allez
2022-06-27 738e1d9468bc1f71de9d4cd8321385eb6015efc1
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//
//  UniversalSDK.m
//  Unity-iPhone
//
//
 
#import "UniversalSDK.h"
#import "AdSupport/AdSupport.h"
#import "opus.h"
#ifdef NSFoundationVersionNumber_iOS_9_x_Max
#import <UserNotifications/UserNotifications.h>
#endif
#import "SystemConfiguration/CaptiveNetwork.h"
#import <SohaSDK/SohaSetting.h>
#import <SohaSDK/SohaSDK.h>
#import <SohaSDK/Soha.h>
 
 
@implementation UniversalSDK
 
#define CHANNEL_NUM 1
 
static int s_frequency = 16000;
static int s_bitRate = 20000;
static int s_bandMode = OPUS_BANDWIDTH_WIDEBAND;
static int s_frameSize = 160;
static int sBatteryLevel = -1;
static int sBatteryState = -1;
static NSString* sAppID;
static NSString* sGameID;
static NSString* sUserName;
static NSThread* _thread;
 
static int initedState=0; //初始化状态,0初始化中,1成功,2失败
 
static NSString * const kClientID = @"468442318367-ocoqrm0kei0gpkrnnq1ql628v4g4dbqd.apps.googleusercontent.com";
 
-(id)init
{
     self = [super init];
    
     m_fakeUIWebView = [[WKWebView alloc] initWithFrame:CGRectZero];
     NSURL *url = [NSURL URLWithString:@"www.baidu.com"];
     NSURLRequest *request = [NSURLRequest requestWithURL:url
                                           cachePolicy:NSURLRequestUseProtocolCachePolicy
                                           timeoutInterval:10.f];
     [m_fakeUIWebView loadRequest:request];
 
     return self;
}
-(void) Init
{
    UIDevice *_device = [UIDevice currentDevice];
    _device.batteryMonitoringEnabled = true;
    
    NSString* _uniqueID = [[NSUserDefaults standardUserDefaults] objectForKey:@"tsw_unique_id"];
    
    if(_uniqueID == NULL || [_uniqueID length] <= 0)
    {
        _uniqueID = [[[UIDevice currentDevice] identifierForVendor] UUIDString];
 
        //保存唯一设备标识,如已存在则不进行任何处理
        [[NSUserDefaults standardUserDefaults] setObject:_uniqueID forKey:@"tsw_unique_id"];
        [[NSUserDefaults standardUserDefaults] synchronize];
    }
   
    // 取得UserAgent
    [m_fakeUIWebView evaluateJavaScript:@"navigator.userAgent" completionHandler:^(id _Nullable userAgent, NSError * _Nullable error) {
 
        NSLog(@"%@", userAgent);
        NSString* _userAgent = [NSString stringWithFormat:@"%@", userAgent];
        // 发送设备信息
        NSMutableDictionary *_dict = [NSMutableDictionary dictionaryWithObjectsAndKeys:
                                      _uniqueID,@"unique_id",
                                      _uniqueID,@"android_id",
                                      [NSNumber numberWithInt:S2U_DeviceInfo],@"code",
                                      _userAgent,@"userAgent",nil];
        [self SendMessageToUnity:_dict];
        }];
    
}
 
-(void)SendMessageToUnity:(NSDictionary*)dict
{
    BOOL _result = [NSJSONSerialization isValidJSONObject:dict];
    if(_result)
    {
        NSData* _jsonData = [NSJSONSerialization dataWithJSONObject:dict options:0 error:NULL];
        UnitySendMessage(UNITY_OBJ_NAME, UNITY_FUNC_NAME,
                         [[[NSString alloc] initWithData:_jsonData encoding:NSUTF8StringEncoding] UTF8String]);
    }
}
 
-(void) BatteryThread {
    while (TRUE)
    {
        [NSThread sleepForTimeInterval:1];
        
