hxp
2 天以前 388823edfe6308cba6f76ca6dc4f20022c5cb2be
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerFaQi
#
# @todo:·¨Æ÷ϵͳ
# @author hxp
# @date 2021-10-13
# @version 1.0
#
# ÏêϸÃèÊö: ·¨Æ÷ϵͳ
#
# ×¢£º Óë·¨±¦ÏµÍ³Ã»ÓйØÏµ
#-------------------------------------------------------------------------------
#"""Version = 2021-10-14 15:00"""
#-------------------------------------------------------------------------------
 
import GameWorld
import IPY_GameWorld
import PlayerControl
import ChPyNetSendPack
import FunctionNPCCommon
import NetPackCommon
import IpyGameDataPY
import ItemCommon
import ChConfig
 
def DoFaQiOpen(curPlayer):
    ## ¹¦ÄÜ¿ªÆô
    faQiLV = 1
    ipyData = IpyGameDataPY.GetIpyGameData("FaQiLVUp", faQiLV)
    if not ipyData:
        return
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FaQiLV, faQiLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FaQiEatItemCount, 0)
    
    GameWorld.DebugLog("·¨Æ÷¹¦ÄÜ¿ªÆô! faQiLV=%s" % faQiLV)
    Sync_FaQiLVInfo(curPlayer)
    RefreshFaQiAttr(curPlayer)
    return True
 
def PlayerFaQiLogin(curPlayer):
    if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FaQiLV):
        return
    Sync_FaQiLVInfo(curPlayer)
    return
 
#// A5 32 ·¨Æ÷Éý¼¶ #tagCMFaQiLVUp
#
#struct    tagCMFaQiLVUp
#{
#    tagHead        Head;
#    WORD        UseItemCnt;        //ÏûºÄ²ÄÁϸöÊý
#    BYTE        IsAutoBuy;        //ÊÇ·ñ×Ô¶¯¹ºÂò
#};
def OnFaQiLVUp(index, curPackData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    costItemCount = curPackData.UseItemCnt # ÏûºÄ²ÄÁϸöÊý
    isAutoBuy = curPackData.IsAutoBuy # ÊÇ·ñ×Ô¶¯¹ºÂò
    
    faQiLV = max(1, curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FaQiLV))
    curEatItemCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FaQiEatItemCount)
    
    ipyData = IpyGameDataPY.GetIpyGameData("FaQiLVUp", faQiLV)
    if not ipyData:
        return
    
    needEatCount = ipyData.GetNeedEatCount()
    if not needEatCount:
        GameWorld.DebugLog("·¨Æ÷ÒÑÂú¼¶£¡faQiLV=%s" % faQiLV)
        return
    
    costItemID = IpyGameDataPY.GetFuncCfg("FaQiUpItem", 1)
    autoBuyShopIndex = IpyGameDataPY.GetFuncCfg("FaQiUpItem", 2)
    if not costItemID or not costItemCount:
        return
    
    costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID, costItemCount)
    lackCnt = costItemCount - bindCnt - unBindCnt
    if lackCnt > 0 and not isAutoBuy:
        GameWorld.DebugLog("ÏûºÄµÀ¾ß²»×㣬ÎÞ·¨Éý¼¶·¨Æ÷!costItemID=%s,costItemCount=%s,bindCnt=%s,unBindCnt=%s,lackCnt=%s" 
                           % (costItemID, costItemCount, bindCnt, unBindCnt, lackCnt))
        return
    
    delCnt = costItemCount
    if lackCnt > 0:
        autoBuyMoneyType = IPY_GameWorld.TYPE_Price_Gold_Money
        infoDict = {ChConfig.Def_Cost_Reason_SonKey:costItemID}
        if not FunctionNPCCommon.PayAutoBuyItem(curPlayer, {costItemID:lackCnt}, autoBuyMoneyType, ChConfig.Def_Cost_FaQi, infoDict, shopItemIndexDict={costItemID:autoBuyShopIndex}):
            return
        delCnt -= lackCnt
        
    # ¿Û³ýÏûºÄ
    if delCnt:
        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delCnt, ChConfig.ItemDel_FaQi)
        
    updClassLV = faQiLV
    updEatItemCount = curEatItemCount + costItemCount
    GameWorld.DebugLog("·¨Æ÷ÅàÑø: faQiLV=%s,curEatItemCount=%s,costItemCount=%s,updEatItemCount=%s,needEatCount=%s" 
                       % (faQiLV, curEatItemCount, costItemCount, updEatItemCount, needEatCount))
    
    if updEatItemCount >= needEatCount:
        updClassLV += 1
        updEatItemCount -= needEatCount
        GameWorld.DebugLog("    Éý½×: updClassLV=%s,updEatItemCount=%s" % (updClassLV, updEatItemCount))
        
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FaQiLV, updClassLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FaQiEatItemCount, updEatItemCount)
    
    # Éý½×
    if updClassLV > faQiLV:
        pass
    
    Sync_FaQiLVInfo(curPlayer)
    # Ë¢ÊôÐÔ£¬¸üÐÂÅÅÐаñ
    RefreshFaQiAttr(curPlayer)
    return
 
def RefreshFaQiAttr(curPlayer):
    CalcFaQiAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    return
 
def CalcFaQiAttr(curPlayer):
    
    faQiLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FaQiLV)
    if not faQiLV:
        return
    
    allAttrList = [{} for _ in range(4)]
    customAttrDictFaQi = {}
    faQiAllAttrInfo = {}
    
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetFaQiLVUpCount()):
        lvupIpyData = ipyDataMgr.GetFaQiLVUpByIndex(index)
        dataLV = lvupIpyData.GetFaQiLV()
        if dataLV > faQiLV:
            break
        elif dataLV == faQiLV:
            upItemCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FaQiEatItemCount)
        else:
            upItemCount = lvupIpyData.GetNeedEatCount()
            
        # µÈ½×¶îÍâÊôÐÔ
        lvAttrTypeList = lvupIpyData.GetLVAttrType()
        lvAttrValueList = lvupIpyData.GetLVAttrValue()
        for i, attrID in enumerate(lvAttrTypeList):
            attrValue = lvAttrValueList[i]
            faQiAllAttrInfo[attrID] = faQiAllAttrInfo.get(attrID, 0) + attrValue
            PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
            
        # ÅàÑøµ¤Ôö¼ÓÊôÐÔ
        upItemPerCount = lvupIpyData.GetUpEatItemPerCount()
        if upItemCount and upItemPerCount:
            upItemAttrTypeList = lvupIpyData.GetUpItemAttrType()
            upItemAttrValueList = lvupIpyData.GetUpItemAttrValue()
            attrMultiple = upItemCount / upItemPerCount
            for i, attrID in enumerate(upItemAttrTypeList):
                attrValue = upItemAttrValueList[i]
                faQiAllAttrInfo[attrID] = faQiAllAttrInfo.get(attrID, 0) + attrValue
                PlayerControl.CalcAttrDict_Type(attrID, attrValue * attrMultiple, allAttrList)
                
    customAttrDictFaQi["faQiAllAttrInfo"] = faQiAllAttrInfo
    # ±£´æ¼ÆËãÖµ
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_FaQi, allAttrList, customAttrDict=customAttrDictFaQi)
    return
 
def Sync_FaQiLVInfo(curPlayer):
    clientPack = ChPyNetSendPack.tagMCFaQiInfo()
    clientPack.Clear()
    clientPack.LV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FaQiLV)
    clientPack.EatItemCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FaQiEatItemCount)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return