#!/usr/bin/python
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# -*- coding: GBK -*-
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#---------------------------------------------------------------------
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#
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#---------------------------------------------------------------------
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##@package Player_Attack_SummonNPC
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# Íæ¼Ò¹¥»÷ÕÙ»½NPC
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#
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# @author eggxp
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# @date 2010-4-20
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# @version 1.9
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#
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# ÐÞ¸Äʱ¼ä ÐÞ¸ÄÈË ÐÞ¸ÄÄÚÈÝ
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# @change: "2010-05-12 18:30" zhengyang Ìí¼Ó×¢ÊÍ
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# @change: "2010-05-28 15:50" chenxuewei Ó¦²ß»®ÁõºèÉúÐèÇó£ºÔö¼Ó½£Ê¥ÏîÄ¿µÄPK¹æÔò
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# @change: "2010-06-02 10:50" chenxuewei Íæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏ£¬»ñµÃÍæ¼Ò¼äµÄ¹ØÏµÍ³Ò»ÔÚAttackCommon´¦Àí
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# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½
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# @change: "2010-09-27 17:55" panwei È¡ÏûGM²»¿É¹¥»÷ÏÞÖÆ
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# @change: "2011-07-15 18:00" zhangd Ìí¼ÓNPC±»Íæ¼Ò´òËÀºó´¥·¢Âß¼
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# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬
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# @change: "2015-04-11 15:30" hxp Ôö¼Ó×îÖÕÉ˺¦Âß¼
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# @change: "2016-02-26 17:00" hxp Ôö¼ÓPVPÉ˺¦Í³¼Æ
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#------------------------------------------------------------------------------
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#"""Version = 2016-02-26 17:00"""
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#---------------------------------------------------------------------
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import NPCCommon
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import GameWorld
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import AttackCommon
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import IPY_GameWorld
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import ChConfig
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import FBLogic
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import GameObj
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import ChNPC
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#---------------------------------------------------------------------
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#---------------------------------------------------------------------
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## ÊÇ·ñ¿ÉÒÔ¹¥»÷
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# @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
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# @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param tick µ±Ç°Ê±¼ä
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# @return True or False
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# @remarks ÊÇ·ñ¿ÉÒÔ¹¥»÷
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def GetCanAttack(curPlayer, curTagSummonNPC, skill, tick):
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#ͨÓÃÅжÏ
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if not AttackCommon.CheckPlayerCanAttackTag(curPlayer, curTagSummonNPC):
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return False
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#ÅжϾàÀë
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if not AttackCommon.CheckPlayerAttackDist(curPlayer, curTagSummonNPC, skill):
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return False
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return True
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## »ñµÃ¹ØÏµ
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# @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
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# @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param tick µ±Ç°Ê±¼ä
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# @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
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# @remarks »ñµÃ¹ØÏµ
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def GetTagRelation(curPlayer, curTagSummonNPC, skill, tick):
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#»ñÈ¡ÕÙ»½ÊÞµÄÖ÷ÈË
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curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummonNPC)
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if curTagPlayer == None :
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#¹ÖÎïµÄÕÙ»½ÊÞ,²»¿¼Âǹ¥»÷ģʽÎÊÌâ
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return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
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#˽ÓÐľ׮ֻÄÜ×Ô¼º´ò×Ô¼ºµÄ
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if curTagSummonNPC.GetType() in [ChConfig.ntPriWoodPilePVE, ChConfig.ntPriWoodPilePVP]:
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summonPlayerID = curTagSummonNPC.GetDictByKey(ChConfig.Def_NPC_Dict_PriWoodPilePlayerID)
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if curPlayer.GetPlayerID() != summonPlayerID:
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return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
