少年修仙传客户端基础资源
liuxue
2021-08-12 6149631752ee76f85e8eca17454ddaf27fc13dbc
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
using System.Collections.Generic;
using System.IO;
using UnityEditor;
using UnityEditor.iOS.Xcode.Custom;
using UnityEngine;
 
public class XCodeProjectMod
{
    private const string CODE_SIGN_DEVELOPER = "";
    private const string CODE_SIGN_DISTRIBUTION = "";
    private const string PROVISIONING_DEVELOPER = "";
    private const string PROVISIONING_DISTRIBUTION = "";
    private const string TEAM = "5X26T385YZ";
 
    [UnityEditor.Callbacks.PostProcessBuild(999)]
    public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
    {
        if (buildTarget != BuildTarget.iOS)
        {
            return;
        }
 
        string _projectPath = PBXProject.GetPBXProjectPath(path);
 
        PBXProject project = new PBXProject();
        project.ReadFromString(File.ReadAllText(_projectPath));
 
        string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName());
        string fwTargetGUID = project.TargetGuidByName("UnityFramework");
 
        //var _codeSign = Debug.isDebugBuild ? CODE_SIGN_DEVELOPER : CODE_SIGN_DISTRIBUTION;
        //var _provision = Debug.isDebugBuild ? PROVISIONING_DEVELOPER : PROVISIONING_DISTRIBUTION;
 
        // BuildSetting里的相关设置
        project.SetBuildProperty(project.ProjectGuid(), "ENABLE_BITCODE", "NO");
        project.SetBuildProperty(targetGUID, "ENABLE_BITCODE", "NO");
        project.SetBuildProperty(targetGUID, "DEVELOPMENT_TEAM", TEAM);
 
        project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC");
        project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
        //webkit
        project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true);
        //GameKit
        project.AddFrameworkToProject(fwTargetGUID, "GameKit.framework", true);
        //bugly
        project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true);
 
        //三峡sdk
        project.AddFrameworkToProject(fwTargetGUID, "StoreKit.framework", true);
        //project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CFNetwork.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CoreTelephony.framework", true);
        //project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CoreMotion.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "UIKit.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "CoreGraphics.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "Foundation.framework", true);
        //project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.frameWork", true);
        project.AddFrameworkToProject(fwTargetGUID, "Accelerate.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "SafariServices.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "AuthenticationServices.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "LocalAuthentication.framework", true);
 
        //appsflyer
        project.AddFrameworkToProject(fwTargetGUID, "AdSupport.framework", true);
        project.AddFrameworkToProject(fwTargetGUID, "iAd.framework", true);
 
        // 处理 库文件
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk));
        project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk));
 
        //UnityFramework
        project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC");
 
 
        File.WriteAllText(_projectPath, project.WriteToString());
 
        //加推送
        //var _capabilityMgr = new ProjectCapabilityManager(_projectPath, "game003.entitlements", PBXProject.GetUnityTargetName());
        //_capabilityMgr.AddInAppPurchase();
        //_capabilityMgr.AddPushNotifications(true);
        //_capabilityMgr.WriteToFile();
 
        BuildPlist(path);
 
        if (!s_IsAppend)
        {
            ModifyFile(path);
        }
    }
 
    private static void BuildPlist(string path)
    {
        string plistPath = path + "/Info.plist";
 
        PlistDocument plist = new PlistDocument();
        plist.ReadFromString(File.ReadAllText(plistPath));
 
        PlistElementDict rootDict = plist.root;
        PlistElementDict nsAppTransportSecurity = rootDict.CreateDict("NSAppTransportSecurity");
        PlistElementArray nsURLTypes = rootDict.CreateArray("CFBundleURLTypes");
        nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
        PlistElementDict dict = nsAppTransportSecurity.CreateDict("Exception Domains");
        dict = dict.CreateDict("jpush.cn");
        dict.SetBoolean("NSIncludesSubdomains", true);
        dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
        rootDict.SetString("UIUserInterfaceStyle", "Light");
        rootDict.SetString("FacebookClientToken", "ce69a4858cd3482d9abfa464d19da22e");
        rootDict.SetString("NSPhotoLibraryAddUsageDescription", "请您允许访问相册权限");
        rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");
        rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");
        rootDict.SetString("NSUserTrackingUsageDescription", "请放心,开启权限不会获取您在其他站点的隐私信息,该权限仅用于标识设备并保障服务安全,以优化我们的技术服务和体验。");
        //google login
        var urlTypes = rootDict.CreateArray("CFBundleURLTypes");
        var dic0 = urlTypes.AddDict();
        dic0.SetString("CFBundleTypeRole", "Editor");
        dic0.SetString("CFBundleURLName", "");
        var cfArray0 = dic0.CreateArray("CFBundleURLSchemes");
        cfArray0.AddString("com.sanxiagame.zmjas");
 
        var dic1 = urlTypes.AddDict();
        dic1.SetString("CFBundleTypeRole", "Editor");
        dic1.SetString("CFBundleURLName", "");
        var cfArray1 = dic1.CreateArray("CFBundleURLSchemes");
        cfArray1.AddString("com.googleusercontent.apps.468442318367-ocoqrm0kei0gpkrnnq1ql628v4g4dbqd");
 
        var dic2 = urlTypes.AddDict();
        dic2.SetString("CFBundleTypeRole", "Editor");
        dic2.SetString("CFBundleURLName", "");
        var cfArray2 = dic2.CreateArray("CFBundleURLSchemes");
        cfArray2.AddString("fb1749518565212194");
 
