#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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##@package
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#
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# @todo: buffÖмÌÐø±»¿ØÖÆÑÓ³¤Ê±¼ä
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#
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# @author: Alee
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# @date 2019-5-14 ÏÂÎç02:01:54
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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import ChConfig
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import GameWorld
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import SkillCommon
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import BuffSkill
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def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
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if not defender:
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return
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useSkill = skillkwargs.get("useSkill", None)
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if useSkill:
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if useSkill.GetSkillTypeID() == skillID:
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# ×Ô¼º²»¼Óʱ³¤
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return
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findBuff = SkillCommon.FindBuffByOwner(attacker, skillID, defender.GetID(), defender.GetGameObjType())
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if not findBuff:
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return False
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curValue = findBuff.GetValue2()
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if curValue >= passiveEffect.GetEffectValue(1):
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return False
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remainTime = findBuff.GetRemainTime()
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findBuff.SetRemainTime(remainTime + passiveEffect.GetEffectValue(0))
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curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
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BuffSkill.PYSync_RefreshBuff(attacker, findBuff, SkillCommon.GetBuffType(curSkill), notifyAll=False, owner = defender)
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findBuff.SetValue2(curValue + 1)
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return False
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def GetValue(attacker, defender, passiveEffect):
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return 0
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