atr_ljf
2019-02-22 f462ffa90d778659fa87c049fe69856b08c5f67f
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
fileFormatVersion: 2
guid: ff8dc4db2934e8542bf9c5eebad7fddb
timeCreated: 1514541215
licenseType: Free
ModelImporter:
  serializedVersion: 19
  fileIDToRecycleName:
    100000: Bip001
    100002: Bip001 Head
    100004: Bip001 L Clavicle
    100006: Bip001 L Finger0
    100008: Bip001 L Forearm
    100010: Bip001 L Hand
    100012: Bip001 L UpperArm
    100014: Bip001 Neck
    100016: Bip001 Pelvis
    100018: Bip001 Prop1
    100020: Bip001 R Clavicle
    100022: Bip001 R Finger0
    100024: Bip001 R Forearm
    100026: Bip001 R Hand
    100028: Bip001 R UpperArm
    100030: Bip001 Spine
    100032: Bip001 Spine1
    100034: Bone001
    100036: Bone002
    100038: Bone003
    100040: Bone004
    100042: Bone005
    100044: Bone006
    100046: Bone007
    100048: Bone008
    100050: Bone009
    100052: Bone010
    100054: Bone011
    100056: Bone012
    100058: Bone013
    100060: Bone014
    100062: Bone015
    100064: Bone016
    100066: Bone017
    100068: Bone018
    100070: Bone019
    100072: Bone020
    100074: Bone021
    100076: Bone022
    100078: Bone023
    100080: Bone024
    100082: Bone025
    100084: Bone026
    100086: Dummy001
    100088: //RootNode
    400000: Bip001
    400002: Bip001 Head
    400004: Bip001 L Clavicle
    400006: Bip001 L Finger0
    400008: Bip001 L Forearm
    400010: Bip001 L Hand
    400012: Bip001 L UpperArm
    400014: Bip001 Neck
    400016: Bip001 Pelvis
    400018: Bip001 Prop1
    400020: Bip001 R Clavicle
    400022: Bip001 R Finger0
    400024: Bip001 R Forearm
    400026: Bip001 R Hand
    400028: Bip001 R UpperArm
    400030: Bip001 Spine
    400032: Bip001 Spine1
    400034: Bone001
    400036: Bone002
    400038: Bone003
    400040: Bone004
    400042: Bone005
    400044: Bone006
    400046: Bone007
    400048: Bone008
    400050: Bone009
    400052: Bone010
    400054: Bone011
    400056: Bone012
    400058: Bone013
    400060: Bone014
    400062: Bone015
    400064: Bone016
    400066: Bone017
    400068: Bone018
    400070: Bone019
    400072: Bone020
    400074: Bone021
    400076: Bone022
    400078: Bone023
    400080: Bone024
    400082: Bone025
    400084: Bone026
    400086: Dummy001
    400088: //RootNode
    7400000: Idle
    9500000: //RootNode
  materials:
    importMaterials: 1
    materialName: 0
    materialSearch: 1
  animations:
    legacyGenerateAnimations: 4
    bakeSimulation: 0
    resampleCurves: 1
    optimizeGameObjects: 0
    motionNodeName: 
    rigImportErrors: 
    rigImportWarnings: 
    animationImportErrors: 
    animationImportWarnings: 
    animationRetargetingWarnings: 
    animationDoRetargetingWarnings: 0
    animationCompression: 1
    animationRotationError: 0.5
    animationPositionError: 0.5
    animationScaleError: 0.5
    animationWrapMode: 0
    extraExposedTransformPaths: []
    clipAnimations:
    - serializedVersion: 16
      name: Idle
      takeName: Take 001
      firstFrame: 0
      lastFrame: 60
      wrapMode: 0
      orientationOffsetY: 0
      level: 0
      cycleOffset: 0
      loop: 0
      hasAdditiveReferencePose: 0
      loopTime: 1
      loopBlend: 0
      loopBlendOrientation: 0
      loopBlendPositionY: 0
      loopBlendPositionXZ: 0
      keepOriginalOrientation: 0
      keepOriginalPositionY: 1
      keepOriginalPositionXZ: 0
      heightFromFeet: 0
      mirror: 0
      bodyMask: 01000000010000000100000001000000010000000100000001000000010000000100000001000000010000000100000001000000
      curves: []
      events: []
      transformMask:
      - path: 
        weight: 1
      - path: Bip001
        weight: 1
      - path: Bip001/Bip001 Pelvis
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001
          L UpperArm
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001
          L UpperArm/Bip001 L Forearm
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001
          L UpperArm/Bip001 L Forearm/Bip001 L Hand
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001
