1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package SummonNPC_Attack_Truck
# ÕÙ»½ÊÞ¹¥»÷ïÚ³µ
#
# @author eggxp
# @date 2010-4-20
# @version 1.4
#
# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½
# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬
# @change: "2012-05-31 18:00" jiang Ð޸Ĺ¥»÷ïÚ³µÂß¼­
# @change: "2013-01-03 17:00" wdb È¥³ýnpc¹¥»÷Ôì³ÉµÄÉËѪ¼Ç¼
#------------------------------------------------------------------------------ 
#"""Version = 2013-01-03 17:00"""
#---------------------------------------------------------------------
import NPCCommon
import AttackCommon
import ChConfig
import IPY_GameWorld
import SkillShell
import ShareDefine
import PlayerTruck
import GameFuncComm
import GameObj
#---------------------------------------------------------------------
#ïÚ³µ°²È«ÇøÅж¨¡£Ö÷ÈËÔÚ°²È«ÇøÇÒïÚ³µºÍÖ÷È˵ľàÀëСÓÚ3¸ñ
TruckSafeDist = 3
#---------------------------------------------------------------------
 
## ÊÇ·ñ¿ÉÒÔ¹¥»÷ 
#  @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ
#  @param curTagPlayer ·ÀÊØ·½:ïÚ³µ
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True or False
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetCanAttack(curSummonNPC, curTagTruck, skill, tick):
    
    curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)
    if not curPlayer:
        #ÕÒ²»µ½Ö÷ÈË
        return False
    
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Truck):
        #¹¦ÄÜ먦Æô,²»Äܹ¥»÷ïÚ³µ
        return False
    
    if not curTagTruck.GetCanAttack():
        #Äã½ñÈÕÒѾ­Ã»ÓнÙïÚ´ÎÊý,²»ÄܶÔïÚ³µ½øÐй¥»÷
        return False
    
    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck)
    if curTagPlayer == None :
        return False
    
    if not curTagTruck.GetCanAttack() or PlayerTruck.IsTruckDestroy(curTagTruck):
        #ïÚ³µ»õÎïÒѱ»½Ù¹â
        return False
    
    if not AttackCommon.CheckNPCCanAttackTag(curSummonNPC, curTagTruck, skill):
        return False
       
    return True
 
 
## »ñµÃ¹ØÏµ
#  @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ
#  @param curTagPlayer ·ÀÊØ·½:ïÚ³µ
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GetTagRelation(curSummonNPC, curTagTruck, skill, tick):
    curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)
    if curPlayer == None:
        #¹ÖÎïµÄÕÙ»½ÊÞÖ±½Ó¹¥»÷
        return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
    
    return AttackCommon.GetPlayerAndTruckRelation(curPlayer, curTagTruck)
 
 
## ¹¥»÷
#  @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ
#  @param curTagPlayer ·ÀÊØ·½:ïÚ³µ
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param skillValue ¼¼ÄÜÔöÇ¿
#  @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
#  @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
#  @param tick µ±Ç°Ê±¼ä
#  @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà 
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def DoAttack(curSummonNPC, curTagTruck, skill, skillValue, skillPercent, skillHurtList, tick):
    curTagTruckHP = GameObj.GetHP(curTagTruck)
    #¹¥»÷³É¹¦
    hurtType = AttackCommon.GetHurtHP(curSummonNPC, curTagTruck, skill, 
                                      skillValue, skillPercent, tick)
    #ÉËѪÁ¿
    hurtHP = hurtType.HurtHP
    #»ñµÃÕÙ»½ÊÞÖ÷ÈË
    curSummonNPCOwner = NPCCommon.GetSummonOwnerDetel(curSummonNPC)
    
    #Ìí¼ÓÉËѪÁбí
    # 2013-1-3,²»Ìí¼Ónpc¹¥»÷Ôì³ÉµÄÉËѪ¼Ç¼    
    if curSummonNPCOwner != None and curSummonNPCOwner.GetGameObjType() == IPY_GameWorld.gotPlayer:
        AttackCommon.NPCAddObjInHurtList(curSummonNPCOwner, curTagTruck, curTagTruckHP, hurtHP)
                
    #Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
    AttackCommon.AddHurt(curTagTruck, skillHurtList, hurtType.HurtType, hurtHP)
    return hurtType
 
 
## ´¦Àí¹¥»÷ºóµÄ½á¹û
#  @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ
#  @param curTagPlayer ·ÀÊØ·½:ïÚ³µ
#  @param skill ¼¼ÄÜ(ÎÞ->None)
#  @param tick µ±Ç°Ê±¼ä
#  @return True
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def AttackResult(curSummonNPC, curTagTruck, skill, tick):
    #»ñÈ¡ïÚ³µÖ÷ÈË
    curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck)
    
    #»ñÈ¡ÕÙ»½ÊÞµÄÖ÷ÈË
    curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)
    
    if curTagPlayer != None and GameObj.GetHP(curTagPlayer) > 0 :
        #½øÈëÕ½¶·×´Ì¬
        AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
        
            
    #ïÚ³µËð»µ
    if PlayerTruck.IsTruckDestroy(curTagTruck):
        PlayerTruck.DoTruckDestroy(curTagTruck)
        
    if curPlayer != None:
        AttackCommon.OnPlayerKillTruck(curPlayer, curTagTruck, tick)
        
    return True