hxp
2 天以前 388823edfe6308cba6f76ca6dc4f20022c5cb2be
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerActCollectWords
#
# @todo:¼¯×ֻ
# @author hxp
# @date 2020-12-08
# @version 1.0
#
# ÏêϸÃèÊö: ¼¯×ֻ
#
#-------------------------------------------------------------------------------
#"""Version = 2020-12-08 19:00"""
#-------------------------------------------------------------------------------
import GameWorld
import PyGameData
import ShareDefine
import PlayerControl
import ChConfig
import IpyGameDataPY
import ChPyNetSendPack
import NetPackCommon
import ItemCommon
import ItemControler
import IPY_GameWorld
 
 
def GetActInfo(actNum):
    if ShareDefine.OperationActionName_CollectWords not in PyGameData.g_operationActionDict:
        return {}
    actNumDict = PyGameData.g_operationActionDict[ShareDefine.OperationActionName_CollectWords]
    if actNum not in actNumDict:
        return {}
    return actNumDict[actNum]
 
def OnPlayerLogin(curPlayer):
    ## Íæ¼ÒµÇ¼
    
    for actInfo in PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_CollectWords, {}).values():
        actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0)
        isReset = __CheckPlayerCollectWordsAction(curPlayer, actNum)
        if not isReset:
            # »î¶¯ÖÐͬ²½»î¶¯ÐÅÏ¢
            if actInfo.get(ShareDefine.ActKey_State):
                SyncCollectWordsActionInfo(curPlayer, actNum)
                SyncCollectWordsPlayerInfo(curPlayer, actNum)
                
    return
 
def RefreshActCollectWordsInfo(actNum):
    ## ÊÕµ½GameServerͬ²½µÄ»î¶¯ÐÅÏ¢£¬Ë¢Ð»ÐÅÏ¢
    playerManager = GameWorld.GetPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        __CheckPlayerCollectWordsAction(curPlayer, actNum)
        
    return
 
def __CheckPlayerCollectWordsAction(curPlayer, actNum):
    ## ¼ì²éÍæ»î¶¯Êý¾ÝÐÅÏ¢
    
    playerID = curPlayer.GetPlayerID()
    actInfo = GetActInfo(actNum)
    actID = actInfo.get(ShareDefine.ActKey_ID, 0)
    state = actInfo.get(ShareDefine.ActKey_State, 0)
    
    playerActID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollectWordsID % actNum) # Íæ¼ÒÉíÉϵĻID
    
    # »î¶¯ID ÏàͬµÄ»°²»´¦Àí
    if actID == playerActID:
        GameWorld.DebugLog("¼¯×ֻID²»±ä£¬²»´¦Àí£¡actNum=%s,actID=%s" % (actNum, actID), curPlayer.GetPlayerID())
        return
    
    templateID = 0
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID, 0)
    if cfgID:
        actIpyData = IpyGameDataPY.GetIpyGameData("ActCollectWords", cfgID)
        templateID = 0 if not actIpyData else actIpyData.GetTemplateID()
        exchangeList = IpyGameDataPY.GetIpyGameDataList("CollectWordsExchange", templateID)
        if not exchangeList:
            GameWorld.ErrLog("¼¯×Ö¶Ò»»ÕÒ²»µ½¶Ò»»Ä£°åÅäÖÃ!actNum=%s,cfgID=%s,templateID=%s" % (actNum, cfgID, templateID), playerID)
        else:
            for exchangeIpyData in exchangeList:
                exchangeNum = exchangeIpyData.GetExchangeNum()
                PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollectWordsExchangeCount % (actNum, exchangeNum), 0)
                
