using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEditor.iOS.Xcode.Custom;
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using UnityEditor.iOS.Xcode.Custom.Extensions;
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using UnityEngine;
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public class XCodeProjectMod
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{
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#if UNITY_IOS
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private const string CODE_SIGN_DEVELOPER = "";
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private const string CODE_SIGN_DISTRIBUTION = "";
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private const string PROVISIONING_DEVELOPER = "";
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private const string PROVISIONING_DISTRIBUTION = "";
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private const string TEAM = "5X26T385YZ";
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[UnityEditor.Callbacks.PostProcessBuild(999)]
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public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
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{
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if (buildTarget != BuildTarget.iOS)
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{
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return;
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}
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string _projectPath = PBXProject.GetPBXProjectPath(path);
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PBXProject _project = new PBXProject();
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_project.ReadFromString(File.ReadAllText(_projectPath));
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string _targetGUID = _project.TargetGuidByName(PBXProject.GetUnityTargetName());
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string _fwTargetGUID = _project.TargetGuidByName("UnityFramework");
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//var _codeSign = Debug.isDebugBuild ? CODE_SIGN_DEVELOPER : CODE_SIGN_DISTRIBUTION;
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//var _provision = Debug.isDebugBuild ? PROVISIONING_DEVELOPER : PROVISIONING_DISTRIBUTION;
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// BuildSetting里的相关设置
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_project.SetBuildProperty(_targetGUID, "ENABLE_BITCODE", "NO");
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_project.SetBuildProperty(_targetGUID, "DEVELOPMENT_TEAM", TEAM);
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_project.AddBuildProperty(_targetGUID, "OTHER_LDFLAGS", "-ObjC");
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_project.AddBuildProperty(_targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
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// 处理 Framework
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// FreeSDK
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_project.AddFrameworkToProject(_targetGUID, "CoreGraphics.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "Security.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "CoreTelephony.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "StoreKit.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "MobileCoreServices.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "SystemConfiguration.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "AdSupport.framework", true);
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// 极光推送
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// JPush
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_project.AddFrameworkToProject(_targetGUID, "CFNetwork.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "CoreFoundation.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "Foundation.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "UIKit.framework", true);
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_project.AddFrameworkToProject(_targetGUID, "UserNotifications.framework", true);
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// 处理 库文件
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_project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
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_project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk));
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_project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk));
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_project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk));
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_project.AddFileToBuild(_targetGUID, _project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk));
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//UnityFramework
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_project.AddBuildProperty(_fwTargetGUID, "OTHER_LDFLAGS", "-ObjC");
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File.WriteAllText(_projectPath, _project.WriteToString());
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//加推送
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//var _capabilityMgr = new ProjectCapabilityManager(_projectPath, "game003.entitlements", PBXProject.GetUnityTargetName());
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//_capabilityMgr.AddInAppPurchase();
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//_capabilityMgr.AddPushNotifications(true);
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//_capabilityMgr.WriteToFile();
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BuildPlist(path);
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if (!s_IsAppend)
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{
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ModifyFile(path);
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}
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}
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private static void BuildPlist(string path)
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{
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string _plistPath = path + "/Info.plist";
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PlistDocument _plist = new PlistDocument();
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_plist.ReadFromString(File.ReadAllText(_plistPath));
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PlistElementDict _rootDict = _plist.root;
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PlistElementDict _nsAppTransportSecurity = _rootDict.CreateDict("NSAppTransportSecurity");
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_nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
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PlistElementDict _dict = _nsAppTransportSecurity.CreateDict("Exception Domains");
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_dict = _dict.CreateDict("jpush.cn");
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_dict.SetBoolean("NSIncludesSubdomains", true);
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_dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
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_rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");
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_rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");
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_rootDict.SetString("YLChannelId", "1000");
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_rootDict.SetString("YLPlatformId", "1000");
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File.WriteAllText(_plistPath, _plist.WriteToString());
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}
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private static void ModifyFile(string projectPath)
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{
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//修改UnityAppController.mm 文件
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var _xclass = new XClass(projectPath + "/Classes/UnityAppController.mm");
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//引入UniversalSDK
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_xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\""+ "\n#import <SMPCQuickSDK/SMPCQuickSDK.h>");
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//unity交互调用的方法
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string newCode = "\n" +
