art_yxc
2019-01-23 dffbc665d1c7d4c151c5839cb4d9667a03057037
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//Update SC
using UnityEngine;
using System.Collections;
 
 public class T4MLodObjSC : MonoBehaviour {
 
    //[HideInInspector]
    public Renderer LOD1;
    //[HideInInspector]
    public Renderer LOD2;
    //[HideInInspector]
    public Renderer LOD3;
    
    //Lod 2.0
        [HideInInspector]
        public float Interval = 0.5f;
        [HideInInspector]
        public Transform PlayerCamera;
        [HideInInspector]
        public int Mode;
        private Vector3 OldPlayerPos;
        [HideInInspector]
        public int ObjLodStatus;
        [HideInInspector]
        public float MaxViewDistance= 60.0f;
        [HideInInspector]
        public float LOD2Start = 20.0f;
        [HideInInspector]
        public float LOD3Start = 40.0f;
        
        
        public void ActivateLODScrpt()
        {
            if (Mode != 2)
                return;
        
            if (PlayerCamera == null)
                PlayerCamera = Camera.main.transform;
            
            InvokeRepeating("AFLODScrpt", Random.Range(0,Interval), Interval);
        }
    
        public void ActivateLODLay()
        {
            if (Mode != 2)
                return;
        
            if (PlayerCamera == null)
                PlayerCamera = Camera.main.transform;
            
            InvokeRepeating("AFLODLay", Random.Range(0,Interval), Interval);
        }
        
        public void AFLODLay()
        {
            if (OldPlayerPos == PlayerCamera.position)
                return;
                
            OldPlayerPos = PlayerCamera.position;    
            
            float distanceFromCamera = Vector3.Distance(new Vector3(transform.position.x,PlayerCamera.position.y,transform.position.z), PlayerCamera.position);
        
            int Lay2 = gameObject.layer; 
        
            if(distanceFromCamera <= PlayerCamera.GetComponent<Camera>().layerCullDistances[Lay2]+5){
                 if(distanceFromCamera < LOD2Start && ObjLodStatus != 1){
                    LOD3.enabled = LOD2.enabled = false;
                    LOD1.enabled = true;
                    ObjLodStatus=1;
                 }else if (distanceFromCamera >= LOD2Start && distanceFromCamera < LOD3Start && ObjLodStatus != 2){
                    LOD1.enabled = LOD3.enabled = false;
                    LOD2.enabled = true;
                    ObjLodStatus=2;
                }else if (distanceFromCamera >= LOD3Start && ObjLodStatus != 3){
                    LOD1.enabled = LOD2.enabled = false;
                    LOD3.enabled = true;
                    ObjLodStatus=3;
                }
            }
        }
    
        public void AFLODScrpt()
        {
        if (OldPlayerPos == PlayerCamera.position)
            return;
            
        OldPlayerPos = PlayerCamera.position;    
        
        float distanceFromCamera = Vector3.Distance(new Vector3(transform.position.x,PlayerCamera.position.y,transform.position.z), PlayerCamera.position);
        if(distanceFromCamera <= MaxViewDistance){
             if(distanceFromCamera < LOD2Start && ObjLodStatus != 1){
                LOD3.enabled = LOD2.enabled = false;
                LOD1.enabled = true;
                ObjLodStatus=1;
             }else if (distanceFromCamera >= LOD2Start && distanceFromCamera < LOD3Start && ObjLodStatus != 2){
                LOD1.enabled = LOD3.enabled = false;
                LOD2.enabled = true;
                ObjLodStatus=2;
            }else if (distanceFromCamera >= LOD3Start && ObjLodStatus != 3){
                LOD1.enabled = LOD2.enabled = false;
                LOD3.enabled = true;
                ObjLodStatus=3;
            }
        }else if(ObjLodStatus != 0){
            LOD1.enabled = LOD2.enabled = LOD3.enabled = false;
            ObjLodStatus=0;
            
        }
    }
}