Hale Cai
2018-08-10 42c80d0b43ff8736edb5be4bbfcbc7a99fc8a119
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
using UnityEngine;
 
//using UnityEngine.UI;
using System.Collections;
using System.Runtime.InteropServices;
using System.Collections.Generic;
 
public class Tracking: MonoBehaviour
{
    private static Tracking _instance = null;
 
    public static Tracking Instance {
        get {
            if (!_instance) {
                _instance = GameObject.FindObjectOfType (typeof(Tracking)) as Tracking;
                if (!_instance) {
                    GameObject am = new GameObject ("Tracking");
                    _instance = am.AddComponent (typeof(Tracking)) as Tracking;
                }
            }
            return _instance;           
        }
    }
 
    void Awake ()
    {
        DontDestroyOnLoad (this);
    }
    #if UNITY_IOS
    
    [DllImport ("__Internal")]
    private static extern void _internalInitWithAppKeyAndChannel_Tracking (string appKey, string channelId);
 
    [DllImport ("__Internal")]
    private static extern void _internalSetRegisterWithAccountID_Tracking (string account);
 
    [DllImport ("__Internal")]
    private static extern void _internalSetLoginWithAccountID_Tracking (string account);
 
    [DllImport ("__Internal")]
    private static extern void _internalSetRyzfStart_Tracking (string transactionId, string ryzfType, string currencyType, float currencyAmount);
 
    [DllImport ("__Internal")]
    private static extern void _internalSetRyzf_Tracking (string transactionId, string ryzfType, string currencyType, float currencyAmount);
 
    [DllImport ("__Internal")]
    private static extern void _internalSetOrder_Tracking (string transactionId, string currencyType, float currencyAmount);
 
    [DllImport ("__Internal")]
    private static extern void _internalSetEvent_Tracking (string EventName);
 
    [DllImport ("__Internal")]
    private static extern string _internalGetDeviceId_Tracking ();
 
    [DllImport ("__Internal")]
    private static extern void _internalSetPrintLog_Tracking (bool print);
    #endif
 
    #if UNITY_ANDROID
    public static AndroidJavaObject getApplicationContext ()
    {
        
        using (AndroidJavaClass jc = new AndroidJavaClass ("com.unity3d.player.UnityPlayer")) {
            using (AndroidJavaObject jo = jc.GetStatic<AndroidJavaObject> ("currentActivity")) {
                return jo.Call<AndroidJavaObject> ("getApplicationContext");
            }
        }
        
        return null;
    }
    #endif
 
    /// <summary>
    /// 初始化方法   
    /// </summary>
    /// <param name="appId">appKey</param>
    /// <param name="channelId">标识推广渠道的字符</param>
    public void init (string appKey, string channelId)
    {
        #if UNITY_IOS    
        _internalInitWithAppKeyAndChannel_Tracking (appKey, channelId);
        #endif
 
        #if UNITY_ANDROID
        using (AndroidJavaClass TrackingIO = new AndroidJavaClass ("com.reyun.tracking.sdk.Tracking")) {
            TrackingIO.CallStatic ("initWithKeyAndChannelId", getApplicationContext (), appKey, channelId);
        }
        #endif
 
    }
 
    /// <summary>
    /// 玩家服务器注册
    /// </summary>
    /// <param name="account">账号ID</param>
    /// 
    public void register (string account)
    {
        #if UNITY_IOS
        _internalSetRegisterWithAccountID_Tracking (account);
        #endif
    
        #if UNITY_ANDROID
        using (AndroidJavaClass TrackingIO = new AndroidJavaClass ("com.reyun.tracking.sdk.Tracking")) {
            TrackingIO.CallStatic ("setRegisterWithAccountID", account);
        }
        #endif
    
    }
 
    /// <summary>
    /// 玩家的账号登陆服务器
    /// </summary>
    /// <param name="account">账号</param>
    
    public void login (string account)
    {
        #if UNITY_IOS
        _internalSetLoginWithAccountID_Tracking (account);
        #endif
    
