#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class SnxxzUIAchievementModelWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(Snxxz.UI.AchievementModel);
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Utils.BeginObjectRegister(type, L, translator, 0, 15, 1, 1);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnInit", _m_UnInit);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnBeforePlayerDataInitialize", _m_OnBeforePlayerDataInitialize);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateAchievementProgress", _m_UpdateAchievementProgress);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "TryGetAchievement", _m_TryGetAchievement);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetAchievementReward", _m_GetAchievementReward);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "UpdateAchievementCompleteState", _m_UpdateAchievementCompleteState);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetAchievementIdByTypeCondition", _m_GetAchievementIdByTypeCondition);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GotoCompleteByJump", _m_GotoCompleteByJump);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GotoCompleteAchievement", _m_GotoCompleteAchievement);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetAchievementsByCategory", _m_GetAchievementsByCategory);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "GetBetterEquipByPlace", _m_GetBetterEquipByPlace);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "achievementProgressUpdateEvent", _e_achievementProgressUpdateEvent);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "achievementCompletedEvent", _e_achievementCompletedEvent);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "achievementAwardableEvent", _e_achievementAwardableEvent);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "achievementConditionDict", _g_get_achievementConditionDict);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "achievementConditionDict", _s_set_achievementConditionDict);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 2, 0, 0);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "ParseAchievementDescription", _m_ParseAchievementDescription_xlua_st_);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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Snxxz.UI.AchievementModel gen_ret = new Snxxz.UI.AchievementModel();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.AchievementModel constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Init(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.AchievementModel gen_to_be_invoked = (Snxxz.UI.AchievementModel)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.Init( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_UnInit(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.AchievementModel gen_to_be_invoked = (Snxxz.UI.AchievementModel)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.UnInit( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_OnBeforePlayerDataInitialize(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.AchievementModel gen_to_be_invoked = (Snxxz.UI.AchievementModel)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.OnBeforePlayerDataInitialize( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_UpdateAchievementProgress(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.AchievementModel gen_to_be_invoked = (Snxxz.UI.AchievementModel)translator.FastGetCSObj(L, 1);
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{
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int __achievementId = LuaAPI.xlua_tointeger(L, 2);
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int __progress = LuaAPI.xlua_tointeger(L, 3);
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gen_to_be_invoked.UpdateAchievementProgress( __achievementId, __progress );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_TryGetAchievement(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.AchievementModel gen_to_be_invoked = (Snxxz.UI.AchievementModel)translator.FastGetCSObj(L, 1);
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{
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int __achievementId = LuaAPI.xlua_tointeger(L, 2);
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Snxxz.UI.Achievement __achievement;
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bool gen_ret = gen_to_be_invoked.TryGetAchievement( __achievementId, out __achievement );
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LuaAPI.lua_pushboolean(L, gen_ret);
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translator.Push(L, __achievement);
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return 2;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetAchievementReward(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.AchievementModel gen_to_be_invoked = (Snxxz.UI.AchievementModel)translator.FastGetCSObj(L, 1);
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{
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int __achievementId = LuaAPI.xlua_tointeger(L, 2);
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gen_to_be_invoked.GetAchievementReward( __achievementId );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_UpdateAchievementCompleteState(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.AchievementModel gen_to_be_invoked = (Snxxz.UI.AchievementModel)translator.FastGetCSObj(L, 1);
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{
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int __achievementId = LuaAPI.xlua_tointeger(L, 2);
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bool __completed = LuaAPI.lua_toboolean(L, 3);
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gen_to_be_invoked.UpdateAchievementCompleteState( __achievementId, __completed );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetAchievementIdByTypeCondition(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.AchievementModel gen_to_be_invoked = (Snxxz.UI.AchievementModel)translator.FastGetCSObj(L, 1);
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{
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int __type = LuaAPI.xlua_tointeger(L, 2);
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int[] __condition = (int[])translator.GetObject(L, 3, typeof(int[]));
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System.Collections.Generic.List<int> __list;
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bool gen_ret = gen_to_be_invoked.GetAchievementIdByTypeCondition( __type, __condition, out __list );
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LuaAPI.lua_pushboolean(L, gen_ret);
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translator.Push(L, __list);
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return 2;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GotoCompleteByJump(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.AchievementModel gen_to_be_invoked = (Snxxz.UI.AchievementModel)translator.FastGetCSObj(L, 1);
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{
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int __jump = LuaAPI.xlua_tointeger(L, 2);
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gen_to_be_invoked.GotoCompleteByJump( __jump );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GotoCompleteAchievement(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.AchievementModel gen_to_be_invoked = (Snxxz.UI.AchievementModel)translator.FastGetCSObj(L, 1);
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{
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int __achievementId = LuaAPI.xlua_tointeger(L, 2);
