1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
| #Õ½¶·½á¹û¼ÆËã ·µ»Ø 1ʤÀû 0ʧ°Ü
| #²ÎÊý£º
| #½ø¹¥·½
| # Atk
| # Def
| # MaxHP
| # Hit
| # Miss
| # AtkSpeed
| # GreatHitRate
| # GreatHit
| # LuckyHitRate
| # LuckyHit
| # SuperHitRate
| # SuperHit
| # IgnoreDefRate
| # DamageReduceRate
| # FightPower
| # RandomRate 0~10000µÄËæ»úÖµ
| # ·ÀÊØ·½
| # VS_Atk
| # VS_Def
| # VS_MaxHP
| # VS_Hit
| # VS_Miss
| # VS_AtkSpeed
| # VS_GreatHitRate
| # VS_GreatHit
| # VS_LuckyHitRate
| # VS_LuckyHit
| # VS_SuperHitRate
| # VS_SuperHit
| # VS_IgnoreDefRate
| # VS_DamageReduceRate
| # VS_FightPower
| # VS_RandomRate 0~10000µÄËæ»úÖµ
| (max(RandomRate-4000,0) if (FightPower-VS_FightPower)*1.0/(FightPower+VS_FightPower)< 0.025 else 1) if FightPower>=VS_FightPower else (max(RandomRate-4000,0) if (VS_FightPower-FightPower)*1.0/(FightPower+VS_FightPower)<0.05 else 0)
|
|