hxp
2 天以前 388823edfe6308cba6f76ca6dc4f20022c5cb2be
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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package PlayerRefineStove
# @todo: Íæ¼ÒÁ¶µ¤Â¯
#
# @author: xdh
# @date 2019-4-12
# @version 1.0
#
# @note: 
#---------------------------------------------------------------------
#"""Version = 2019-4-12 16:40"""
#---------------------------------------------------------------------
import ChConfig
import GameWorld
import IPY_GameWorld
import ItemControler
import PlayerControl
import ChPyNetSendPack
import NetPackCommon
import GameFuncComm
import ShareDefine
import ItemCommon
import PlayerSuccess
import PlayerAttrFruit
import IpyGameDataPY
import EventShell
import PlayerActivity
import PlayerFairyCeremony
import PlayerNewFairyCeremony
import PlayerActGarbageSorting
import PlayerActLogin
import PlayerVip
 
import copy
import time
 
DefStoveType1 = 1 #1Á鵤
DefStoveType2 = 2 #2Ïɵ¤
 
 
##¹¦ÄÜ¿ªÆô
def DoRefineStoveOpen(curPlayer):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyLV, 1)
    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_AlchemyLV, 1)
    Sycn_AlchemyMsg(curPlayer)
    return True
 
 
##µÇ¼´¦Àí
def DoOnLogin(curPlayer, tick):
    Sycn_AlchemyMsg(curPlayer)
    Sycn_AlchemyPrayMsg(curPlayer)
    return
 
 
def OnDay(curPlayer):
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyPrayCnt, 0)
    Sycn_AlchemyPrayMsg(curPlayer)
    return
 
 
#// A5 76 Íæ¼ÒÁ¶µ¤ #tagCMPlayerRefine
#
#struct tagCMPlayerRefine
#{
#    tagHead    Head;
#    DWORD    AlchemyID;    // µ¤Ò©ID
#    BYTE   DoType;  // 0-ѧϰ 1-¿ªÊ¼Á¶µ¤ 2-Í£Ö¹Á¶µ¤ 3-¿ªÂ¯È¡µ¤
#};
def PlayerRefineItem(index, clientPack, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_RefineStove):
        GameWorld.DebugLog("Á¶µ¤Â¯¹¦ÄÜ먦Æô£¡", playerID)
        return
    refineTimes = max(1, clientPack.AlchemyTimes)
    alchemyID = clientPack.AlchemyID
    doType = clientPack.DoType
    GameWorld.DebugLog("Íæ¼ÒÁ¶µ¤: alchemyID=%s, doType=%s" % (alchemyID, doType), playerID)
    alchemyIpyData = IpyGameDataPY.GetIpyGameData("Alchemy", alchemyID)
    if not alchemyIpyData:
        GameWorld.DebugLog("Åä·½²»´æÔÚ£¡alchemyID=%s" % alchemyID, playerID)
        return
    alchemType = alchemyIpyData.GetAlchemType()
    alchemyItemID = alchemyIpyData.GetAlchemItemID()
    alchemyQuality = alchemyIpyData.GetAlchemyQuality()
    hasLearn = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyLearnState, alchemyID)
    alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
    curAlchemyItemID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyItemID % alchemType)  #ÕýÔÚÁ¶µÄµ¤
    curLuckValue = curPlayer.GetLuckValue()
    curTime = int(time.time())
 