        UIDevice *_device = [UIDevice currentDevice];
        
        int _state = [_device batteryState];
        if(_state != sBatteryState){
            sBatteryState = _state;
            NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:
                                   [NSNumber numberWithInt:sBatteryState], @"status",
                                   [NSNumber numberWithInt:S2U_BatteryCharging], @"code", nil];
            
            [self SendMessageToUnity:_dict];
        }
        
        int _level = (int)([_device batteryLevel] * 100);
        if(_level != sBatteryLevel){
            sBatteryLevel = _level;
            NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:
                                   [NSNumber numberWithInt:sBatteryLevel], @"level",
                                   [NSNumber numberWithInt:S2U_BatteryLevel], @"code", nil];
            
            [self SendMessageToUnity:_dict];
        }
    }
}
 
-(void) OpenURL:(NSString*) url {
    
    if(m_UIWebView != NULL) {
        [self btnClick:NULL];
        return;
    }
    
    CGRect _bounds = UnityGetMainWindow().bounds;
    
    float _scale = _bounds.size.width / 1334;
    
    float _width = 982 * _scale;
    float _height = 560 * _scale;
    
    float _offsetX = (_bounds.size.width - _width) * .5f;
    float _offsetY = (_bounds.size.height - _height) * .5f;
    
    m_UIWebView = [[WKWebView alloc] initWithFrame:CGRectMake(_offsetX, _offsetY, _width, _height)];
    m_UIWebView.UIDelegate = self;
    m_UIWebView.navigationDelegate = self ;
    m_UIWebView.scrollView.scrollEnabled = YES;
    m_UIWebView.scrollView.bounces = NO;
    NSURLRequest *request =[NSURLRequest requestWithURL:[NSURL URLWithString:url]];
    [m_UIWebView loadRequest:request];
    
    
}
 
-(void) btnClick:(UIButton*)sender {
    [m_CloseBtn removeFromSuperview];
    [m_CloseBtn removeTarget:self action:@selector(btnClick:) forControlEvents:UIControlEventTouchUpInside];
    m_CloseBtn = NULL;
    
    NSURLCache *_cache = [NSURLCache sharedURLCache];
    [_cache removeAllCachedResponses];
    [_cache setDiskCapacity:0];
    [_cache setMemoryCapacity:0];
    
    [m_UIWebView removeFromSuperview];
    m_UIWebView = NULL;
}
 
 
//-(void)webViewDidFinishLoad:(WKWebView *)webView{
- (void)webView:(WKWebView *)webView didFinishNavigation:(null_unspecified WKNavigation *)navigation{
    
    CGRect _bounds = UnityGetMainWindow().bounds;
    
    float _scale = _bounds.size.width / 1334;
    
    float _width = 982 * _scale;
    float _height = 560 * _scale;
    
    m_CloseBtn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    [m_CloseBtn setFrame:CGRectMake(_width - 600 * _scale, _height - 86 * _scale, 360 * _scale, 72 * _scale)];
    [m_CloseBtn setTitle:@"OK" forState:UIControlStateNormal];
    
    NSString *_bundlePath = [[NSBundle mainBundle] pathForResource:@"The2thWorldRES.bundle" ofType:nil];
    NSBundle *_bundle = [NSBundle bundleWithPath:_bundlePath];
    NSString *pic1Path = [_bundle pathForResource:@"TY_AN_34.png" ofType:nil];
    
    [m_CloseBtn setBackgroundImage:[UIImage imageWithContentsOfFile:pic1Path] forState:UIControlStateNormal];
    [m_CloseBtn setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
    [m_CloseBtn addTarget:self action:@selector(btnClick:) forControlEvents:UIControlEventTouchUpInside];
    
    [m_UIWebView addSubview:m_CloseBtn];
    
    UIView *view = UnityGetGLViewController().view;
    [view addSubview:m_UIWebView];
}
 
