//
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// UniversalSDK.m
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// Unity-iPhone
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//
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// Created by 蔡瀚 on 2018/4/24.
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//
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#import "UniversalSDK.h"
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#import "AdSupport/AdSupport.h"
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#import "opus.h"
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#ifdef NSFoundationVersionNumber_iOS_9_x_Max
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#import <UserNotifications/UserNotifications.h>
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#endif
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#import "SystemConfiguration/CaptiveNetwork.h"
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#import <SMPCQuickSDK/SMPCQuickSDK.h>
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@interface UniversalSDK()<UIWebViewDelegate>
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@end
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@implementation UniversalSDK
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#define CHANNEL_NUM 1
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static int s_frequency = 16000;
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static int s_bitRate = 20000;
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static int s_bandMode = OPUS_BANDWIDTH_WIDEBAND;
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static int s_frameSize = 160;
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static int sBatteryLevel = -1;
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static int sBatteryState = -1;
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static NSString* sAppID;
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static NSString* sGameID;
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static NSString* sUserName;
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static NSThread* _thread;
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-(void) Init
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{
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UIDevice *_device = [UIDevice currentDevice];
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_device.batteryMonitoringEnabled = true;
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NSString* _uniqueID = [[NSUserDefaults standardUserDefaults] objectForKey:@"tsw_unique_id"];
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//获取IDFA
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NSString* _idfa = [[[ASIdentifierManager sharedManager] advertisingIdentifier] UUIDString];
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if(_uniqueID == NULL || [_uniqueID length] <= 0)
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{
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//判断IDFA是否为空
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BOOL isEmpty = [[_idfa stringByReplacingOccurrencesOfString:@"-" withString:@""] stringByReplacingOccurrencesOfString:@"0" withString:@""].length;
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if (isEmpty) {
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//不为空,将IDFA作为唯一标识
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_uniqueID = _idfa;
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}
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else {
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//为空,获取UUID作为唯一标识
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_uniqueID = [[[UIDevice currentDevice] identifierForVendor] UUIDString];
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}
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//保存唯一设备标识,如已存在则不进行任何处理
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[[NSUserDefaults standardUserDefaults] setObject:_uniqueID forKey:@"tsw_unique_id"];
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[[NSUserDefaults standardUserDefaults] synchronize];
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}
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// 取得UserAgent
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UIWebView* _webView = [[UIWebView alloc] initWithFrame:CGRectZero];
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NSString* _userAgent = [_webView stringByEvaluatingJavaScriptFromString:@"navigator.userAgent"];
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// 发送设备信息
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NSMutableDictionary *_dict = [NSMutableDictionary dictionaryWithObjectsAndKeys:
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_uniqueID,@"unique_id",
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_idfa,@"android_id",
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[NSNumber numberWithInt:S2U_DeviceInfo],@"code",
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_userAgent,@"userAgent",nil];
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[self SendMessageToUnity:_dict];
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}
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-(void)SendMessageToUnity:(NSDictionary*)dict
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{
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BOOL _result = [NSJSONSerialization isValidJSONObject:dict];
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if(_result)
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{
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NSData* _jsonData = [NSJSONSerialization dataWithJSONObject:dict options:0 error:NULL];
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UnitySendMessage(UNITY_OBJ_NAME, UNITY_FUNC_NAME,
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[[[NSString alloc] initWithData:_jsonData encoding:NSUTF8StringEncoding] UTF8String]);
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}
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}
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-(void) BatteryThread {
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while (TRUE)
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{
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[NSThread sleepForTimeInterval:1];
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UIDevice *_device = [UIDevice currentDevice];