    if doType == 0:
        if hasLearn:
            GameWorld.DebugLog('µ¤·½ÒÑѧϰ£¡£¬²»¿ÉÖØ¸´Ñ§')
            return
        learnNeedAlchemLV = alchemyIpyData.GetLearnNeedAlchemLV()
        if alchemyLV < learnNeedAlchemLV:
            GameWorld.DebugLog('µ¤·½Ñ§Ï°ÐèÒªÁ¶µ¤µÈ¼¶ %s' % learnNeedAlchemLV)
            return
        learnNeedLingGenPoint = alchemyIpyData.GetLearnNeedLingGenPoint()
        if PlayerControl.GetTotalLingGenPoint(curPlayer) < learnNeedLingGenPoint:
            GameWorld.DebugLog('µ¤·½Ñ§Ï°ÐèÒª×ÜÁé¸ùµã %s' % learnNeedLingGenPoint)
            return
        learnNeedItemID = alchemyIpyData.GetLearnNeedItemID()
        itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
        enough, indexList, hasBind, lackCnt = ItemCommon.GetItem_FromPack_ByID_ExEx(learnNeedItemID, itemPack, 1)
        if not enough:
            return
        ItemCommon.ReduceItem(curPlayer, itemPack, indexList, 1, False, "RefineStove")
        GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyLearnState, alchemyID, 1)
        Sycn_AlchemyMsg(curPlayer, alchemyID, False)
    elif doType == 1:
        if not hasLearn:
            GameWorld.DebugLog('µ¤·½Î´Ñ§Ï°£¡£¬²»¿ÉÁ¶µ¤')
            return
        if curAlchemyItemID:
            GameWorld.DebugLog('µ±Ç°µ¤ÀàÐÍÒÑÔÚÁ¶µ¤ÖУ¡ curAlchemyItemID=%s' % curAlchemyItemID)
            return
        if refineTimes < 1:
            return
        # »ù´¡¹Ì¶¨ÏûºÄ
        needMaterialDict = alchemyIpyData.GetMaterial()
        needMaterialDict = {itemID:itemCnt*refineTimes for itemID, itemCnt in needMaterialDict.items()}
        itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
        lackItemDict, delInfoDict = ItemCommon.GetCostItemIndexList(needMaterialDict, itemPack, False)
        if lackItemDict:
            GameWorld.DebugLog("Åä·½²ÄÁϲ»×㣡alchemyID=%s,needMaterialDict=%s,lackItemDict=%s,hasItemDict=%s"
                               % (alchemyItemID, needMaterialDict, lackItemDict, delInfoDict), playerID)
            return
        #ÈÎÎñ
        for _ in xrange(refineTimes):
            EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality, alchemyItemID)
            
        #¿ÛÏûºÄ
        ItemCommon.DelCostItem(curPlayer, itemPack, delInfoDict, ChConfig.ItemDel_Alchemy)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, alchemyItemID)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, curTime)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyTimes % alchemyID, refineTimes)
 
        Sycn_AlchemyMsg(curPlayer, alchemyID, False)
        #ÈÕ³£ÈÎÎñ
        costItemCnt = sum(needMaterialDict.values())
        #PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_RefineStove, costItemCnt)
 
    elif doType == 2:
        if curAlchemyItemID != alchemyItemID:
            GameWorld.DebugLog('Í£Ö¹µ¤Ò©ID´íÎó curAlchemyItemID=%s' % curAlchemyItemID)
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, 0)
        Sycn_AlchemyMsg(curPlayer, alchemyID, False)
    elif doType == 3:
        if curAlchemyItemID != alchemyItemID:
            GameWorld.DebugLog('¿ªÂ¯µ¤Ò©ID´íÎó curAlchemyItemID=%s' % curAlchemyItemID)
            return
        refineTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyTimes % alchemyID)
        refineTimes = max(1, refineTimes)
        startTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyStartTime % alchemyID)
        passTime = max(0, curTime - startTime)
        if passTime < alchemyIpyData.GetNeedTime() * refineTimes:
            GameWorld.DebugLog('¿ªÂ¯µ¤Ò©,ʱ¼äδµ½  passTime=%s' % passTime)
            return
        alchemyQuality = alchemyIpyData.GetAlchemyQuality()
 
        alchemyAppointCntDict = {} #¶¨ÖÆÅäÖà{´ÎÊý:[ÊýÁ¿,³É¹¦ÂÊ]}
        alchemyCustomizedDict = IpyGameDataPY.GetFuncEvalCfg('alchemyCustomized', 1, {})
        if alchemyID in alchemyCustomizedDict:
            alchemyCnt = GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyCnt, alchemyID, False)
            alchemyAppointCntDict = alchemyCustomizedDict[alchemyID]
 
