#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class SnxxzUIRoleModelWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(Snxxz.UI.RoleModel);
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Utils.BeginObjectRegister(type, L, translator, 0, 7, 2, 1);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "Init", _m_Init);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnBeforePlayerDataInitialize", _m_OnBeforePlayerDataInitialize);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnAfterPlayerDataInitialize", _m_OnAfterPlayerDataInitialize);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "OnPlayerLoginOk", _m_OnPlayerLoginOk);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "UnInit", _m_UnInit);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "SetRename", _m_SetRename);
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Utils.RegisterFunc(L, Utils.METHOD_IDX, "ServerRenameResult", _m_ServerRenameResult);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "playerRename", _g_get_playerRename);
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Utils.RegisterFunc(L, Utils.GETTER_IDX, "RecordPlayerNameKey", _g_get_RecordPlayerNameKey);
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Utils.RegisterFunc(L, Utils.SETTER_IDX, "RecordPlayerNameKey", _s_set_RecordPlayerNameKey);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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Snxxz.UI.RoleModel gen_ret = new Snxxz.UI.RoleModel();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to Snxxz.UI.RoleModel constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_Init(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.Init( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_OnBeforePlayerDataInitialize(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.OnBeforePlayerDataInitialize( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_OnAfterPlayerDataInitialize(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.OnAfterPlayerDataInitialize( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_OnPlayerLoginOk(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.OnPlayerLoginOk( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_UnInit(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1);
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{
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gen_to_be_invoked.UnInit( );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_SetRename(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1);
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{
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string _rename = LuaAPI.lua_tostring(L, 2);
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gen_to_be_invoked.SetRename( _rename );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ServerRenameResult(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1);
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{
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HA921_tagUpdatePlayerNameResult _renameResult = (HA921_tagUpdatePlayerNameResult)translator.GetObject(L, 2, typeof(HA921_tagUpdatePlayerNameResult));
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gen_to_be_invoked.ServerRenameResult( _renameResult );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_playerRename(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushstring(L, gen_to_be_invoked.playerRename);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _g_get_RecordPlayerNameKey(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1);
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LuaAPI.lua_pushstring(L, gen_to_be_invoked.RecordPlayerNameKey);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 1;
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _s_set_RecordPlayerNameKey(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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Snxxz.UI.RoleModel gen_to_be_invoked = (Snxxz.UI.RoleModel)translator.FastGetCSObj(L, 1);
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gen_to_be_invoked.RecordPlayerNameKey = LuaAPI.lua_tostring(L, 2);
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return 0;
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}
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}
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}
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