#!/usr/bin/python
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# -*- coding: GBK -*-
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#
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# @todo: ѪÁ¿»¤¶Ü£¨ÑªÁ¿£© 808 ѪÁ¿µÄ°Ù·Ö±È
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#
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# @author: Alee
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# @date 2018-1-30 ÏÂÎç05:11:45
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# @version 1.0
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#
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# @note:
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#
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#---------------------------------------------------------------------
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import GameWorld
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import SkillCommon
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import GameObj
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def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
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curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
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if not curSkill:
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return False
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buffType = SkillCommon.GetBuffType(curSkill)
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buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
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if buffTuple == ():
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return False
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buffManager = buffTuple[0]
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buff = buffManager.FindBuff(skillID)
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if not buff:
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return False
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buffValue = buff.GetValue()
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if buffValue == 0:
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return False
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hurtValue = GameObj.GetBloodShiledHurt(attacker)
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if hurtValue == 0:
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return False
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buff.SetValue(max(buffValue - hurtValue, 0))
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GameObj.SetBloodShiledHurt(attacker, max(hurtValue - buffValue, 0))
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if buff.GetValue() == 0:
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buff.SetRemainTime(0)
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return True
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def GetValue(attacker, defender, passiveEffect):
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return 1
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