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int _state = [_device batteryState];
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if(_state != sBatteryState){
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sBatteryState = _state;
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NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:
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[NSNumber numberWithInt:sBatteryState], @"status",
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[NSNumber numberWithInt:S2U_BatteryCharging], @"code", nil];
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[self SendMessageToUnity:_dict];
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}
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int _level = (int)([_device batteryLevel] * 100);
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if(_level != sBatteryLevel){
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sBatteryLevel = _level;
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NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:
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[NSNumber numberWithInt:sBatteryLevel], @"level",
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[NSNumber numberWithInt:S2U_BatteryLevel], @"code", nil];
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[self SendMessageToUnity:_dict];
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}
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}
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}
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-(void) OpenURL:(NSString*) url {
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if(m_UIWebView != NULL) {
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[self btnClick:NULL];
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return;
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}
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CGRect _bounds = UnityGetMainWindow().bounds;
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float _scale = _bounds.size.width / 1334;
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float _width = 982 * _scale;
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float _height = 560 * _scale;
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float _offsetX = (_bounds.size.width - _width) * .5f;
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float _offsetY = (_bounds.size.height - _height) * .5f;
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m_UIWebView = [[UIWebView alloc] initWithFrame:CGRectMake(_offsetX, _offsetY, _width, _height)];
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m_UIWebView.delegate = self;
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m_UIWebView.scalesPageToFit = YES ;
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m_UIWebView.scrollView.scrollEnabled = YES;
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m_UIWebView.scrollView.bounces = NO;
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NSURLRequest *request =[NSURLRequest requestWithURL:[NSURL URLWithString:url]];
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[m_UIWebView loadRequest:request];
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}
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-(void) btnClick:(UIButton*)sender {
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[m_CloseBtn removeFromSuperview];
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[m_CloseBtn removeTarget:self action:@selector(btnClick:) forControlEvents:UIControlEventTouchUpInside];
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m_CloseBtn = NULL;
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NSURLCache *_cache = [NSURLCache sharedURLCache];
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[_cache removeAllCachedResponses];
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[_cache setDiskCapacity:0];
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[_cache setMemoryCapacity:0];
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[m_UIWebView removeFromSuperview];
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m_UIWebView = NULL;
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}
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-(void)webViewDidStartLoad:(UIWebView *)webView{
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}
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-(void)webViewDidFinishLoad:(UIWebView *)webView{
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[UnityGetMainWindow().rootViewController.view addSubview:m_UIWebView];
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CGRect _bounds = UnityGetMainWindow().bounds;
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float _scale = _bounds.size.width / 1334;
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float _width = 982 * _scale;
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float _height = 560 * _scale;
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m_CloseBtn = [UIButton buttonWithType:UIButtonTypeRoundedRect];
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[m_CloseBtn setFrame:CGRectMake(_width - 455 * _scale, _height - 86 * _scale, 180 * _scale, 72 * _scale)];
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[m_CloseBtn setTitle:@"我知道了" forState:UIControlStateNormal];
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NSString *_bundlePath = [[NSBundle mainBundle] pathForResource:@"The2thWorldRES.bundle" ofType:nil];
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NSBundle *_bundle = [NSBundle bundleWithPath:_bundlePath];
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NSString *pic1Path = [_bundle pathForResource:@"TY_AN_34.png" ofType:nil];
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[m_CloseBtn setBackgroundImage:[UIImage imageWithContentsOfFile:pic1Path] forState:UIControlStateNormal];
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[m_CloseBtn setTitleColor:[UIColor blackColor] forState:UIControlStateNormal];
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[m_CloseBtn addTarget:self action:@selector(btnClick:) forControlEvents:UIControlEventTouchUpInside];
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[m_UIWebView addSubview:m_CloseBtn];
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}
