hxp
2 天以前 388823edfe6308cba6f76ca6dc4f20022c5cb2be
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#!/usr/bin/python
# -*- coding: GBK -*-
#---------------------------------------------------------------------
#
#---------------------------------------------------------------------
##@package PlayerTeam
# @todo: ×é¶ÓÂß¼­´¦Àí
#
# @author: panwei
# @date 2010-4-28
# @version 1.3
#
# @note: 
#---------------------------------------------------------------------
# @change: "2013-04-17 20:35" Alee buff±ä¸üË¢ÐÂЧ¹ûÔÙËãÊôÐÔ£¬É¾³ýÎåÐÐ
# @change: "2015-08-24 11:00" xdh Ôö¼Ó×é¶Ó³É¾Í
# @change: "2016-11-23 19:30" hxp ½øÍ˶ÓÎéʱͬ²½±ä¸üboss×î´ó³ðºÞ¹éÊôbuff
#------------------------------------------------------------------------------ 
#"""Version = 2016-11-23 19:30"""
#------------------------------------------------------------------------------
import BuffSkill
import GameWorld
import PlayerControl
import FBLogic
import ChConfig
import SkillCommon
import IPY_GameWorld
import DataRecordPack
import NPCHurtManager
#import PlayerTruck
import ShareDefine
import SkillShell
import PlayerSuccess
import PyGameData
import PlayerLove
import PlayerVip
#---------------------------------------------------------------------
 
#// B9 04 Ð޸ĶÓÎéÏà¹ØÉóºË״̬ #tagCMChangeTeamCheckState
#
#struct    tagCMChangeTeamCheckState
#{
#    tagHead        Head;
#    BYTE        JoinReqCheck; //Èë¶ÓÉêÇëÊÇ·ñÐèÒªÉóºË, 0·ñ1ÊÇ, Ä¬ÈÏ·ñ, ¼´×Ô¶¯½ÓÊÜ
#    BYTE        InviteCheck; //×é¶ÓÑûÇëÊÇ·ñÐèÒªÉóºË, 0·ñ1ÊÇ, Ä¬ÈÏ·ñ, ¼´×Ô¶¯½ÓÊÜ
#};
def OnChangeTeamCheckState(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    joinReqCheck = clientData.JoinReqCheck
    inviteCheck = clientData.InviteCheck
    checkState = joinReqCheck * 10 + inviteCheck
    PlayerControl.SetTeamCheckState(curPlayer, checkState)
    GameWorld.DebugLog("Ð޸ĶÓÎéÏà¹ØÉóºË״̬: Èë¶ÓÉêÇëÊÇ·ñÐèÒªÉóºË=%s,×é¶ÓÑûÇëÊÇ·ñÐèÒªÉóºË=%s,checkState=%s" 
                       % (joinReqCheck, checkState, checkState), curPlayer.GetPlayerID())
    return
 
def NotifyPosInfoToPlayer(curPlayer, tick):
    ## °ÑλÖÃÐÅϢ֪ͨ¸øÕâ¸öÍæ¼Ò
    #===============================================================================================
    # team = curPlayer.GetTeam()
    # if team == None:
    #    return
    # 
    # team.SyncMemberPos(curPlayer)
    #===============================================================================================
    return
 
def PlayerLoginSetTeam(curPlayer, tick):
    ## Íæ¼ÒµÇ¼·þÎñÆ÷ÉèÖöÓÎé 
    #Íæ¼Ò¸ÕµÇ¼, Ê²Ã´Ò²²»×ö, µÈ´ýGameServerË¢ÐÂ×Ô¼º
    return
 
def OnPlayerLoginCrossServer(curPlayer):
    ## µÇ¼¿ç·þ·þÎñÆ÷´¦Àí
    
    if curPlayer.GetTeamID():
        curPlayer.SetTeamID(0)
        GameWorld.DebugLog("µÇ¼¿ç·þ·þÎñÆ÷ÖØÖöÓÎéID!")
        
