#!/usr/bin/python
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# -*- coding: GBK -*-
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#---------------------------------------------------------------------
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#
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#---------------------------------------------------------------------
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##@package SummonNPC_Attack_Truck
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# ÕÙ»½ÊÞ¹¥»÷ïÚ³µ
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#
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# @author eggxp
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# @date 2010-4-20
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# @version 1.4
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#
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# @change: "2010-09-06 17:30" panwei GetBattleTypeº¯ÊýÐÞ¸Ä, ÐÂÔö²ÎÊý:¹¥»÷·½
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# @change: "2012-02-10 20:20" Alee Ìí¼Ó¼¼Äܱط¢Éú״̬
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# @change: "2012-05-31 18:00" jiang Ð޸Ĺ¥»÷ïÚ³µÂß¼
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# @change: "2013-01-03 17:00" wdb È¥³ýnpc¹¥»÷Ôì³ÉµÄÉËѪ¼Ç¼
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#------------------------------------------------------------------------------
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#"""Version = 2013-01-03 17:00"""
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#---------------------------------------------------------------------
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import NPCCommon
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import AttackCommon
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import ChConfig
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import IPY_GameWorld
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import SkillShell
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import ShareDefine
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import PlayerTruck
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import GameFuncComm
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import GameObj
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#---------------------------------------------------------------------
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#ïÚ³µ°²È«ÇøÅж¨¡£Ö÷ÈËÔÚ°²È«ÇøÇÒïÚ³µºÍÖ÷È˵ľàÀëСÓÚ3¸ñ
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TruckSafeDist = 3
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#---------------------------------------------------------------------
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## ÊÇ·ñ¿ÉÒÔ¹¥»÷
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# @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ
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# @param curTagPlayer ·ÀÊØ·½:ïÚ³µ
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param tick µ±Ç°Ê±¼ä
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# @return True or False
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def GetCanAttack(curSummonNPC, curTagTruck, skill, tick):
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curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)
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if not curPlayer:
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#ÕÒ²»µ½Ö÷ÈË
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return False
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if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Truck):
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#¹¦ÄÜ먦Æô,²»Äܹ¥»÷ïÚ³µ
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return False
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if not curTagTruck.GetCanAttack():
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#Äã½ñÈÕÒѾûÓнÙïÚ´ÎÊý,²»ÄܶÔïÚ³µ½øÐй¥»÷
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return False
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curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck)
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if curTagPlayer == None :
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return False
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if not curTagTruck.GetCanAttack() or PlayerTruck.IsTruckDestroy(curTagTruck):
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#ïÚ³µ»õÎïÒѱ»½Ù¹â
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return False
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if not AttackCommon.CheckNPCCanAttackTag(curSummonNPC, curTagTruck, skill):
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return False
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return True
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## »ñµÃ¹ØÏµ
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# @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ
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# @param curTagPlayer ·ÀÊØ·½:ïÚ³µ
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param tick µ±Ç°Ê±¼ä
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# @return È磺ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def GetTagRelation(curSummonNPC, curTagTruck, skill, tick):
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curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)
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if curPlayer == None:
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#¹ÖÎïµÄÕÙ»½ÊÞÖ±½Ó¹¥»÷
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return ChConfig.Type_Relation_Enemy , ChConfig.Def_PASysMessage_None
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return AttackCommon.GetPlayerAndTruckRelation(curPlayer, curTagTruck)
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## ¹¥»÷
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# @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ
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# @param curTagPlayer ·ÀÊØ·½:ïÚ³µ
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param skillValue ¼¼ÄÜÔöÇ¿
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# @param skillPercent ¼¼ÄÜÔöÇ¿°Ù·Ö±È
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# @param skillHurtList ¼¼ÄÜÉËѪÁбí(C++½Ó¿Ú)
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# @param tick µ±Ç°Ê±¼ä
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# @return hurtType £º HurtType É˺¦½á¹¹ÌåÀà
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def DoAttack(curSummonNPC, curTagTruck, skill, skillValue, skillPercent, skillHurtList, tick):
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curTagTruckHP = GameObj.GetHP(curTagTruck)
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#¹¥»÷³É¹¦
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hurtType = AttackCommon.GetHurtHP(curSummonNPC, curTagTruck, skill,
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skillValue, skillPercent, tick)
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#ÉËѪÁ¿
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hurtHP = hurtType.HurtHP
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#»ñµÃÕÙ»½ÊÞÖ÷ÈË
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curSummonNPCOwner = NPCCommon.GetSummonOwnerDetel(curSummonNPC)
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#Ìí¼ÓÉËѪÁбí
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# 2013-1-3,²»Ìí¼Ónpc¹¥»÷Ôì³ÉµÄÉËѪ¼Ç¼
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if curSummonNPCOwner != None and curSummonNPCOwner.GetGameObjType() == IPY_GameWorld.gotPlayer:
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AttackCommon.NPCAddObjInHurtList(curSummonNPCOwner, curTagTruck, curTagTruckHP, hurtHP)
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#Ìí¼Ó¼¼ÄÜÉ˺¦Í¨ÖªÁбí,(ÓÃÓÚ¹¥»÷½áÊø,ͳһ֪ͨ¿Í»§¶Ë)
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AttackCommon.AddHurt(curTagTruck, skillHurtList, hurtType.HurtType, hurtHP)
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return hurtType
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## ´¦Àí¹¥»÷ºóµÄ½á¹û
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# @param curNormalNPC ¹¥»÷·½:ÕÙ»½ÊÞ
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# @param curTagPlayer ·ÀÊØ·½:ïÚ³µ
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# @param skill ¼¼ÄÜ(ÎÞ->None)
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# @param tick µ±Ç°Ê±¼ä
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# @return True
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# @remarks º¯ÊýÏêϸ˵Ã÷.
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def AttackResult(curSummonNPC, curTagTruck, skill, tick):
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#»ñÈ¡ïÚ³µÖ÷ÈË
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curTagPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curTagTruck)
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#»ñÈ¡ÕÙ»½ÊÞµÄÖ÷ÈË
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curPlayer = NPCCommon.GetSummonNPCOwner(IPY_GameWorld.gotPlayer, curSummonNPC)
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if curTagPlayer != None and GameObj.GetHP(curTagPlayer) > 0 :
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#½øÈëÕ½¶·×´Ì¬
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AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
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#ïÚ³µËð»µ
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if PlayerTruck.IsTruckDestroy(curTagTruck):
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PlayerTruck.DoTruckDestroy(curTagTruck)
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if curPlayer != None:
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AttackCommon.OnPlayerKillTruck(curPlayer, curTagTruck, tick)
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return True
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