//-------------------------------------------------------- 
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//    [Author]:           第二世界 
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//    [  Date ]:           Wednesday, January 10, 2018 
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//-------------------------------------------------------- 
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using UnityEngine; 
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using System.Collections; 
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using UnityEditor; 
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using Snxxz.UI; 
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[CustomEditor(typeof(Tween))] 
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public class TweenEditor : Editor 
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{ 
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    public override void OnInspectorGUI() 
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    { 
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        var tween = (Tween)target; 
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        tween.curve = (TweenCurve)EditorGUILayout.ObjectField("动画曲线", tween.curve, typeof(TweenCurve), true); 
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        tween.from = EditorGUILayout.Vector3Field("开始", tween.from); 
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        tween.to = EditorGUILayout.Vector3Field("结束", tween.to); 
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        tween.delayMode = (Tween.DelayMode)EditorGUILayout.EnumPopup("延迟方式", tween.delayMode); 
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        if (tween.delayMode == Tween.DelayMode.Time) 
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        { 
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            tween.delay = EditorGUILayout.FloatField("延迟时间", tween.delay); 
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        } 
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        tween.duration = EditorGUILayout.FloatField("动画时间", tween.duration); 
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        tween.trigger = (Tween.Trigger)EditorGUILayout.EnumPopup("触发模式", tween.trigger); 
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        tween.wrapMode = (Tween.WrapMode)EditorGUILayout.EnumPopup("循环模式", tween.wrapMode); 
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        tween.reversal = EditorGUILayout.Toggle("反转", tween.reversal); 
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    } 
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} 
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