#if USE_UNI_LUA 
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using LuaAPI = UniLua.Lua; 
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using RealStatePtr = UniLua.ILuaState; 
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using LuaCSFunction = UniLua.CSharpFunctionDelegate; 
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#else 
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using LuaAPI = XLua.LuaDLL.Lua; 
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using RealStatePtr = System.IntPtr; 
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction; 
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#endif 
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using XLua; 
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using System.Collections.Generic; 
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namespace XLua.CSObjectWrap 
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{ 
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    using Utils = XLua.Utils; 
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    public class FooWrap  
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    { 
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        public static void __Register(RealStatePtr L) 
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        { 
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            ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); 
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            System.Type type = typeof(Foo); 
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            Utils.BeginObjectRegister(type, L, translator, 0, 2, 0, 0); 
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            Utils.RegisterFunc(L, Utils.METHOD_IDX, "Test1", _m_Test1); 
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            Utils.RegisterFunc(L, Utils.METHOD_IDX, "Test2", _m_Test2); 
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            Utils.EndObjectRegister(type, L, translator, null, null, 
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                null, null, null); 
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            Utils.BeginClassRegister(type, L, __CreateInstance, 1, 0, 0); 
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            Utils.EndClassRegister(type, L, translator); 
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        } 
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        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] 
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        static int __CreateInstance(RealStatePtr L) 
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        { 
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            try { 
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                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); 
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                if(LuaAPI.lua_gettop(L) == 1) 
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                { 
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                    Foo gen_ret = new Foo(); 
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                    translator.Push(L, gen_ret); 
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                    return 1; 
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                } 
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            } 
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            catch(System.Exception gen_e) { 
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                return LuaAPI.luaL_error(L, "c# exception:" + gen_e); 
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            } 
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            return LuaAPI.luaL_error(L, "invalid arguments to Foo constructor!"); 
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        } 
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        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] 
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        static int _m_Test1(RealStatePtr L) 
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        { 
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            try { 
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                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); 
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                Foo gen_to_be_invoked = (Foo)translator.FastGetCSObj(L, 1); 
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                { 
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                    Foo1Parent _a = (Foo1Parent)translator.GetObject(L, 2, typeof(Foo1Parent)); 
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                    gen_to_be_invoked.Test1( _a ); 
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                    return 0; 
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                } 
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            } catch(System.Exception gen_e) { 
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                return LuaAPI.luaL_error(L, "c# exception:" + gen_e); 
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            } 
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        } 
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        [MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))] 
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        static int _m_Test2(RealStatePtr L) 
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        { 
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            try { 
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                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); 
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                Foo gen_to_be_invoked = (Foo)translator.FastGetCSObj(L, 1); 
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                { 
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                    Foo1Parent _a = (Foo1Parent)translator.GetObject(L, 2, typeof(Foo1Parent)); 
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                    Foo2Parent _b = (Foo2Parent)translator.GetObject(L, 3, typeof(Foo2Parent)); 
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                    UnityEngine.GameObject _c = (UnityEngine.GameObject)translator.GetObject(L, 4, typeof(UnityEngine.GameObject)); 
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                        Foo1Parent gen_ret = gen_to_be_invoked.Test2( _a, _b, _c ); 
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                        translator.Push(L, gen_ret); 
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                    return 1; 
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                } 
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            } catch(System.Exception gen_e) { 
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                return LuaAPI.luaL_error(L, "c# exception:" + gen_e); 
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            } 
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        } 
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    } 
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} 
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