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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package Player_Attack_Pet
# Íæ¼Ò¹¥»÷³èÎï
#
# @author chenxuewei
# @date 2010-06-26
# @version 1.6
#
# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½
# @change: "2010-09-27 17:55" panwei È¡ÏûGM²»¿É¹¥»÷ÏÞÖÆ
# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬
# @change: "2012-06-13 18:00" jiang ¹¥»÷³èÎïÍæ¼ÒºìÃû
# @change: "2015-04-11 15:30" hxp Ôö¼Ó×îÖÕÉ˺¦Âß¼­
# @change: "2016-02-26 17:00" hxp Ôö¼ÓPVPÉ˺¦Í³¼Æ
#------------------------------------------------------------------------------ 
"""Version = 2016-02-26 17:00"""
#---------------------------------------------------------------------
import NPCCommon
import GameWorld
import AttackCommon
import IPY_GameWorld
import PlayerControl
import ChConfig
import ChEquip
import SkillCommon
import PetControl
import SkillShell
import GameObj
#---------------------------------------------------------------------
 
#---------------------------------------------------------------------
 
## ÊÇ·ñ¿ÉÒÔ¹¥»÷ 
#  @param curPlayer ¹¥»÷·½:Íæ¼Ò
#  @param curTagPet ·ÀÊØ·½:³èÎï
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True or False
#  @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷ 
def GetCanAttack(curPlayer, curTagPet, skill, tick):
    return False
    #===========================================================================
    # #ͨÓÃÅжÏ
    # if not AttackCommon.CheckPlayerCanAttackTag(curPlayer, curTagPet):
    #    return False 
    # 
    # #ÅжϾàÀë
    # if not AttackCommon.CheckPlayerAttackDist(curPlayer, curTagPet, skill):
    #    return False
    # 
    # return True
    #===========================================================================
 
## »ñµÃ¹ØÏµ
#  @param curPlayer ¹¥»÷·½:Íæ¼Ò
#  @param curTagPet ·ÀÊØ·½:³èÎï
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
#  @remarks »ñµÃ¹ØÏµ
def GetTagRelation(curPlayer, curTagPet, skill, tick):
    return ChConfig.Type_Relation_None , ChConfig.Def_PASysMessage_None
    curTagPlayer = PetControl.GetPetOwner(curTagPet)  # ³èÎïÖ÷ÈË
    
    if curTagPlayer == None:
        return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
    
    #×Ô¼ºµÄ³èÎï,²»Äܹ¥»÷
    if GameWorld.IsSameObj(curPlayer, curTagPlayer):
        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
    
    #±ðÈ˵ijèÎï,Åж¨Íæ¼ÒµÄ¹¥»÷ģʽ
    if not AttackCommon.CheckPlayerAttackMode_Player(curPlayer, curTagPlayer):
        return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackMode
    
    #------------------------ÒÔÏÂÂß¼­,¶¼ÊÇÍæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏÂ
    
    return AttackCommon.GetPlayersRelation(curPlayer, curTagPlayer)
 
 
## ¹¥»÷
#  @param curPlayer ¹¥»÷·½:Íæ¼Ò
#  @param curTagPet ·ÀÊØ·½:³èÎï
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param skillValue ¼¼ÄÜÔöÇ¿
#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
#  @param tick µ±Ç°Ê±¼ä
#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà 
#  @remarks ¹¥»÷
def DoAttack(curPlayer, curTagPet, skill, skillValue, skillPercent, skillHurtList, tick):
    
    #¹¥»÷ǰѪÁ¿
    curTagPetHP = GameObj.GetHP(curTagPet)
    #¹¥»÷³É¹¦
    hurtType = AttackCommon.GetHurtHP(curPlayer, curTagPet, skill, skillValue, skillPercent, tick)
    hurtHP = hurtType.HurtHP
    #¸øÕÙ»½ÊÞÌí¼Ó³ðºÞ
    petControl = NPCCommon.NPCControl(curTagPet)
    petControl.AddObjDetelToAngryList_ByAttack(curPlayer, hurtHP, skill)
    
    #Ìí¼ÓÉËѪÁбí
    AttackCommon.NPCAddObjInHurtList(curPlayer, curTagPet, curTagPetHP, hurtHP)
    
    curTagPlayer = PetControl.GetPetOwner(curTagPet)  # ³èÎïÖ÷ÈË
    if curTagPlayer != None:
        AttackCommon.OnPVPDamage(curPlayer, hurtHP, curTagPlayer, "Player v Pet")
    
    #¸ø×Ô¼ºµÄÆäËûÕÙ»½ÊÞÌí¼Ó³ðºÞ
    AttackCommon.SummonAddAngryByOwner(curTagPet, curPlayer, hurtHP)
    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
    AttackCommon.AddHurt(curTagPet, skillHurtList, hurtType.HurtType, hurtHP)
    return hurtType
 
 
## ´¦Àí¹¥»÷ºóµÄ½á¹û
#  @param curPlayer ¹¥»÷·½:Íæ¼Ò
#  @param curTagPet ·ÀÊØ·½:³èÎï
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True
#  @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û
def AttackResult(curPlayer, curTagPet, skill, tick):
    
    curTagPlayer = PetControl.GetPetOwner(curTagPet)  # ³èÎïÖ÷ÈË
    
    if curTagPlayer != None:
        
        if GameObj.GetHP(curTagPlayer) > 0:
            #½øÈëÕ½¶·×´Ì¬
            AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
            
        AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick)
    
    #³èÎïËÀÍö
    if GameObj.GetHP(curTagPet) <= 0:
        curTagPetNPCControl = NPCCommon.NPCControl(curTagPet)
        curTagPetNPCControl.SetKilled()
        
        if curPlayer != None and curTagPlayer != None:
            AttackCommon.AddPKValue(curPlayer, curTagPlayer, tick)
    return True