hxp
2 天以前 388823edfe6308cba6f76ca6dc4f20022c5cb2be
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerFeastLogin
#
# @todo:½ÚÈյǼ
# @author hxp
# @date 2021-01-27
# @version 1.0
#
# ÏêϸÃèÊö: ½ÚÈյǼ
#
#-------------------------------------------------------------------------------
#"""Version = 2021-01-27 17:00"""
#-------------------------------------------------------------------------------
 
import PyGameData
import ShareDefine
import PlayerControl
import IpyGameDataPY
import ChPyNetSendPack
import ItemControler
import IPY_GameWorld
import NetPackCommon
import GameWorld
import ChConfig
 
def OnPlayerLogin(curPlayer):
    isReset = __CheckPlayerFeastLoginAction(curPlayer)
    if not isReset:
        actInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_FeastLogin, {})
        # »î¶¯ÖÐͬ²½»î¶¯ÐÅÏ¢
        if actInfo.get(ShareDefine.ActKey_State):
            __SetLoginByDayIndex(curPlayer, actInfo)
            Sync_FeastLoginActionInfo(curPlayer)
            Sync_FeastLoginPlayerInfo(curPlayer)
    return
 
def RefreshFeastLoginActionInfo():
    ## ÊÕµ½GameServerͬ²½µÄ»î¶¯ÐÅÏ¢£¬Ë¢Ð»ÐÅÏ¢
    playerManager = GameWorld.GetPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        __CheckPlayerFeastLoginAction(curPlayer)
    return
 
def __CheckPlayerFeastLoginAction(curPlayer):
    ## ¼ì²éÍæ¼Ò»î¶¯ÐÅÏ¢
    
    playerID = curPlayer.GetPlayerID()
    
    actInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_FeastLogin, {})
    actID = actInfo.get(ShareDefine.ActKey_ID, 0)
    state = actInfo.get(ShareDefine.ActKey_State, 0)
    
    playerActID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FeastLoginID) # Íæ¼ÒÉíÉϵĻID
    # »î¶¯ID ÏàͬµÄ»°²»´¦Àí
    if actID == playerActID:
        GameWorld.DebugLog("½ÚÈյǼ»î¶¯ID²»±ä£¬²»´¦Àí£¡", curPlayer.GetPlayerID())
        if state:
            if __SetLoginByDayIndex(curPlayer, actInfo):
                Sync_FeastLoginPlayerInfo(curPlayer)
        return
    GameWorld.DebugLog("½ÚÈյǼ»î¶¯ÖØÖÃ! actID=%s,playerActID=%s,state=%s" % (actID, playerActID, state), playerID)
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FeastLoginID, actID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FeastLoginState, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FeastLoginAwardState, 0)
    
    if state:
        __SetLoginByDayIndex(curPlayer, actInfo)
        Sync_FeastLoginActionInfo(curPlayer)
        Sync_FeastLoginPlayerInfo(curPlayer)
    return True
 
def __SetLoginByDayIndex(curPlayer, actInfo):
    ## ÉèÖÃijһÌìÒѵǼ£¬¿ÉÁì½±
    dayIndex = actInfo.get(ShareDefine.ActKey_DayIndex, 0)
    loginState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FeastLoginState)
    loginCount, lastRecordDay = loginState / 10, loginState % 10
    curDay = dayIndex + 1
    if lastRecordDay >= curDay:
        GameWorld.DebugLog("    ½ÚÈյǼδ´ï¼Ç¼¼µÇÌì»òÒѼǼµÇ¼! dayIndex=%s,loginState=%s,lastRecordDay(%s) >= curDay(%s)" % (dayIndex, loginState, lastRecordDay, curDay))
        return
    loginCount += 1
    updLoginState = loginCount * 10 + curDay
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FeastLoginState, updLoginState)
    GameWorld.DebugLog("    ½ÚÈյǼÉèÖÃÌìµÇ¼: dayIndex=%s,loginState=%s,updLoginState=%s,loginCount=%s" % (dayIndex, loginState, updLoginState, loginCount))
    return True
 
def GetFeastLoginAward(curPlayer, dayNum):
    ## ÁìÈ¡»î¶¯½±Àø
    
    actInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_FeastLogin, {})
    if not actInfo:
        return
    
    if not actInfo.get(ShareDefine.ActKey_State):
        GameWorld.DebugLog("·Ç½ÚÈյǼ»î¶¯ÖУ¡")
        return
    
