art_lxj
2018-09-08 a36bb3a127dd84c135acfb090bd907cfb98c9eaa
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
fileFormatVersion: 2
guid: 6fb24f41b3b2e384ab2e1dc6a016b174
timeCreated: 1505098179
licenseType: Free
ModelImporter:
  serializedVersion: 19
  fileIDToRecycleName:
    100000: Bip01
    100002: Bip01 Head
    100004: Bip01 L Calf
    100006: Bip01 L Clavicle
    100008: Bip01 L Finger0
    100010: Bip01 L Foot
    100012: Bip01 L Forearm
    100014: Bip01 L Hand
    100016: Bip01 L HorseLink
    100018: Bip01 L Thigh
    100020: Bip01 L UpperArm
    100022: Bip01 Neck
    100024: Bip01 Pelvis
    100026: Bip01 R Calf
    100028: Bip01 R Clavicle
    100030: Bip01 R Finger0
    100032: Bip01 R Foot
    100034: Bip01 R Forearm
    100036: Bip01 R Hand
    100038: Bip01 R HorseLink
    100040: Bip01 R Thigh
    100042: Bip01 R UpperArm
    100044: Bip01 Spine
    100046: Bip01 Spine1
    100048: Bone001
    100050: Bone003
    100052: Bone004
    100054: Bone005
    100056: Bone006
    100058: Bone008
    100060: Bone010
    100062: Bone010(mirrored)
    100064: Bone012
    100066: Bone012(mirrored)
    100068: Bone013
    100070: Bone013(mirrored)
    100072: Bone014
    100074: Bone014(mirrored)
    100076: Dummy001
    100078: //RootNode
    400000: Bip01
    400002: Bip01 Head
    400004: Bip01 L Calf
    400006: Bip01 L Clavicle
    400008: Bip01 L Finger0
    400010: Bip01 L Foot
    400012: Bip01 L Forearm
    400014: Bip01 L Hand
    400016: Bip01 L HorseLink
    400018: Bip01 L Thigh
    400020: Bip01 L UpperArm
    400022: Bip01 Neck
    400024: Bip01 Pelvis
    400026: Bip01 R Calf
    400028: Bip01 R Clavicle
    400030: Bip01 R Finger0
    400032: Bip01 R Foot
    400034: Bip01 R Forearm
    400036: Bip01 R Hand
    400038: Bip01 R HorseLink
    400040: Bip01 R Thigh
    400042: Bip01 R UpperArm
    400044: Bip01 Spine
    400046: Bip01 Spine1
    400048: Bone001
    400050: Bone003
    400052: Bone004
    400054: Bone005
    400056: Bone006
    400058: Bone008
    400060: Bone010
    400062: Bone010(mirrored)
    400064: Bone012
    400066: Bone012(mirrored)
    400068: Bone013
    400070: Bone013(mirrored)
    400072: Bone014
    400074: Bone014(mirrored)
    400076: Dummy001
    400078: //RootNode
    7400000: Idle
    9500000: //RootNode
  materials:
    importMaterials: 1
    materialName: 0
    materialSearch: 1
  animations:
    legacyGenerateAnimations: 4
    bakeSimulation: 0
    resampleCurves: 1
    optimizeGameObjects: 0
    motionNodeName: 
    rigImportErrors: 
    rigImportWarnings: 
    animationImportErrors: 
    animationImportWarnings: 
    animationRetargetingWarnings: 
    animationDoRetargetingWarnings: 0
    animationCompression: 1
    animationRotationError: 0.5
    animationPositionError: 0.5
    animationScaleError: 0.5
    animationWrapMode: 0
    extraExposedTransformPaths: []
    clipAnimations:
    - serializedVersion: 16
      name: Idle
      takeName: M050@Idle
      firstFrame: 0
      lastFrame: 40
      wrapMode: 0
      orientationOffsetY: 0
      level: 0
      cycleOffset: 0
      loop: 0
      hasAdditiveReferencePose: 0
      loopTime: 1
      loopBlend: 0
      loopBlendOrientation: 0
      loopBlendPositionY: 0
      loopBlendPositionXZ: 0
      keepOriginalOrientation: 0
      keepOriginalPositionY: 1
      keepOriginalPositionXZ: 0
      heightFromFeet: 0
      mirror: 0
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
      curves: []
      events: []
      transformMask:
      - path: 
        weight: 1
      - path: Bip01
        weight: 1
      - path: Bip01/Bip01 Pelvis
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 L Thigh
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 L Thigh/Bip01 L Calf
