hxp
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#!/usr/bin/python
# -*- coding: GBK -*-
#
# @todo: ÑªÁ¿»¤¶Ü£¨ÑªÁ¿£©    808    ÑªÁ¿µÄ°Ù·Ö±È
#
# @author: Alee
# @date 2018-1-30 ÏÂÎç05:11:45
# @version 1.0
#
# @note: 
#
#---------------------------------------------------------------------
 
import GameWorld
import SkillCommon
import GameObj
 
def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
    curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
    if not curSkill:
        return False
 
    buffType = SkillCommon.GetBuffType(curSkill)
    buffTuple = SkillCommon.GetBuffManagerByBuffType(attacker, buffType)
    #ͨ¹ýÀàÐÍ»ñȡĿ±êµÄbuff¹ÜÀíÆ÷Ϊ¿Õ£¬ÔòÌø³ö
    if buffTuple == ():
        return False
    
    buffManager = buffTuple[0]
    buff = buffManager.FindBuff(skillID)
    if not buff:
        return False
 
    buffValue = buff.GetValue()
    if buffValue == 0:
        return False
    
    hurtValue = GameObj.GetBloodShiledHurt(attacker)
    if hurtValue == 0:
        return False
 
    buff.SetValue(max(buffValue - hurtValue, 0))
    GameObj.SetBloodShiledHurt(attacker, max(hurtValue - buffValue, 0))
    
    if buff.GetValue() == 0:
        buff.SetRemainTime(0)
    return True
 
 
def GetValue(attacker, defender, passiveEffect):
    return 1