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollectWordsID % actNum, actID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollectWordsGJSeconds % actNum, 0)
    GameWorld.DebugLog("¼¯×Ö»î¶¯ÖØÖÃ! actNum=%s,cfgID=%s,templateID=%s,actID=%s" % (actNum, cfgID, templateID, actID), playerID)
    
    if state:
        SyncCollectWordsActionInfo(curPlayer, actNum)
        SyncCollectWordsPlayerInfo(curPlayer, actNum)
        
    return True
 
def OnKillNPCDrop(curPlayer, curNPC):
    ## »÷ɱNPCµô×ÖÂß¼­
    
    if curNPC.GetType() in [ChConfig.ntPriWoodPilePVP]:
        return
    
    for actInfo in PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_CollectWords, {}).values():
        actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0)
        randList = __GetDropWordsItemRateList(curPlayer, curNPC, actInfo)
        if not randList:
            continue
        
        if isinstance(randList, dict):
            for dropItemID, dropCountList in randList.items():
                itemCount = GameWorld.GetResultByRandomList(dropCountList)
                if itemCount <= 0:
                    continue
                GameWorld.DebugLog("    ¼¯×ֻµôÂäÎïÆ· dict! actNum=%s,npcID=%s,dropItemID=%s,itemCount=%s" % (actNum, curNPC.GetNPCID(), dropItemID, itemCount))
                
                isAuctionItem = 0 # ·ÇÅÄÆ·
                ItemControler.GivePlayerItem(curPlayer, dropItemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
            continue
        
        dropItemID = GameWorld.GetResultByRandomList(randList)
        if not dropItemID:
            continue
        GameWorld.DebugLog("    ¼¯×ֻµôÂäÎïÆ·! actNum=%s,npcID=%s,dropItemID=%s" % (actNum, curNPC.GetNPCID(), dropItemID))
        
        itemCount = 1 # Ä¬ÈÏ1¸ö
        isAuctionItem = 0 # ·ÇÅÄÆ·
        ItemControler.GivePlayerItem(curPlayer, dropItemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
        
    return
 
def __GetDropWordsItemRateList(curPlayer, npcData, actInfo):
    ## »ñÈ¡µô×Ö±ýͼÁбí
    
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    ipyData = IpyGameDataPY.GetIpyGameData("ActCollectWords", cfgID)
    if not ipyData:
        return
    
    isBoss = ChConfig.IsGameBoss(npcData)
    playerLV = curPlayer.GetLV()
    import NPCCommon
    npcLV = NPCCommon.GetNPCLV(npcData, curPlayer)
    limitLV = ipyData.GetLVLimit()
    if not isBoss and limitLV and limitLV > playerLV:
        #GameWorld.DebugLog("    ¼¯×Ö»î¶¯Íæ¼ÒµÈ¼¶²»×㣬ÎÞ·¨µôÂä! actName=%s,cfgID=%s,limitLV=%s" % (actName, cfgID, limitLV))
        return
    
    dropDiffLVLimit = ipyData.GetDropDiffLVLimit()
    if not isBoss and dropDiffLVLimit and (playerLV - npcLV) > dropDiffLVLimit:
        #GameWorld.DebugLog("    ¼¯×Ö»î¶¯Íæ¼ÒµÈ¼¶ÓëNPCµÈ¼¶²îÖµ¹ý´ó£¬ÎÞ·¨µôÂä! actName=%s,cfgID=%s,playerLV(%s) - npcLV(%s) > %s" 
        #                   % (actName, cfgID, playerLV, npcLV, dropDiffLVLimit))
        return
    
    lastDayOnlyExchange = ipyData.GetLastDayOnlyExchange()
    if lastDayOnlyExchange:
        _, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
        curDate = GameWorld.GetCurrentTime()
        curDateStr = "%d-%s-%s" % (curDate.year, curDate.month, curDate.day)
        if curDateStr == endDateStr:
            #GameWorld.DebugLog("    ¼¯×ֻ×îºóÒ»Ìì²»µôÂä! actName=%s,cfgID=%s, %s" % (actName, cfgID, curDateStr))
            return
        
    if not isBoss:
        return ipyData.GetDropItemRateList()
    
    bossDropRateListInfo = ipyData.GetDropItemRateListBoss()
    npcID = npcData.GetNPCID()
    killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
    limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
    return bossDropRateListInfo.get(limitIndex, [])
 
def OnGetDropWordsItemDict(curPlayer, npcData, killCount):
    ## »ñÈ¡ÍÑ»úµôÂäÎïÆ·
    
    dropItemCountDict = {}
    for actInfo in PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_CollectWords, {}).values():
        actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0)
        