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-(void)webView:(UIWebView *)webView didFailLoadWithError:(NSError *)error{
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}
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-(void)QuickSDKInit:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
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// 监听初始化
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[[NSNotificationCenter defaultCenter] addObserver:self
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selector:@selector(smpcQpInitResult:)
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name:kSmpcQuickSDKNotiInitDidFinished
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object:nil];
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// 监听登录
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(smpcQpLoginResult:) name:kSmpcQuickSDKNotiLogin object:nil];
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// 监听注销
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(smpcQpLogoutResult:) name:kSmpcQuickSDKNotiLogout object:nil];
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// 监听充值结果
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[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(smpcQpRechargeResult:) name:kSmpcQuickSDKNotiRecharge object:nil];
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// --------------------- 初始化 --------------------------
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SMPCQuickSDKInitConfigure *cfg = [[SMPCQuickSDKInitConfigure alloc] init];
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cfg.productKey = PRODUCT_KEY;
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cfg.productCode = PRODUCT_CODE;
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[[SMPCQuickSDK defaultInstance] initWithConfig:cfg application:application didFinishLaunchingWithOptions:launchOptions];
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// ------------------------------------------------------
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}
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- (void)smpcQpInitResult:(NSNotification *)notify {
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NSLog(@"init result:%@",notify);
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NSDictionary *userInfo = notify.userInfo;
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int errorCode = [userInfo[kSmpcQuickSDKKeyError] intValue];
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switch (errorCode) {
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case SMPC_QUICK_SDK_ERROR_NONE:
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{
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NSLog(@"初始化成功 %@", sAppID);
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NSString *_appid = [[SMPCQuickSDK defaultInstance] getConfigValue:@"zfappid"];
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if (_appid == nil || [_appid isEqualToString:@""])
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{
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_appid = sAppID;
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NSLog(@"init param _appid:%@",_appid);
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}
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NSMutableDictionary *_dict = [NSMutableDictionary dictionaryWithObjectsAndKeys:
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[NSNumber numberWithInt:S2U_SdkInitComplete], @"code",
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@"quick", @"channelPlatform",
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_appid, @"yj_appid", _appid, @"yj_spid", nil];
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[self SendMessageToUnity:_dict];
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}
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break;
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case SMPC_QUICK_SDK_ERROR_INIT_FAILED:
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default:
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{
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//初始化失败
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NSLog(@"渠道初始化失败");
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}
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break;
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}
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}
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- (void)smpcQpLoginResult:(NSNotification *)notify {
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NSLog(@"登录成功通知%@",notify);
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int error = [[[notify userInfo] objectForKey:kSmpcQuickSDKKeyError] intValue];
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NSDictionary *userInfo = [notify userInfo];
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if (error == 0) {
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NSString *uid = [[SMPCQuickSDK defaultInstance] userId];
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NSString *gameUID = [NSString stringWithFormat:@"%@@%d", uid, [SMPCQuickSDK defaultInstance].channelType];
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NSString *UserName = [[SMPCQuickSDK defaultInstance] userNick];
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//获取user_token,用于从服务器去验证用户信息
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NSString *user_token = userInfo[kSmpcQuickSDKKeyUserToken];
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NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:
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[NSDictionary dictionaryWithObjectsAndKeys:user_token, @"token",
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UserName, @"userName",
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gameUID, @"account", nil],@"info",
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[NSNumber numberWithInt:S2U_FreePlatformLoginOk], @"code", nil];
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[self SendMessageToUnity:_dict];
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}
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}
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- (void)smpcQpLogoutResult:(NSNotification *)notify {
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NSLog(@"%s",__func__);
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NSDictionary *userInfo = notify.userInfo;
