using UnityEngine.PostProcessing; 
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namespace UnityEditor.PostProcessing 
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{ 
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    using Settings = AmbientOcclusionModel.Settings; 
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    [PostProcessingModelEditor(typeof(AmbientOcclusionModel))] 
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    public class AmbientOcclusionModelEditor : PostProcessingModelEditor 
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    { 
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        SerializedProperty m_Intensity; 
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        SerializedProperty m_Radius; 
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        SerializedProperty m_SampleCount; 
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        SerializedProperty m_Downsampling; 
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        SerializedProperty m_ForceForwardCompatibility; 
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        SerializedProperty m_AmbientOnly; 
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        SerializedProperty m_HighPrecision; 
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        public override void OnEnable() 
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        { 
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            m_Intensity = FindSetting((Settings x) => x.intensity); 
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            m_Radius = FindSetting((Settings x) => x.radius); 
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            m_SampleCount = FindSetting((Settings x) => x.sampleCount); 
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            m_Downsampling = FindSetting((Settings x) => x.downsampling); 
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            m_ForceForwardCompatibility = FindSetting((Settings x) => x.forceForwardCompatibility); 
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            m_AmbientOnly = FindSetting((Settings x) => x.ambientOnly); 
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            m_HighPrecision = FindSetting((Settings x) => x.highPrecision); 
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        } 
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        public override void OnInspectorGUI() 
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        { 
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            EditorGUILayout.PropertyField(m_Intensity); 
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            EditorGUILayout.PropertyField(m_Radius); 
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            EditorGUILayout.PropertyField(m_SampleCount); 
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            EditorGUILayout.PropertyField(m_Downsampling); 
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            EditorGUILayout.PropertyField(m_ForceForwardCompatibility); 
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            EditorGUILayout.PropertyField(m_HighPrecision, EditorGUIHelper.GetContent("High Precision (Forward)")); 
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            using (new EditorGUI.DisabledGroupScope(m_ForceForwardCompatibility.boolValue)) 
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                EditorGUILayout.PropertyField(m_AmbientOnly, EditorGUIHelper.GetContent("Ambient Only (Deferred + HDR)")); 
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        } 
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    } 
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} 
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