    return
 
## ÓÎÏ··þÎñÆ÷ˢжÓÎé(·â°ü²ÎÊý)
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä 
#  @return None or True
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_OnTeam(index, tick):
    '''·ÏÆú¸ÃÂß¼­£¬ÓÉ0502¡¢0503·â°ü½áºÏ´¦Àí
    ·ÏÆúÔ­Òò£º
    ÒòΪµ±Íæ¼ÒÓжÓÎéʱ£¬¼ÓÈë±ðÈ˵ĶÓÎ飬´Ëʱ¸ÃÍæ¼ÒÐèÒªÏÈÍ˳ö¶ÓÎ飨OnTeamͬ²½£©£¬ÔÙ¼ÓÈë¶ÓÎ飨0502ͬ²½£©
    ¶øµØÍ¼»áÏÈÊÕµ½0502°ü£¬µ¼ÖµØÍ¼¶ÓÎé¹ÜÀí³öÏÖÒì³££¬ËùÒÔÔÝʱ·ÏÆúOnTeam
    '''
    return
 
#// 05 03 Íæ¼ÒÀ뿪¶ÓÎé #tagGMPlayerLeaveTeam
#
#struct    tagGMPlayerLeaveTeam
#{
#    tagHead        Head;
#    DWORD        PlayerID;
#    DWORD        CopyMapID;
#    DWORD        TeamID;
#};
def GameServer_PlayerLeaveTeam(curPackData, tick):
    playerID = curPackData.PlayerID
    copyMapID = curPackData.CopyMapID # ÕâÀï²»ÒÀÀµÍæ¼ÒÀ´È¡copyMapID£¬·ÀÖ¹ÕÒ²»µ½Íæ¼Òµ¼ÖÂÎÞ·¨Õý³£¹ÜÀí·ÖÏß¶ÓÎé
    leaveTeamID = curPackData.TeamID
    GameWorld.DebugLog("GameServer_PlayerLeaveTeam playerID=%s,copyMapID=%s,leaveTeamID=%s" 
                       % (playerID, copyMapID, leaveTeamID), playerID)
    __OnPlayerLeaveTeam(copyMapID, playerID, leaveTeamID, tick)
    return
 
#// 05 02 ¶ÓÎéÐÅϢˢР#tagGMTeamInfo
#
#struct    tagGMTeamMemInfo
#{
#    DWORD        PlayerID; //¶ÓÔ±ID
#    DWORD        MapID; //ËùÔÚµØÍ¼
#    BYTE        VIPLV; //ÓÐЧVIPµÈ¼¶£¬0´ú±íÎÞVIP»òÒѹýÆÚ
#};
#
#struct    tagGMTeamInfo
#{
#    tagHead        Head;
#    DWORD        PlayerID;
#    DWORD        TeamID;
#    BYTE        TeamLV;
#    BYTE        MemCnt;
#    tagGMTeamMemInfo    MemInfoList[MemCnt];
#};
def GameServer_TeamInfo(curPackData, tick):
    playerID = curPackData.PlayerID
    teamID = curPackData.TeamID
    teamLV = curPackData.TeamLV
    memCnt = curPackData.MemCnt
    dataDict = {"playerID":playerID, "teamLV":teamLV}
    
    GameWorld.DebugLog("GameServer_TeamInfo playerID=%s,teamID=%s,teamLV=%s,memCnt=%s" % (playerID, teamID, teamLV, memCnt), playerID)
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer or curPlayer.IsEmpty():
        DR_Team("TeamInfo", teamID, dataDict, "curPlayer is None or empty")
        return
    
    playerTeamID = curPlayer.GetTeamID()
    # ÇÐͼʱGameServerÍæ¼ÒÎÞ¶ÓÎéʱ»áͬ²½teamIDΪ0£¬ÕâÀï½øÒ»²½´¦Àí£¬·ÀÖ¹µØÍ¼Íæ¼ÒÔÚijЩÒì³£Çé¿öÏÂteamIDÓëGameServer²»Í¬²½
    if teamID == 0:
        if playerTeamID:
            __OnPlayerLeaveTeam(curPlayer.GetCopyMapID(), playerID, playerTeamID, tick)
        return
    
    RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick)
    
    curPlayer.SetDict(ChConfig.Def_PlayerKey_TeamMemCount, memCnt)
    
    sameMapMemCount = 0 # Í¬µØÍ¼¶ÓÔ±Êý
    sameMapVIPLV = 0 # Í¬µØÍ¼VIP¼Ó³ÉµÈ¼¶
    mapID = curPlayer.GetMapID()
    teamVIPBuffIpyData = PlayerVip.GetVipPrivilegeData(ChConfig.VIPPrivilege_TeamVIPBuff)
    teamPlayerInfoDict = {}
    # ´¦Àí¶ÓÎéÈËÊýÓ°ÏìµÄÄÚÈÝ£¨¶ÓÎé¾­Ñé¼Ó³É¡¢VIPbuffµÈ£©
    for memInfo in curPackData.MemInfoList:
        memPlayerID = memInfo.PlayerID
        teamPlayerInfoDict[memPlayerID] = {"MapID":memInfo.MapID, "VIPLV":memInfo.VIPLV}
        #GameWorld.DebugLog("    MemInfo memPlayerID=%s,MapID=%s,VIPLV=%s" % (memPlayerID, memInfo.MapID, memInfo.VIPLV))
        if mapID != memInfo.MapID:
            continue
        
        # VIPbuff
        if teamVIPBuffIpyData and hasattr(teamVIPBuffIpyData, "GetVIP%d" % memInfo.VIPLV) \
            and getattr(teamVIPBuffIpyData, "GetVIP%d" % memInfo.VIPLV)():
            sameMapVIPLV += 1
            
        # Í¬µØÍ¼ÈËÊý
        sameMapMemCount += 1
        
    PyGameData.g_teamPlayerInfoDict[teamID] = teamPlayerInfoDict
    teamExpRate = max(0, (sameMapMemCount - 1) * 1000) # Ã¿¶à1¸öͬµØÍ¼¶ÓÔ±Ôö¼Ó 10%
    UpdTeamExpRate(curPlayer, teamExpRate)
    
    __RefreshTeamVIPBuff(curPlayer, sameMapVIPLV, tick)
    PlayerLove.RefreshCoupleTeamBuff(curPlayer)
    return
 
def __RefreshTeamVIPBuff(curPlayer, sameMapVIPLV, tick):
    playerID = curPlayer.GetPlayerID()
    findBuff, buffManager, buffType, findSkill = SkillCommon.FindBuffByID(curPlayer, ChConfig.Def_SkillID_TeamVIPBuff)
    isAddTeamVIPBuff = False
    if not findBuff and sameMapVIPLV:
        isAddTeamVIPBuff = True
        #GameWorld.DebugLog("ûÓжÓÎéVIPbuff£¬¿ÉÒÔÌí¼Ó", playerID)
    if findBuff and sameMapVIPLV:
        buffLV = findBuff.GetSkill().GetSkillLV()
        if buffLV != sameMapVIPLV:
            isAddTeamVIPBuff = True
        #    GameWorld.DebugLog("ÓжÓÎéVIPbuff, µ«µÈ¼¶²»Ò»Ñù, ¿ÉÒÔÌí¼Ó!buffLV=%s,sameMapVIPLV=%s" % (buffLV, sameMapVIPLV), playerID)
        #else:
        #    GameWorld.DebugLog("ÓжÓÎéVIPbuff, µ«µÈ¼¶Ò»Ñù, ²»¿ÉÌí¼Ó!buffLV=%s,sameMapVIPLV=%s" % (buffLV, sameMapVIPLV), playerID)
        
    GameWorld.DebugLog("    Í¬µØÍ¼¶ÓԱͳ¼Æ: sameMapVIPLV=%s,isAddTeamVIPBuff=%s" % (sameMapVIPLV, isAddTeamVIPBuff), playerID)
    if (findBuff and not sameMapVIPLV) or isAddTeamVIPBuff:
        __DelTeamVIPBuff(curPlayer, tick)
        #GameWorld.DebugLog("__DelTeamVIPBuff", playerID)
        
    if isAddTeamVIPBuff:
        isOK = SkillCommon.AddBuffBySkillType(curPlayer, ChConfig.Def_SkillID_TeamVIPBuff, tick, sameMapVIPLV)
        GameWorld.DebugLog("__AddTeamVIPBuff sameMapVIPLV=%s,isOK=%s" % (sameMapVIPLV, isOK), playerID)
    return
 
def RefreshTeamVIPBuff_OnNoTeam(curPlayer, tick):
    ## Ë¢Ð¶ÓÎéVIPbuff£¬×¢Òâ¸Ãº¯ÊýÖ»ÄÜÎÞ¶ÓÎéʱ´¥·¢
    sameMapVIPLV = 0
    playerVIPLV = curPlayer.GetVIPLv()
    teamVIPBuffIpyData = PlayerVip.GetVipPrivilegeData(ChConfig.VIPPrivilege_TeamVIPBuff)
    if teamVIPBuffIpyData and hasattr(teamVIPBuffIpyData, "GetVIP%d" % playerVIPLV) \
        and getattr(teamVIPBuffIpyData, "GetVIP%d" % playerVIPLV)():
        sameMapVIPLV += 1
    __RefreshTeamVIPBuff(curPlayer, sameMapVIPLV, tick)
    return
 
