少年修仙传客户端基础资源
hch
2024-04-11 4c71d74b77c9eb62a0323698c9a0db3b641a917e
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#include "il2cpp-config.h"
#include "il2cpp-vm-support.h"
 
#if IL2CPP_TARGET_WINDOWS_DESKTOP || IL2CPP_TARGET_WINDOWS_GAMES
 
#include "WindowsHelpers.h"
#include <Psapi.h>
 
#include "os/Process.h"
 
struct ProcessHandle
{
    HANDLE handle;
};
 
namespace il2cpp
{
namespace os
{
    int Process::GetCurrentProcessId()
    {
        return ::GetCurrentProcessId();
    }
 
    ProcessHandle* Process::GetProcess(int processId)
    {
        return (ProcessHandle*)OpenProcess(PROCESS_ALL_ACCESS, TRUE, processId);
    }
 
    void Process::FreeProcess(ProcessHandle* handle)
    {
        ::CloseHandle((HANDLE)handle);
    }
 
    std::string Process::GetProcessName(ProcessHandle* handle)
    {
        const size_t bufferLength = 256;
        WCHAR buf[bufferLength];
 
        DWORD length = ::GetProcessImageFileName((HANDLE)handle, buf, bufferLength);
 
        if (length == 0)
            return std::string();
 
        char multiByteStr[bufferLength];
 
        size_t numConverted = wcstombs(multiByteStr, buf, bufferLength);
        if (numConverted <= 0)
            return std::string();
 
        return std::string(multiByteStr, numConverted);
    }
}
}
 
#endif // IL2CPP_TARGET_WINDOWS_DESKTOP || IL2CPP_TARGET_WINDOWS_GAMES