hch
5 天以前 e8d63e91d80cc59d7947ad026149c2b752ce9364
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
package com.secondworld.sdk;
 
import android.app.Activity;
import android.widget.Toast;
 
import com.cy.yyjia.sdk.center.SdkManager;
import com.cy.yyjia.sdk.listener.ChangePasswordListener;
import com.cy.yyjia.sdk.listener.ExitGameListener;
import com.cy.yyjia.sdk.listener.InitListener;
import com.cy.yyjia.sdk.listener.LoginListener;
import com.cy.yyjia.sdk.listener.LogoutListener;
import com.cy.yyjia.sdk.listener.MarketListener;
import com.cy.yyjia.sdk.listener.PayListener;
import com.cy.yyjia.sdk.listener.ShareListener;
import com.secondworld.sdk.utils.CallBackState;
import com.secondworld.sdk.utils.CodeA2U;
import com.secondworld.sdk.utils.LogUtil;
 
import org.json.JSONException;
import org.json.JSONObject;
 
import java.util.HashMap;
import java.util.Map;
 
public class MySdkMgr extends PlatformSdkMgr {
 
    public static MySdkMgr I = new MySdkMgr();
 
    public void init(Activity activity) {
        sdkInitState = SdkInitState.LOADING;
        SdkManager.getInstance().init(activity);
    }
 
    public void login() {
        switch (sdkInitState) {
            case FAILED:
            case UNKNOWN: {
                if (GTGameMain.I.activity != null)
                    init(GTGameMain.I.activity);
                Toast.makeText(GameAppProxy.app, "正在初始化中,请稍等", Toast.LENGTH_LONG).show();
                break;
            }
            case SUCCEED: {
                SdkManager.getInstance().login();
                break;
            }
            case LOADING: {
                Toast.makeText(GameAppProxy.app, "正在初始化中,请稍等", Toast.LENGTH_LONG).show();
                break;
            }
        }
    }
 
    public void setListener() {
        // 初始化监听
        SdkManager.getInstance().setInitListener(new InitListener() {
            @Override
            public void onSuccess() {
                sdkInitState = SdkInitState.SUCCEED;
                LogUtil.debug("SdkManager", "初始化成功");
                UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformInitOk);
            }
 
            @Override
            public void onError(String msg) {
                sdkInitState = SdkInitState.FAILED;
                LogUtil.e("SdkManager", "初始化失败:" + msg);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformInitFail);
            }
        });
 
        // 登录监听
        SdkManager.getInstance().setLoginListener(new LoginListener() {
            @Override
            public void onSuccess() {
                LogUtil.e("SdkManager", "登录成功");
                try {
                    args.clear();
                    JSONObject info = new JSONObject();
                    info.put("account", SdkManager.getInstance().getUid());
                    info.put("game_id", SdkManager.getInstance().getGameId()+"");
                    info.put("session_id", SdkManager.getInstance().getSessionId());
                    args.put("info", info);
                    UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformLoginOk, args);
                } catch (JSONException e) {
                    e.printStackTrace();
                    LogUtil.e("SdkManager 登录成功", e);
                }
            }
 
            //注册成功
            @Override
            public void onSuccess(Boolean isNewReg, String reg_type) {
                LogUtil.e("SdkManager", "注册成功" + " isNewReg:" + isNewReg + "  type:" + reg_type);
                args.clear();
                args.put("reg_type", reg_type);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformRegisterOk, args);
            }
 
            @Override
            public void onError(String s) {
                LogUtil.e("SdkManager", "登录失败:" + s);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformLoginFail);
            }
 
            @Override
            public void onCancel() {
                UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformLoginFail);
            }
        });
 
        //支付监听
        SdkManager.getInstance().setPayListener(new PayListener() {
            @Override
            public void onSuccess(String status, String orderId) {
                LogUtil.debug("SdkManager", "onSuccess status:" + status + ",orderId:" + orderId);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformPayOk);
            }
 
            @Override
            public void onError() {
                LogUtil.e("SdkManager", "onError");
                UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformPayFail);
            }
 
            @Override
            public void onCancel() {
                LogUtil.debug("SdkManager", "onCancel");
                UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformPayCancel);
            }
        });
 
 
        // 账号注销监听
        SdkManager.getInstance().setLogoutListener(new LogoutListener() {
 
            @Override
            public void onSuccess() {
                //注销成功,需要把游戏切换回登陆前的场景,并重新弹出登录框等操作
                UnityMsgHandler.sendMessageToUnity(CodeA2U.PlatformLogoutOk);
            }
 
            @Override
            public void onError() {
            }
 
            @Override
            public void onCancel() {
            }
        });
 
        //游戏退出监听
        SdkManager.getInstance().setExitGameListener(new ExitGameListener() {
            @Override
            public void onCancel() {
                LogUtil.debug("游戏退出监听", "onCancel");
            }
 
            @Override
            public void onSuccess() {
                LogUtil.debug("游戏退出监听", "onSuccess");
            }
        });
 
        //修改密码监听
        SdkManager.getInstance().setChangePasswordListener(new ChangePasswordListener() {
            @Override
            public void onError() {
            }
 
            @Override
            public void onSuccess() {
            }
        });
 
        //分享回调
        SdkManager.getInstance().setShareListener(new ShareListener() {
            @Override
            public void onSuccess(String type) {
                Map<String, Object> args = new HashMap<>();
                args.put("state", CallBackState.Success);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.ShareState, args);
                LogUtil.debug("分享回调", "onSuccess:" + type);
            }
 
            @Override
            public void onError(String type, String msg) {
                Map<String, Object> args = new HashMap<>();
                args.put("state", CallBackState.Error);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.ShareState, args);
                LogUtil.debug("分享回调", "type:" + type + ";msg:" + msg);
            }
 
            @Override
            public void onCancel(String type) {
                Map<String, Object> args = new HashMap<>();
                args.put("state", CallBackState.Cancel);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.ShareState, args);
                LogUtil.debug("分享回调", type + ":onCancel");
            }
        });
 
        //评分回调
        SdkManager.getInstance().setMarketListener(new MarketListener() {
            @Override
            public void onSuccess() {
                Map<String, Object> args = new HashMap<>();
                args.put("state", CallBackState.Success);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.ReviewState, args);
                LogUtil.debug("评分回调", "成功");
            }
 
            @Override
            public void onError(String s) {
                Map<String, Object> args = new HashMap<>();
                args.put("state", CallBackState.Error);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.ReviewState, args);
                LogUtil.debug("评分回调", "失败:" + s);
            }
 
            @Override
            public void onCancel() {
                Map<String, Object> args = new HashMap<>();
                args.put("state", CallBackState.Cancel);
                UnityMsgHandler.sendMessageToUnity(CodeA2U.ReviewState, args);
                LogUtil.debug("评分回调", "取消");
            }
        });
 
        //设置dubug模式
        SdkManager.getInstance().setDebug(BuildConfig.DEBUG);
    }
 
}