## Ë¢ÐÂÍæ¼Ò¶ÓÎéID 
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param teamID ¶ÓÎéID
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def RefreshPlayerTeamID(curPlayer, teamID, teamLV, tick):
    playerID = curPlayer.GetPlayerID()
    playerTeamID = curPlayer.GetTeamID()
    playerCopyMapID = curPlayer.GetCopyMapID()
    playerTeamLV = curPlayer.GetTeamLV()
    GameWorld.DebugLog("Ë¢ÐÂÍæ¼Ò¶ÓÎéÐÅÏ¢: playerTeamID=%s,playerCopyMapID=%s,teamID=%s,teamLV=%s" 
                       % (playerTeamID, playerCopyMapID, teamID, teamLV), playerID)
    curTeam = curPlayer.GetTeam()
    curPlayer.SetTeamID(teamID)
    curPlayer.SetTeamLV(teamLV)
    
    dataDict = {"playerID":playerID, "playerTeamID":playerTeamID, "playerCopyMapID":playerCopyMapID, 
                "playerTeamLV":playerTeamLV, "teamLV":teamLV}
    #--------------ÊÀ½ç·þÎñÆ÷×é¶Ó±íÖÐÎÞ¶ÓÎé
    if not teamID:
        # ÕâÀï²»ÔÙ´¦ÀíÀ뿪¶ÓÎé
        return
    
    #--------------ÊÀ½ç·þÎñÆ÷×é¶Ó±íÖÐÓжÓÎé
    
    # £¡£¡£¡¶ÓÎé¹ÜÀíÆ÷ÔÚ·ÖÏßÄڵĠ ÐèÒª»ñÈ¡·ÖÏߵĶÓÎé¹ÜÀíÆ÷£¬²»È»¶ÓÎé¶¼ÊÇÔÚ1Ïß´´½¨
    curGameWorld = IPY_GameWorld.IPY_GameWorld(playerCopyMapID)
    curMapTeam = curGameWorld.GetTeamManager().FindTeam(teamID)
    
    if curMapTeam == None:
        #GameWorld.DebugLog("    µØÍ¼ÎÞ´ËID¶ÓÎ飬´´½¨¶ÓÎ飡teamID=%s" % teamID, playerID)
        curMapTeam = curGameWorld.GetTeamManager().CreateTeam(teamID)
        if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtTeam:
            curPlayer.SetCurrentFBProperty(teamID)
        #curMapTeam.SetTeamType(recvPack.GetTeamType())
        DR_Team("RefreshPlayerTeamID_Create", teamID, dataDict)
            
    if (playerTeamID != teamID or not curTeam) and curMapTeam:
        #isNewTeam = playerTeamID != teamID # ÇеØÍ¼/ÉÏÏßʱteamID¿ÉÄܲ»±ä£¬µ«ÊÇteamΪNone
        #GameWorld.DebugLog("    Íæ¼Òµ±Ç°ÎÞ¶ÓÎé,´¦ÀíÍæ¼Ò½ø¶Ó£¡isNewTeam=%s" % isNewTeam, playerID)
        __OnEnterTeam(curPlayer, curMapTeam, playerTeamID, tick, dataDict)
    else:
        dataDict["MemberCount"] = 0 if not curMapTeam else curMapTeam.GetMemberCount()
        DR_Team("RefreshPlayerTeamID_Update", teamID, dataDict)
        
    return
 
## ½øÈë¶ÓÎé
#  @param curPlayer µ±Ç°Íæ¼Ò
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def __OnEnterTeam(curPlayer, curMapTeam, playerTeamID, tick, dataDict):
    teamID = curMapTeam.GetTeamID()
    memCount = curMapTeam.GetMemberCount()
    if memCount >= ShareDefine.Def_Team_MaxPlayerCount:
        GameWorld.ErrLog("¶ÓÎéÈËÊýÒÑÂú£¬Íæ¼ÒÈë¶Óʧ°Ü!teamID=%s,memCount=%s" % (teamID, memCount), curPlayer.GetPlayerID())
        DR_Team("RefreshPlayerTeamID_EnterError", teamID, dataDict, "memCount(%s) >= %s" % (memCount, ShareDefine.Def_Team_MaxPlayerCount))
        return
    
