hxp
2 天以前 388823edfe6308cba6f76ca6dc4f20022c5cb2be
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#!/usr/bin/python
# -*- coding: GBK -*-
#-------------------------------------------------------------------------------
#
##@package Player.PlayerFeastTravel
#
# @todo:½ÚÈÕÓÎÀú
# @author hxp
# @date 2021-02-01
# @version 1.0
#
# ÏêϸÃèÊö: ½ÚÈÕÓÎÀú
#
#-------------------------------------------------------------------------------
#"""Version = 2021-02-01 15:00"""
#-------------------------------------------------------------------------------
 
import PyGameData
import ShareDefine
import PlayerControl
import IpyGameDataPY
import ItemControler
import ChPyNetSendPack
import IPY_GameWorld
import NetPackCommon
import GameWorld
import ChConfig
 
def OnPlayerLogin(curPlayer):
    isReset = __CheckPlayerFeastTravelAction(curPlayer)
    if not isReset:
        actInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_FeastTravel, {})
        # »î¶¯ÖÐͬ²½»î¶¯ÐÅÏ¢
        if actInfo.get(ShareDefine.ActKey_State):
            Sync_FeastTravelActionInfo(curPlayer)
            Sync_FeastTravelPlayerInfo(curPlayer)
    return
 
def RefreshFeastTravelActionInfo():
    ## ÊÕµ½GameServerͬ²½µÄ»î¶¯ÐÅÏ¢£¬Ë¢Ð»ÐÅÏ¢
    playerManager = GameWorld.GetPlayerManager()
    for index in xrange(playerManager.GetPlayerCount()):
        curPlayer = playerManager.GetPlayerByIndex(index)
        if not GameWorld.IsNormalPlayer(curPlayer):
            continue
        __CheckPlayerFeastTravelAction(curPlayer)
    return
 
def __CheckPlayerFeastTravelAction(curPlayer):
    ## ¼ì²éÍæ¼Ò»î¶¯ÐÅÏ¢
    
    playerID = curPlayer.GetPlayerID()
    
    actInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_FeastTravel, {})
    actID = actInfo.get(ShareDefine.ActKey_ID, 0)
    state = actInfo.get(ShareDefine.ActKey_State, 0)
    
    playerActID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FeastTravelID) # Íæ¼ÒÉíÉϵĻID
    # »î¶¯ID ÏàͬµÄ»°²»´¦Àí
    if actID == playerActID:
        GameWorld.DebugLog("½ÚÈÕÓÎÀú»î¶¯ID²»±ä£¬²»´¦Àí£¡", curPlayer.GetPlayerID())
        return
    GameWorld.DebugLog("½ÚÈÕÓÎÀú»î¶¯ÖØÖÃ! actID=%s,playerActID=%s,state=%s" % (actID, playerActID, state), playerID)
    
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FeastTravelID, actID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FeastTravelPoint, 0)
    
    if not state:
        return
    
    templateID = __GetTravelTemplateID()
    
    ipyMgr = IpyGameDataPY.IPY_Data()
    # ÖØÖÃÓÎÀúÈÎÎñÏà¹Ø
    for index in xrange(ipyMgr.GetActFeastTravelTaskCount()):
        taskIpyData = ipyMgr.GetActFeastTravelTaskByIndex(index)
        taskID = taskIpyData.GetTraveTasklD()
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FeastTravelValue % taskID, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FeastTravelCount % taskID, 0)
        
    # ÖØÖÃÓÎÀú½±Àø
    for index in xrange(ipyMgr.GetActFeastTravelAwardCount()):
        awardIpyData = ipyMgr.GetActFeastTravelAwardByIndex(index)
        if templateID != awardIpyData.GetTemplatelD():
            continue
        recordIndex = awardIpyData.GetRecordIndex()
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FeastTravelAwardCount % recordIndex, 0)
        
    Sync_FeastTravelActionInfo(curPlayer)
    Sync_FeastTravelPlayerInfo(curPlayer)
    return True
 
def __GetTravelTemplateID():
    actInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_FeastTravel, {})
    if not actInfo:
        return
    
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    ipyData = IpyGameDataPY.GetIpyGameData("ActFeastTravel", cfgID)
    if not ipyData:
        return
    
    worldLV = actInfo.get(ShareDefine.ActKey_WorldLV)
    templateID = GameWorld.GetDictValueByRangeKey(ipyData.GetTemplateIDInfo(), worldLV, 0)
    return templateID
 
def AddFeastTravelTaskValue(curPlayer, taskID, addValue=1):
    ## Ôö¼ÓÓÎÀúÈÎÎñÍê³É½ø¶È
    actInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_FeastTravel, {})
    if not actInfo:
        return
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    ipyData = IpyGameDataPY.GetIpyGameData("ActFeastTravelTask", taskID)
    if not ipyData:
        return
    maxFinishCount = ipyData.GetFinishTimeMax()
    curFinishCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FeastTravelCount % taskID)
    if maxFinishCount and curFinishCount >= maxFinishCount:
        GameWorld.DebugLog("¸ÃÓÎÀúÈÎÎñÒÑ´ïµ½×î´óÍê³É´ÎÊý!taskID=%s,curFinishCount=%s" % (taskID, curFinishCount))
        return
    curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FeastTravelValue % taskID)        
    updValue = curValue + addValue
    GameWorld.DebugLog("Ôö¼ÓÓÎÀú½ø¶È: taskID=%s,curValue=%s,addValue=%s,updValue=%s" % (taskID, curValue, addValue, updValue))
    
