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using Snxxz.UI; 
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using UnityEditor; 
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using UnityEngine; 
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[CustomEditor(typeof(SecondFrameLoader2))] 
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public class SecondFrameLoaderEditor : Editor 
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{ 
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    SecondFrameLoader2 loader; 
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    private void OnEnable() 
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    { 
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        loader = target as SecondFrameLoader2; 
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    } 
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    public override void OnInspectorGUI() 
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    { 
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        EditorGUILayout.Space(10); 
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        loader.m_TitleKey = EditorGUILayout.TextField("Title Key", loader.m_TitleKey); 
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        loader.frameSize = (FrameSize)EditorGUILayout.EnumPopup("Size", loader.frameSize); 
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        if (loader.frameSize == FrameSize.Free) 
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            loader.size = EditorGUILayout.Vector2Field("WH", loader.size); 
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        EditorGUILayout.Space(10); 
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        if (GUILayout.Button("刷新")) 
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        { 
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            loader.Reload(); 
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        } 
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    } 
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} 
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