    #¸æËßGameServer×Ô¼ºµÄ¸±±¾×´Ì¬
    if GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.fbtTeam:
        curPlayer.GameServer_TeamEnterFB(1)
        
    curPlayer.SetTeam(curMapTeam)
    curPlayer.SetTeamID(teamID)
    curMapTeam.AddMember(curPlayer)
    dataDict["MemberCount"] = curMapTeam.GetMemberCount()
    DR_Team("RefreshPlayerTeamID_Enter", teamID, dataDict)
    playerID = curPlayer.GetPlayerID()
    teamPlayerIDList = PyGameData.g_teamPlayerDict.get(teamID, [])
    if playerID not in teamPlayerIDList:
        teamPlayerIDList.append(playerID)
        PyGameData.g_teamPlayerDict[teamID] = teamPlayerIDList
        GameWorld.DebugLog("Íæ¼Ò¼ÓÈë¶ÓÎé: teamID=%s,playerID=%s,%s" % (teamID, playerID, PyGameData.g_teamPlayerDict))
        
    #¸Ä±äïÚ³µÉíÉϼǼµÄÖ÷ÈËÐÅÏ¢
    #PlayerTruck.ChangeTruckNoteInfo(curPlayer)
    
    #ÒÔÏÂΪ½øÈëÒ»¸öеĶÓÎé¶îÍâ´¦Àí
    if playerTeamID != teamID:
        NPCHurtManager.OnNPCHurtPlayerEnterTeam(playerID, curPlayer.GetPlayerName(), playerTeamID, curMapTeam, tick)
    return
 
def __OnPlayerLeaveTeam(copyMapID, playerID, leaveTeamID, tick):
    GameWorld.DebugLog("__OnPlayerLeaveTeam copyMapID=%s, playerID=%s, leaveTeamID=%s" % (copyMapID, playerID, leaveTeamID))
        
    # £¡£¡£¡¶ÓÎé¹ÜÀíÆ÷ÔÚ·ÖÏßÄڵĠ ÐèÒª»ñÈ¡·ÖÏߵĶÓÎé¹ÜÀíÆ÷
    curGameWorld = IPY_GameWorld.IPY_GameWorld(copyMapID)
    curMapTeam = curGameWorld.GetTeamManager().FindTeam(leaveTeamID)
    if curMapTeam:
        #Íæ¼ÒÍÑÀë¶ÓÎé
        curMapTeam.DeleteMember(playerID)
        #¾É¶ÓÎéÎÞÈË,ɾ³ý¾É¶ÓÎé
        if curMapTeam.GetMemberCount() == 0:
            curGameWorld.GetTeamManager().DeleteTeam(leaveTeamID)
            
    __DelPlayerIDFromTeamPlayer(playerID, False)
    
    NPCHurtManager.OnNPCHurtPlayerLeaveTeam(playerID, leaveTeamID, tick)
    
    dataDict = {"playerID":playerID, "copyMapID":copyMapID}
    ### =========================== ÒÔÏÂÂß¼­ÊÇÍæ¼Ò´æÔÚʱ²ÅÐèÒª´¦ÀíµÄ =================================
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    if not curPlayer or curPlayer.IsEmpty():
        DR_Team("PlayerLeaveTeam", leaveTeamID, dataDict, "curPlayer is None or empty")
        return
    
    playerTeamID = curPlayer.GetTeamID()
    playerCopyMapID = curPlayer.GetCopyMapID()
    curGameWorld = IPY_GameWorld.IPY_GameWorld(playerCopyMapID)
    
    dataDict.update({"playerTeamID":playerTeamID, "playerCopyMapID":playerCopyMapID})
    DR_Team("PlayerLeaveTeam", leaveTeamID, dataDict)
    
    # ´¦ÀíÍæ¼ÒÀë¶Ó
    if playerTeamID == leaveTeamID:
        curPlayer.SetTeam(None)
        curPlayer.SetTeamID(0)
        curPlayer.SetTeamLV(0)
        