    if maxFinishCount:
        maxValue = ipyData.GetFinishNeedValue() * maxFinishCount
        if updValue > maxValue:
            updValue = maxValue
            GameWorld.DebugLog("    ÐÞÕý½ø¶ÈÖµ²»³¬¹ý×î´ó¿ÉÍê³É´ÎÊýµÄ×ܽø¶ÈÖµ! maxFinishCount=%s,maxValue=%s,updValue=%s" 
                               % (maxFinishCount, maxValue, updValue))
            
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FeastTravelValue % taskID, updValue)
    updFinishCount = updValue / ipyData.GetFinishNeedValue()
    GameWorld.DebugLog("    curFinishCount=%s,updFinishCount=%s" % (curFinishCount, updFinishCount))
    # Ôö¼ÓÍê³É´ÎÊý
    if updFinishCount > curFinishCount:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FeastTravelCount % taskID, updFinishCount)
        addFinishCount = updFinishCount - curFinishCount
        addTravelPointTotal = addFinishCount * ipyData.GetAddTravelPoint()
        
        curTravelPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FeastTravelPoint)
        updTravelPoint = curTravelPoint + addTravelPointTotal
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FeastTravelPoint, updTravelPoint)
        GameWorld.DebugLog("    Íê³ÉÓÎÀú: addFinishCount=%s,addTravelPointTotal=%s,curTravelPoint=%s,updTravelPoint=%s" 
                           % (addFinishCount, addTravelPointTotal, curTravelPoint, updTravelPoint))
        
    Sync_FeastTravelPlayerInfo(curPlayer, taskID, -1) # ²»Í¨Öª½±Àø
    return True
 
def GetFeastTravelAward(curPlayer, index):
    ## ½ÚÈÕÓÎÀúÁì½±
    
    templateID = __GetTravelTemplateID()
    if not templateID:
        return
    
    ipyDataList = IpyGameDataPY.GetIpyGameDataList("ActFeastTravelAward", templateID)
    if not ipyDataList:
        return
    
    findIpyData = None
    for ipyData in ipyDataList:
        if index == ipyData.GetRecordIndex():
            findIpyData = ipyData
            break
        
    if not findIpyData:
        return
    
    getCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FeastTravelAwardCount % index)
    getCountMax = findIpyData.GetAwardCountMax()
    if getCountMax and getCount >= getCountMax:
        GameWorld.DebugLog("    ½ÚÈÕÓÎÀúÁì½±ÒÑ´ï×î´óÁìÈ¡´ÎÊý! templateID=%s,index=%s,getCount=%s >= getCountMax=%s" 
                           % (templateID, index, getCount, getCountMax))
        return
    
    curPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FeastTravelPoint)
    singleNeedPoint = findIpyData.GetNeedTravelPoint()
    canUsePoint = curPoint - getCount * singleNeedPoint
    if canUsePoint < singleNeedPoint:
        GameWorld.DebugLog("    ½ÚÈÕÓÎÀúÁì½±ÓÎÀúÖµ²»×ã! templateID=%s,index=%s,curPoint=%s,getCount=%s,canUsePoint=%s < singleNeedPoint=%s" 
                           % (templateID, index, curPoint, getCount, canUsePoint, singleNeedPoint))
        return
    
    awardList = findIpyData.GetTravelAwardInfo()
    if not awardList:
        return
    
    if not ItemControler.CheckPackSpaceEnough(curPlayer, awardList):
        return
    
    updGetCount = getCount + 1
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FeastTravelAwardCount % index, updGetCount)
    
    GameWorld.DebugLog("    ½ÚÈÕÓÎÀúÁì½±! templateID=%s,index=%s,curPoint=%s,getCount=%s,canUsePoint=%s,singleNeedPoint=%s,updGetCount=%s" 
                       % (templateID, index, curPoint, getCount, canUsePoint, singleNeedPoint, updGetCount))
    
    for itemID, itemCnt, isAuctionItem in awardList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isAuctionItem, [IPY_GameWorld.rptItem], event=["FeastTravel", False, {}])
        