        //facebook
        rootDict.SetString("FacebookAppID", "1749518565212194");
        rootDict.SetString("FacebookDisplayName", "鎮魔訣");
        var array = rootDict.CreateArray("LSApplicationQueriesSchemes");
        array.AddString("fbapi");
        array.AddString("fbauth2");    
 
        File.WriteAllText(plistPath, plist.WriteToString());
    }
 
    private static void ModifyFile(string projectPath)
    {
        /**修改UnityAppController.mm 文件**/
        var xclass = new XClass(projectPath + "/Classes/UnityAppController.mm");
        //引入UniversalSDK
        xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"");
        //unity交互调用的方法
        string newCode = "\n" +
                 "extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" +
                 "    [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" +
                 "}";
        xclass.WriteBelow("extern \"C\" ScreenOrientation    UnityCurrentOrientation()   { return GetAppController().unityView.contentOrientation; }", newCode);
        //初始化UniversalSDK
        newCode = "\n" +
                "    _universalSDK = [[UniversalSDK alloc] init];\n    [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];";
        xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode);
 
        //AF 生命周期
        xclass.WriteBelow("#import <AVFoundation/AVFoundation.h>", "#import <GMSDK/GMSDK.h>");
        xclass.WriteBelow("[self removeSnapshotViewController];", "[[SXGMSDK shareSDK] applicationDidBecomeActive:application];");
        xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{",
            "[[SXGMSDK shareSDK] application:app openURL:url options:options];");
        xclass.WriteBelow("NSURL* url = userActivity.webpageURL;", "[[SXGMSDK shareSDK] application:application continueUserActivity:userActivity restorationHandler:restorationHandler];");
        xclass.WriteBelow("- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))handler\n{",
            "[[SXGMSDK shareSDK] application:application didReceiveRemoteNotification:userInfo fetchCompletionHandler:handler];");
 
 
 
        /**修改UnityAppController.h 文件**/
        xclass = new XClass(projectPath + "/Classes/UnityAppController.h");
        xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;");
        xclass.WriteBelow("DisplayConnection*  _mainDisplay;", "UniversalSDK* _universalSDK;");
        xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection*    mainDisplay;",
                           "@property (readonly, copy, nonatomic) UniversalSDK*         universalSDK;");
    }
 
    private static string GetBuildPath()
    {
        string _buildPath = Application.dataPath + "/../IOS_BUILD";
 
        if (!Directory.Exists(_buildPath))
        {
            Directory.CreateDirectory(_buildPath);
        }
 
        return new DirectoryInfo(_buildPath).FullName;
    }
 
    public static string[] GetBuildLevels()
    {
        List<string> _sceneNames = new List<string>();
        foreach (var _scene in EditorBuildSettings.scenes)
        {
            if (_scene == null)
            {
                continue;
            }
 
            if (_scene.enabled)
            {
                _sceneNames.Add(_scene.path);
            }
        }
        return _sceneNames.ToArray();
    }
 
    private static bool s_IsAppend = false;
 
    public static void BuildIOSProject_Append()
    {
        string _buildPath = GetBuildPath();
        UnityEngine.Debug.Log(_buildPath);
        if (string.IsNullOrEmpty(_buildPath))
        {
            return;
        }
 
        s_IsAppend = true;
        PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP);
        BuildPipeline.BuildPlayer(ClientPackage.baseLevels, _buildPath, BuildTarget.iOS, BuildOptions.AcceptExternalModificationsToPlayer);
    }
 
    public static void BuildIOSProject_Replace()
    {
        s_IsAppend = false;
        PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP);
        BuildPipeline.BuildPlayer(ClientPackage.baseLevels, GetBuildPath(), BuildTarget.iOS, BuildOptions.None);
    }
 
    [MenuItem("Build/ipa")]
    public static void BuildIPA()
    {
        var p = new System.Diagnostics.Process();
        p.StartInfo.FileName = "osascript";
        p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'",
                                               Application.dataPath + "/../",
                                              "buildipa.sh",
                                               GetBuildPath());
        p.StartInfo.UseShellExecute = false;
        p.StartInfo.RedirectStandardOutput = false;
        p.Start();
        p.WaitForExit();
    }
 
}