        resultIpyData = IpyGameDataPY.InterpolationSearch('AlchemyResult', 'LuckValue', curLuckValue, {'AlchemyQuality':alchemyIpyData.GetAlchemyQuality()})
        if not resultIpyData:
            GameWorld.ErrLog('AlchemyResult ÅäÖôíÎó Î´ÕÒµ½¸Ãµ¤·½ÊýÁ¿ alchemyItemID=%s' % alchemyItemID, playerID)
            return
        makeItemData = GameWorld.GetGameData().GetItemByTypeID(alchemyItemID)
        if not makeItemData:
            return
        #Á鵤³É¹¦Âʹ«Ê½ ²ÎÊý curLuckValue:»Û¸ù  alchemyLV:Á¶µ¤µÈ¼¶ alchemyQuality:µ¤Ò©µÈ¼¶  qualityNeedLuck:ÒªÇó»Û¸ù
        qualityNeedLuck = IpyGameDataPY.GetFuncEvalCfg('alchemySuccess', 2, {}).get(str(alchemyQuality), 0)
        nomalsuccessRate = eval(IpyGameDataPY.GetFuncCompileCfg('alchemySuccess'))
        
        resultCnt = 0  #µ¤Ò©ÊýÁ¿ 0´ú±íʧ°Ü
        for i in xrange(refineTimes):
            #³É¹¦ÂÊ
            appointInfo = [] #[ÊýÁ¿,³É¹¦ÂÊ]
            if alchemyAppointCntDict and alchemyCnt+1+i in alchemyAppointCntDict:
                appointInfo = alchemyAppointCntDict[alchemyCnt+1+i]
            if appointInfo:
                successRate = appointInfo[1]
            elif alchemType == DefStoveType2:
                successRate = ShareDefine.Def_MaxRateValue  #Ïɵ¤±Ø¶¨³É¹¦
            elif alchemType == DefStoveType1:
                successRate = nomalsuccessRate
            else:
                return
            isSuccess = GameWorld.CanHappen(successRate)
            if isSuccess:
                if alchemType == DefStoveType2:
                    resultCnt += 1 #Ïɵ¤±Ø¶¨Îª1
                elif alchemType == DefStoveType1:
                    if appointInfo:
                        resultCnt += appointInfo[0]
                    else:
                        resultCnt += GameWorld.GetResultByRandomList(resultIpyData.GetCntRateList())
                if not resultCnt:
                    GameWorld.ErrLog('AlchemyResult ÅäÖôíÎó Î´Ëæ»ú³ö¸Ãµ¤·½ÊýÁ¿alchemyItemID=%s' % alchemyItemID, playerID)
                    return
        if resultCnt:
            needSpace = 1
            packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
            if needSpace > packSpace:
                PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
                return
         
    
            ItemControler.GivePlayerItem(curPlayer, alchemyItemID, resultCnt, 0, [IPY_GameWorld.rptItem],
                                      event=[ChConfig.ItemGive_Refine, False, {}])
            #×ÏÉ«¼°ÒÔÉÏÈ«·þ¹ã²¥
            notifyColor = IpyGameDataPY.GetFuncCfg("AlchemyNotify", 1)
            needNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 2)
            notNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 3)
            if alchemyItemID not in notNotifyItemIDList and (alchemyItemID in needNotifyItemIDList or makeItemData.GetItemColor() >= notifyColor):
                PlayerControl.WorldNotify(0, "AchemyGreatSuccess", [curPlayer.GetPlayerName(), alchemyItemID])
 
#        #ÈÎÎñ£¬¸ÄΪ¿ªÊ¼Á¶µ¤´¥·¢
#        for _ in xrange(refineTimes):
#            EventShell.EventRespons_RefineItem(curPlayer, alchemyQuality, alchemyItemID)
        #ÖØÖÃ
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyItemID % alchemType, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyStartTime % alchemyID, 0)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyTimes % alchemyID, 0)
        #¼Ó¾­Ñé
        addExp = alchemyIpyData.GetAlchemyExp() * refineTimes
        AddRefineExp(curPlayer, addExp, alchemyLV)
        #¼Ó´ÎÊý
        if alchemyID in alchemyCustomizedDict:
            GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyCnt, alchemyID, min(alchemyCnt + refineTimes, 9), False)
    
        GameWorld.DebugLog('Á¶µ¤½á¹û alchemyItemID=%s,refineTimes=%s,isSuccess=%s,resultCnt=%s' % (alchemyItemID, refineTimes, isSuccess, resultCnt), playerID)
    
        Sycn_AlchemyMsg(curPlayer, alchemyID, False, alchemyItemID, resultCnt)
    