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int errorCode = [userInfo[kSmpcQuickSDKKeyError] intValue];
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switch (errorCode) {
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case SMPC_QUICK_SDK_ERROR_NONE:
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{
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NSLog(@"注销成功");
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//注销成功
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NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:[NSNumber numberWithInt:S2U_FreePlatformLogoutOk], @"code", nil];
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[self SendMessageToUnity:_dict];
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}
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break;
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case SMPC_QUICK_SDK_ERROR_LOGOUT_FAIL:
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default:
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{
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//注销失败
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NSLog(@"注销失败");
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}
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break;
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}
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if (errorCode == SMPC_QUICK_SDK_ERROR_NONE) {
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}
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}
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- (void)smpcQpRechargeResult:(NSNotification *)notify{
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NSLog(@"充值结果%@",notify);
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NSDictionary *userInfo = notify.userInfo;
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int error = [[userInfo objectForKey:kSmpcQuickSDKKeyError] intValue];
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switch (error) {
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case SMPC_QUICK_SDK_ERROR_NONE:
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{
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//充值成功
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//QuickSDK订单号,cp下单时传入的订单号,渠道sdk的订单号,cp下单时传入的扩展参数
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NSString *orderID = userInfo[kSmpcQuickSDKKeyOrderId];
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NSString *cpOrderID = userInfo[kSmpcQuickSDKKeyCpOrderId];
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NSLog(@"充值成功数据:%@,%@",orderID,cpOrderID);
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NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:
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[NSNumber numberWithInt:S2U_FreePlatformPayOk], @"code", nil];
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[self SendMessageToUnity:_dict];
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}
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break;
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case SMPC_QUICK_SDK_ERROR_RECHARGE_CANCELLED:
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case SMPC_QUICK_SDK_ERROR_RECHARGE_FAILED:
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{
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//充值失败
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NSString *orderID = userInfo[kSmpcQuickSDKKeyOrderId];
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NSString *cpOrderID = userInfo[kSmpcQuickSDKKeyCpOrderId];
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NSLog(@"充值失败数据%@,%@",orderID,cpOrderID);
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NSDictionary *_dict = [NSDictionary dictionaryWithObjectsAndKeys:
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[NSNumber numberWithInt:S2U_FreePlatformPayFail], @"code", nil];
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[self SendMessageToUnity:_dict];
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}
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break;
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default:
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break;
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}
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}
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-(id) APNativeJSONObject:(NSData *)data{
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if (!data) {
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return nil;
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}
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NSError *error = nil;
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id retId = [NSJSONSerialization JSONObjectWithData:data options:0 error:&error];
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if (error) {
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NSLog(@"%s trans data to obj with error: %@", __func__, error);
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return nil;
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}
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return retId;
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}
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-(void)HandleUnityMessage:(NSString *)json {
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NSLog(@"收到Unity发来的消息 => %@", json);
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NSData *_jsonData = [json dataUsingEncoding:NSUTF8StringEncoding];
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NSDictionary *_dict = [self APNativeJSONObject:_jsonData];
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switch([[_dict objectForKey:@"code"] intValue]){
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case U2S_Init:
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[self Init];
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sAppID = _dict[@"appID"];
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sGameID = _dict[@"gameID"];
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break;
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case U2S_CopyContent:
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[UIPasteboard generalPasteboard].string = _dict[@"content"];
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break;