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return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
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#×Ô¼ºµÄÕÙ»½ÊÞ,²»Äܹ¥»÷
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if GameWorld.IsSameObj(curPlayer, curTagPlayer) :
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return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_None
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#±ðÈ˵ÄÕÙ»½ÊÞ,Åж¨Íæ¼ÒµÄ¹¥»÷ģʽ
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if not AttackCommon.CheckPlayerAttackMode_Player(curPlayer, curTagPlayer):
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return ChConfig.Type_Relation_Friend , ChConfig.Def_PASysMessage_AttackMode
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#------------------------ÒÔÏÂÂß¼,¶¼ÊÇÍæ¼Ò¿ÉÒÔ¹¥»÷Ä¿±êµÄÇé¿öÏÂ
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return AttackCommon.GetPlayersRelation(curPlayer, curTagPlayer)
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## ¹¥»÷
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# @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
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# @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param skillValue ¼¼ÄÜÔöÇ¿
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# @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
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# @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
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# @param tick µ±Ç°Ê±¼ä
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# @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà
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# @remarks ¹¥»÷
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def DoAttack(curPlayer, curTagSummon, skill, skillValue, skillPercent, skillHurtList, tick):
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#¹¥»÷ǰѪÁ¿
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curTagSummonBeHP = GameObj.GetHP(curTagSummon)
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#¹¥»÷³É¹¦
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hurtType = AttackCommon.GetHurtHP(curPlayer, curTagSummon, skill, skillValue, skillPercent, tick)
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hurtHP = hurtType.HurtHP
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#¸øÕÙ»½ÊÞÌí¼Ó³ðºÞ
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summonControl = NPCCommon.NPCControl(curTagSummon)
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summonControl.AddObjDetelToAngryList_ByAttack(curPlayer, hurtHP, skill)
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#Ìí¼ÓÉËѪÁбí
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AttackCommon.NPCAddObjInHurtList(curPlayer, curTagSummon, curTagSummonBeHP, hurtHP)
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curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon)
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if curTagPlayer != None:
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AttackCommon.OnPVPDamage(curPlayer, hurtHP, curTagPlayer, "Player v Summon")
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#¸ø×Ô¼ºµÄÆäËûÕÙ»½ÊÞÌí¼Ó³ðºÞ
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AttackCommon.SummonAddAngryByOwner(curTagSummon, curPlayer, hurtHP)
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#Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
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AttackCommon.AddHurt(curTagSummon, skillHurtList, hurtType.HurtType, hurtHP)
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return hurtType
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## ´¦Àí¹¥»÷ºóµÄ½á¹û
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# @param curNormalNPC ¹¥»÷·½:Íæ¼Ò
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# @param curTagPlayer ·ÀÊØ·½:ÕÙ»½ÊÞ
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param tick µ±Ç°Ê±¼ä
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# @return True
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# @remarks ´¦Àí¹¥»÷ºóµÄ½á¹û
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def AttackResult(curPlayer, curTagSummon, skill, tick):
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#»ñÈ¡ÕÙ»½ÊÞµÄÖ÷ÈË
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curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagSummon)
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#Èç¹ûÊÇÍæ¼ÒµÄÕÙ»½ÊÞÂß¼´¦Àí(NPCµÄÕÙ»½ÊÞ²»¿¼ÂÇ)
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if curTagPlayer != None :
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if GameObj.GetHP(curTagPlayer) > 0:
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#½øÈëÕ½¶·×´Ì¬
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AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
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AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick)
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#ÕÙ»½ÊÞËÀÍö
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if GameObj.GetHP(curTagSummon) <= 0:
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NPCCommon.OnPlayerAttackNPCDie(curTagSummon, curPlayer, skill)
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FBLogic.DoFB_Player_KillNPC(curPlayer , curTagSummon , tick)
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#»ñµÃ¿ØÖÆÆ÷
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curTagNormalNPCControl = NPCCommon.NPCControl(curTagSummon)
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curTagNormalNPCControl.SetKilled()
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else:
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ChNPC.OnNPCAttacked(curPlayer, curTagSummon, skill, tick)
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return True
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