        #×Ô¼ºÀ뿪¶ÓÎé, É¾³ý×Ô¼ºµÄbuff
        __CleanTeamEffect(curPlayer, tick)
        PlayerLove.RefreshCoupleTeamBuff(curPlayer)
        
        #¸±±¾ÖУ¬Èç¹ûÖ»ÓÐÒ»¸öÍæ¼Ò£¬Õâ¸öÍæ¼ÒÀ뿪×é¶Ó£¬ÉèÖø±±¾IDΪ0
        if curGameWorld.GetMapCopyPlayerManager().GetPlayerCount() == 1 and GameWorld.GetMap().GetMapFBType() == IPY_GameWorld.tmtTeam:
            curPlayer.SetCurrentFBProperty(0)
            
    RefreshTeamVIPBuff_OnNoTeam(curPlayer, tick)
    return
 
## Çå³ý×é¶Óbuff
#  @param 
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.       
def __CleanTeamEffect(curPlayer, tick):
    UpdTeamExpRate(curPlayer, 0)
    #__DelTeamVIPBuff(curPlayer, tick) # ¸ÄΪÎÞ×é¶ÓģʽÏÂÒ²ÓÐÓã¬ËùÒÔÕâÀï²»Çå³ý
    BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_DropOwnerBuff, tick) # Í˶ÓÇå³ý¹éÊôbuff
    return
 
def __DelTeamVIPBuff(curPlayer, tick):
    if BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_TeamVIPBuff, tick):
        
        #ͳһˢÐÂ״̬
        playerControl = PlayerControl.PlayerControl(curPlayer)
        playerControl.RefreshPlayerAttrByBuff()
    return
 
 
def UpdTeamExpRate(curPlayer, updExpRate):
    # ¸üжÓÎé¾­Ñé±¶ÂʼӳÉ
    if updExpRate == curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_TeamExpRate):
        return
    curPlayer.SetDict(ChConfig.Def_PlayerKey_TeamExpRate, updExpRate)
    #GameWorld.DebugLog("UpdTeamExpRate updExpRate=%s" % updExpRate, curPlayer.GetPlayerID())
    PlayerControl.Sync_ExpRateChange(curPlayer)
    return
 
def TeamPlayerLeaveMap(curPlayer, tick, isDisconnect):
    ## ×é¶ÓÍæ¼ÒÀ뿪µØÍ¼/ÏÂÏßÂß¼­
    
    curTeam = curPlayer.GetTeam()
    
    if curTeam == None:
        #ÎÞ¶ÓÎéÍæ¼Ò,²»´¦Àí
        return
    
    GameWorld.DebugLog("¶ÓÎé³ÉÔ±À뿪µØÍ¼: temaID=%s,isDisconnect=%s,copyMapID=%s" % (curTeam.GetTeamID(), isDisconnect, curPlayer.GetCopyMapID()), curPlayer.GetPlayerID())
    __CleanTeamEffect(curPlayer, tick)
    #É趨µ±Ç°Íæ¼Ò¶ÓÎéΪNone, ·ñÔòÔÚÍæ¼Ò״̬ˢеÄʱºò, ¿ÉÄÜÈ¡µ½ÂÒÖ¸Õë
    curPlayer.SetTeam(None)
    #ÏÂÏßµÄʱºò²»ÄܰÑTeamIDÉèÖÃΪ0, ·ñÔòÍæ¼ÒÉÏÏß¾ÍÕÒ²»µ½¶ÓÎéÁË
    #curPlayer.SetTeamID(0)
    
    teamID = curTeam.GetTeamID()
    playerID = curPlayer.GetPlayerID()
    dataDict = {"playerID":playerID, "isDisconnect":isDisconnect, "playerCopyMapID":curPlayer.GetCopyMapID()}
    #Èç¹û¶ÓÎéÎÞÈË,MapServerÖÐɾ³ý¶ÓÎé
    if curTeam.GetMemberCount() <= 1:
        GameWorld.GetTeamManager().DeleteTeam(teamID)
        dataDict["MemberCount"] = 0
        dataDict["DeleteTeam"] = 1
    else:
        #Èç¹û¶ÓÎ黹ÓÐÆäËûÈË,À뿪¶ÓÎé
        curTeam.DeleteMember(playerID)
        dataDict["MemberCount"] = curTeam.GetMemberCount()
        #GameWorld.Log("Íæ¼ÒÏÂÏß %d, ´Ó¶ÓÎé %d ÖÐɾ³ýÍæ¼Ò"%(curPlayer.GetPlayerID(), curTeam.GetTeamID()))
    DR_Team("PlayerLeaveMap", teamID, dataDict)
        