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 L Thigh/Bip01 L Calf/Bip01 L HorseLink
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 L Thigh/Bip01 L Calf/Bip01 L HorseLink/Bip01
          L Foot
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 R Thigh
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 R Thigh/Bip01 R Calf
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 R Thigh/Bip01 R Calf/Bip01 R HorseLink
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 R Thigh/Bip01 R Calf/Bip01 R HorseLink/Bip01
          R Foot
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 Head
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 Head/Bone001
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 Head/Bone010
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 Head/Bone010(mirrored)
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 Head/Dummy001
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01
          L UpperArm
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01
          L UpperArm/Bip01 L Forearm
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01
          L UpperArm/Bip01 L Forearm/Bip01 L Hand
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 L Clavicle/Bip01
          L UpperArm/Bip01 L Forearm/Bip01 L Hand/Bip01 L Finger0
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01
          R UpperArm
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01
          R UpperArm/Bip01 R Forearm
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01
          R UpperArm/Bip01 R Forearm/Bip01 R Hand
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bip01 Neck/Bip01 R Clavicle/Bip01
          R UpperArm/Bip01 R Forearm/Bip01 R Hand/Bip01 R Finger0
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bip01 Spine/Bip01 Spine1/Bone008
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bone003
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bone003/Bone004
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bone003/Bone004/Bone005
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bone003/Bone004/Bone005/Bone006
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bone003/Bone012
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bone003/Bone012/Bone013
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bone003/Bone012/Bone013/Bone014
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bone003/Bone012(mirrored)
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bone003/Bone012(mirrored)/Bone013(mirrored)
        weight: 1
      - path: Bip01/Bip01 Pelvis/Bone003/Bone012(mirrored)/Bone013(mirrored)/Bone014(mirrored)
        weight: 1
      maskType: 3
      maskSource: {instanceID: 0}
      additiveReferencePoseFrame: 0
    isReadable: 1
  meshes:
    lODScreenPercentages: []
    globalScale: 1
    meshCompression: 0
    addColliders: 0
    importBlendShapes: 1
    swapUVChannels: 0
    generateSecondaryUV: 0
    useFileUnits: 1
    optimizeMeshForGPU: 1
    keepQuads: 0
    weldVertices: 1
    secondaryUVAngleDistortion: 8
    secondaryUVAreaDistortion: 15.000001
    secondaryUVHardAngle: 88
    secondaryUVPackMargin: 4
    useFileScale: 1
  tangentSpace:
    normalSmoothAngle: 60
    normalImportMode: 0
    tangentImportMode: 3
  importAnimation: 1
  copyAvatar: 0
  humanDescription:
    serializedVersion: 2
    human: []
    skeleton: []
    armTwist: 0.5
    foreArmTwist: 0.5
    upperLegTwist: 0.5
    legTwist: 0.5
    armStretch: 0.05
    legStretch: 0.05
    feetSpacing: 0
    rootMotionBoneName: 
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
    hasTranslationDoF: 0
    hasExtraRoot: 0
    skeletonHasParents: 1
  lastHumanDescriptionAvatarSource: {instanceID: 0}
  animationType: 2
  humanoidOversampling: 1
  additionalBone: 0
  userData: 
  assetBundleName: 
  assetBundleVariant: