#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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##@package
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#
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# @todo: buffÖÐÌá¸ßÖØ»÷¸ÅÂÊ ,¿É¸½¼ÓÌõ¼þÊÇ·ñÕë¶ÔµÚһĿ±ê
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#
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# @author: Alee
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# @date 2019-4-25 ÏÂÎç02:49:27
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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import ChConfig
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import GameWorld
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import AttackCommon
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def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
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useSkill = skillkwargs.get("useSkill", None)
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skillLimist = passiveEffect.GetEffectValue(2)
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# Ö÷¶¯Ðͼ¼ÄܲÅÓÐЧ
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if skillLimist and useSkill:
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if skillLimist == 1:
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if useSkill.GetFuncType() not in [ChConfig.Def_SkillFuncType_FbSkill,
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ChConfig.Def_SkillFuncType_NormalAttack]:
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return False
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elif skillLimist == 2:
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if useSkill.GetFuncType() != ChConfig.Def_SkillFuncType_NormalAttack:
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return False
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if passiveEffect.GetEffectValue(1):
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if AttackCommon.GetFirstDefenderID(attacker) != defender.GetID():
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return False
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return True
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def GetValue(attacker, defender, passiveEffect):
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return passiveEffect.GetEffectValue(0)
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