#include "il2cpp-config.h"
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#include "il2cpp-vm-support.h"
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#if IL2CPP_TARGET_WINDOWS_DESKTOP || IL2CPP_TARGET_WINDOWS_GAMES
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#include "WindowsHelpers.h"
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#include <Psapi.h>
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#include "os/Process.h"
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struct ProcessHandle
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{
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HANDLE handle;
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};
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namespace il2cpp
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{
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namespace os
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{
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int Process::GetCurrentProcessId()
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{
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return ::GetCurrentProcessId();
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}
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ProcessHandle* Process::GetProcess(int processId)
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{
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return (ProcessHandle*)OpenProcess(PROCESS_ALL_ACCESS, TRUE, processId);
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}
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void Process::FreeProcess(ProcessHandle* handle)
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{
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::CloseHandle((HANDLE)handle);
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}
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std::string Process::GetProcessName(ProcessHandle* handle)
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{
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const size_t bufferLength = 256;
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WCHAR buf[bufferLength];
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DWORD length = ::GetProcessImageFileName((HANDLE)handle, buf, bufferLength);
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if (length == 0)
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return std::string();
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char multiByteStr[bufferLength];
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size_t numConverted = wcstombs(multiByteStr, buf, bufferLength);
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if (numConverted <= 0)
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return std::string();
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return std::string(multiByteStr, numConverted);
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}
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}
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}
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#endif // IL2CPP_TARGET_WINDOWS_DESKTOP || IL2CPP_TARGET_WINDOWS_GAMES
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