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"extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" +
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" [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" +
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"}";
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_xclass.WriteBelow("extern \"C\" ScreenOrientation UnityCurrentOrientation() { return GetAppController().unityView.contentOrientation; }",newCode);
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//初始化UniversalSDK
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newCode = "\n" +
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" _universalSDK = [[UniversalSDK alloc] init];\n [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];";
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_xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode);
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//quick sdk 生命周期
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_xclass.WriteBelow("supportedInterfaceOrientationsForWindow:(UIWindow*)window\n{", "[[SMPCQuickSDK defaultInstance] application:application supportedInterfaceOrientationsForWindow:window];");
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_xclass.WriteBelow("UnitySendRemoteNotification(userInfo);", "[[SMPCQuickSDK defaultInstance] application:application didReceiveRemoteNotification:userInfo];");
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_xclass.WriteBelow("UnitySendDeviceToken(deviceToken);", "[[SMPCQuickSDK defaultInstance] application:application didRegisterForRemoteNotificationsWithDeviceToken:deviceToken];");
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_xclass.WriteBelow("UnitySendRemoteNotificationError(error);", "[[SMPCQuickSDK defaultInstance] application:application didFailToRegisterForRemoteNotificationsWithError:error];");
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_xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{", "[[SMPCQuickSDK defaultInstance] openURL:url application:app options:options];");
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_xclass.WriteBelow("::printf(\"-> applicationDidEnterBackground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidEnterBackground:application];");
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_xclass.WriteBelow("::printf(\"-> applicationWillEnterForeground()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillEnterForeground:application];");
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_xclass.WriteBelow("::printf(\"-> applicationDidBecomeActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationDidBecomeActive:application];");
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_xclass.WriteBelow("::printf(\"-> applicationWillResignActive()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillResignActive:application];");
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_xclass.WriteBelow("::printf(\"-> applicationWillTerminate()\\n\");", "[[SMPCQuickSDK defaultInstance] applicationWillTerminate:application];");
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//修改UnityAppController.h 文件
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_xclass = new XClass(projectPath + "/Classes/UnityAppController.h");
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_xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;");
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_xclass.WriteBelow("DisplayConnection* _mainDisplay;", "UniversalSDK* _universalSDK;");
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_xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection* mainDisplay;",
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"@property (readonly, copy, nonatomic) UniversalSDK* universalSDK;");
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}
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private static string GetBuildPath()
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{
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string _buildPath = Application.dataPath + "/../IOS_BUILD";
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if (!Directory.Exists(_buildPath))
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{
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Directory.CreateDirectory(_buildPath);
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}
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return new DirectoryInfo(_buildPath).FullName;
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}
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public static string[] GetBuildLevels()
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{
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List<string> _sceneNames = new List<string>();
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foreach (var _scene in EditorBuildSettings.scenes)
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{
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if (_scene == null)
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{
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continue;
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}
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if (_scene.enabled)
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{
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_sceneNames.Add(_scene.path);
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}
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}
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return _sceneNames.ToArray();
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}
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private static bool s_IsAppend = false;
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public static void BuildIOSProject_Append()
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{
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string _buildPath = GetBuildPath();
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UnityEngine.Debug.Log(_buildPath);
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if (string.IsNullOrEmpty(_buildPath))
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{
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return;
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}
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s_IsAppend = true;
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PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP);
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BuildPipeline.BuildPlayer(ClientPackage.baseLevels, _buildPath, BuildTarget.iOS, BuildOptions.AcceptExternalModificationsToPlayer);
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}
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public static void BuildIOSProject_Replace()
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{
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s_IsAppend = false;
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PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP);
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BuildPipeline.BuildPlayer(ClientPackage.baseLevels, GetBuildPath(), BuildTarget.iOS, BuildOptions.None);
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}
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[MenuItem("Build/ipa")]
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public static void BuildIPA()
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{
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var _p = new System.Diagnostics.Process();
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_p.StartInfo.FileName = "osascript";
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_p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'",
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Application.dataPath + "/../",
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"buildipa.sh",
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GetBuildPath());
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_p.StartInfo.UseShellExecute = false;
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_p.StartInfo.RedirectStandardOutput = false;
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_p.Start();
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_p.WaitForExit();
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}
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#endif
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}
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