少年修仙传客户端基础资源
cehua_ZMY
2019-04-20 05b744225d94df13e8b91c7442440c21515203da
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using Snxxz.UI;
 
public class PrefabHelper
{
    [InitializeOnLoadMethod]
    static void StartInitializeOnLoadMethod()
    {
        PrefabUtility.prefabInstanceUpdated = delegate (GameObject instance)
        {
            var prefab = PrefabUtility.GetPrefabParent(instance) as GameObject;
            var prefabLoaders = prefab.GetComponentsInChildren<UIPrefabLoader>();
 
            var dirty = false;
            foreach (var loader in prefabLoaders)
            {
                if (!string.IsNullOrEmpty(loader.prefabName))
                {
                    var find = loader.transform.Find(loader.prefabName);
                    if (find)
                    {
                        GameObject.DestroyImmediate(find.gameObject, true);
                        EditorUtility.SetDirty(loader.gameObject);
                        dirty = true;
                    }
                }
            }
 
            if (dirty)
            {
                AssetDatabase.SaveAssets();
            }
        };
    }
 
 
}