#if USE_UNI_LUA 
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using LuaAPI = UniLua.Lua; 
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using RealStatePtr = UniLua.ILuaState; 
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using LuaCSFunction = UniLua.CSharpFunctionDelegate; 
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#else 
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using LuaAPI = XLua.LuaDLL.Lua; 
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using RealStatePtr = System.IntPtr; 
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; 
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#endif 
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using XLua; 
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using System.Collections.Generic; 
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namespace XLua.CSObjectWrap 
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{ 
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    using Utils = XLua.Utils; 
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    public class UnityEngineResourcesWrap  
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    { 
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        public static void __Register(RealStatePtr L) 
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        { 
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            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); 
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            System.Type type = typeof(UnityEngine.Resources); 
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            Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0); 
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            Utils.EndObjectRegister(type, L, translator, null, null, 
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                null, null, null); 
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            Utils.BeginClassRegister(type, L, __CreateInstance, 8, 0, 0); 
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            Utils.RegisterFunc(L, Utils.CLS_IDX, "FindObjectsOfTypeAll", _m_FindObjectsOfTypeAll_xlua_st_); 
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            Utils.RegisterFunc(L, Utils.CLS_IDX, "Load", _m_Load_xlua_st_); 
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            Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadAsync", _m_LoadAsync_xlua_st_); 
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            Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadAll", _m_LoadAll_xlua_st_); 
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            Utils.RegisterFunc(L, Utils.CLS_IDX, "GetBuiltinResource", _m_GetBuiltinResource_xlua_st_); 
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            Utils.RegisterFunc(L, Utils.CLS_IDX, "UnloadAsset", _m_UnloadAsset_xlua_st_); 
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            Utils.RegisterFunc(L, Utils.CLS_IDX, "UnloadUnusedAssets", _m_UnloadUnusedAssets_xlua_st_); 
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            Utils.EndClassRegister(type, L, translator); 
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        } 
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        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] 
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        static int __CreateInstance(RealStatePtr L) 
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        { 
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            try { 
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                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); 
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                if(LuaAPI.lua_gettop(L) == 1) 
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                { 
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                    UnityEngine.Resources gen_ret = new UnityEngine.Resources(); 
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                    translator.Push(L, gen_ret); 
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                    return 1; 
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                } 
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            } 
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            catch(System.Exception gen_e) { 
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                return LuaAPI.luaL_error(L, "c# exception:" + gen_e); 
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            } 
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            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Resources constructor!"); 
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        } 
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        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] 
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        static int _m_FindObjectsOfTypeAll_xlua_st_(RealStatePtr L) 
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        { 
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            try { 
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                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); 
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                { 
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                    System.Type _type = (System.Type)translator.GetObject(L, 1, typeof(System.Type)); 
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                        UnityEngine.Object[] gen_ret = UnityEngine.Resources.FindObjectsOfTypeAll( _type ); 
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                        translator.Push(L, gen_ret); 
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                    return 1; 
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                } 
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            } catch(System.Exception gen_e) { 
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                return LuaAPI.luaL_error(L, "c# exception:" + gen_e); 
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            } 
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        } 
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        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] 
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        static int _m_Load_xlua_st_(RealStatePtr L) 
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        { 
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            try { 
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                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); 
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                int gen_param_count = LuaAPI.lua_gettop(L); 
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                if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING))  
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                { 
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                    string _path = LuaAPI.lua_tostring(L, 1); 
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                        UnityEngine.Object gen_ret = UnityEngine.Resources.Load( _path ); 
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                        translator.Push(L, gen_ret); 
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                    return 1; 
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                } 
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                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Type>(L, 2))  
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                { 
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                    string _path = LuaAPI.lua_tostring(L, 1); 
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                    System.Type _systemTypeInstance = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); 
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                        UnityEngine.Object gen_ret = UnityEngine.Resources.Load( _path, _systemTypeInstance ); 
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                        translator.Push(L, gen_ret); 
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                    return 1; 
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                } 
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            } catch(System.Exception gen_e) { 
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                return LuaAPI.luaL_error(L, "c# exception:" + gen_e); 
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            } 
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            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Resources.Load!"); 
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        } 
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        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] 
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        static int _m_LoadAsync_xlua_st_(RealStatePtr L) 
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        { 
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            try { 
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                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); 
