少年修仙传客户端基础资源
cehua-TT
2018-10-25 37621ba044af65d3d5f11b0b8b50d544dbf8552f
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
 
public class BuiltInResourceSetting
{
    public static void SetLaunchBackGround(string versionName, BuildTarget buildTarget)
    {
        var fromPath = "Assets/Editor/Logo/" + versionName + "/Launch.png";
        var toPath = "Assets/Resources/UI/Sprites/Launch.png";
        AssetDatabase.DeleteAsset(toPath);
        AssetDatabase.CopyAsset(fromPath, toPath);
 
        var importerPath = "Assets/Resources/UI/Sprites/Launch.png";
        var importer = AssetImporter.GetAtPath(importerPath);
        var textureImporter = importer as TextureImporter;
        if (textureImporter != null)
        {
            textureImporter.textureType = TextureImporterType.Sprite;
            textureImporter.spritePackingTag = string.Empty;
            textureImporter.assetBundleName = string.Empty;
 
            var platformSetting = new TextureImporterPlatformSettings();
            switch (buildTarget)
            {
                case BuildTarget.Android:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "Android";
                    platformSetting.maxTextureSize = 1024;
                    platformSetting.format = TextureImporterFormat.ETC2_RGB4;
                    platformSetting.compressionQuality = 1;
                    break;
                case BuildTarget.iOS:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "iOS";
                    platformSetting.maxTextureSize = 1024;
                    platformSetting.format = TextureImporterFormat.PVRTC_RGBA4;
                    platformSetting.compressionQuality = 1;
                    break;
            }
 
            textureImporter.SetPlatformTextureSettings(platformSetting);
            AssetDatabase.ImportAsset(importerPath);
            EditorUtility.SetDirty(textureImporter);
        }
 
    }
 
    public static void SetLoginBackGround(string versionName, BuildTarget buildTarget)
    {
        var fromPath = "Assets/Editor/Logo/" + versionName + "/LoginBackGround.png";
        var toPath = "Assets/Resources/UI/Sprites/LoginBackGround.png";
        AssetDatabase.DeleteAsset(toPath);
        AssetDatabase.CopyAsset(fromPath, toPath);
 
        var importerPath = "Assets/Resources/UI/Sprites/LoginBackGround.png";
        var importer = AssetImporter.GetAtPath(importerPath);
        var textureImporter = importer as TextureImporter;
        if (textureImporter != null)
        {
            textureImporter.textureType = TextureImporterType.Sprite;
            textureImporter.spritePackingTag = string.Empty;
            textureImporter.assetBundleName = string.Empty;
 
            var platformSetting = new TextureImporterPlatformSettings();
            switch (buildTarget)
            {
                case BuildTarget.Android:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "Android";
                    platformSetting.maxTextureSize = 1024;
                    platformSetting.format = TextureImporterFormat.ETC2_RGB4;
                    platformSetting.compressionQuality = 1;
                    break;
                case BuildTarget.iOS:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "iOS";
                    platformSetting.maxTextureSize = 1024;
                    platformSetting.format = TextureImporterFormat.PVRTC_RGBA4;
                    platformSetting.compressionQuality = 1;
                    break;
            }
 
            textureImporter.SetPlatformTextureSettings(platformSetting);
            AssetDatabase.ImportAsset(importerPath);
            EditorUtility.SetDirty(textureImporter);
        }
    }
 
    public static void SetLoginLogo(string versionName, BuildTarget buildTarget)
    {
        var fromPath = "Assets/Editor/Logo/" + versionName + "/TB_DL_Logo.png";
        var toPath = "Assets/ResourcesOut/BuiltIn/UI/Sprites/TB_DL_Logo.png";
        AssetDatabase.DeleteAsset(toPath);
        AssetDatabase.CopyAsset(fromPath, toPath);
 
        var importerPath = "Assets/Resources/UI/Sprites/TB_DL_Logo.png";
        var importer = AssetImporter.GetAtPath(importerPath);
        var textureImporter = importer as TextureImporter;
        if (textureImporter != null)
        {
            textureImporter.textureType = TextureImporterType.Sprite;
            textureImporter.spritePackingTag = string.Empty;
            textureImporter.assetBundleName = string.Empty;
 
            var platformSetting = new TextureImporterPlatformSettings();
            switch (buildTarget)
            {
                case BuildTarget.Android:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "Android";
                    platformSetting.maxTextureSize = 512;
                    platformSetting.format = TextureImporterFormat.ETC2_RGBA8;
                    platformSetting.compressionQuality = 1;
                    break;
                case BuildTarget.iOS:
                    platformSetting.overridden = true;
                    platformSetting.allowsAlphaSplitting = false;
                    platformSetting.name = "iOS";
                    platformSetting.maxTextureSize = 512;
                    platformSetting.format = TextureImporterFormat.PVRTC_RGBA4;
                    platformSetting.compressionQuality = 1;
                    break;
            }
 
            textureImporter.SetPlatformTextureSettings(platformSetting);
            AssetDatabase.ImportAsset(importerPath);
            EditorUtility.SetDirty(textureImporter);
        }
    }
 
}