        #if UNITY_ANDROID
        using (AndroidJavaClass TrackingIO = new AndroidJavaClass ("com.reyun.tracking.sdk.Tracking")) {
            TrackingIO.CallStatic ("setLoginSuccessBusiness", account);
        }
        #endif
    }
 
    /// <summary>
    /// 玩家开始充值数据
    /// </summary>
    /// <param name="transactionId">交易的流水号</param>
    /// <param name="paymentType">支付类型</param>
    /// <param name="currencyType">货币类型</param>
    /// <param name="currencyAmount">支付的真实货币的金额</param>
    
    public void setryzfStart (string transactionId, string ryzfType, string currencyType, float currencyAmount)
    {
        #if UNITY_IOS     
        _internalSetRyzfStart_Tracking (transactionId, ryzfType, currencyType, currencyAmount);
        #endif
        #if UNITY_ANDROID
 
        using (AndroidJavaClass TrackingIO = new AndroidJavaClass ("com.reyun.tracking.sdk.Tracking")) {
            TrackingIO.CallStatic ("setPaymentStart", transactionId, ryzfType, currencyType, currencyAmount);
        }
        #endif
 
    }
 
    /// <summary>
    /// 玩家的充值数据
    /// </summary>
    /// <param name="transactionId">交易的流水号</param>
    /// <param name="paymentType">支付类型</param>
    /// <param name="currencyType">货币类型</param>
    /// <param name="currencyAmount">支付的真实货币的金额</param>
    
    public void setryzf (string transactionId, string ryzfType, string currencyType, float currencyAmount)
    {
        #if UNITY_IOS
        _internalSetRyzf_Tracking (transactionId, ryzfType, currencyType, currencyAmount);
        #endif
   
        #if UNITY_ANDROID
 
        using (AndroidJavaClass TrackingIO = new AndroidJavaClass ("com.reyun.tracking.sdk.Tracking")) {
            TrackingIO.CallStatic ("setPayment", transactionId, ryzfType, currencyType, currencyAmount);
        }
        #endif
 
    }
 
    public void setOrder (string transactionId, string currencyType, float currencyAmount)
    {
        #if UNITY_IOS
        _internalSetOrder_Tracking (transactionId,currencyType,currencyAmount);
        #endif
 
        #if UNITY_ANDROID
        using (AndroidJavaClass TrackingIO = new AndroidJavaClass ("com.reyun.tracking.sdk.Tracking")) {
            TrackingIO.CallStatic ("setOrder", transactionId, currencyType, currencyAmount);
        }
        #endif
    }
 
    /// <summary>
    /// 统计玩家的自定义事件
    /// </summary>
    /// <param name="eventName">事件名</param>
    
    public void setEvent (string eventName)
    {
        #if UNITY_IOS
        _internalSetEvent_Tracking (eventName);
        #endif
 
        #if UNITY_ANDROID
        using (AndroidJavaClass reyun = new AndroidJavaClass ("com.reyun.tracking.sdk.Tracking")) {
            reyun.CallStatic ("setEvent", eventName, null);
        }
        #endif
    }
 
 
 
    /// <summary>
    /// 获取用户的设备ID信息
    /// </summary>
    public string getDeviceId ()
    {
        #if    UNITY_IOS
        return _internalGetDeviceId_Tracking ();
        #endif
 
        #if UNITY_ANDROID
        string str = "unknown";
 
        using (AndroidJavaClass TrackingIO = new AndroidJavaClass ("com.reyun.tracking.sdk.Tracking")) {
            str = TrackingIO.CallStatic<string> ("getDeviceId");
        }
        return str;
        #endif
        return "unknown";
    }
 
    /// 开启日志打印
    public void setPrintLog (bool print)
    {
#if UNITY_IOS
        _internalSetPrintLog_Tracking (print);
#endif
        #if UNITY_ANDROID
        using (AndroidJavaClass reyunConst = new AndroidJavaClass ("com.reyun.tracking.common.ReYunConst")) {
            reyunConst.SetStatic <bool> ("DebugMode", print);
        }
        #endif
    }
}