hxp
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#!/usr/bin/python
# -*- coding: GBK -*-
#
##@package
#
# @todo: buffÖÐÄ¿±êÖ¸¶¨buffÏ£¬°´²ã¼¶ËãÌá¸ß¼¼ÄÜÉ˺¦
#
# @author: Alee
# @date 2019-6-1 ÏÂÎç10:03:41
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
import GameObj
import SkillCommon
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    if not defender:
        return False
    return True
 
 
def GetValue(attacker, defender, passiveEffect):
    buff = SkillCommon.FindBuffByOwner(defender, passiveEffect.GetEffectValue(1), attacker.GetID(), attacker.GetGameObjType())
    if not buff:
        return 0
    return passiveEffect.GetEffectValue(0)*buff.GetLayer()