using System; 
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namespace UnityEngine.PostProcessing 
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{ 
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    [Serializable] 
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    public class DitheringModel : PostProcessingModel 
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    { 
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        [Serializable] 
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        public struct Settings 
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        { 
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            public static Settings defaultSettings 
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            { 
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                get { return new Settings(); } 
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            } 
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        } 
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        [SerializeField] 
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        Settings m_Settings = Settings.defaultSettings; 
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        public Settings settings 
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        { 
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            get { return m_Settings; } 
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            set { m_Settings = value; } 
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        } 
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        public override void Reset() 
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        { 
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            m_Settings = Settings.defaultSettings; 
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        } 
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    } 
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} 
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