using System.Collections.Generic;
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using System.IO;
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using UnityEditor;
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using UnityEditor.iOS.Xcode.Custom;
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using UnityEngine;
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public class XCodeProjectMod
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{
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private const string CODE_SIGN_DEVELOPER = "";
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private const string CODE_SIGN_DISTRIBUTION = "";
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private const string PROVISIONING_DEVELOPER = "";
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private const string PROVISIONING_DISTRIBUTION = "";
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private const string TEAM = "5X26T385YZ";
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[UnityEditor.Callbacks.PostProcessBuild(999)]
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public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
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{
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if (buildTarget != BuildTarget.iOS)
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{
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return;
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}
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string _projectPath = PBXProject.GetPBXProjectPath(path);
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PBXProject project = new PBXProject();
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project.ReadFromString(File.ReadAllText(_projectPath));
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string targetGUID = project.TargetGuidByName(PBXProject.GetUnityTargetName());
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string fwTargetGUID = project.TargetGuidByName("UnityFramework");
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//var _codeSign = Debug.isDebugBuild ? CODE_SIGN_DEVELOPER : CODE_SIGN_DISTRIBUTION;
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//var _provision = Debug.isDebugBuild ? PROVISIONING_DEVELOPER : PROVISIONING_DISTRIBUTION;
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// BuildSetting里的相关设置
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project.SetBuildProperty(project.ProjectGuid(), "ENABLE_BITCODE", "NO");
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project.SetBuildProperty(targetGUID, "ENABLE_BITCODE", "NO");
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project.SetBuildProperty(targetGUID, "DEVELOPMENT_TEAM", TEAM);
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project.AddBuildProperty(targetGUID, "OTHER_LDFLAGS", "-ObjC");
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project.AddBuildProperty(targetGUID, "GCC_GENERATE_DEBUGGING_SYMBOLS", "NO");
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//webkit
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project.AddFrameworkToProject(fwTargetGUID, "WebKit.framework", true);
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//GameKit
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project.AddFrameworkToProject(fwTargetGUID, "GameKit.framework", true);
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//bugly
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project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
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project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
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project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.framework", true);
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//三峡sdk
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project.AddFrameworkToProject(fwTargetGUID, "StoreKit.framework", true);
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//project.AddFrameworkToProject(fwTargetGUID, "SystemConfiguration.framework", true);
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project.AddFrameworkToProject(fwTargetGUID, "CFNetwork.framework", true);
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project.AddFrameworkToProject(fwTargetGUID, "CoreTelephony.framework", true);
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//project.AddFrameworkToProject(fwTargetGUID, "Security.framework", true);
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project.AddFrameworkToProject(fwTargetGUID, "CoreMotion.framework", true);
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project.AddFrameworkToProject(fwTargetGUID, "UIKit.framework", true);
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project.AddFrameworkToProject(fwTargetGUID, "CoreGraphics.framework", true);
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project.AddFrameworkToProject(fwTargetGUID, "Foundation.framework", true);
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//project.AddFrameworkToProject(fwTargetGUID, "JavaScriptCore.frameWork", true);
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project.AddFrameworkToProject(fwTargetGUID, "Accelerate.framework", true);
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project.AddFrameworkToProject(fwTargetGUID, "SafariServices.framework", true);
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project.AddFrameworkToProject(fwTargetGUID, "AuthenticationServices.framework", true);
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project.AddFrameworkToProject(fwTargetGUID, "LocalAuthentication.framework", true);
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//appsflyer
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project.AddFrameworkToProject(fwTargetGUID, "AdSupport.framework", true);
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project.AddFrameworkToProject(fwTargetGUID, "iAd.framework", true);
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// 处理 库文件
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project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libz.tbd", "Frameworks/libz.tbd", PBXSourceTree.Sdk));
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project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libsqlite3.tbd", "Frameworks/libsqlite3.tbd", PBXSourceTree.Sdk));
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project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libc++.tbd", "Frameworks/libc++.tbd", PBXSourceTree.Sdk));
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project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libiconv.tbd", "Frameworks/libiconv.tbd", PBXSourceTree.Sdk));
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project.AddFileToBuild(fwTargetGUID, project.AddFile("/usr/lib/libresolv.tbd", "Frameworks/libresolv.tbd", PBXSourceTree.Sdk));
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//UnityFramework
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project.AddBuildProperty(fwTargetGUID, "OTHER_LDFLAGS", "-ObjC");
