using System.Collections;
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using System.Collections.Generic;
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using UnityEditor.ProjectWindowCallback;
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using UnityEngine;
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using UnityEditor;
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using System;
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using System.IO;
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using System.Text;
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using System.Text.RegularExpressions;
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public class CreateConfigData
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{
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public static event Action fileCreateEvent;
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public static string primaryKey = string.Empty;
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public static string filedContent = string.Empty;
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public static string readContent = string.Empty;
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public static void CreateConfigClass(FileInfo fileInfo)
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{
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var lines = File.ReadAllLines(fileInfo.FullName);
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if (lines.Length > 2)
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{
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var typeLine = lines[0];
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var fieldLine = lines[1];
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var types = typeLine.Split('\t');
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var fields = fieldLine.Split('\t');
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var min = Mathf.Min(types.Length, fields.Length);
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var fieldFulls = new List<string>();
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var readFulls = new List<string>();
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primaryKey = fields[0];
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int index = 0;
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for (int j = 0; j < min; j++)
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{
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var type = types[j];
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var field = fields[j];
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var fieldstring = GetField(type, field);
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var readString = GetRead(type, field, index);
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if (!string.IsNullOrEmpty(fieldstring))
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{
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fieldFulls.Add(fieldstring);
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}
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if (!string.IsNullOrEmpty(readString))
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{
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index++;
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readFulls.Add(readString);
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}
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}
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filedContent = string.Join("\r\n\t\t", fieldFulls.ToArray());
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readContent = string.Join("\r\n\t\t\t\r\n\t\t\t\t", readFulls.ToArray());
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CreatNewConfigClass(fileInfo.Name.Substring(0, fileInfo.Name.IndexOf('.')));
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}
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}
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public static string GetField(string _type, string _field)
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{
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_field = _field.Replace(" ", "");
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if (_type.Contains("int[]"))
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{
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return StringUtility.Contact("public int[] ", _field.Trim(), ";");
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}
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else if (_type.Contains("float[]"))
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{
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return StringUtility.Contact("public float[] ", _field.Trim(), ";");
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}
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else if (_type.Contains("string[]"))
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{
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return StringUtility.Contact("public string[] ", _field.Trim(), ";");
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}
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else if (_type.Contains("Vector3[]"))
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{
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return StringUtility.Contact("public Vector3[] ", _field.Trim(), ";");
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}
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else if (_type.Contains("int"))
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{
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return StringUtility.Contact("public int ", _field.Trim(), ";");
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}
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else if (_type.Contains("long"))
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{
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return StringUtility.Contact("public long ", _field.Trim(), ";");
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}
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else if (_type.Contains("float"))
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{
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return StringUtility.Contact("public float ", _field.Trim(), ";");
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}
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else if (_type.Contains("string"))
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{
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return StringUtility.Contact("public string ", _field.Contains("[") ? _field.Substring(0, _field.IndexOf("[")) : _field, ";");
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}
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else if (_type.Contains("Vector3"))
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{
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return StringUtility.Contact("public Vector3 ", _field.Trim(), ";");
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}
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else
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{
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return string.Empty;
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}
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}
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public static string GetRead(string _type, string _field, int _index)
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{
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_field = _field.Replace(" ", "");
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if (_type.Contains("int[]"))
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{
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var line1 = StringUtility.Contact("var ", _field, "StringArray", " = ", "contents", "[", _index, "]", ".Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);", "\n");
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var line2 = StringUtility.Contact("\t\t\t\t", _field, " = ", "new int", "[", _field, "StringArray.Length]", ";", "\n");
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var line3 = StringUtility.Contact("\t\t\t\t", "for (int i=0;i<", _field, "StringArray", ".Length", ";", "i++", ")", "\n");
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var line4 = "\t\t\t\t{\n";
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var line5 = StringUtility.Contact("\t\t\t\t\t", " int.TryParse(", _field, "StringArray", "[i]", ",", "out ", _field, "[i]", ")", ";", "\n");