          L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bip001 L Finger0
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001
          L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bone025
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001
          L UpperArm/Bip001 L Forearm/Bip001 L Hand/Bone025/Bone026
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001
          L UpperArm/Bip001 L Forearm/Bone014
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001
          L UpperArm/Bip001 L Forearm/Bone014/Bone015
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 L Clavicle/Bip001
          L UpperArm/Bip001 L Forearm/Bone014/Bone015/Bone016
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head/Bone005
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head/Bone005/Bone006
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head/Bone005/Bone006/Bone007
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head/Bone005/Bone006/Bone007/Bone008
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head/Bone009
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head/Bone009/Bone010
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 Neck/Bip001 Head/Dummy001
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001
          R UpperArm
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001
          R UpperArm/Bip001 R Forearm
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001
          R UpperArm/Bip001 R Forearm/Bip001 R Hand
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001
          R UpperArm/Bip001 R Forearm/Bip001 R Hand/Bip001 R Finger0
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001
          R UpperArm/Bip001 R Forearm/Bone011
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001
          R UpperArm/Bip001 R Forearm/Bone011/Bone012
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001
          R UpperArm/Bip001 R Forearm/Bone011/Bone012/Bone013
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bone017
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bone017/Bone018
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bone019
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bone019/Bone020
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bone021
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bone021/Bone022
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bone023
        weight: 1
      - path: Bip001/Bip001 Pelvis/Bone023/Bone024
        weight: 1
      - path: Bip001/Bip001 Prop1
        weight: 1
      - path: Bip001/Bip001 Prop1/Bone001
        weight: 1
      - path: Bip001/Bip001 Prop1/Bone001/Bone002
        weight: 1
      - path: Bip001/Bip001 Prop1/Bone001/Bone002/Bone003
        weight: 1
      - path: Bip001/Bip001 Prop1/Bone001/Bone002/Bone003/Bone004
        weight: 1
      maskType: 3
      maskSource: {instanceID: 0}
      additiveReferencePoseFrame: 0
    isReadable: 1
  meshes:
    lODScreenPercentages: []
    globalScale: 1
    meshCompression: 0
    addColliders: 0
    importBlendShapes: 1
    swapUVChannels: 0
    generateSecondaryUV: 0
    useFileUnits: 1
    optimizeMeshForGPU: 1
    keepQuads: 0
    weldVertices: 1
    secondaryUVAngleDistortion: 8
    secondaryUVAreaDistortion: 15.000001
    secondaryUVHardAngle: 88
    secondaryUVPackMargin: 4
    useFileScale: 1
  tangentSpace:
    normalSmoothAngle: 60
    normalImportMode: 0
    tangentImportMode: 3
  importAnimation: 1
  copyAvatar: 0
  humanDescription:
    serializedVersion: 2
    human: []
    skeleton: []
    armTwist: 0.5
    foreArmTwist: 0.5
    upperLegTwist: 0.5
    legTwist: 0.5
    armStretch: 0.05
    legStretch: 0.05
    feetSpacing: 0
    rootMotionBoneName: 
    rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1}
    hasTranslationDoF: 0
    hasExtraRoot: 0
    skeletonHasParents: 1
  lastHumanDescriptionAvatarSource: {instanceID: 0}
  animationType: 2
  humanoidOversampling: 1
  additionalBone: 0
  userData: 
  assetBundleName: 
  assetBundleVariant: