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| #!/usr/bin/python
| # -*- coding: GBK -*-
| #
| # @todo: ¼õCD£¬Ìí¼Ó×ÔÉíѪÁ¿Åжϣ¬×ÔÉíѪÁ¿µÍÓڰٷֱȣ¬Ä¬ÈÏ0Ϊ²»ÊÜѪÁ¿Ó°Ïì
| #
| # @author: Alee
| # @date 2018-1-9 ÏÂÎç09:39:37
| # @version 1.0
| #
| # @note:
| #
| #---------------------------------------------------------------------
|
| import ChConfig
| import GameObj
|
| def CheckCanHappen(attacker, defender, effect, curSkill):
|
| # δÅäÖò»Ñé֤ѪÁ¿°Ù·Ö±È
| hpPer = effect.GetEffectValue(1)
| if hpPer:
| if GameObj.GetHP(attacker)*ChConfig.Def_MaxRateValue/GameObj.GetMaxHP(attacker) >= hpPer:
| return False
|
| return True
|
| def GetValue(attacker, defender, effect):
| return effect.GetEffectValue(0)
|
|