    Sync_FeastTravelPlayerInfo(curPlayer, -1, index) # ²»Í¨ÖªÈÎÎñ
    return
 
def Sync_FeastTravelPlayerInfo(curPlayer, taskID=None, awardIndex=None):
    ## Í¨Öª»î¶¯Íæ¼ÒÐÅÏ¢
    # @param taskID: None-֪ͨȫ²¿£»>=0-µ¥¸ö֪ͨ£»-1-²»Í¨Öª
    
    syncTaskIDList = []
    if taskID == None:
        ipyMgr = IpyGameDataPY.IPY_Data()
        for index in xrange(ipyMgr.GetActFeastTravelTaskCount()):
            taskIpyData = ipyMgr.GetActFeastTravelTaskByIndex(index)
            syncTaskIDList.append(taskIpyData.GetTraveTasklD())
    elif taskID >= 0:
        syncTaskIDList = [taskID]
        
    syncAwardIndexList = []
    if awardIndex == None:
        templateID = __GetTravelTemplateID()
        if templateID:
            awardIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActFeastTravelAward", templateID)
            if awardIpyDataList:
                syncAwardIndexList = [awardIpyData.GetRecordIndex() for awardIpyData in awardIpyDataList]
    elif awardIndex >= 0:
        syncAwardIndexList = [awardIndex]
        
    playerPack = ChPyNetSendPack.tagMCFeastTravelPlayerInfo()
    playerPack.TravelPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FeastTravelPoint)
    playerPack.TravelPlayerTaskList = []
    for taskID in syncTaskIDList:
        taskInfo = ChPyNetSendPack.tagMCFeastTravelPlayerTask()
        taskInfo.TravelTaskID = taskID
        taskInfo.TravelValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FeastTravelValue % taskID)
        taskInfo.FinishCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FeastTravelCount % taskID)
        playerPack.TravelPlayerTaskList.append(taskInfo)
    playerPack.TravelPlayerTaskCount = len(playerPack.TravelPlayerTaskList)
    
    playerPack.TravelPlayerAwardList = []
    for awardIndex in syncAwardIndexList:
        awardInfo = ChPyNetSendPack.tagMCFeastTravelPlayerAward()
        awardInfo.AwardIndex = awardIndex
        awardInfo.GetAwardCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FeastTravelAwardCount % awardIndex)
        playerPack.TravelPlayerAwardList.append(awardInfo)
    playerPack.TravelPlayerAwardCount = len(playerPack.TravelPlayerAwardList)
    
    NetPackCommon.SendFakePack(curPlayer, playerPack)
    return
 
def Sync_FeastTravelActionInfo(curPlayer):
    ## Í¨Öª»î¶¯ÐÅÏ¢
    actInfo = PyGameData.g_operationActionDict.get(ShareDefine.OperationActionName_FeastTravel, {})
    if not actInfo:
        return
    
    if not actInfo.get(ShareDefine.ActKey_State):
        return
    
    cfgID = actInfo.get(ShareDefine.ActKey_CfgID)
    ipyData = IpyGameDataPY.GetIpyGameData("ActFeastTravel", cfgID)
    if not ipyData:
        return
    
    worldLV = actInfo.get(ShareDefine.ActKey_WorldLV)
    templateID = GameWorld.GetDictValueByRangeKey(ipyData.GetTemplateIDInfo(), worldLV, 0)
    if not templateID:
        return
    
    startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
    actPack = ChPyNetSendPack.tagMCFeastTravelInfo()
    actPack.Clear()
    actPack.StartDate = startDateStr
    actPack.EndtDate = endDateStr
    actPack.LimitLV = ipyData.GetLVLimit()
    actPack.ResetType = ipyData.GetResetType()
    
    actPack.TravelTaskList = []
    ipyMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyMgr.GetActFeastTravelTaskCount()):
        taskIpyData = ipyMgr.GetActFeastTravelTaskByIndex(index)
        taskInfo = ChPyNetSendPack.tagMCFeastTravelTask()
        taskInfo.TravelTaskID = taskIpyData.GetTraveTasklD()
        taskInfo.FinishNeedValue = taskIpyData.GetFinishNeedValue()
        taskInfo.FinishTimeMax = taskIpyData.GetFinishTimeMax()
        taskInfo.AddTravelPoint = taskIpyData.GetAddTravelPoint()
        actPack.TravelTaskList.append(taskInfo)
    actPack.TravelTaskCount = len(actPack.TravelTaskList)
    
    awardIpyDataList = IpyGameDataPY.GetIpyGameDataList("ActFeastTravelAward", templateID)
    actPack.TravelAwardList = []
    for awardIpyData in awardIpyDataList:
        awardInfo = ChPyNetSendPack.tagMCFeastTravelAward()
        awardInfo.AwardIndex = awardIpyData.GetRecordIndex()
        awardInfo.NeedTravelPoint = awardIpyData.GetNeedTravelPoint()
        awardInfo.AwardCountMax = awardIpyData.GetAwardCountMax()
        awardInfo.AwardItemList = []
        for itemID, itemCount, isAuctionItem in awardIpyData.GetTravelAwardInfo():
            itemInfo = ChPyNetSendPack.tagMCFeastTravelAwardItem()
            itemInfo.ItemID = itemID
            itemInfo.ItemCount = itemCount
            itemInfo.IsBind = isAuctionItem
            awardInfo.AwardItemList.append(itemInfo)
        awardInfo.AwardItemCount = len(awardInfo.AwardItemList)
        actPack.TravelAwardList.append(awardInfo)
    actPack.TravelAwardCount = len(actPack.TravelAwardList)
    
    NetPackCommon.SendFakePack(curPlayer, actPack)
    return