 
-(void)QuickSDKInit:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
    
    UNUserNotificationCenter *center = [UNUserNotificationCenter currentNotificationCenter];
 
    center.delegate=self;
    [center requestAuthorizationWithOptions:(UNAuthorizationOptionSound | UNAuthorizationOptionAlert | UNAuthorizationOptionBadge)
                          completionHandler:^(BOOL granted, NSError * _Nullable error) {
        if( !error ) {
            dispatch_async(dispatch_get_main_queue(), ^{
                [[UIApplication sharedApplication] registerForRemoteNotifications];
            });
        } else {
            NSLog( @"ERROR: %@ - %@", error.localizedFailureReason, error.localizedDescription );
        }
    }];
 
    [SohaSetting sohaSettings].setWindow = UnityGetMainWindow();
    [SohaSetting setBaseURL:BaseURLProduct];
    [Soha sohaInitWithGameDelegate:self
                          application:[UIApplication sharedApplication]
                        launchOptions:launchOptions
                        loginManually:NO
                     andSetLanguageTo:SohaSDKLanguageVietnam];
    [Soha showInAppPopupTracking];
 
    initedState = 0;
    [self PlatformInitFinished];
    
    [Soha showInAppPopupTracking];
}
 
        
- (void)userNotificationCenter:(UNUserNotificationCenter *)center didReceiveNotificationResponse:(UNNotificationResponse *)response withCompletionHandler:(void (^)(void))completionHandler{
    [Soha userNotificationCenter:center didReceiveNotificationResponse:response];
}
 
- (void)userNotificationCenter:(UNUserNotificationCenter *)center willPresentNotification:(UNNotification *)notification withCompletionHandler:(void (^)(UNNotificationPresentationOptions))completionHandler{
     [Soha userNotificationCenter:center willPresentNotification:notification];
}
 
 
- (void)sohaDeleteAccountDelegate:(SohaUser *)user
{
    NSLog(@"删除角色 callback");
    if(user)
    {
        NSLog(@"删除角色 ok");
        NSMutableDictionary *_dict = [NSMutableDictionary dictionaryWithObjectsAndKeys:
                                      [NSNumber numberWithInt:S2U_DelAccount], @"code", nil];
        [self SendMessageToUnity:_dict];
    }
}
 
- (void)PlatformInitFinished{
    NSLog(@"渠道初始化成功,初始化没有回调直接通知成功");
    initedState=1;
    NSMutableDictionary *_dict = [NSMutableDictionary dictionaryWithObjectsAndKeys:
                                  [NSNumber numberWithInt:S2U_SdkInitComplete], @"code",
                                  @"sohagame", @"channelPlatform", nil];
    [self SendMessageToUnity:_dict];
}
 
- (void)sohaLoginDelegate:(SohaUser *)user{
    if(user){
        NSLog(@"渠道登录成功");
        NSString *account = [SohaUser currentUser].userId;
        NSString *game_id = @"1";
        NSString *session_id = [SohaUser currentUser].accessToken;
        
        NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:
                               [NSDictionary dictionaryWithObjectsAndKeys:account, @"account",
                                game_id, @"game_id",
                                session_id, @"session_id", nil],@"info",
                               [NSNumber numberWithInt:S2U_FreePlatformLoginOk], @"code", nil];
        [self SendMessageToUnity:_dict];
    }
    else
    {
        NSLog(@"渠道登录失败");
    }
}
 
- (void)sohaLogoutDelegate:(SohaUser *)user{
    NSLog(@"渠道注销成功");
    NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithInt:S2U_FreePlatformLogoutOk], @"code", nil];
    [self SendMessageToUnity:_dict];
}
 
- (void)sohaDidPurchaseFailed:(SohaTransaction *)transaction purchaseError:(NSString *)error {
    NSLog(@"渠道支付失败");
    NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:
                           [NSNumber numberWithInt:S2U_FreePlatformPayFail], @"code", nil];
    [self SendMessageToUnity:_dict];
}
 
 
- (void)sohaDidPurchaseSuccess:(SohaTransaction *)transaction {
    NSLog(@"渠道支付成功");
    NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:
                           [NSNumber numberWithInt:S2U_FreePlatformPayOk], @"code", nil];
    [self SendMessageToUnity:_dict];
}
 