        #Íê³É1´ÎÁ¶µ¤³É¾Í
        PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineItem, refineTimes)
        #Íê³É1´ÎXÆ·ÖÊÎïÆ·Á¶µ¤³É¾Í
        #PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_RefineStoveColor, 1, [makeItemData.GetItemColor()])
    
    
        PlayerFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, refineTimes)
        PlayerNewFairyCeremony.AddFCPartyActionCnt(curPlayer, ChConfig.Def_PPAct_RefineStove, refineTimes)
        PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_Alchemy, refineTimes)
        PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_RefineStove, refineTimes)
    return
 
 
def AddRefineExp(curPlayer, addExp, alchemyLV):
    #Ôö¼ÓÁ¶µ¤Â¯¾­Ñé
    if addExp <= 0:
        return
 
    alchemyExp = min(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyExp) + addExp, ShareDefine.Def_UpperLimit_DWord)
    GameWorld.DebugLog("Ôö¼ÓÁ¶µ¤¾­Ñé: alchemyLV=%s,addExp=%s,alchemyExp=%s" % (alchemyLV, addExp, alchemyExp), curPlayer.GetPlayerID())
 
    isLVUp = False
    stoveIpyData = IpyGameDataPY.GetIpyGameDataNotLog("RefineStove", alchemyLV)
    while stoveIpyData and stoveIpyData.GetUpNeedExp() and alchemyExp >= stoveIpyData.GetUpNeedExp():
        needExp = stoveIpyData.GetUpNeedExp()
        nextLV = alchemyLV + 1
        stoveIpyData = IpyGameDataPY.GetIpyGameDataNotLog("RefineStove", nextLV)
        if not stoveIpyData:
            GameWorld.DebugLog("ûÓÐÏÂÒ»¼¶Êý¾ÝÁË£¬ÒÑÂú¼¶£¡²»¿ÉÉý¼¶£¡", curPlayer.GetPlayerID())
            break
 
        alchemyExp -= needExp
        alchemyLV += 1
        GameWorld.DebugLog("    Á¶µ¤Éý¼¶: alchemyLV=%s,alchemyExp=%s" % (alchemyLV, alchemyExp), curPlayer.GetPlayerID())
        isLVUp = True
        EventShell.EventRespons_RefineStoveUp(curPlayer, alchemyLV)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyExp, alchemyExp)
    if not isLVUp:
        return False
 
    GameWorld.DebugLog("Éý¼¶ºóÊ£ÓྭÑ飺 %s" % alchemyExp, curPlayer.GetPlayerID())
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyLV, alchemyLV)
    PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_AlchemyLV, alchemyLV)
    return True
 
 
def Sycn_AlchemyMsg(curPlayer, alchemyID=0, isAll=True, itemID=0, itemCnt=0):
    # Í¨Öª¿Í»§¶ËÁ¶µ¤Â¯ÐÅÏ¢
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_RefineStove):
        return
    pack = ChPyNetSendPack.tagMCPlayerStoveMsg()
    pack.StoveExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyExp)
    pack.StoveLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
    pack.ItemID = itemID
    pack.ItemCnt = itemCnt
    pack.InfoList = []
    syncItemIDList = []
    if isAll:
        ipyMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyMgr.GetAlchemyCount()):
            ipyData = ipyMgr.GetAlchemyByIndex(i)
            alchemyID = ipyData.GetID()
            if GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyLearnState, alchemyID):
                syncItemIDList.append(alchemyID)
    elif alchemyID and GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_AlchemyLearnState, alchemyID):
        syncItemIDList = [alchemyID]
 
    for alchemyID in syncItemIDList:
        StoveInfo = ChPyNetSendPack.tagMCPlayerStoveInfo()
        StoveInfo.AlchemyID = alchemyID
        StoveInfo.StartTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyStartTime % alchemyID)
        StoveInfo.AlchemyTimes = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyTimes % alchemyID)
        pack.InfoList.append(StoveInfo)
    pack.StoveCnt = len(pack.InfoList)
    NetPackCommon.SendFakePack(curPlayer, pack)
    return
 
 
def RefreshStoveAttr(curPlayer):
    CalcStoveAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    return
 
 
def CalcStoveAttr(curPlayer):
    # ¹ûʵ¼Ó³É
    allAttrYaoList = [{} for _ in range(4)]
    fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrYaoList, ShareDefine.Def_AttrFruitFunc_Stove)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_StoveYao, allAttrYaoList)
    PlayerControl.SetMFPExFightPower(curPlayer, ShareDefine.Def_MFPType_StoveYao, fightPowerEx)
    return
 
