#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UIUtilityWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UIUtility);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 13, 0, 0);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "CreateWidget", _m_CreateWidget_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "RayCrossingCount", _m_RayCrossingCount_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "PackageUIVertex", _m_PackageUIVertex_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "PackageUIVertexUV1", _m_PackageUIVertexUV1_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "ClampWorldPosition", _m_ClampWorldPosition_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "RectTransformContain", _m_RectTransformContain_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "IsPointerOverGameObject", _m_IsPointerOverGameObject_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "GetEdge", _m_GetEdge_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "AddQuad", _m_AddQuad_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "AddTriangle", _m_AddTriangle_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "GetUIElementRelativePath", _m_GetUIElementRelativePath_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "GetParents", _m_GetParents_xlua_st_);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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return LuaAPI.luaL_error(L, "UIUtility does not have a constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_CreateWidget_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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string __sourceName = LuaAPI.lua_tostring(L, 1);
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string __name = LuaAPI.lua_tostring(L, 2);
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UnityEngine.GameObject gen_ret = UIUtility.CreateWidget( __sourceName, __name );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_RayCrossingCount_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.Vector2 _p;translator.Get(L, 1, out _p);
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System.Collections.Generic.List<UnityEngine.Vector3> _vertices = (System.Collections.Generic.List<UnityEngine.Vector3>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.Vector3>));
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int gen_ret = UIUtility.RayCrossingCount( _p, _vertices );
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LuaAPI.xlua_pushinteger(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_PackageUIVertex_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.Vector3 __position;translator.Get(L, 1, out __position);
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UnityEngine.Vector2 __uv0;translator.Get(L, 2, out __uv0);
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UnityEngine.Color __color;translator.Get(L, 3, out __color);
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UnityEngine.UIVertex gen_ret = UIUtility.PackageUIVertex( __position, __uv0, __color );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_PackageUIVertexUV1_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.Vector3 __position;translator.Get(L, 1, out __position);
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UnityEngine.Vector2 __uv1;translator.Get(L, 2, out __uv1);
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UnityEngine.Color __color;translator.Get(L, 3, out __color);
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UnityEngine.UIVertex gen_ret = UIUtility.PackageUIVertexUV1( __position, __uv1, __color );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_ClampWorldPosition_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.RectTransform __area = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.EventSystems.PointerEventData __data = (UnityEngine.EventSystems.PointerEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData));
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UnityEngine.Vector3 gen_ret = UIUtility.ClampWorldPosition( __area, __data );
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translator.PushUnityEngineVector3(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_RectTransformContain_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.RectTransform __area = (UnityEngine.RectTransform)translator.GetObject(L, 1, typeof(UnityEngine.RectTransform));
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UnityEngine.RectTransform __test = (UnityEngine.RectTransform)translator.GetObject(L, 2, typeof(UnityEngine.RectTransform));
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bool gen_ret = UIUtility.RectTransformContain( __area, __test );
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LuaAPI.lua_pushboolean(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_IsPointerOverGameObject_xlua_st_(RealStatePtr L)
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{
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try {
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{
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bool gen_ret = UIUtility.IsPointerOverGameObject( );
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LuaAPI.lua_pushboolean(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetEdge_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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System.Collections.Generic.List<UnityEngine.UIVertex> __vertexs = (System.Collections.Generic.List<UnityEngine.UIVertex>)translator.GetObject(L, 1, typeof(System.Collections.Generic.List<UnityEngine.UIVertex>));
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int __axis = LuaAPI.xlua_tointeger(L, 2);
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UnityEngine.Vector2 gen_ret = UIUtility.GetEdge( __vertexs, __axis );
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translator.PushUnityEngineVector2(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_AddQuad_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.UI.VertexHelper _vertexHelper = (UnityEngine.UI.VertexHelper)translator.GetObject(L, 1, typeof(UnityEngine.UI.VertexHelper));
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UnityEngine.Vector3[] _quadPositions = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
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UnityEngine.Color32 _color;translator.Get(L, 3, out _color);
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UnityEngine.Vector2[] _quadUVs = (UnityEngine.Vector2[])translator.GetObject(L, 4, typeof(UnityEngine.Vector2[]));
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UIUtility.AddQuad( _vertexHelper, _quadPositions, _color, _quadUVs );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_AddTriangle_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.UI.VertexHelper _vertexHelper = (UnityEngine.UI.VertexHelper)translator.GetObject(L, 1, typeof(UnityEngine.UI.VertexHelper));
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UnityEngine.Vector3[] _positions = (UnityEngine.Vector3[])translator.GetObject(L, 2, typeof(UnityEngine.Vector3[]));
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UnityEngine.Color32 _color;translator.Get(L, 3, out _color);
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UnityEngine.Vector2[] _uvs = (UnityEngine.Vector2[])translator.GetObject(L, 4, typeof(UnityEngine.Vector2[]));
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UIUtility.AddTriangle( _vertexHelper, _positions, _color, _uvs );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetUIElementRelativePath_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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Snxxz.UI.UIRoot __root = (Snxxz.UI.UIRoot)translator.GetObject(L, 1, typeof(Snxxz.UI.UIRoot));
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UnityEngine.Transform __transform = (UnityEngine.Transform)translator.GetObject(L, 2, typeof(UnityEngine.Transform));
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string gen_ret = UIUtility.GetUIElementRelativePath( __root, __transform );
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LuaAPI.lua_pushstring(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_GetParents_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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UnityEngine.Transform __transform = (UnityEngine.Transform)translator.GetObject(L, 1, typeof(UnityEngine.Transform));
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System.Collections.Generic.List<UnityEngine.Transform> __parents = (System.Collections.Generic.List<UnityEngine.Transform>)translator.GetObject(L, 2, typeof(System.Collections.Generic.List<UnityEngine.Transform>));
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UIUtility.GetParents( __transform, ref __parents );
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translator.Push(L, __parents);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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}
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}
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