 
 
-(id) APNativeJSONObject:(NSData *)data{
    if (!data) {
        return nil;
    }
    
    NSError *error = nil;
    id retId = [NSJSONSerialization JSONObjectWithData:data options:0 error:&error];
    
    if (error) {
        NSLog(@"%s trans data to obj with error: %@", __func__, error);
        return nil;
    }
    
    return retId;
}
 
-(void) PlatformLogin{
    switch (initedState) {
        case 0:
            break;
        case 1:
            [Soha sohaLoginSDK];
            break;
        case 2:
            break;
        default:
            break;
    }
}
 
-(void)HandleUnityMessage:(NSString *)json {
    
    NSLog(@"收到Unity发来的消息 => %@", json);
    
    NSData *_jsonData = [json dataUsingEncoding:NSUTF8StringEncoding];
    NSDictionary *_dict = [self APNativeJSONObject:_jsonData];
    
    switch([[_dict objectForKey:@"code"] intValue]){
        case U2S_Init:
            sAppID = _dict[@"appID"];
            sGameID = _dict[@"gameID"];
            [self Init];
            break;
        case U2S_CopyContent:
            [UIPasteboard generalPasteboard].string = _dict[@"content"];
            break;
        case U2S_FreePlatformInit:
            break;
        case U2S_MakeKeyAndVisible:
        {
            UIWindow * _window = [[UIApplication sharedApplication].delegate window];
            if (_window != nil && _window.rootViewController != nil) {
                [_window makeKeyAndVisible];
            }
        }
            break;
        case U2S_OpenWebView:
            [self OpenURL:_dict[@"url"]];
            break;
        case U2S_FreePlatformLogin:
            [self PlatformLogin];
            break;
        case U2S_GoToAppStore:
        {
            [[UIApplication sharedApplication] openURL:[NSURL URLWithString:_dict[@"url"]] options:@{} completionHandler:nil];
        }
            break;
        case U2S_FreePlatformLogout:
        {
            [Soha sohaLogoutSDK];
        }
            break;
        case U2S_CompleteTutorial:
        {
            [Soha gameDidCompleteTutorial];
        }
            break;
        case U2S_CreateRole:
        {
            // 更新角色信息
            NSString *serverId = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"sid"]];
            NSString *serverName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"serverName"]];
            NSString *gameRoleID = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleID"]];
            NSString *gameRoleName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleName"]];
            NSString *gameUserLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"level"]];
            
            [Soha sendEventSetRoleName:gameRoleName roleID:gameRoleID
                             roleLevel:gameUserLevel serverName:serverName
             serverID:serverId];
            [Soha sendEventCreateCharacter];
            break;
        }
        case U2S_RoleLogin:
        {
            // 更新角色信息
            NSString *serverId = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"sid"]];
 
            NSString *serverName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"serverName"]];
            NSString *gameRoleID = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleID"]];
            NSString *gameRoleName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleName"]];
            NSString *gameUserLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"level"]];
            
            [Soha sendEventSetRoleName:gameRoleName roleID:gameRoleID
                             roleLevel:gameUserLevel serverName:serverName
             serverID:serverId];
            
            
            [Soha getListProduct:^(NSArray *products, NSString *error) {
                if(error != nil){
                    NSLog(@"支付列表获取失败");
                    return;
                }
                NSArray *paylist = [NSArray new];
                paylist = products;
                NSInteger count = products.count;
                
                NSMutableArray *strArray = [NSMutableArray new];
                for (int i = 0; i < count; i++)
                {
                    SohaIAPModel *iapModel = (SohaIAPModel *) [products objectAtIndex:i];
                    
                    [strArray addObject:iapModel.order_info];
                }
                
                NSString *orderInfos = [strArray componentsJoinedByString:@"|"];
                
                NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:
                                       [NSNumber numberWithInt:S2U_OrderInfoCallBack], @"code", orderInfos, @"orderInfos", nil];
                