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File.WriteAllText(_projectPath, project.WriteToString());
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//加推送
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//var _capabilityMgr = new ProjectCapabilityManager(_projectPath, "game003.entitlements", PBXProject.GetUnityTargetName());
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//_capabilityMgr.AddInAppPurchase();
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//_capabilityMgr.AddPushNotifications(true);
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//_capabilityMgr.WriteToFile();
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BuildPlist(path);
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if (!s_IsAppend)
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{
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ModifyFile(path);
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}
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}
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private static void BuildPlist(string path)
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{
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string plistPath = path + "/Info.plist";
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PlistDocument plist = new PlistDocument();
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plist.ReadFromString(File.ReadAllText(plistPath));
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PlistElementDict rootDict = plist.root;
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PlistElementDict nsAppTransportSecurity = rootDict.CreateDict("NSAppTransportSecurity");
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PlistElementArray nsURLTypes = rootDict.CreateArray("CFBundleURLTypes");
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nsAppTransportSecurity.SetBoolean("NSAllowsArbitraryLoads", true);
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PlistElementDict dict = nsAppTransportSecurity.CreateDict("Exception Domains");
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dict = dict.CreateDict("jpush.cn");
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dict.SetBoolean("NSIncludesSubdomains", true);
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dict.SetBoolean("NSExceptionAllowsInsecureHTTPLoads", true);
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rootDict.SetString("UIUserInterfaceStyle", "Light");
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rootDict.SetString("FacebookClientToken", "ce69a4858cd3482d9abfa464d19da22e");
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rootDict.SetString("NSPhotoLibraryAddUsageDescription", "请您允许访问相册权限");
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rootDict.SetString("NSMicrophoneUsageDescription", "使用麦克风权限");
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rootDict.SetString("NSPhotoLibraryAddUsageDescription", "使用相册权限,用以存储截屏的账号信息,以防忘记账号密码");
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rootDict.SetString("NSUserTrackingUsageDescription", "请放心,开启权限不会获取您在其他站点的隐私信息,该权限仅用于标识设备并保障服务安全,以优化我们的技术服务和体验。");
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//google login
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var urlTypes = rootDict.CreateArray("CFBundleURLTypes");
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var dic0 = urlTypes.AddDict();
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dic0.SetString("CFBundleTypeRole", "Editor");
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dic0.SetString("CFBundleURLName", "");
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var cfArray0 = dic0.CreateArray("CFBundleURLSchemes");
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cfArray0.AddString("com.sanxiagame.zmjas");
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var dic1 = urlTypes.AddDict();
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dic1.SetString("CFBundleTypeRole", "Editor");
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dic1.SetString("CFBundleURLName", "");
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var cfArray1 = dic1.CreateArray("CFBundleURLSchemes");
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cfArray1.AddString("com.googleusercontent.apps.468442318367-ocoqrm0kei0gpkrnnq1ql628v4g4dbqd");
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var dic2 = urlTypes.AddDict();
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dic2.SetString("CFBundleTypeRole", "Editor");
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dic2.SetString("CFBundleURLName", "");
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var cfArray2 = dic2.CreateArray("CFBundleURLSchemes");
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cfArray2.AddString("fb1749518565212194");
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//facebook
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rootDict.SetString("FacebookAppID", "1749518565212194");
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rootDict.SetString("FacebookDisplayName", "鎮魔訣");
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var array = rootDict.CreateArray("LSApplicationQueriesSchemes");
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array.AddString("fbapi");
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array.AddString("fbauth2");
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File.WriteAllText(plistPath, plist.WriteToString());
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}
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private static void ModifyFile(string projectPath)
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{
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/**修改UnityAppController.mm 文件**/
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var xclass = new XClass(projectPath + "/Classes/UnityAppController.mm");
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//引入UniversalSDK
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xclass.WriteBelow("#include \"PluginBase/AppDelegateListener.h\"", "#include \"UniversalSDK.h\"");
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//unity交互调用的方法
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string newCode = "\n" +
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"extern \"C\" void IOSMessageHandle(const char* jsonString) {\n" +
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" [GetAppController().universalSDK HandleUnityMessage:[NSString stringWithUTF8String:jsonString]];\n" +
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"}";
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xclass.WriteBelow("extern \"C\" ScreenOrientation UnityCurrentOrientation() { return GetAppController().unityView.contentOrientation; }", newCode);
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//初始化UniversalSDK
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newCode = "\n" +
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" _universalSDK = [[UniversalSDK alloc] init];\n [_universalSDK QuickSDKInit:application didFinishLaunchingWithOptions:launchOptions];";
