#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class BattleEffectPlayRuleWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(BattleEffectPlayRule);
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Utils.BeginObjectRegister(type, L, translator, 0, 2, 2, 2);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Update", _m_Update);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "CanPlay", _m_CanPlay);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "sortPlayerList", _g_get_sortPlayerList);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "timeEscape", _g_get_timeEscape);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "sortPlayerList", _s_set_sortPlayerList);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "timeEscape", _s_set_timeEscape);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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BattleEffectPlayRule gen_ret = new BattleEffectPlayRule();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to BattleEffectPlayRule constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Update(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BattleEffectPlayRule gen_to_be_invoked = (BattleEffectPlayRule)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.Update( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_CanPlay(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BattleEffectPlayRule gen_to_be_invoked = (BattleEffectPlayRule)translator.FastGetCSObj(L, 1);
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{
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uint _sid = LuaAPI.xlua_touint(L, 2);
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bool gen_ret = gen_to_be_invoked.CanPlay( _sid );
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LuaAPI.lua_pushboolean(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_sortPlayerList(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BattleEffectPlayRule gen_to_be_invoked = (BattleEffectPlayRule)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.sortPlayerList);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_timeEscape(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BattleEffectPlayRule gen_to_be_invoked = (BattleEffectPlayRule)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushnumber(L, gen_to_be_invoked.timeEscape);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_sortPlayerList(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BattleEffectPlayRule gen_to_be_invoked = (BattleEffectPlayRule)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.sortPlayerList = (System.Collections.Generic.List<uint>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<uint>));
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_timeEscape(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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BattleEffectPlayRule gen_to_be_invoked = (BattleEffectPlayRule)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.timeEscape = (float)LuaAPI.lua_tonumber(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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