 
#// A5 14 Æí¸£µ¤Ò© #tagCMPrayElixir
#
#struct    tagCMPrayElixir
#
#{
#    tagHead        Head;
#};
def PlayerPrayElixir(index, clientPack, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    prayCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyPrayCnt)
    limitCnt = PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_PrayElixir)
    if prayCnt >= limitCnt:
        GameWorld.DebugLog('½ñÈÕÆí¸£µ¤Ò©´ÎÊýÒÑÂú£¡prayCnt=%s' % prayCnt)
        return
    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
    if not packSpace:
        PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
        return
 
    alchemyItemList = IpyGameDataPY.GetFuncEvalCfg('GodAlchemy')
 
    newItemInfoList = []
    for itemInfo in alchemyItemList:
        itemID = itemInfo[1]
#        if not GetIsCanOutByAlchemyLV(curPlayer, itemID):
#            #GameWorld.DebugLog('Æí¸£µ¤Ò©,Á¶µ¤µÈ¼¶Î´´ïµ½£¬ÒƳý²ú³ö¿â£¡itemID=%s'%itemID)
#            continue
        if PlayerAttrFruit.IsFruitEatFull(curPlayer, itemID):
            #GameWorld.DebugLog('Æí¸£µ¤Ò©,ʹÓôÎÊýÒÑÂú£¬ÒƳý²ú³ö¿â£¡itemID=%s'%itemID)
            continue
        newItemInfoList.append(itemInfo)
    if not newItemInfoList:
        GameWorld.DebugLog('Æí¸£µ¤Ò©,ûÓе¤Ò©¿É²ú³ö£¡£¡')
        return
 
    makeItemInfo = GameWorld.GetResultByWeightList(newItemInfoList)
    if not makeItemInfo:
        GameWorld.DebugLog("Æí¸£µ¤Ò©£¬ ½á¹û´íÎó£¡")
        return
 
    makeItemID, itemCount = makeItemInfo
    makeItemData = GameWorld.GetGameData().GetItemByTypeID(makeItemID)
    if not makeItemData:
        return
 
    costMoney = IpyGameDataPY.GetFuncCfg('GodAlchemy', 2)
    if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, costMoney, ChConfig.Def_Cost_AlchemyPray):
        return
    #¸øÎïÆ·
    ItemControler.GivePlayerItem(curPlayer, makeItemID, itemCount, 0, [IPY_GameWorld.rptItem],
                                 event=[ChConfig.ItemGive_Refine, False, {}])
    #GameWorld.DebugLog('makeItemID=%s,newItemInfoList=%s'%(makeItemID, newItemInfoList))
 
    #×ÏÉ«¼°ÒÔÉÏÈ«·þ¹ã²¥
    notifyColor = IpyGameDataPY.GetFuncCfg("AlchemyNotify", 1)
    needNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 2)
    notNotifyItemIDList = IpyGameDataPY.GetFuncEvalCfg("AlchemyNotify", 3)
    if makeItemID not in notNotifyItemIDList and (makeItemID in needNotifyItemIDList or makeItemData.GetItemColor() >= notifyColor):
        PlayerControl.WorldNotify(0, "BlastfurnaceBlessing", [curPlayer.GetPlayerName(), makeItemID])
 
    #¸üдÎÊý
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AlchemyPrayCnt, prayCnt + 1)
    Sycn_AlchemyPrayMsg(curPlayer, makeItemID)
    return
 
 
def Sycn_AlchemyPrayMsg(curPlayer, itemID=0):
    return
    #Æí¸£µ¤Ò©½á¹û
    if not itemID and not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_RefineStove):
        return
    pack = ChPyNetSendPack.tagMCPrayElixirResult()
    pack.PrayCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyPrayCnt)
    pack.ItemID = itemID
    NetPackCommon.SendFakePack(curPlayer, pack)
    return