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    
    ipyData = IpyGameDataPY.GetIpyGameData("ActFeastLogin", cfgID)
    if not ipyData:
        return
    
    worldLV = actInfo.get(ShareDefine.ActKey_WorldLV)
    templateID = GameWorld.GetDictValueByRangeKey(ipyData.GetTemplateIDInfo(), worldLV, 0)
    if not templateID:
        return
    
    dayIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActFeastLoginAward", templateID)
    if not dayIpyDataList:
        return
    
    findIpyData = None
    for dayIpyData in dayIpyDataList:
        if dayIpyData.GetDayNum() == dayNum:
            findIpyData = dayIpyData
            break
        
    if not findIpyData:
        GameWorld.DebugLog("ÕÒ²»µ½¶ÔÓ¦µÄÌì½±Àø! dayNum=%s" % dayNum)
        return
    
    awardIndex = dayNum - 1
    loginState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FeastLoginState)
    loginCount = loginState / 10
    if dayNum > loginCount:
        GameWorld.DebugLog("½ÚÈյǼ»î¶¯µÇ¼Ìì²»×㣬ÎÞ·¨Áì½±£¡dayNum=%s > loginCount=%s,loginState=%s" % (dayNum, loginCount, loginState))
        return
    
    awardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FeastLoginAwardState)
    if awardRecord & pow(2, awardIndex):
        GameWorld.DebugLog("½ÚÈյǼ»î¶¯¸ÃÌìÒÑÁì½±£¡dayNum=%s,awardIndex=%s,awardRecord=%s" % (dayNum, awardIndex, awardRecord))
        return
    
    awardItemList = findIpyData.GetLoginAwardItemList()
    if not ItemControler.CheckPackSpaceEnough(curPlayer, awardItemList):
        return
    
    updAwardRecord = awardRecord | pow(2, awardIndex)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FeastLoginAwardState, updAwardRecord)
    Sync_FeastLoginPlayerInfo(curPlayer)
    
    GameWorld.DebugLog("ÁìÈ¡½ÚÈյǼ½±Àø£¡dayNum=%s,awardIndex=%s,awardItemList=%s" % (dayNum, awardIndex, awardItemList))
    
    for itemID, itemCount, isAuctionItem in awardItemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem], 
                                     event=["FeastLogin", False, {}])
        
    return
 
def Sync_FeastLoginPlayerInfo(curPlayer):
    ## Í¨Öª»î¶¯Íæ¼ÒÐÅÏ¢
    loginState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FeastLoginState)
    loginCount = loginState / 10
    clientPack = ChPyNetSendPack.tagMCFeastLoginPlayerInfo()
    clientPack.LoginState = pow(2, loginCount) - 1
    clientPack.LoginAward = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FeastLoginAwardState)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
 
def Sync_FeastLoginActionInfo(curPlayer):
    ## Í¨Öª»î¶¯ÐÅÏ¢
    actInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_FeastLogin, {})
    if not actInfo:
        return
    
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    
    ipyData = IpyGameDataPY.GetIpyGameData("ActFeastLogin", cfgID)
    if not ipyData:
        return
    
    worldLV = actInfo.get(ShareDefine.ActKey_WorldLV)
    templateID = GameWorld.GetDictValueByRangeKey(ipyData.GetTemplateIDInfo(), worldLV, 0)
    if not templateID:
        return
    
    dayIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActFeastLoginAward", templateID)
    if not dayIpyDataList:
        return
    
    startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
    actPack = ChPyNetSendPack.tagMCFeastLoginInfo()
    actPack.Clear()
    actPack.StartDate = startDateStr
    actPack.EndtDate = endDateStr
    actPack.LimitLV = ipyData.GetLVLimit()
    actPack.DayAwardList = []
    for dayIpyData in dayIpyDataList:
        dayInfo = ChPyNetSendPack.tagMCFeastLoginDayAward()
        dayInfo.DayNum = dayIpyData.GetDayNum()
        dayInfo.AwardItemList = []
        for itemID, itemCount, isAuctionItem in dayIpyData.GetLoginAwardItemList():
            itemInfo = ChPyNetSendPack.tagMCFeastLoginDayAwardItem()
            itemInfo.ItemID = itemID
            itemInfo.ItemCount = itemCount
            itemInfo.IsBind = isAuctionItem
            dayInfo.AwardItemList.append(itemInfo)
        dayInfo.AwardCount = len(dayInfo.AwardItemList)
        
        actPack.DayAwardList.append(dayInfo)
    actPack.DayCount = len(actPack.DayAwardList)
    NetPackCommon.SendFakePack(curPlayer, actPack)
    return