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| #!/usr/bin/python
| # -*- coding: GBK -*-
| #
| ##@package
| #
| # @todo: buffÖÐÄ¿±êÖ¸¶¨buffÏ£¬°´²ã¼¶ËãÌá¸ß¼¼ÄÜÉ˺¦
| #
| # @author: Alee
| # @date 2019-6-1 ÏÂÎç10:03:41
| # @version 1.0
| #
| # @note:
| #
| #---------------------------------------------------------------------
| import GameObj
| import SkillCommon
| def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
| if not defender:
| return False
| return True
|
|
| def GetValue(attacker, defender, passiveEffect):
| buff = SkillCommon.FindBuffByOwner(defender, passiveEffect.GetEffectValue(1), attacker.GetID(), attacker.GetGameObjType())
| if not buff:
| return 0
| return passiveEffect.GetEffectValue(0)*buff.GetLayer()
|
|