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xclass.WriteBelow("[KeyboardDelegate Initialize];", newCode);
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//AF 生命周期
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xclass.WriteBelow("#import <AVFoundation/AVFoundation.h>", "#import <GMSDK/GMSDK.h>");
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xclass.WriteBelow("[self removeSnapshotViewController];", "[[SXGMSDK shareSDK] applicationDidBecomeActive:application];");
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xclass.WriteBelow("- (BOOL)application:(UIApplication*)app openURL:(NSURL*)url options:(NSDictionary<NSString*, id>*)options\n{",
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"[[SXGMSDK shareSDK] application:app openURL:url options:options];");
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xclass.WriteBelow("NSURL* url = userActivity.webpageURL;", "[[SXGMSDK shareSDK] application:application continueUserActivity:userActivity restorationHandler:restorationHandler];");
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xclass.WriteBelow("- (void)application:(UIApplication *)application didReceiveRemoteNotification:(NSDictionary *)userInfo fetchCompletionHandler:(void (^)(UIBackgroundFetchResult result))handler\n{",
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"[[SXGMSDK shareSDK] application:application didReceiveRemoteNotification:userInfo fetchCompletionHandler:handler];");
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/**修改UnityAppController.h 文件**/
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xclass = new XClass(projectPath + "/Classes/UnityAppController.h");
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xclass.WriteBelow("@class DisplayConnection;", "@class UniversalSDK;");
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xclass.WriteBelow("DisplayConnection* _mainDisplay;", "UniversalSDK* _universalSDK;");
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xclass.WriteBelow("@property (readonly, copy, nonatomic) DisplayConnection* mainDisplay;",
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"@property (readonly, copy, nonatomic) UniversalSDK* universalSDK;");
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}
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private static string GetBuildPath()
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{
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string _buildPath = Application.dataPath + "/../IOS_BUILD";
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if (!Directory.Exists(_buildPath))
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{
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Directory.CreateDirectory(_buildPath);
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}
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return new DirectoryInfo(_buildPath).FullName;
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}
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public static string[] GetBuildLevels()
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{
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List<string> _sceneNames = new List<string>();
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foreach (var _scene in EditorBuildSettings.scenes)
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{
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if (_scene == null)
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{
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continue;
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}
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if (_scene.enabled)
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{
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_sceneNames.Add(_scene.path);
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}
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}
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return _sceneNames.ToArray();
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}
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private static bool s_IsAppend = false;
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public static void BuildIOSProject_Append()
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{
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string _buildPath = GetBuildPath();
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UnityEngine.Debug.Log(_buildPath);
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if (string.IsNullOrEmpty(_buildPath))
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{
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return;
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}
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s_IsAppend = true;
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PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP);
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BuildPipeline.BuildPlayer(ClientPackage.baseLevels, _buildPath, BuildTarget.iOS, BuildOptions.AcceptExternalModificationsToPlayer);
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}
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public static void BuildIOSProject_Replace()
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{
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s_IsAppend = false;
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PlayerSettings.SetScriptingBackend(BuildTargetGroup.iOS, ScriptingImplementation.IL2CPP);
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BuildPipeline.BuildPlayer(ClientPackage.baseLevels, GetBuildPath(), BuildTarget.iOS, BuildOptions.None);
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}
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[MenuItem("Build/ipa")]
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public static void BuildIPA()
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{
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var p = new System.Diagnostics.Process();
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p.StartInfo.FileName = "osascript";
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p.StartInfo.Arguments = string.Format("-e 'tell application \"Terminal\" \n activate \n do script \"cd {0} && sh {1} {2}\" \n end tell'",
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Application.dataPath + "/../",
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"buildipa.sh",
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GetBuildPath());
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p.StartInfo.UseShellExecute = false;
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p.StartInfo.RedirectStandardOutput = false;
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p.Start();
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p.WaitForExit();
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}
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}
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