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case U2S_FreePlatformInit:
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break;
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case U2S_MakeKeyAndVisible:
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{
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UIWindow * _window = [[UIApplication sharedApplication].delegate window];
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if (_window != nil && _window.rootViewController != nil) {
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[_window makeKeyAndVisible];
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}
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}
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break;
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case U2S_OpenWebView:
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[self OpenURL:_dict[@"url"]];
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break;
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case U2S_FreePlatformLogin:
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{
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int error = [[SMPCQuickSDK defaultInstance] login];
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if (error != 0) {
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NSLog(@"U2S_FreePlatformLogin => %d",error);
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}
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}
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break;
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case U2S_FreePlatformLogout:
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{
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[[SMPCQuickSDK defaultInstance] logout];
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}
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break;
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case U2S_CreateRole:
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{
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// 更新角色信息
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SMPCQuickSDKGameRoleInfo *gameRoleInfo = [SMPCQuickSDKGameRoleInfo new];
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gameRoleInfo.serverName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"serverName"]];
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gameRoleInfo.gameRoleName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleName"]];
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gameRoleInfo.serverId = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"sid"]]; //需要是数字字符串
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gameRoleInfo.gameRoleID = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleID"]];
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gameRoleInfo.gameUserBalance = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"money"]];
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gameRoleInfo.vipLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"vipLevel"]];
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gameRoleInfo.gameUserLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"level"]];
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gameRoleInfo.partyName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"familyName"]];
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gameRoleInfo.creatTime = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"createTime"]];
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[[SMPCQuickSDK defaultInstance] updateRoleInfoWith:gameRoleInfo isCreate:YES];//如果这个角色是刚刚创建的,这里isCreate可以传YES
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break;
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}
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case U2S_RoleLogin:
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{
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// 更新角色信息
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SMPCQuickSDKGameRoleInfo *gameRoleInfo = [SMPCQuickSDKGameRoleInfo new];
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gameRoleInfo.serverName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"serverName"]];
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gameRoleInfo.gameRoleName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleName"]];
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gameRoleInfo.serverId = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"sid"]]; //需要是数字字符串
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gameRoleInfo.gameRoleID = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleID"]];
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gameRoleInfo.gameUserBalance = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"money"]];
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gameRoleInfo.vipLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"vipLevel"]];
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gameRoleInfo.gameUserLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"level"]];
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gameRoleInfo.partyName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"familyName"]];
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gameRoleInfo.creatTime = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"createTime"]];
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[[SMPCQuickSDK defaultInstance] updateRoleInfoWith:gameRoleInfo isCreate:NO];//如果这个角色是刚刚创建的,这里isCreate可以传YES
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break;
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}
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case U2S_RoleLevelUp:
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{
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// 更新角色信息
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SMPCQuickSDKGameRoleInfo *gameRoleInfo = [SMPCQuickSDKGameRoleInfo new];
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gameRoleInfo.serverName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"serverName"]];
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gameRoleInfo.gameRoleName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleName"]];
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gameRoleInfo.serverId = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"sid"]]; //需要是数字字符串
