//--------------------------------------------------------
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// [Author]: 第二世界
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// [ Date ]: #DateTime#
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//--------------------------------------------------------
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using UnityEngine;
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using System;
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namespace TableConfig {
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public partial class #ClassName# : ConfigBase {
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#Field#
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public override string getKey()
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{
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return #PrimaryKey#.ToString();
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}
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public override void Parse(string rawContent) {
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try
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{
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var contents = rawContent.Split('\t');
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#Read#
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}
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catch (Exception ex)
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{
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DebugEx.Log(ex);
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}
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}
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}
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}
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