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var line6 = "\t\t\t\t}";
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return StringUtility.Contact(line1, line2, line3, line4, line5, line6);
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}
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else if (_type.Contains("float[]"))
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{
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var line1 = StringUtility.Contact("var ", _field, "StringArray", " = ", "contents", "[", _index, "]", ".Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);", "\n");
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var line2 = StringUtility.Contact("\t\t\t\t", _field, " = ", "new float", "[", _field, "StringArray.Length", "]", ";", "\n");
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var line3 = StringUtility.Contact("\t\t\t\t", "for (int i=0;i<", _field, "StringArray", ".Length", ";", "i++", ")", "\n");
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var line4 = "\t\t\t\t{\n";
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var line5 = StringUtility.Contact("\t\t\t\t\t", " float.TryParse(", _field, "StringArray", "[i]", ",", "out ", _field, "[i]", ")", ";", "\n");
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var line6 = "\t\t\t\t}";
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return StringUtility.Contact(line1, line2, line3, line4, line5, line6);
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}
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else if (_type.Contains("string[]"))
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{
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var line1 = StringUtility.Contact(_field, " = ", "contents", "[", _index, "]", ".Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);");
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return line1;
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}
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else if (_type.Contains("Vector3[]"))
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{
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var line1 = StringUtility.Contact("var ", _field, "StringArray", " = ", "contents", "[", _index, "]", ".Trim().Split(StringUtility.splitSeparator,StringSplitOptions.RemoveEmptyEntries);", "\n");
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var line2 = StringUtility.Contact("\t\t\t\t", _field, " = ", "new Vector3", "[", _field, "StringArray.Length", "]", ";", "\n");
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var line3 = StringUtility.Contact("\t\t\t\t", "for (int i=0;i<", _field, "StringArray", ".Length", ";", "i++", ")", "\n");
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var line4 = "\t\t\t\t{\n";
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var line5 = StringUtility.Contact("\t\t\t\t\t", _field, "[i]", "=", _field, "StringArray", "[i]", ".Vector3Parse()", ";", "\n");
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var line6 = "\t\t\t\t}";
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return StringUtility.Contact(line1, line2, line3, line4, line5, line6);
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}
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else if (_type.Contains("int"))
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{
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return string.Format("int.TryParse(contents[{0}],out {1});", _index, _field);
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}
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else if (_type.Contains("float"))
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{
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return string.Format("float.TryParse(contents[{0}],out {1});", _index, _field);
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}
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else if (_type.Contains("string"))
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{
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return string.Format("{0} = contents[{1}].Trim();", _field.Contains("[") ? _field.Substring(0, _field.IndexOf("[")) : _field, _index);
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}
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else if (_type.Contains("Vector3"))
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{
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return StringUtility.Contact(_field, "=", "contents", "[", _index, "]", ".Vector3Parse()", ";");
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}
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else
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{
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return string.Empty;
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}
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}
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static string configClassPath = "Assets" + "/" + "Scripts/Core/GameEngine/Model/Config";
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static string templatePath = "Assets/Editor/ScriptTemplate/ConfigDataTemplate.txt";
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public static void CreatNewConfigClass(string _name)
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{
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var newConfigPath = configClassPath + string.Format("/{0}Config.cs", _name);
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AssetDatabase.DeleteAsset(newConfigPath);
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UnityEngine.Object o = CreateScriptAssetFromTemplate(newConfigPath, templatePath);
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ProjectWindowUtil.ShowCreatedAsset(o);
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if (CreateConfigData.fileCreateEvent != null)
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{
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CreateConfigData.fileCreateEvent();
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}
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}
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internal static UnityEngine.Object CreateScriptAssetFromTemplate(string pathName, string resourceFile)
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{
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string fullPath = Path.GetFullPath(pathName);
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StreamReader streamReader = new StreamReader(resourceFile);
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string text = streamReader.ReadToEnd();
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streamReader.Close();
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string fileNameWithoutExtension = Path.GetFileNameWithoutExtension(pathName);
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text = Regex.Replace(text, "#ClassName*#", fileNameWithoutExtension);
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text = Regex.Replace(text, "#DateTime#", System.DateTime.Now.ToLongDateString());
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text = Regex.Replace(text, "#PrimaryKey#", CreateConfigData.primaryKey);
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text = Regex.Replace(text, "#Field#", CreateConfigData.filedContent);
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text = Regex.Replace(text, "#Read#", CreateConfigData.readContent);
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bool encoderShouldEmitUTF8Identifier = true;
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bool throwOnInvalidBytes = false;
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UTF8Encoding encoding = new UTF8Encoding(encoderShouldEmitUTF8Identifier, throwOnInvalidBytes);
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bool append = false;
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StreamWriter streamWriter = new StreamWriter(fullPath, append, encoding);
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streamWriter.Write(text);
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streamWriter.Close();
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AssetDatabase.ImportAsset(pathName);
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return AssetDatabase.LoadAssetAtPath(pathName, typeof(UnityEngine.Object));
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}
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}
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