#if USE_UNI_LUA
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using LuaAPI = UniLua.Lua;
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using RealStatePtr = UniLua.ILuaState;
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using LuaCSFunction = UniLua.CSharpFunctionDelegate;
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#else
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using LuaAPI = XLua.LuaDLL.Lua;
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using RealStatePtr = System.IntPtr;
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using LuaCSFunction = XLua.LuaDLL.lua_CSFunction;
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#endif
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using XLua;
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using System.Collections.Generic;
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namespace XLua.CSObjectWrap
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{
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using Utils = XLua.Utils;
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public class UILoaderWrap
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{
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public static void __Register(RealStatePtr L)
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{
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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System.Type type = typeof(UILoader);
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Utils.BeginObjectRegister(type, L, translator, 0, 0, 0, 0);
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Utils.EndObjectRegister(type, L, translator, null, null,
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null, null, null);
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Utils.BeginClassRegister(type, L, __CreateInstance, 10, 0, 0);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadWindow", _m_LoadWindow_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadWindowAsync", _m_LoadWindowAsync_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "UnLoadWindowAsset", _m_UnLoadWindowAsset_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadPrefab", _m_LoadPrefab_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "UnLoadPrefab", _m_UnLoadPrefab_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadSprite", _m_LoadSprite_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "UnLoadSprite", _m_UnLoadSprite_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "LoadFont", _m_LoadFont_xlua_st_);
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Utils.RegisterFunc(L, Utils.CLS_IDX, "UnLoadFont", _m_UnLoadFont_xlua_st_);
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Utils.EndClassRegister(type, L, translator);
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int __CreateInstance(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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if(LuaAPI.lua_gettop(L) == 1)
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{
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UILoader gen_ret = new UILoader();
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translator.Push(L, gen_ret);
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return 1;
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}
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}
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catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UILoader constructor!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_LoadWindow_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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string __name = LuaAPI.lua_tostring(L, 1);
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UnityEngine.GameObject gen_ret = UILoader.LoadWindow( __name );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_LoadWindowAsync_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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string __name = LuaAPI.lua_tostring(L, 1);
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System.Action<bool, UnityEngine.Object> __callBack = translator.GetDelegate<System.Action<bool, UnityEngine.Object>>(L, 2);
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UILoader.LoadWindowAsync( __name, __callBack );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_UnLoadWindowAsset_xlua_st_(RealStatePtr L)
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{
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try {
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{
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string __assetName = LuaAPI.lua_tostring(L, 1);
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UILoader.UnLoadWindowAsset( __assetName );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_LoadPrefab_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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string __name = LuaAPI.lua_tostring(L, 1);
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UnityEngine.GameObject gen_ret = UILoader.LoadPrefab( __name );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_UnLoadPrefab_xlua_st_(RealStatePtr L)
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{
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try {
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{
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string __assetName = LuaAPI.lua_tostring(L, 1);
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UILoader.UnLoadPrefab( __assetName );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_LoadSprite_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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int gen_param_count = LuaAPI.lua_gettop(L);
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if(gen_param_count == 1&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING))
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{
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string __iconKey = LuaAPI.lua_tostring(L, 1);
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UnityEngine.Sprite gen_ret = UILoader.LoadSprite( __iconKey );
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translator.Push(L, gen_ret);
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return 1;
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}
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if(gen_param_count == 2&& (LuaAPI.lua_isnil(L, 1) || LuaAPI.lua_type(L, 1) == LuaTypes.LUA_TSTRING)&& (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
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{
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string __folder = LuaAPI.lua_tostring(L, 1);
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string __file = LuaAPI.lua_tostring(L, 2);
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UnityEngine.Sprite gen_ret = UILoader.LoadSprite( __folder, __file );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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return LuaAPI.luaL_error(L, "invalid arguments to UILoader.LoadSprite!");
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_UnLoadSprite_xlua_st_(RealStatePtr L)
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{
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try {
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{
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string __iconKey = LuaAPI.lua_tostring(L, 1);
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UILoader.UnLoadSprite( __iconKey );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_LoadFont_xlua_st_(RealStatePtr L)
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{
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try {
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ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
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{
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string __fontName = LuaAPI.lua_tostring(L, 1);
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UnityEngine.Font gen_ret = UILoader.LoadFont( __fontName );
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translator.Push(L, gen_ret);
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return 1;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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[MonoPInvokeCallbackAttribute(typeof(LuaCSFunction))]
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static int _m_UnLoadFont_xlua_st_(RealStatePtr L)
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{
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try {
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{
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string __fontName = LuaAPI.lua_tostring(L, 1);
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UILoader.UnLoadFont( __fontName );
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return 0;
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}
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} catch(System.Exception gen_e) {
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return LuaAPI.luaL_error(L, "c# exception:" + gen_e);
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}
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}
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}
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}
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