    if not isDisconnect:
        __DelPlayerIDFromTeamPlayer(playerID, True)
    return True
 
def __DelPlayerIDFromTeamPlayer(playerID, isleaveMap):
    for teamID, teamPlayerIDList in PyGameData.g_teamPlayerDict.items():
        if playerID not in teamPlayerIDList:
            continue
        teamPlayerIDList.remove(playerID)
        GameWorld.DebugLog("Íæ¼ÒÀ뿪¶ÓÎé!isleaveMap=%s,teamID=%s,playerID=%s" % (isleaveMap, teamID, playerID))
        if not teamPlayerIDList:
            PyGameData.g_teamPlayerDict.pop(teamID)
            GameWorld.DebugLog("    µØÍ¼¶ÓÎéûÈËÁË£¬É¾³ý¶ÓÎ飡teamID=%s" % (teamID))
        GameWorld.DebugLog("    PyGameData.g_teamPlayerDict=%s" % (PyGameData.g_teamPlayerDict))
    return
 
def GetMapTeamPlayerIDList(teamID):
    # µØÍ¼¶ÓÎéÍæ¼ÒIDÁÐ±í£¬º¬ÀëÏßÍæ¼Ò£¬Èç¹ûËùÓжÓÔ±¶¼ÀëÏߣ¬´ËʱµØÍ¼µÄTeamÊDz»´æÔڵ쬵«ÊÇÀëÏß±£»¤Ê±¼äÄڵĶÓÔ±Íæ¼ÒID»¹ÊÇ»áÔÚ´ËÁбíÖÐ
    return PyGameData.g_teamPlayerDict.get(teamID, [])
 
def OnCheckTeamPlayerDisconnectTimeout(tick):
    ## ¼ì²é¶ÓÎéÍæ¼Ò, Ã¿·ÖÖÓ¼ì²éÒ»´Î
    
    #GameWorld.DebugLog("¼ì²é¶ÓÎéÍæ¼ÒÀëÏß³¬Ê±Çé¿ö: PyGameData.g_teamPlayerDict=%s" % PyGameData.g_teamPlayerDict)
    isTimeout = False
    for teamID, teamPlayerIDList in PyGameData.g_teamPlayerDict.items():
        timeoutPlayerIDList = []
        for playerID in teamPlayerIDList:
            leaveTick = PlayerControl.GetPlayerLeaveServerTick(playerID)
            if not leaveTick:
                continue
            # ³¬¹ýÀëÏß±£»¤
            if tick - leaveTick > ChConfig.Def_PlayerOfflineProtectTime:
                timeoutPlayerIDList.append(playerID)
                GameWorld.DebugLog("    ÒƳýÀëÏß±£»¤µÄ¶ÓÔ±: teamID=%s,leaveTick=%s,tick=%s,playerID=%s" % (teamID, leaveTick, tick, playerID))
                isTimeout = True
                
        for timeoutPlayerID in timeoutPlayerIDList:
            teamPlayerIDList.remove(timeoutPlayerID)
            
        if not teamPlayerIDList:
            PyGameData.g_teamPlayerDict.pop(teamID)
            GameWorld.DebugLog("    ¶ÓÎéÒÑûÓб£»¤ÖеĶÓÔ±, É¾³ý¶ÓÎé¼Ç¼!teamID=%s" % teamID)
            
    if isTimeout:
        GameWorld.DebugLog("    PyGameData.g_teamPlayerDict=%s" % PyGameData.g_teamPlayerDict)
    return
 
## À뿪¸±±¾£¨gameµ÷Óã©
#  @param index Íæ¼ÒË÷Òý
#  @param tick µ±Ç°Ê±¼ä
#  @return None
#  @remarks º¯ÊýÏêϸ˵Ã÷.
def GameServer_LeaveFB(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    FBLogic.GameServer_LeaveFB(curPlayer, tick)
    return
 
def DR_Team(eventName, teamID, dataDict, info=""):
    #drDict = {"EventName":eventName, "TeamID":teamID, "Info":info}
    #drDict.update(dataDict)
    #DataRecordPack.SendEventPack("Team_%s" % GameWorld.GetMap().GetMapID(), drDict)
    return