        dropRateList = __GetDropWordsItemRateList(curPlayer, npcData, actInfo)
        if not dropRateList:
            continue
        
        if not isinstance(dropRateList, list):
            continue
        
        preRate = 0
        maxRate = dropRateList[-1][0]
        for rateInfo in dropRateList:
            rate, dropItemID = rateInfo
            curRate = rate - preRate
            if not curRate:
                break
            preRate = rate
            if not dropItemID:
                continue
            totalRate = curRate * killCount # ×ܸÅÂÊ
            dropCount = totalRate / maxRate # ¿ÉµôÂäÊý
            rateEx = totalRate % maxRate # Ê£Óà¸ÅÂÊ
            if GameWorld.CanHappen(rateEx, maxRate):
                dropCount += 1
            if not dropCount:
                continue
            
            dropItemCountDict[dropItemID] = dropItemCountDict.get(dropItemID, 0) + dropCount
            GameWorld.DebugLog("    ÍÑ»ú¼¯×ֻµô×Ö: actNum=%s,dropItemID=%s,dropCount=%s" % (actNum, dropItemID, dropCount))
            
    return dropItemCountDict
 
def OnGetGuajiAwardItemDict(curPlayer, awardSeconds, useUnsecond):
    ## »ñÈ¡¹Ò»úÊÕÒæ
    
    dropItemCountDict = {}
    for actInfo in PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_CollectWords, {}).values():
        actNum = actInfo.get(ShareDefine.ActKey_ActNum, 0)
        
        if not actInfo.get(ShareDefine.ActKey_State):
            continue
        
        cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
        ipyData = IpyGameDataPY.GetIpyGameData("ActCollectWords", cfgID)
        if not ipyData:
            continue
        
        dropRateList = ipyData.GetDropItemRateList()
        if not dropRateList:
            continue
        
        guajiAwardSet = ipyData.GetGuajiAwardSet() # xÃëx´Î
        if not guajiAwardSet:
            continue
        doSeconds, doCount = guajiAwardSet
        
        if useUnsecond:
            unSeconds = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollectWordsGJSeconds % (actNum))
            awardSeconds += unSeconds
            
            canDoCount = awardSeconds / doSeconds
            killCount = canDoCount * doCount
            
            updUnSeconds = awardSeconds % doSeconds
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollectWordsGJSeconds % (actNum), updUnSeconds)
            GameWorld.DebugLog("    ¹Ò»ú¼¯×ֻ: actNum=%s,awardSeconds=%s,canDoCount=%s,killCount=%s,unSeconds=%s,updUnSeconds=%s" 
                               % (actNum, awardSeconds, canDoCount, killCount, unSeconds, updUnSeconds))
        else:
            canDoCount = awardSeconds / doSeconds
            killCount = canDoCount * doCount
            GameWorld.DebugLog("    ¹Ò»ú¼¯×ֻ: actNum=%s,awardSeconds=%s,canDoCount=%s,killCount=%s" 
                               % (actNum, awardSeconds, canDoCount, killCount))
        if killCount <= 0:
            continue
        
        preRate = 0
        maxRate = dropRateList[-1][0]
        for rateInfo in dropRateList:
            rate, dropItemID = rateInfo
            curRate = rate - preRate
            if not curRate:
                break
            preRate = rate
            if not dropItemID:
                continue
            totalRate = curRate * killCount # ×ܸÅÂÊ
            dropCount = totalRate / maxRate # ¿ÉµôÂäÊý
            rateEx = totalRate % maxRate # Ê£Óà¸ÅÂÊ
            if GameWorld.CanHappen(rateEx, maxRate):
                dropCount += 1
            if not dropCount:
                continue
            
            dropItemCountDict[dropItemID] = dropItemCountDict.get(dropItemID, 0) + dropCount
            GameWorld.DebugLog("    ¹Ò»ú¼¯×ֻµô×Ö: actNum=%s,dropItemID=%s,dropCount=%s,curRate=%s,totalRate=%s" 
                               % (actNum, dropItemID, dropCount, curRate, totalRate))
            
