#pragma once
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#include <assert.h>
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#ifdef __EMSCRIPTEN__
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#include <emscripten/threading.h>
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#endif
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#ifdef IL2CPP_TARGET_ARM64
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#define IL2CPP_BARRIER_PATCH(INTRIN) \
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({ \
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__typeof__(INTRIN) atomic_ret__ = (INTRIN); \
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__sync_synchronize(); \
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atomic_ret__; \
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})
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#else
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#define IL2CPP_BARRIER_PATCH(INTRIN) INTRIN;
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#endif
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inline int32_t UnityPalAdd(volatile int32_t* location1, int32_t value)
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{
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ASSERT_ALIGNMENT(location1, 4);
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return IL2CPP_BARRIER_PATCH(__sync_add_and_fetch(location1, value));
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}
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#if IL2CPP_ENABLE_INTERLOCKED_64_REQUIRED_ALIGNMENT
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inline int64_t UnityPalAdd64(volatile int64_t* location1, int64_t value)
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{
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ASSERT_ALIGNMENT(location1, 8);
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return IL2CPP_BARRIER_PATCH(__sync_add_and_fetch(location1, value));
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}
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#endif
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inline int32_t UnityPalIncrement(volatile int32_t* value)
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{
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ASSERT_ALIGNMENT(value, 4);
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return IL2CPP_BARRIER_PATCH(__sync_add_and_fetch(value, 1));
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}
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#if IL2CPP_ENABLE_INTERLOCKED_64_REQUIRED_ALIGNMENT
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inline int64_t UnityPalIncrement64(volatile int64_t* value)
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{
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ASSERT_ALIGNMENT(value, 8);
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return IL2CPP_BARRIER_PATCH(__sync_add_and_fetch(value, 1));
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}
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#endif
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inline int32_t UnityPalDecrement(volatile int32_t* value)
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{
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ASSERT_ALIGNMENT(value, 4);
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return IL2CPP_BARRIER_PATCH(__sync_add_and_fetch(value, -1));
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}
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#if IL2CPP_ENABLE_INTERLOCKED_64_REQUIRED_ALIGNMENT
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inline int64_t UnityPalDecrement64(volatile int64_t* value)
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{
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ASSERT_ALIGNMENT(value, 8);
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return IL2CPP_BARRIER_PATCH(__sync_add_and_fetch(value, -1));
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}
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#endif
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inline int32_t UnityPalCompareExchange(volatile int32_t* dest, int32_t exchange, int32_t comparand)
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{
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ASSERT_ALIGNMENT(dest, 4);
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return IL2CPP_BARRIER_PATCH(__sync_val_compare_and_swap(dest, comparand, exchange));
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}
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inline int64_t UnityPalCompareExchange64(volatile int64_t* dest, int64_t exchange, int64_t comparand)
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{
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ASSERT_ALIGNMENT(dest, 8);
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#ifdef __EMSCRIPTEN__
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return emscripten_atomic_cas_u64((void*)dest, comparand, exchange) == comparand ? comparand : *dest;
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#else
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return IL2CPP_BARRIER_PATCH(__sync_val_compare_and_swap(dest, comparand, exchange));
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#endif
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}
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inline void* UnityPalCompareExchangePointer(void* volatile* dest, void* exchange, void* comparand)
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{
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ASSERT_ALIGNMENT(dest, IL2CPP_SIZEOF_VOID_P);
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return IL2CPP_BARRIER_PATCH(__sync_val_compare_and_swap(dest, comparand, exchange));
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}
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inline int32_t UnityPalExchange(volatile int32_t* dest, int32_t exchange)
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{
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ASSERT_ALIGNMENT(dest, 4);
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#ifdef __EMSCRIPTEN__
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return emscripten_atomic_exchange_u32((void*)dest, exchange);
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#else
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int32_t prev;
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do
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{
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prev = *dest;
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}
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while (!IL2CPP_BARRIER_PATCH(__sync_bool_compare_and_swap(dest, prev, exchange)));
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return prev;
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#endif
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}
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#if IL2CPP_ENABLE_INTERLOCKED_64_REQUIRED_ALIGNMENT
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inline int64_t UnityPalExchange64(volatile int64_t* dest, int64_t exchange)
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{
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ASSERT_ALIGNMENT(dest, 8);
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#ifdef __EMSCRIPTEN__
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return emscripten_atomic_exchange_u64((void*)dest, exchange);
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#else
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int64_t prev;
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do
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{
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prev = *dest;
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}
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while (!IL2CPP_BARRIER_PATCH(__sync_bool_compare_and_swap(dest, prev, exchange)));
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return prev;
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#endif
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}
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#endif
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inline void* UnityPalExchangePointer(void* volatile* dest, void* exchange)
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{
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ASSERT_ALIGNMENT(dest, IL2CPP_SIZEOF_VOID_P);
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#ifdef __EMSCRIPTEN__
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return (void*)emscripten_atomic_exchange_u32((void*)dest, (uint32_t)exchange);
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#else
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void* prev;
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do
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{
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prev = *dest;
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}
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while (!IL2CPP_BARRIER_PATCH(__sync_bool_compare_and_swap(dest, prev, exchange)));
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return prev;
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#endif
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}
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inline int64_t UnityPalRead64(volatile int64_t* addr)
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{
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ASSERT_ALIGNMENT(addr, 8);
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return IL2CPP_BARRIER_PATCH(__sync_fetch_and_add(addr, 0));
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}
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