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gen_to_be_invoked.GotoCompleteAchievement( __achievementId );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetAchievementsByCategory(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.AchievementModel gen_to_be_invoked = (Snxxz.UI.AchievementModel)translator.FastGetCSObj(L, 1);
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{
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int __type = LuaAPI.xlua_tointeger(L, 2);
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System.Collections.Generic.List<int> gen_ret = gen_to_be_invoked.GetAchievementsByCategory( __type );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetBetterEquipByPlace(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.AchievementModel gen_to_be_invoked = (Snxxz.UI.AchievementModel)translator.FastGetCSObj(L, 1);
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{
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string gen_ret = gen_to_be_invoked.GetBetterEquipByPlace( );
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LuaAPI.lua_pushstring(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ParseAchievementDescription_xlua_st_(RealStatePtr L)
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{
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try {
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{
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int __achievementId = LuaAPI.xlua_tointeger(L, 1);
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string gen_ret = Snxxz.UI.AchievementModel.ParseAchievementDescription( __achievementId );
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LuaAPI.lua_pushstring(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_achievementConditionDict(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.AchievementModel gen_to_be_invoked = (Snxxz.UI.AchievementModel)translator.FastGetCSObj(L, 1);
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translator.Push(L, gen_to_be_invoked.achievementConditionDict);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_achievementConditionDict(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.AchievementModel gen_to_be_invoked = (Snxxz.UI.AchievementModel)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.achievementConditionDict = (System.Collections.Generic.Dictionary<Snxxz.UI.AchievementModel.AchievementCondition, System.Collections.Generic.List<int>>)translator.GetObject(L, 2, typeof(System.Collections.Generic.Dictionary<Snxxz.UI.AchievementModel.AchievementCondition, System.Collections.Generic.List<int>>));
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _e_achievementProgressUpdateEvent(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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Snxxz.UI.AchievementModel gen_to_be_invoked = (Snxxz.UI.AchievementModel)translator.FastGetCSObj(L, 1);
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System.Action<int> gen_delegate = translator.GetDelegate<System.Action<int>>(L, 3);
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if (gen_delegate == null) {
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return LuaAPI.luaL_error(L, "#3 need System.Action<int>!");
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}
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if (gen_param_count == 3)
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{
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if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
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gen_to_be_invoked.achievementProgressUpdateEvent += gen_delegate;
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return 0;
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}
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if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
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gen_to_be_invoked.achievementProgressUpdateEvent -= gen_delegate;
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return 0;
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}
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.AchievementModel.achievementProgressUpdateEvent!");
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _e_achievementCompletedEvent(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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Snxxz.UI.AchievementModel gen_to_be_invoked = (Snxxz.UI.AchievementModel)translator.FastGetCSObj(L, 1);
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System.Action<int> gen_delegate = translator.GetDelegate<System.Action<int>>(L, 3);
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if (gen_delegate == null) {
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return LuaAPI.luaL_error(L, "#3 need System.Action<int>!");
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}
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if (gen_param_count == 3)
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{
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if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
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gen_to_be_invoked.achievementCompletedEvent += gen_delegate;
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return 0;
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}
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if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
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gen_to_be_invoked.achievementCompletedEvent -= gen_delegate;
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return 0;
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}
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.AchievementModel.achievementCompletedEvent!");
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return 0;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _e_achievementAwardableEvent(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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Snxxz.UI.AchievementModel gen_to_be_invoked = (Snxxz.UI.AchievementModel)translator.FastGetCSObj(L, 1);
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System.Action<int> gen_delegate = translator.GetDelegate<System.Action<int>>(L, 3);
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if (gen_delegate == null) {
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return LuaAPI.luaL_error(L, "#3 need System.Action<int>!");
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}
|
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if (gen_param_count == 3)
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{
|
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if (LuaAPI.xlua_is_eq_str(L, 2, "+")) {
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gen_to_be_invoked.achievementAwardableEvent += gen_delegate;
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return 0;
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}
|
|
|
if (LuaAPI.xlua_is_eq_str(L, 2, "-")) {
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gen_to_be_invoked.achievementAwardableEvent -= gen_delegate;
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return 0;
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}
|
|
}
|
} catch(System.Exception gen_e) {
|
return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
|
}
|
LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.AchievementModel.achievementAwardableEvent!");
|
return 0;
|
}
|
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}
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}
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