    return dropItemCountDict
 
#// AA 09 ¼¯×ֻ¶Ò»» #tagCMActCollectWordsExchange
#
#struct    tagCMActCollectWordsExchange
#{
#    tagHead        Head;
#    BYTE        ActNum;    //»î¶¯±àºÅ£¬1 »ò 2£¬Ï໥¶ÀÁ¢µÄ»î¶¯£¬¿Éͬʱ¿ªÆô
#    BYTE        ExchangeNum;    //¶Ò»»±àºÅ
#};
def OnActCollectWordsExchange(index, clientData, tick):
    actNum = clientData.ActNum
    exchangeNum = clientData.ExchangeNum
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    GameWorld.DebugLog("¼¯×ֻ¶Ò»»£¡actNum=%s,exchangeNum=%s" % (actNum, exchangeNum))
    
    actInfo = GetActInfo(actNum)
    
    if not actInfo.get(ShareDefine.ActKey_State):
        GameWorld.DebugLog("·Ç¼¯×ֻÖУ¬ÎÞ·¨¶Ò»»£¡actNum=%s" % actNum)
        return
    
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    ipyData = IpyGameDataPY.GetIpyGameData("ActCollectWords", cfgID)
    if not ipyData:
        return
    
    templateID = ipyData.GetTemplateID()
    if not templateID:
        return
    
    exchangeList = IpyGameDataPY.GetIpyGameDataList("CollectWordsExchange", templateID)
    if not exchangeList:
        return
    
    findIpyData = None
    for exchangeIpyData in exchangeList:
        if exchangeNum == exchangeIpyData.GetExchangeNum():
            findIpyData = exchangeIpyData
            break
        
    if not findIpyData:
        GameWorld.ErrLog("ÕÒ²»µ½¼¯×ֻ¶Ò»»ÅäÖÃÊý¾Ý£¡actNum=%s,cfgID=%s,templateID=%s,exchangeNum=%s" 
                         % (actNum, cfgID, templateID, exchangeNum))
        return
    
    exchangeCountMax = findIpyData.GetExchangeCountMax()
    curExchangeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollectWordsExchangeCount % (actNum, exchangeNum))
    if exchangeCountMax and curExchangeCount >= exchangeCountMax:
        GameWorld.DebugLog("³¬¹ý×î´ó¼¯×Ö¶Ò»»´ÎÊý£¡templateID=%s,exchangeNum=%s,curExchangeCount=%s > %s" 
                           % (templateID, exchangeNum, curExchangeCount, exchangeCountMax))
        return
    
    exchangeItemInfo = __GetExchangeItemInfo(findIpyData.GetExchangeItemInfo(), actInfo.get(ShareDefine.ActKey_WorldLV, 0))
    if len(exchangeItemInfo) != 3:
        return
    exchangeItemID = exchangeItemInfo[0]
    exchangeCount = exchangeItemInfo[1]
    exchangeIsBind = exchangeItemInfo[2]
    
    if not ItemControler.CheckPackSpaceEnough(curPlayer, [[exchangeItemID, exchangeCount, exchangeIsBind]]):
        return
    
    delItemList = []
    needItemList = findIpyData.GetNeedItemList()
    for needItemID, needCount, _ in needItemList:
        costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, needItemID, needCount)
        if bindCnt + unBindCnt < needCount:
            GameWorld.DebugLog("¼¯×Ö¶Ò»»ËùÐèÎïÆ·²»×㣡exchangeItemID=%s,needItemID=%s,needCount=%s > %s" 
                               % (exchangeItemID, needItemID, needCount, bindCnt + unBindCnt))
            return
        delItemList.append([costItemIndexList, bindCnt, unBindCnt, needCount])
        
    if exchangeCountMax:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CollectWordsExchangeCount % (actNum, exchangeNum), curExchangeCount + 1)
        SyncCollectWordsPlayerInfo(curPlayer, actNum, exchangeNum)
        
    eventName = "CollectWordsExchange"
    for costItemIndexList, bindCnt, unBindCnt, needCount in delItemList:
        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, needCount, eventName)
        