                [self SendMessageToUnity:_dict];
            }];
            break;
        }
            
        case U2S_RoleLevelUp:
        {
            // 更新角色信息
            NSString *serverId = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"sid"]];
            NSString *serverName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"serverName"]];
            NSString *gameRoleID = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleID"]];
            NSString *gameRoleName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleName"]];
            NSString *gameUserLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"level"]];
            
            [Soha sendEventSetRoleName:gameRoleName roleID:gameRoleID
                             roleLevel:gameUserLevel serverName:serverName
             serverID:serverId];
            break;
        }
        case U2S_FreePlatformPay:
        {
            NSString *order_info = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"cpInfo"]];
 
            [Soha payProductShowLoadingWithID:order_info];
            break;
        }
        case U2S_BatteryListenStart:
            if(_thread == NULL)
            {
                _thread = [[NSThread alloc] initWithTarget:self selector:@selector(BatteryThread) object:nil];
                [_thread setName:@"BatteryCheck"];
            }
            if(![_thread isExecuting])
            {
                [_thread start];
            }
            break;
        case U2S_BatteryListenStop:
            break;
        case U2S_DelAccount:
            [Soha deleteAccount];
            break;
        case U2S_GoToReview:
        {
            [Soha requestReviewApp];
            break;
        }
        case U2S_CloseVote:
        {
            break;
        }
        case U2S_OpenDashboard:
        {
            [Soha sohaDashboard];
            break;
        }
 
    }
}
@end
 
extern "C" void native_opus_init(int frequency, int bitRate, int bandMode)
{
    s_frequency = frequency;
    s_bandMode = bandMode;
    s_bitRate = bitRate;
    s_frameSize = frequency / 100;
}
 
extern "C" int native_opus_encode(opus_int16 *pcm, int len, unsigned char *opus)
{
    int errorCode = 0;
    opus_int32 skip = 0;
    OpusEncoder *enc = opus_encoder_create(s_frequency, CHANNEL_NUM, OPUS_APPLICATION_VOIP, &errorCode);
    if (OPUS_OK != errorCode) {
        enc = NULL;
        return -1;
    }
    
    opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(s_bandMode));
    opus_encoder_ctl(enc, OPUS_SET_BITRATE(s_bitRate));
    opus_encoder_ctl(enc, OPUS_SET_VBR(1));
    opus_encoder_ctl(enc, OPUS_SET_COMPLEXITY(10));
    opus_encoder_ctl(enc, OPUS_SET_INBAND_FEC(0));
    opus_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(OPUS_SIGNAL_VOICE));
    opus_encoder_ctl(enc, OPUS_SET_DTX(0));
    opus_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(0));
    opus_encoder_ctl(enc, OPUS_GET_LOOKAHEAD(&skip));
    opus_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(16));
    
    unsigned char *rbytes = opus;
    opus_int16 *frame = pcm;
    int totalSize = 0;
    while (len >= s_frameSize)
    {
        opus_int32 length = opus_encode(enc, frame, s_frameSize, rbytes + sizeof(char), s_bitRate);
        rbytes[0] = length;
        frame += s_frameSize;
        rbytes += length + sizeof(char);
        len -= s_frameSize;
        totalSize += (length+1);
    }
    opus_encoder_destroy(enc);
    return totalSize;
}
 
extern "C" int native_opus_decode(unsigned char *opus, int len, short *pcm)
{
    int err = 0;
    //opus_int32 skip = 0;
    
    OpusDecoder *dec = opus_decoder_create(s_frequency, CHANNEL_NUM, &err);
    if (err != OPUS_OK) {
        dec = NULL;
        return -1;
    }
    
    while (len > 0)
    {
        int frame_opus_length = opus[0];
        int length = opus_decode(dec, opus + sizeof(char), frame_opus_length, pcm, s_frameSize, 0);
        opus += sizeof(char) + frame_opus_length;
        pcm += s_frameSize;
        len = len - frame_opus_length - sizeof(char);
    }
    opus_decoder_destroy(dec);
    return 0;
}