#!/usr/bin/python
|
# -*- coding: GBK -*-
|
#---------------------------------------------------------------------
|
#
|
#---------------------------------------------------------------------
|
##@package Player_Attack_Pet
|
# Íæ¼Ò¹¥»÷³èÎï
|
#
|
# @author chenxuewei
|
# @date 2010-06-26
|
# @version 1.6
|
#
|
# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½
|
# @change: "2010-09-27 17:55" panwei È¡ÏûGM²»¿É¹¥»÷ÏÞÖÆ
|
# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬
|
# @change: "2012-06-13 18:00" jiang ¹¥»÷³èÎïÍæ¼ÒºìÃû
|
# @change: "2015-04-11 15:30" hxp Ôö¼Ó×îÖÕÉ˺¦Âß¼
|
# @change: "2016-02-26 17:00" hxp Ôö¼ÓPVPÉ˺¦Í³¼Æ
|
#------------------------------------------------------------------------------
|
"""Version = 2016-02-26 17:00"""
|
#---------------------------------------------------------------------
|
import NPCCommon
|
import GameWorld
|
import AttackCommon
|
import IPY_GameWorld
|
import PlayerControl
|
import ChConfig
|
import ChEquip
|
import SkillCommon
|
import PetControl
|
import SkillShell
|
import GameObj
|
#---------------------------------------------------------------------
|
|
#---------------------------------------------------------------------
|
|
## ÊÇ·ñ¿ÉÒÔ¹¥»÷
|
# @param curPlayer ¹¥»÷·½:Íæ¼Ò
|
# @param curTagPet ·ÀÊØ·½:³èÎï
|
# @param skill ¼¼ÄÜ(ÎÞ->None)
|
# @param tick µ±Ç°Ê±¼ä
|
# @return True or False
|
# @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷
|
def GetCanAttack(curPlayer, curTagPet, skill, tick):
|
return False
|
#===========================================================================
|
# #ͨÓÃÅжÏ
|
# if not AttackCommon.CheckPlayerCanAttackTag(curPlayer, curTagPet):
|
# return False
|
#
|
# #ÅжϾàÀë
|
# if not AttackCommon.CheckPlayerAttackDist(curPlayer, curTagPet, skill):
|
# return False
|
#
|
# return True
|
#===========================================================================
|
|
## »ñµÃ¹ØÏµ
|
# @param curPlayer ¹¥»÷·½:Íæ¼Ò
|
# @param curTagPet ·ÀÊØ·½:³èÎï
|
# @param skill ¼¼ÄÜ(ÎÞ->None)
|
# @param tick µ±Ç°Ê±¼ä
|
# @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
|
# @remarks »ñµÃ¹ØÏµ
|
def GetTagRelation(curPlayer, curTagPet, skill, tick):
|
return ChConfig.Type_Relation_None , ChConfig.Def_PASysMessage_None
|
curTagPlayer = PetControl.GetPetOwner(curTagPet) # ³èÎïÖ÷ÈË
|
|
if curTagPlayer == None:
|
return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
|
|
#×Ô¼ºµÄ³èÎï,²»Äܹ¥»÷
|
if GameWorld.IsSameObj(curPlayer, curTagPlayer):
|
return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
|
|
#±ðÈ˵ijèÎï,Åж¨Íæ¼ÒµÄ¹¥»÷ģʽ
|
if not AttackCommon.CheckPlayerAttackMode_Player(curPlayer, curTagPlayer):
|
return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackMode
|
|
#------------------------ÒÔÏÂÂß¼,¶¼ÊÇÍæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏÂ
|
|
return AttackCommon.GetPlayersRelation(curPlayer, curTagPlayer)
|
|
|
## ¹¥»÷
|
# @param curPlayer ¹¥»÷·½:Íæ¼Ò
|
# @param curTagPet ·ÀÊØ·½:³èÎï
|
# @param skill ¼¼ÄÜ(ÎÞ->None)
|
# @param skillValue ¼¼ÄÜÔöÇ¿
|
# @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
|
# @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
|
# @param tick µ±Ç°Ê±¼ä
|
# @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà
|
# @remarks ¹¥»÷
|
def DoAttack(curPlayer, curTagPet, skill, skillValue, skillPercent, skillHurtList, tick):
|
|
#¹¥»÷ǰѪÁ¿
|
curTagPetHP = GameObj.GetHP(curTagPet)
|
#¹¥»÷³É¹¦
|
hurtType = AttackCommon.GetHurtHP(curPlayer, curTagPet, skill, skillValue, skillPercent, tick)
|
hurtHP = hurtType.HurtHP
|
#¸øÕÙ»½ÊÞÌí¼Ó³ðºÞ
|
petControl = NPCCommon.NPCControl(curTagPet)
|
petControl.AddObjDetelToAngryList_ByAttack(curPlayer, hurtHP, skill)
|
|
#Ìí¼ÓÉËѪÁбí
|
AttackCommon.NPCAddObjInHurtList(curPlayer, curTagPet, curTagPetHP, hurtHP)
|
|
curTagPlayer = PetControl.GetPetOwner(curTagPet) # ³èÎïÖ÷ÈË
|
if curTagPlayer != None:
|
AttackCommon.OnPVPDamage(curPlayer, hurtHP, curTagPlayer, "Player v Pet")
|
|
#¸ø×Ô¼ºµÄÆäËûÕÙ»½ÊÞÌí¼Ó³ðºÞ
|
AttackCommon.SummonAddAngryByOwner(curTagPet, curPlayer, hurtHP)
|
#Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
|
AttackCommon.AddHurt(curTagPet, skillHurtList, hurtType.HurtType, hurtHP)
|
return hurtType
|
|
|
## ´¦Àí¹¥»÷ºóµÄ½á¹û
|
# @param curPlayer ¹¥»÷·½:Íæ¼Ò
|
# @param curTagPet ·ÀÊØ·½:³èÎï
|
# @param skill ¼¼ÄÜ(ÎÞ->None)
|
# @param tick µ±Ç°Ê±¼ä
|
# @return True
|
# @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û
|
def AttackResult(curPlayer, curTagPet, skill, tick):
|
|
curTagPlayer = PetControl.GetPetOwner(curTagPet) # ³èÎïÖ÷ÈË
|
|
if curTagPlayer != None:
|
|
if GameObj.GetHP(curTagPlayer) > 0:
|
#½øÈëÕ½¶·×´Ì¬
|
AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
|
|
AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick)
|
|
#³èÎïËÀÍö
|
if GameObj.GetHP(curTagPet) <= 0:
|
curTagPetNPCControl = NPCCommon.NPCControl(curTagPet)
|
curTagPetNPCControl.SetKilled()
|
|
if curPlayer != None and curTagPlayer != None:
|
AttackCommon.AddPKValue(curPlayer, curTagPlayer, tick)
|
return True
|