#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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namespace XLua.CSObjectWrap
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{
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public class XLua_Gen_Initer_Register__
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{
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static XLua_Gen_Initer_Register__()
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{
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XLua.LuaEnv.AddIniter((luaenv, translator) => {
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translator.DelayWrapLoader(typeof(LuaBehaviour), LuaBehaviourWrap.__Register);
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translator.DelayWrapLoader(typeof(XLuaTest.Pedding), XLuaTestPeddingWrap.__Register);
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translator.DelayWrapLoader(typeof(XLuaTest.MyStruct), XLuaTestMyStructWrap.__Register);
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translator.DelayWrapLoader(typeof(XLuaTest.MyEnum), XLuaTestMyEnumWrap.__Register);
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translator.DelayWrapLoader(typeof(XLuaTest.NoGc), XLuaTestNoGcWrap.__Register);
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translator.DelayWrapLoader(typeof(Coroutine_Runner), Coroutine_RunnerWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.WaitForSeconds), UnityEngineWaitForSecondsWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.WWW), UnityEngineWWWWrap.__Register);
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translator.DelayWrapLoader(typeof(BaseTest), BaseTestWrap.__Register);
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translator.DelayWrapLoader(typeof(Foo1Parent), Foo1ParentWrap.__Register);
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translator.DelayWrapLoader(typeof(Foo2Parent), Foo2ParentWrap.__Register);
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translator.DelayWrapLoader(typeof(Foo1Child), Foo1ChildWrap.__Register);
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translator.DelayWrapLoader(typeof(Foo2Child), Foo2ChildWrap.__Register);
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translator.DelayWrapLoader(typeof(Foo), FooWrap.__Register);
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translator.DelayWrapLoader(typeof(FooExtension), FooExtensionWrap.__Register);
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translator.DelayWrapLoader(typeof(object), SystemObjectWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.Object), UnityEngineObjectWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.Vector2), UnityEngineVector2Wrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.Vector3), UnityEngineVector3Wrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.Vector4), UnityEngineVector4Wrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.Quaternion), UnityEngineQuaternionWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.Color), UnityEngineColorWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.Ray), UnityEngineRayWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.Bounds), UnityEngineBoundsWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.Ray2D), UnityEngineRay2DWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.Time), UnityEngineTimeWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.GameObject), UnityEngineGameObjectWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.Component), UnityEngineComponentWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.Behaviour), UnityEngineBehaviourWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.Transform), UnityEngineTransformWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.Resources), UnityEngineResourcesWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.TextAsset), UnityEngineTextAssetWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.Keyframe), UnityEngineKeyframeWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.AnimationCurve), UnityEngineAnimationCurveWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.AnimationClip), UnityEngineAnimationClipWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.MonoBehaviour), UnityEngineMonoBehaviourWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.ParticleSystem), UnityEngineParticleSystemWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.SkinnedMeshRenderer), UnityEngineSkinnedMeshRendererWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.Renderer), UnityEngineRendererWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.Light), UnityEngineLightWrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.Mathf), UnityEngineMathfWrap.__Register);
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translator.DelayWrapLoader(typeof(System.Collections.Generic.List<int>), SystemCollectionsGenericList_1_SystemInt32_Wrap.__Register);
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translator.DelayWrapLoader(typeof(UnityEngine.Debug), UnityEngineDebugWrap.__Register);
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translator.DelayWrapLoader(typeof(Tutorial.TestClass), TutorialTestClassWrap.__Register);
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translator.DelayWrapLoader(typeof(Tutorial.BaseClass), TutorialBaseClassWrap.__Register);
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translator.DelayWrapLoader(typeof(Tutorial.TestEnum), TutorialTestEnumWrap.__Register);
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translator.DelayWrapLoader(typeof(Tutorial.DrivenClass), TutorialDrivenClassWrap.__Register);
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translator.DelayWrapLoader(typeof(Tutorial.DrivenClass.TestEnumInner), TutorialDrivenClassTestEnumInnerWrap.__Register);
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translator.DelayWrapLoader(typeof(Tutorial.ICalc), TutorialICalcWrap.__Register);
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translator.DelayWrapLoader(typeof(Tutorial.DrivenClassExtensions), TutorialDrivenClassExtensionsWrap.__Register);
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translator.AddInterfaceBridgeCreator(typeof(InvokeLua.ICalc), InvokeLuaICalcBridge.__Create);
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translator.AddInterfaceBridgeCreator(typeof(XLuaTest.IExchanger), XLuaTestIExchangerBridge.__Create);
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translator.AddInterfaceBridgeCreator(typeof(System.Collections.IEnumerator), SystemCollectionsIEnumeratorBridge.__Create);
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translator.AddInterfaceBridgeCreator(typeof(CSCallLua.ItfD), CSCallLuaItfDBridge.__Create);
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});
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}
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}
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}
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namespace XLua
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{
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public partial class ObjectTranslator
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{
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static XLua.CSObjectWrap.XLua_Gen_Initer_Register__ s_gen_reg_dumb_obj = new XLua.CSObjectWrap.XLua_Gen_Initer_Register__();
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static XLua.CSObjectWrap.XLua_Gen_Initer_Register__ gen_reg_dumb_obj {get{return s_gen_reg_dumb_obj;}}
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}
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internal partial class InternalGlobals
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{
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static InternalGlobals()
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{
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extensionMethodMap = new Dictionary<Type, IEnumerable<MethodInfo>>()
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{
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};
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genTryArrayGetPtr = StaticLuaCallbacks.__tryArrayGet;
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genTryArraySetPtr = StaticLuaCallbacks.__tryArraySet;
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}
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}
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}
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