    ItemControler.GivePlayerItem(curPlayer, exchangeItemID, exchangeCount, exchangeIsBind, [IPY_GameWorld.rptItem], event=[eventName, False, {}])
    
    if findIpyData.GetNeedNotify():
        PlayerControl.WorldNotify(0, "CollectWordsExchange", [curPlayer.GetPlayerName(), exchangeItemID])
        
    return
 
def __GetExchangeItemInfo(cfgExchangeItemInfo, worldLV):
    if isinstance(cfgExchangeItemInfo, dict):
        return GameWorld.GetDictValueByRangeKey(cfgExchangeItemInfo, worldLV, [])
    return cfgExchangeItemInfo
 
def SyncCollectWordsActionInfo(curPlayer, actNum):
    ## Í¬²½»î¶¯ÐÅÏ¢
    
    actInfo = GetActInfo(actNum)
    
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    ipyData = IpyGameDataPY.GetIpyGameData("ActCollectWords", cfgID)
    if not ipyData:
        return
    
    templateID = ipyData.GetTemplateID()
    if not templateID:
        return
    
    startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
    clientPack = ChPyNetSendPack.tagMCActCollectWordsInfo()
    clientPack.ActNum = actNum
    clientPack.StartDate = startDateStr
    clientPack.EndtDate = endDateStr
    clientPack.LimitLV = ipyData.GetLVLimit()
    clientPack.LastDayOnlyExchange = ipyData.GetLastDayOnlyExchange()
    clientPack.ExchangeItemList = []
    
    exchangeList = IpyGameDataPY.GetIpyGameDataList("CollectWordsExchange", templateID)
    if exchangeList:
        for exchangeIpyData in exchangeList:
            itemID, itemCount, isBind = __GetExchangeItemInfo(exchangeIpyData.GetExchangeItemInfo(), actInfo.get(ShareDefine.ActKey_WorldLV, 0))
            needItemList = exchangeIpyData.GetNeedItemList()
            
            exchangeItem = ChPyNetSendPack.tagMCActCollectWordsExchangeItem()
            exchangeItem.ExchangeNum = exchangeIpyData.GetExchangeNum()
            exchangeItem.ExchangeCountMax = exchangeIpyData.GetExchangeCountMax()
            exchangeItem.ItemID = itemID
            exchangeItem.ItemCount = itemCount
            exchangeItem.IsBind = isBind
            exchangeItem.NeedItemList = []
            for needItemID, needCount, needIsBind in needItemList:
                needItem = ChPyNetSendPack.tagMCActCollectWordsNeedItem()
                needItem.ItemID = needItemID
                needItem.ItemCount = needCount
                needItem.IsBind = needIsBind
                exchangeItem.NeedItemList.append(needItem)
            exchangeItem.NeedItemCount = len(exchangeItem.NeedItemList)
            
            clientPack.ExchangeItemList.append(exchangeItem)
            
    clientPack.ExchangeCount = len(clientPack.ExchangeItemList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def SyncCollectWordsPlayerInfo(curPlayer, actNum, exchangeNum=0):
    ## Í¬²½»î¶¯Íæ¼ÒÊý¾Ý
    
    actInfo = GetActInfo(actNum)
    if not actInfo:
        return
    
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    ipyData = IpyGameDataPY.GetIpyGameData("ActCollectWords", cfgID)
    if not ipyData:
        return
    
    templateID = ipyData.GetTemplateID()
    if not templateID:
        return
    
    exchangeList = IpyGameDataPY.GetIpyGameDataList("CollectWordsExchange", templateID)
    if not exchangeList:
        return
    
    clientPack = ChPyNetSendPack.tagMCActCollectWordsPlayerInfo()
    clientPack.ActNum = actNum
    clientPack.ExchangeInfoList = []
    for exchangeIpyData in exchangeList:
        ipyExchangeNum = exchangeIpyData.GetExchangeNum()
        if exchangeNum and exchangeNum != ipyExchangeNum:
            continue
        
        exchangeInfo = ChPyNetSendPack.tagMCActCollectWordsExchangeInfo()
        exchangeInfo.ExchangeNum = ipyExchangeNum
        exchangeInfo.ExchangeCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CollectWordsExchangeCount % (actNum, ipyExchangeNum)) 
        clientPack.ExchangeInfoList.append(exchangeInfo)
        
        if exchangeNum:
            break
        
    clientPack.ExchangeCount = len(clientPack.ExchangeInfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return