ¼¼ÄÜÔöÇ¿
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# @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
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# @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
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# @param tick µ±Ç°Ê±¼ä
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# @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà
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# @remarks ¹¥»÷
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def DoAttack(curNormalNPC, curTagPet, skill, skillValue, skillPercent, skillHurtList, tick):
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#¼ÆËã·´µ¯,Ìí¼ÓÉËѪ
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curNPCBeHP = GameObj.GetHP(curNormalNPC)
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hurtType = AttackCommon.GetHurtHP(curNormalNPC, curTagPet, skill, skillValue, skillPercent, tick)
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hurtHP = hurtType.HurtHP
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#Ìí¼Ó³ðºÞ
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petControl = NPCCommon.NPCControl(curTagPet)
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petControl.AddObjDetelToAngryList_ByAttack(curNormalNPC, hurtHP, skill)
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#ÅжÏNPCÊÇ·ñÉËѪ,Èç¹ûÉËѪ,˵Ã÷·´µ¯É˺¦,Òª¼ÓÉËѪÁбí
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lastHP = curNPCBeHP - GameObj.GetHP(curNormalNPC)
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curTagPlayer = PetControl.GetPetOwner(curTagPet) # ³èÎïÖ÷ÈË
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if curTagPlayer != None:
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if lastHP > 0:
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#Ìí¼ÓÉËѪÁбí
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AttackCommon.NPCAddObjInHurtList(curTagPlayer, curNormalNPC, curNPCBeHP, lastHP)
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#¸øÕâ¸öÍæ¼ÒµÄÆäËûÕÙ»½ÊÞÔö¼Ó³ðºÞ(´òÖ÷ÈËÓÅÏÈ->ÕâÀïÖ»Ìí¼Ó1µã³ðºÞ)
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AttackCommon.SummonAddAngryByOwner(curNormalNPC, curTagPlayer, 1)
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#Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
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AttackCommon.AddHurt(curTagPet, skillHurtList, hurtType.HurtType, hurtHP)
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return hurtType
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#---------------------------------------------------------------------
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## ´¦Àí¹¥»÷ºóµÄ½á¹û
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# @param curNormalNPC ¹¥»÷·½:ÆÕͨNPC
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# @param curTagPet ·ÀÊØ·½:Íæ¼Ò³èÎï
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param tick µ±Ç°Ê±¼ä
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# @return True
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# @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û
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def AttackResult(curNormalNPC, curTagPet, skill, tick):
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curTagPlayer = PetControl.GetPetOwner(curTagPet) # ³èÎïÖ÷ÈË
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if curTagPlayer != None and GameObj.GetHP(curTagPlayer) > 0:
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#½øÈëÕ½¶·×´Ì¬
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AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
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#³èÎïËÀÍö
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if GameObj.GetHP(curTagPet) <= 0:
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curTagPetNPCControl = NPCCommon.NPCControl(curTagPet)
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curTagPetNPCControl.SetKilled()
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return True
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