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                int gen_param_count = LuaAPI.lua_gettop(L); 
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                if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING))  
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                { 
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                    string _path = LuaAPI.lua_tostring(L, 1); 
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                        UnityEngine.ResourceRequest gen_ret = UnityEngine.Resources.LoadAsync( _path ); 
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                        translator.Push(L, gen_ret); 
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                    return 1; 
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                } 
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                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Type>(L, 2))  
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                { 
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                    string _path = LuaAPI.lua_tostring(L, 1); 
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                    System.Type _type = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); 
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                        UnityEngine.ResourceRequest gen_ret = UnityEngine.Resources.LoadAsync( _path, _type ); 
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                        translator.Push(L, gen_ret); 
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                    return 1; 
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                } 
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            } catch(System.Exception gen_e) { 
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                return LuaAPI.luaL_error(L, "c# exception:" + gen_e); 
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            } 
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            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Resources.LoadAsync!"); 
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        } 
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        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] 
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        static int _m_LoadAll_xlua_st_(RealStatePtr L) 
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        { 
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            try { 
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                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); 
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                int gen_param_count = LuaAPI.lua_gettop(L); 
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                if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING))  
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                { 
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                    string _path = LuaAPI.lua_tostring(L, 1); 
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                        UnityEngine.Object[] gen_ret = UnityEngine.Resources.LoadAll( _path ); 
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                        translator.Push(L, gen_ret); 
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                    return 1; 
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                } 
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                if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& translator.Assignable<System.Type>(L, 2))  
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                { 
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                    string _path = LuaAPI.lua_tostring(L, 1); 
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                    System.Type _systemTypeInstance = (System.Type)translator.GetObject(L, 2, typeof(System.Type)); 
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                        UnityEngine.Object[] gen_ret = UnityEngine.Resources.LoadAll( _path, _systemTypeInstance ); 
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                        translator.Push(L, gen_ret); 
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                    return 1; 
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                } 
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            } catch(System.Exception gen_e) { 
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                return LuaAPI.luaL_error(L, "c# exception:" + gen_e); 
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            } 
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            return LuaAPI.luaL_error(L, "invalid arguments to UnityEngine.Resources.LoadAll!"); 
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        } 
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        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] 
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        static int _m_GetBuiltinResource_xlua_st_(RealStatePtr L) 
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        { 
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            try { 
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                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); 
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                { 
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                    System.Type _type = (System.Type)translator.GetObject(L, 1, typeof(System.Type)); 
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                    string _path = LuaAPI.lua_tostring(L, 2); 
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                        UnityEngine.Object gen_ret = UnityEngine.Resources.GetBuiltinResource( _type, _path ); 
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                        translator.Push(L, gen_ret); 
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                    return 1; 
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                } 
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            } catch(System.Exception gen_e) { 
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                return LuaAPI.luaL_error(L, "c# exception:" + gen_e); 
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            } 
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        } 
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        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] 
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        static int _m_UnloadAsset_xlua_st_(RealStatePtr L) 
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        { 
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            try { 
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                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); 
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                { 
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                    UnityEngine.Object _assetToUnload = (UnityEngine.Object)translator.GetObject(L, 1, typeof(UnityEngine.Object)); 
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                    UnityEngine.Resources.UnloadAsset( _assetToUnload ); 
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                    return 0; 
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                } 
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            } catch(System.Exception gen_e) { 
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                return LuaAPI.luaL_error(L, "c# exception:" + gen_e); 
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            } 
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        } 
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        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] 
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        static int _m_UnloadUnusedAssets_xlua_st_(RealStatePtr L) 
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        { 
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            try { 
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                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); 
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                { 
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                        UnityEngine.AsyncOperation gen_ret = UnityEngine.Resources.UnloadUnusedAssets(  ); 
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                        translator.Push(L, gen_ret); 
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                    return 1; 
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                } 
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            } catch(System.Exception gen_e) { 
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                return LuaAPI.luaL_error(L, "c# exception:" + gen_e); 
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            } 
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        } 
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    } 
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} 
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