hxp
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#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package
#
# @todo: buffÖмÌÐø±»¿ØÖÆÑÓ³¤Ê±¼ä
#
# @author: Alee
# @date 2019-5-14 ÏÂÎç02:01:54
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
import ChConfig
import GameWorld
import SkillCommon
import BuffSkill
 
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    if not defender:
        return
    
    useSkill = skillkwargs.get("useSkill", None)
    if useSkill:
        if useSkill.GetSkillTypeID() == skillID:
            # ×Ô¼º²»¼Óʱ³¤
            return
        
    findBuff = SkillCommon.FindBuffByOwner(attacker, skillID, defender.GetID(), defender.GetGameObjType())
    if not findBuff:
        return False
    curValue = findBuff.GetValue2()
    if curValue >= passiveEffect.GetEffectValue(1):
        return False
    remainTime = findBuff.GetRemainTime()
    
    findBuff.SetRemainTime(remainTime + passiveEffect.GetEffectValue(0))
    curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
    BuffSkill.PYSync_RefreshBuff(attacker, findBuff, SkillCommon.GetBuffType(curSkill), notifyAll=False, owner = defender)
    
    findBuff.SetValue2(curValue + 1)
    return False
 
 
def GetValue(attacker, defender, passiveEffect):
    return 0