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gameRoleInfo.gameRoleID = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleID"]];
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gameRoleInfo.gameUserBalance = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"money"]];
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gameRoleInfo.vipLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"vipLevel"]];
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gameRoleInfo.gameUserLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"level"]];
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gameRoleInfo.partyName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"familyName"]];
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gameRoleInfo.creatTime = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"createTime"]];
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[[SMPCQuickSDK defaultInstance] updateRoleInfoWith:gameRoleInfo isCreate:NO];//如果这个角色是刚刚创建的,这里isCreate可以传YES
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break;
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}
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case U2S_FreePlatformPay:
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{
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SMPCQuickSDKGameRoleInfo *role = [[SMPCQuickSDKGameRoleInfo alloc] init];
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SMPCQuickSDKPayOrderInfo *order = [[SMPCQuickSDKPayOrderInfo alloc] init];
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role.serverName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"serverName"]];
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role.gameRoleName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleName"]];
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role.serverId = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"sid"]]; //需要是数字字符串
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role.gameRoleID = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"roleID"]];
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role.gameUserBalance = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"money"]];
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role.vipLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"vipLevel"]];
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role.gameUserLevel = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"level"]];
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role.partyName = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"familyName"]];
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role.creatTime = [NSString stringWithFormat:@"%@",[_dict objectForKey:@"createTime"]];
|
|
order.goodsID = [NSString stringWithFormat:@"%@", [_dict objectForKey:@"cpInfo"]]; //必填 iap时注意和苹果开发者后台一致,或者渠道映射的
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order.productName = [NSString stringWithFormat:@"%@", [_dict objectForKey:@"title"]];//必填
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order.cpOrderID = [NSString stringWithFormat:@"%@", [_dict objectForKey:@"orderId"]]; //必填 游戏订单号
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order.count = 1; //必填 数量
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order.amount = [[_dict objectForKey:@"mount"] floatValue]; //必填 总价
|
|
NSString *_appid = [[SMPCQuickSDK defaultInstance] getConfigValue:@"zfappid"];
|
if (_appid == nil || [_appid isEqualToString:@""])
|
{
|
_appid = sAppID;
|
}
|
order.extrasParams = [NSString stringWithFormat:@"{\"appid\":\"%@\",\"cpinfo\":\"%@\",\"cporderid\":\"%@\"}",
|
_appid,
|
[_dict objectForKey:@"cpInfo"],
|
[_dict objectForKey:@"orderId"]
|
];
|
// //个别渠道要求单价*数量==总价
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// if([SMPCQuickSDK defaultInstance].channelType == 9999){
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// //通过判断渠道号处理特定渠道的参数
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// order.goodsID = @"productlist.name";
|
// }
|
int error = [[SMPCQuickSDK defaultInstance] payOrderInfo:order
|
roleInfo:role];
|
if (error!=0)
|
NSLog(@"%d", error);
|
}
|
break;
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case U2S_BatteryListenStart:
|
if(_thread == NULL)
|
{
|
_thread = [[NSThread alloc] initWithTarget:self selector:@selector(BatteryThread) object:nil];
|
[_thread setName:@"BatteryCheck"];
|
}
|
if(![_thread isExecuting])
|
{
|
[_thread start];
|
}
|
break;
|
case U2S_BatteryListenStop:
|
break;
|
}
|
}
|
@end
|
|
extern "C" void native_opus_init(int frequency, int bitRate, int bandMode)
|
{
|
s_frequency = frequency;
|
s_bandMode = bandMode;
|
s_bitRate = bitRate;
|
s_frameSize = frequency / 100;
|
}
|
|
extern "C" int native_opus_encode(opus_int16 *pcm, int len, unsigned char *opus)
|
{
|
int errorCode = 0;
|
opus_int32 skip = 0;
|
OpusEncoder *enc = opus_encoder_create(s_frequency, CHANNEL_NUM, OPUS_APPLICATION_VOIP, &errorCode);
|
if (OPUS_OK != errorCode) {
|
enc = NULL;
|
return -1;
|
}
|
|
opus_encoder_ctl(enc, OPUS_SET_BANDWIDTH(s_bandMode));
|
opus_encoder_ctl(enc, OPUS_SET_BITRATE(s_bitRate));
|
opus_encoder_ctl(enc, OPUS_SET_VBR(1));
|
opus_encoder_ctl(enc, OPUS_SET_COMPLEXITY(10));
|
opus_encoder_ctl(enc, OPUS_SET_INBAND_FEC(0));
|
opus_encoder_ctl(enc, OPUS_SET_FORCE_CHANNELS(OPUS_SIGNAL_VOICE));
|
opus_encoder_ctl(enc, OPUS_SET_DTX(0));
|
opus_encoder_ctl(enc, OPUS_SET_PACKET_LOSS_PERC(0));
|
opus_encoder_ctl(enc, OPUS_GET_LOOKAHEAD(&skip));
|
opus_encoder_ctl(enc, OPUS_SET_LSB_DEPTH(16));
|
|
unsigned char *rbytes = opus;
|
opus_int16 *frame = pcm;
|
int totalSize = 0;
|
while (len >= s_frameSize)
|
{
|
opus_int32 length = opus_encode(enc, frame, s_frameSize, rbytes + sizeof(char), s_bitRate);
|
rbytes[0] = length;
|
frame += s_frameSize;
|
rbytes += length + sizeof(char);
|
len -= s_frameSize;
|
totalSize += length;
|
}
|
opus_encoder_destroy(enc);
|
return totalSize;
|
}
|
|
extern "C" int native_opus_decode(unsigned char *opus, int len, short *pcm)
|
{
|
int err = 0;
|
//opus_int32 skip = 0;
|
|
OpusDecoder *dec = opus_decoder_create(s_frequency, CHANNEL_NUM, &err);
|
if (err != OPUS_OK) {
|
dec = NULL;
|
return -1;
|
}
|
|
while (len > 0)
|
{
|
int frame_opus_length = opus[0];
|
int length = opus_decode(dec, opus + sizeof(char), frame_opus_length, pcm, s_frameSize, 0);
|
opus += sizeof(char) + frame_opus_length;
|
pcm += s_frameSize;
|
len = len - frame_opus_length - sizeof(char);
|
}
|
opus_decoder_destroy(dec);
|
return 0;
|
}
|